Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 48 50 66 85
1080p Full HD 59 62 82 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 49
3840x2160 High 37
3840x2160 Ultra 35
2560x1440 Low 85
2560x1440 Medium 66
2560x1440 High 50
2560x1440 Ultra 48
1920x1080 Low 106
1920x1080 Medium 82
1920x1080 High 62
1920x1080 Ultra 59

Microsoft Flight Simulator with AMD Ryzen 9 7900X + NVIDIA GeForce RTX 5050, In-Depth Analysis

Settings Recommendations

For Microsoft Flight Simulator, the measured data for the AMD Ryzen 9 7900X paired with the NVIDIA GeForce RTX 5050 reveals a clear hierarchy across presets. The Medium preset delivers the most balanced experience, with an average of 82 FPS at 1920x1080, 66 FPS at 2560x1440, and 49 FPS at 3840x2160. These figures sit comfortably above playable thresholds even at 4K, making Medium the recommended starting point for most users.

The High preset offers a modest visual uplift but exacts a significant performance cost: average framerates drop to 62 FPS at 1080p, 50 FPS at 1440p, and 37 FPS at 4K. While the 1080p and 1440p results remain playable, the 4K figure falls below the 40 FPS mark, suggesting that High at 4K is only suitable for users who prioritize visual fidelity over smoothness.

Ultra is the most demanding preset and the data indicates it should be reserved for lower resolutions. At 1080p, Ultra produces 59 FPS average, which is barely distinguishable from High's 62 FPS. At 1440p, Ultra drops to 48 FPS, and at 4K it falls to 35 FPS. The performance gap between High and Ultra is consistently small—roughly 3 to 5 FPS across resolutions—while the visual differences in a flight simulator are often subtle. This makes Ultra a questionable choice unless the user has a high-refresh-rate monitor at 1080p and values every incremental visual improvement.

Low settings provide the highest framerates—106 FPS at 1080p, 85 FPS at 1440p, and 63 FPS at 4K—but the visual compromise is substantial for a game that relies heavily on scenery detail. The data suggests that Low is only necessary for achieving very high refresh rates on 1080p displays or for maintaining 60 FPS at 4K when no other preset can reach that target.

The optimal recommendation is Medium for 1440p and 1080p, as it provides a 66 and 82 FPS average respectively, with minimums recorded at 57 and 70 FPS. This ensures smooth flight over complex terrain without dipping into stutter territory. For 4K users, Medium at 49 FPS is the only preset that approaches a playable experience without dropping to Low; High at 37 FPS and Ultra at 35 FPS are both below the typical 40 FPS floor for a simulation game.

FAQ

Q: What is the best preset for 1080p gaming with this hardware?

A: The Medium preset delivers an average of 82 FPS with a minimum of 70 FPS, making it the highest quality setting that maintains a consistent experience above 60 FPS. Ultra produces 59 FPS, which is technically playable but shows only a 3 FPS improvement over High's 62 FPS average.

Q: Can this combination handle 4K resolution?

A: Yes, but with limitations. At 4K, the Medium preset yields 49 FPS average (42 FPS minimum), while High and Ultra fall to 37 and 35 FPS respectively. Low achieves 63 FPS. For a stable 60 FPS experience, Low is required; for a playable experience, Medium is the highest preset recommended.

Q: How much performance is lost when moving from 1080p to 4K?

A: The scaling varies by preset. For Medium, the average drops from 82 FPS at 1080p to 49 FPS at 4K, a 40% reduction. For High, the drop is from 62 to 37 FPS, a 40% reduction. Low goes from 106 to 63 FPS, a 41% reduction. The consistency suggests resolution scaling is the dominant factor.

Q: Is the RTX 5050 a bottleneck in this game?

A: The data indicates GPU limitation is significant at higher resolutions, but the CPU's strong single-thread performance helps at lower resolutions. At 1080p, the difference between Ultra (59 FPS) and High (62 FPS) is minimal, suggesting the GPU is nearing its limit even at 1080p. At 4K, the framerate drops are sharp, confirming the GPU is the primary constraint.

