Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
123
excellent

This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 70 73 97 125
1440p QHD 95 99 132 170
1080p Full HD 117 123 164 211

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 125
3840x2160 Medium 97
3840x2160 High 73
3840x2160 Ultra 70
2560x1440 Low 170
2560x1440 Medium 132
2560x1440 High 99
2560x1440 Ultra 95
1920x1080 Low 211
1920x1080 Medium 164
1920x1080 High 123
1920x1080 Ultra 117

Microsoft Flight Simulator with AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 4080, In-Depth Analysis

The AMD Ryzen 7 9850X3D and NVIDIA GeForce RTX 4080 pairing presents a compelling case study in high-end flight simulation performance. This analysis breaks down the measured frame rates, scaling behavior, and component roles for Microsoft Flight Simulator, offering a data-driven look at what this combo delivers.

Resolution Scaling

The measured FPS data reveals a clear and predictable scaling pattern as resolution increases. At 1080p with Low settings, the combo achieves an average of 211 FPS. Moving to 1440p Low drops this to 170 FPS, a reduction of 41 FPS (roughly 19% lower). At 4K Low, the average falls further to 125 FPS, which is 45 FPS below the 1440p figure and 86 FPS below the 1080p baseline.

This scaling behavior is typical for a system where the CPU has significant headroom at lower resolutions. The Ryzen 7 9850X3D, with its 8 cores and 16 threads, can feed frames quickly at 1080p, but the RTX 4080 becomes the limiting factor as pixel count rises. The delta between 1080p and 4K at Low settings (211 vs 125 FPS) shows a 68% performance drop, indicating the GPU is being increasingly taxed.

At High settings, the pattern shifts. 1080p delivers 123 FPS, 1440p drops to 99 FPS, and 4K falls to 73 FPS. The percentage drop from 1080p to 4K is approximately 41%, which is smaller than the Low setting drop, suggesting that at higher graphical loads, the balance between CPU and GPU shifts. The gap between 1440p and 4K High (99 vs 73 FPS) is 26 FPS, while the gap between 1080p and 1440p (123 vs 99 FPS) is 24 FPS, showing a fairly linear decline.

Ultra settings show the most significant impact. 1080p Ultra yields 117 FPS, 1440p Ultra drops to 95 FPS, and 4K Ultra lands at 70 FPS. The difference between 1440p and 4K Ultra (95 vs 70 FPS) is a 25 FPS reduction, while the jump from 1080p to 1440p costs 22 FPS. This consistency suggests that the RTX 4080's 16 GB of GDDR6X memory and 716.8 GB/s bandwidth are sufficient to avoid VRAM-related stutters, but the rendering workload at 4K Ultra pushes the GPU to its limits.

The data indicates that 1080p is firmly CPU-bound, as evidenced by the 211 FPS Low result, which is far above what most flight simulators typically achieve. At 4K, the system becomes progressively GPU-bound, with the RTX 4080's compute capabilities (48.74 TFLOPS FP32) determining the final frame rates. For users targeting 4K, the scaling shows that dropping from Ultra to High only gains 3 FPS (70 to 73), while dropping to Medium gains 27 FPS (70 to 97), suggesting a significant non-linear cost to the highest preset.

How This Combo Ranks

The measured performance places this combo at rank 215 out of 3,714 tested combinations in Microsoft Flight Simulator. This puts it in the top 5.8% of all tested combos, a strong showing that reflects both the CPU's and GPU's capabilities.

Contextualizing this rank requires understanding the individual component strengths. The Ryzen 7 9850X3D sits at the 92nd percentile against all CPUs in the database, with an average benchmark score of 58,386. Its nearest rival, the Intel Core i9-14900, scores 58,115, a mere 0.5% difference. This indicates the 9850X3D is positioned at the very top of consumer CPU performance, which helps explain why the combo ranks so highly despite the RTX 4080 being a previous-generation GPU.

The RTX 4080 itself ranks at the 86th percentile against all GPUs, with an average score of 54,247. Its closest competitor, the RTX 4080 SUPER, is only 0.1% faster on average. This puts the GPU in the upper echelon of graphics cards, though not at the absolute flagship level.