Q: How does this combo rank compared to other tested systems?

A: The combination ranks 1814th out of 2996 tested combos for this game, placing it in the 60th percentile (roughly 40% of tested systems perform better). This is consistent with the RTX 5050's overall GPU percentile of 66, while the CPU ranks in the 91st percentile.

Q: Does the 8 GB VRAM affect performance at higher settings?

A: The measured results show significant framerate drops from Medium to High at all resolutions, and the 8 GB GDDR6 memory with 320.0 GB/s bandwidth is likely a contributing factor at 4K where High and Ultra both fall below 40 FPS. The VRAM capacity appears sufficient for Medium but may be strained at higher presets.

GPU Role

The NVIDIA GeForce RTX 5050 is the primary performance limiter in this configuration for Microsoft Flight Simulator. The GPU's 8 GB of GDDR6 memory on a 128-bit bus provides 320.0 GB/s of bandwidth, which is modest for a game that streams large texture tiles and terrain data. The boost clock of 2572 MHz and base clock of 2317 MHz are relatively high for the 50-series, but the 2560 shading units and 32 ROPs constrain pixel throughput.

The GPU's benchmark results place it in the 66th percentile among all GPUs, with an average score of 21035. Its nearest rivals include the AMD Radeon RX Vega M GL (deltaPct -0.6), the AMD Radeon HD 8970M (deltaPct -1), and the AMD Radeon RX 5600 XT (deltaPct 1.6). This places the RTX 5050 in the same performance tier as the RX 5600 XT, which is a previous-generation midrange card.

In this game, the GPU's role is most evident in the resolution scaling. At 1080p, the RTX 5050 manages 82 FPS on Medium, but this drops to 66 FPS at 1440p and 49 FPS at 4K. The consistent ~40% reduction from 1080p to 4K across all presets suggests the GPU's memory bandwidth is a limiting factor, as higher resolutions require more texture data to be streamed per frame.

The 8 GB VRAM is adequate for Medium settings at 4K, but the data shows High and Ultra presets cause framerates to fall below 40 FPS. The minimum framerate recorded for Medium at 4K is 42 FPS, while the minimums for High and Ultra are not reported, indicating the GPU is likely hitting memory or compute limits. The FP32 performance of 13.17 TFLOPS is sufficient for the game's shader work, but the 80 TMUs and 32 ROPs may struggle with the draw calls and overdraw typical of dense scenery.

The RTX 5050's PCIe 5.0 x8 interface provides ample bandwidth for CPU-GPU communication, but the 130 W TDP suggests thermal constraints could affect sustained performance in long flight sessions. Overall, the GPU is the component that determines whether this system can maintain playable framerates, with the CPU providing enough headroom to avoid being a bottleneck.

How This Combo Ranks

The combination of the AMD Ryzen 9 7900X and the NVIDIA GeForce RTX 5050 ranks 1814th out of 2996 tested combinations for Microsoft Flight Simulator. This places the combo in the 60th percentile, meaning approximately 40% of tested systems deliver higher average framerates in this specific game.

This ranking is notably lower than the CPU's individual percentile of 91, which indicates the CPU is far more capable than the GPU in this pairing. The GPU's percentile of 66 is the more relevant figure for understanding the combo's position. The gap between the CPU's high percentile and the combo's mid-tier ranking suggests that the RTX 5050 is the limiting factor in achieving higher framerates.

Among the CPU's nearest rivals, the AMD EPYC 7313P has a deltaPct of 0.2 (virtually identical performance), while the Intel Core i7-14700F has a deltaPct of -0.6, meaning the Ryzen 9 7900X is slightly slower. These rival CPUs would likely produce similar combo rankings when paired with the same GPU, as the CPU is not the bottleneck in this game.

The GPU's nearest rivals provide context for the combo's performance ceiling. The AMD Radeon RX 5600 XT has a deltaPct of 1.6 relative to the RTX 5050, meaning the RTX 5050 is about 1.6% faster. Given that the RX 5600 XT is a 2019-era card, the RTX 5050's performance in this game reflects a midrange GPU that is adequate but not exceptional for a demanding flight simulator.

The combo rank of 1814 suggests that users with this hardware should temper expectations for high-refresh-rate gameplay at maximum settings. The measured framerates confirm this: only the Low preset achieves over 100 FPS at 1080p, and no preset exceeds 66 FPS at 1440p. For a game that benefits from smooth panning over varied terrain, this combo is best suited for Medium settings at 1080p or 1440p.

Resolution Scaling

The measured framerates show a consistent pattern of performance degradation as resolution increases from 1920x1080 to 3840x2160. For the Medium preset, the average framerate drops from 82 FPS at 1080p to 66 FPS at 1440p and 49 FPS at 4K. This represents a 20% reduction from 1080p to 1440p and a further 26% reduction from 1440p to 4K.

The High preset exhibits the same trend: 62 FPS at 1080p, 50 FPS at 1440p, and 37 FPS at 4K. The percentage drop from 1080p to 1440p is 19%, and from 1440p to 4K is 26%. Low settings follow a similar pattern with 106 FPS at 1080p, 85 FPS at 1440p, and 63 FPS at 4K—drops of 20% and 26% respectively.

This consistent scaling behavior is characteristic of a GPU-bound scenario. When the GPU is the primary constraint, framerates typically scale inversely with the number of pixels, which quadruples from 1080p to 4K. However, the observed reduction of roughly 40% from 1080p to 4K is less than the 75% reduction that pure pixel scaling would suggest. This indicates that the CPU still plays a role in maintaining framerates at lower resolutions, but the GPU becomes increasingly dominant as resolution rises.

The minimum framerates recorded for Medium settings provide additional insight: 70 FPS at 1080p, 57 FPS at 1440p, and 42 FPS at 4K. The minimum-to-average ratio improves with resolution (85% at 1080p, 86% at 1440p, 86% at 4K), suggesting that frame time consistency is maintained even as the GPU works harder.

The data indicates that the RTX 5050's memory bandwidth of 320.0 GB/s is likely the limiting factor at 4K, where the framerate drops below 40 FPS for High and Ultra presets. The GPU's 8 GB VRAM may also contribute to stuttering in scenes with high texture density, although the recorded minimums for Medium at 4K (42 FPS) remain playable.

For users who want to maintain 60 FPS, the scaling data shows that only Low settings at 4K (63 FPS) can achieve this target. At 1440p, Medium (66 FPS) is the highest preset that reaches 60 FPS. At 1080p, Medium (82 FPS) and Low (106 FPS) both exceed 60 FPS, while High (62 FPS) just barely meets it.

Measured FPS Breakdown

The complete set of measured framerates for this combination across all resolutions and settings is as follows:

3840x2160 (4K):

  • Low: 63 FPS average
  • Medium: 49 FPS average (42 FPS minimum, 56 FPS maximum)
  • High: 37 FPS average
  • Ultra: 35 FPS average

2560x1440 (1440p):

  • Low: 85 FPS average
  • Medium: 66 FPS average (57 FPS minimum, 76 FPS maximum)
  • High: 50 FPS average
  • Ultra: 48 FPS average

1920x1080 (1080p):

  • Low: 106 FPS average
  • Medium: 82 FPS average (70 FPS minimum, 95 FPS maximum)
  • High: 62 FPS average
  • Ultra: 59 FPS average

The Medium preset is the only one with recorded minimum and maximum framerates, providing a fuller picture of frame time behavior. At 1080p, the 70 FPS minimum ensures no significant drops below the 60 FPS threshold, making it a safe choice for competitive or immersive play. At 1440p, the 57 FPS minimum is close to 60 FPS but still acceptable. At 4K, the 42 FPS minimum is the lowest recorded value, but it remains playable for a simulation game.