The combination of a top-tier CPU and a high-end GPU results in a combo rank that is better than the GPU's individual percentile (86th) but slightly below the CPU's percentile (92nd). This suggests that in Microsoft Flight Simulator, which is known for its CPU-intensive simulation logic, the CPU's strength is being leveraged effectively, while the GPU's 86th percentile performance is the limiting factor for the combo's overall rank.

Relative to other combos, the 215th rank out of 3,714 means this pairing outperforms the vast majority of systems tested. The delta between the CPU's nearest rivals is small (within 0.7%), but the GPU's position relative to its rivals (up to 2.7% behind the AMD Radeon 8060S) means that pairing the 9850X3D with a faster GPU would likely improve the combo's rank further. However, within the constraints of this specific configuration, the data shows a well-balanced system that excels in this flight simulator.

GPU Role

The RTX 4080's specifications directly inform its performance in Microsoft Flight Simulator. The GPU features 16 GB of GDDR6X memory on a 256-bit bus, delivering 716.8 GB/s of bandwidth. This is crucial for a game that loads extensive terrain and scenery data, as the high bandwidth prevents texture streaming bottlenecks.

Clock speeds are notable: the base clock is 2205 MHz, boosting to 2505 MHz. These clocks, combined with 9,728 shading units, allow the GPU to process the complex geometry and lighting calculations required by the simulator. The 76 RT cores and 304 tensor cores provide hardware acceleration for any ray-traced or DLSS features, though the measured data does not specify which features were enabled.

The GPU's memory configuration proves sufficient across all tested settings. The fact that 4K Medium shows a minimum FPS of 83 and a maximum of 112 (an average of 97) indicates stable frame pacing without VRAM overflow. At 4K Ultra, the average drops to 70 FPS, but the lack of a reported minimum suggests the frame times remain consistent.

The RTX 4080's 320 W TDP and triple-slot cooler design are consistent with its performance class. The 45,900 million transistors on a 379 mm² die (TSMC 5 nm process) represent a dense, efficient architecture. The 48.74 TFLOPS FP32 throughput is the raw compute headroom that determines how quickly the GPU can render each frame at high resolutions.

In the context of this game, the GPU's role is to render the visual scene while the CPU handles flight dynamics and AI. The measured FPS at 4K Ultra (70 FPS) versus 4K Low (125 FPS) shows a 55 FPS difference, demonstrating how much graphical workload the GPU is responsible for. The 16 GB VRAM is not a limiting factor in any of the measured rows, as even at 4K Ultra, the average FPS remains above 60.

Measured FPS Breakdown

At 1920x1080, the data shows a clear progression across settings. Low settings produce 211 FPS average, Medium produces 164 FPS (with a minimum of 139 and maximum of 188), High produces 123 FPS, and Ultra produces 117 FPS. The step from Low to Medium is a 47 FPS drop (22%), while the step from Medium to High is a 41 FPS drop (25%). The step from High to Ultra is only 6 FPS (5%), indicating diminishing returns at the highest preset.

The 1440p results follow a similar pattern. Low yields 170 FPS, Medium yields 132 FPS (with a minimum of 112 and maximum of 152), High yields 99 FPS, and Ultra yields 95 FPS. The drop from Low to Medium is 38 FPS (22%), from Medium to High is 33 FPS (25%), and from High to Ultra is 4 FPS (4%). This mirrors the 1080p scaling, confirming that the Ultra preset is computationally expensive relative to High.

At 4K, the measured values are: Low at 125 FPS, Medium at 97 FPS (with a minimum of 83 and maximum of 112), High at 73 FPS, and Ultra at 70 FPS. The relative drops are: Low to Medium is 28 FPS (22%), Medium to High is 24 FPS (25%), and High to Ultra is 3 FPS (4%). The consistency of these percentage drops across resolutions suggests that the settings have a multiplicative effect on rendering workload.

Comparing the same settings across resolutions reveals the resolution scaling. For Medium settings, 1080p yields 164 FPS, 1440p yields 132 FPS (19% lower), and 4K yields 97 FPS (41% lower than 1080p). For High settings, 1080p yields 123 FPS, 1440p yields 99 FPS (20% lower), and 4K yields 73 FPS (41% lower). This consistent ~20% drop from 1080p to 1440p and ~40% drop from 1080p to 4K indicates that the GPU's pixel throughput scales predictably.

The minimum FPS values are only provided for Medium settings across all resolutions: 139 at 1080p, 112 at 1440p, and 83 at 4K. These minimums are 85%, 85%, and 86% of their respective averages, indicating stable frame delivery without major hitches. This is particularly important for flight simulators, where sudden frame drops can disrupt the experience.

Settings Recommendations

The measured data provides clear guidance for optimal settings. At 1080p, the jump from High to Ultra costs 6 FPS (123 to 117), which is a 5% reduction. Given that both are well above 60 FPS, Ultra is viable, but the marginal gain in visual quality may not justify the performance cost for smoother gameplay.

For 1440p, the same pattern emerges. High yields 99 FPS, while Ultra yields 95 FPS, a 4 FPS difference. Both are comfortably above 60 FPS, so Ultra is recommended for users with 1440p displays who prioritize visual fidelity. The Medium preset at 1440p offers 132 FPS, which is beneficial for users with high-refresh-rate monitors, but the jump to High is only 33 FPS lower.

At 4K, the decision becomes more critical. Ultra yields 70 FPS, which is above the 60 FPS target but not by a large margin. High yields 73 FPS, a negligible 3 FPS improvement. Medium yields 97 FPS, a substantial 27 FPS improvement over Ultra. For 4K users, Medium represents the best balance of visual quality and performance, providing a 39% FPS boost over Ultra while maintaining solid visual fidelity.

The data suggests that the Ultra preset offers diminishing returns across all resolutions. The 3-6 FPS gain from High to Ultra is consistent, but the 22-25% FPS drop from Medium to High is significant. For users seeking the best experience, High at 1080p or 1440p provides excellent frame rates, while Medium at 4K is the recommended choice.

Considering the minimum FPS data, the Medium preset at any resolution shows stable frame delivery with minimums above 83 FPS. This makes Medium a safe choice for users who prioritize consistent frame times over maximum visual quality.

FAQ

Q: What is the best resolution for this combo in Microsoft Flight Simulator?

A: Based on the measured data, 1440p with High settings provides 99 FPS, which is a strong balance of visual quality and performance. 4K Ultra yields 70 FPS, which is playable but leaves less headroom for demanding scenes.

Q: How much performance is lost when going from 1080p to 4K at High settings?

A: At High settings, 1080p yields 123 FPS and 4K yields 73 FPS. This is a 50 FPS reduction, or a 41% decrease in average frame rate.

Q: Is the RTX 4080's 16 GB VRAM sufficient for this game at 4K?

A: The measured data shows 4K Medium achieving 97 FPS with a minimum of 83 FPS, indicating no VRAM-related stuttering. The 16 GB capacity is sufficient for the tested settings.

Q: How does this combo rank against other tested systems?

A: This combo ranks 215th out of 3,714 tested combinations, placing it in the top 5.8% of all systems tested in Microsoft Flight Simulator.

Q: What is the FPS difference between High and Ultra settings at 1440p?

A: At 1440p, High yields 99 FPS and Ultra yields 95 FPS. The difference is only 4 FPS, making Ultra a reasonable choice for users who want maximum visual quality.

Q: Does the Medium preset provide stable frame times?

A: Yes. Medium settings show minimum FPS values of 139 at 1080p, 112 at 1440p, and 83 at 4K. These minimums are at least 85% of the average FPS, indicating stable frame delivery.

Hardware Specifications

AMD Ryzen 7 9850X3D

Cores / Threads 8 / 16
Base Clock 4700 MHz
Boost Clock 5600 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 4080 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 125.0
3840x2160 Medium 97.0
3840x2160 High 73.0
3840x2160 Ultra 70.0
2560x1440 Low 170.0
2560x1440 Medium 132.0
2560x1440 High 99.0
2560x1440 Ultra 95.0
1920x1080 Low 211.0
1920x1080 Medium 164.0
1920x1080 High 123.0
1920x1080 Ultra 117.0

Microsoft Flight Simulator with Ryzen 7 9850X3D + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 4080 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 7 9850X3D + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.