The gap between Medium and High is consistent across resolutions: 20 FPS at 1080p (82 vs 62), 16 FPS at 1440p (66 vs 50), and 12 FPS at 4K (49 vs 37). This narrowing gap suggests that the High preset's additional visual effects (likely higher texture resolution and more detailed shadows) have a diminishing absolute cost as the GPU becomes more saturated at higher resolutions.

The difference between High and Ultra is minimal: 3 FPS at 1080p (62 vs 59), 2 FPS at 1440p (50 vs 48), and 2 FPS at 4K (37 vs 35). This indicates that Ultra offers very little performance benefit over High in this game, and the visual improvements may be imperceptible in many flight scenarios.

Low settings provide the highest framerates but at a significant visual cost. The jump from Low to Medium is 24 FPS at 1080p (106 vs 82), 19 FPS at 1440p (85 vs 66), and 14 FPS at 4K (63 vs 49). This suggests that Medium is a reasonable compromise, as it retains most of the visual fidelity while maintaining a 40-50% framerate advantage over High.

CPU Role

The AMD Ryzen 9 7900X is a 12-core, 24-thread processor based on the Zen 4 architecture with a base clock of 4.70 GHz and a boost clock of 5.60 GHz. Its 64 MB of shared L3 cache and 83.2 GB/s dual-channel DDR5 memory bandwidth provide substantial headroom for the CPU-intensive simulation logic in Microsoft Flight Simulator.

The CPU's benchmark results place it in the 91st percentile among all CPUs, with an average score of 53288. Its nearest rivals include the AMD EPYC 7313P (deltaPct 0.2), the Intel Xeon Phi 7290 (deltaPct -0.3), and the Intel Core i7-14700F (deltaPct -0.6). This means the Ryzen 9 7900X performs nearly identically to these CPUs, with differences of less than 1%.

In Microsoft Flight Simulator, the CPU's role is primarily in physics calculations, flight dynamics, and AI traffic management. The game is known to be single-thread dependent for many core simulation tasks, and the Ryzen 9 7900X's single-thread performance (as measured by a 3DMark single-thread score of 1093 and a Cinebench R23 single-core score of 2016.5) is strong. This is reflected in the 1080p results, where the framerates are not as high as the GPU's raw compute would suggest at higher resolutions.

The multi-threaded performance of the Ryzen 9 7900X (Cinebench R23 multi-core score of 29300 and Passmark multithread score of 51406) is more than sufficient for the game's background tasks, such as scenery loading and weather simulation. The 12 cores and 24 threads ensure that even with the GPU working at full capacity, the CPU does not become a bottleneck.

The measured framerates support the conclusion that the CPU is not the limiting factor in this configuration. At 1080p with Low settings, the system achieves 106 FPS, which is likely near the upper limit for this GPU. If the CPU were a bottleneck, we would expect to see the framerates plateau at a similar value regardless of resolution, but the data shows a clear decline from 1080p to 4K.

The CPU's high percentile rank (91) compared to the combo's rank (1814 out of 2996) underscores that the CPU is underutilized in this pairing. For users considering an upgrade path, the data suggests that the RTX 5050 would need to be replaced before the Ryzen 9 7900X would become a limiting factor in this game. The CPU's 5.60 GHz boost clock and large L3 cache are more than adequate for the simulation workloads, and its 24 threads provide ample parallelism for any multi-threaded game systems.

Hardware Specifications

AMD Ryzen 9 7900X

Cores / Threads 12 / 24
Base Clock 4700 MHz
Boost Clock 5600 MHz
TDP 170W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 7900X + NVIDIA GeForce RTX 5050 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 49.0
3840x2160 High 37.0
3840x2160 Ultra 35.0
2560x1440 Low 85.0
2560x1440 Medium 66.0
2560x1440 High 50.0
2560x1440 Ultra 48.0
1920x1080 Low 106.0
1920x1080 Medium 82.0
1920x1080 High 62.0
1920x1080 Ultra 59.0

Microsoft Flight Simulator with Ryzen 9 7900X + Other GPUs

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Microsoft Flight Simulator with RTX 5050 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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