Doom

Doom

AVERAGE FPS
214
excellent

This combination delivers exceptional performance with an average of 214 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 85 104 123 141
1440p QHD 156 191 226 260
1080p Full HD 241 295 350 401

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 141
3840x2160 Medium 123
3840x2160 High 104
3840x2160 Ultra 85
2560x1440 Low 260
2560x1440 Medium 226
2560x1440 High 191
2560x1440 Ultra 156
1920x1080 Low 401
1920x1080 Medium 350
1920x1080 High 295
1920x1080 Ultra 241

Doom with AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 4080, In-Depth Analysis

The AMD Ryzen 7 9850X3D and NVIDIA GeForce RTX 4080 combination delivers exceptionally high frame rates in Doom, positioning it within the top 6% of all tested configurations. The data reveals a system where the GPU is the primary scaling factor across resolutions, yet the CPU’s substantial cache and clock speeds ensure the pipeline remains fully fed even at extreme settings.

Settings Recommendations

The measured data for this combo shows a clear hierarchy across the four available presets at each resolution. For players prioritizing the highest possible refresh rate on a 1080p display, the Low preset delivers an average of 401 FPS, which is the absolute peak performance available in this dataset. However, the jump from Low to Medium costs only 51 FPS on average (350 FPS), while the visual fidelity gains are typically substantial in a title of this era. The High preset at 295 FPS still provides a massive margin above standard 144Hz displays, making it the balanced recommendation for 1080p if visual quality is a concern.

At 1440p, the pattern shifts slightly. The Low preset produces 260 FPS, while Medium drops to 226 FPS. The High preset at 191 FPS remains comfortably above the 144Hz threshold and likely offers the best balance of image quality and headroom for demanding scenes. The Ultra preset at 156 FPS is still viable for high-refresh monitors, but the 35 FPS gap between High and Ultra suggests diminishing returns unless the additional graphical features are essential.

For 4K gaming, the recommendation changes due to the GPU becoming the bottleneck. The High preset at 104 FPS is the sweet spot, as it remains above the 100 FPS mark while providing the core visual enhancements. The Medium preset at 123 FPS offers a safer margin for 120Hz displays, but the trade-off in visual fidelity may not be worth the 19 FPS gain. The Ultra preset at 85 FPS is playable but begins to approach the threshold where frame pacing issues can become noticeable on high-refresh panels. The Low preset at 141 FPS is the outlier, suggesting that the game’s low settings reduce GPU load so drastically that the CPU can push frame rates to near 1440p levels.

Across all resolutions, the Medium preset consistently shows a measured minimum FPS that aligns with the next lower preset’s average, indicating that frame time consistency is strong. The data shows no reason to avoid Medium or High settings, but Ultra should be reserved for users with adaptive sync displays or those who prioritize absolute image quality over raw frame rate.

GPU Role

The NVIDIA GeForce RTX 4080 is the defining component in this combo’s high-resolution performance. With 16 GB of GDDR6X memory on a 256-bit bus, the card provides 716.8 GB/s of bandwidth, which proves sufficient for Doom’s texture-heavy environments at 4K. The memory clock runs at 1400 MHz, translating to 22.4 Gbps effective, and the 2205 MHz base clock boosts to 2505 MHz under load.

The GPU’s architectural strengths are evident in the scaling pattern. At 4K, the difference between Low (141 FPS) and Ultra (85 FPS) is 56 FPS, a 40% reduction that directly reflects the pixel shader and texture throughput demands. The card’s 9728 shading units and 304 texture mapping units handle the increased resolution without signs of memory bandwidth saturation, as the Medium preset’s minimum FPS of 104 matches the High preset’s average.

The RTX 4080’s 48.74 TFLOPS of FP32 compute is the engine driving the 4K High preset to 104 FPS. This figure places the card in the 86th percentile of all GPUs in the benchmark database, with nearest rivals including the RTX 4080 SUPER (0.1% higher average score) and the AMD Radeon RX 6750 GRE 12 GB (2.6% lower). The data indicates that the 4080 is not leaving performance on the table in this title, as the frame rates scale predictably with resolution and preset changes.

The GPU’s 320 W TDP and triple-slot cooler design are consistent with sustained high-frequency operation. The 1x 16-pin power connector and 700 W suggested PSU provide ample headroom for the card’s boost behavior. At 1080p, the card’s role shifts from a compute-bound component to a throughput-limited one, as the 401 FPS Low preset result suggests the CPU is the limiting factor at that resolution.

Resolution Scaling

The frame rate progression from 1080p to 4K reveals the classic transition from CPU-bound to GPU-bound performance. At the High preset, the average FPS drops from 295 at 1080p to 191 at 1440p, a 35% reduction, and then to 104 at 4K, a further 45% reduction. This steepening decline indicates that the RTX 4080’s compute resources are being increasingly consumed by pixel fill and shading work as resolution rises.

The Low preset shows a different scaling curve. From 401 FPS at 1080p to 260 FPS at 1440p (35% drop) and then to 141 FPS at 4K (46% drop), the pattern is similar but with higher absolute values. This suggests that even at minimal settings, the GPU is still the dominant factor at 4K, while the CPU’s 8 cores and 16 threads with a 5.60 GHz boost clock are sufficient to maintain the 1080p frame rates.

The Medium preset provides the most granular view of scaling. The measured minimum FPS at each resolution (297 at 1080p, 192 at 1440p, 104 at 4K) shows a consistent ratio of roughly 65% of the average at each step. This indicates stable frame pacing without sudden spikes or drops, which is a hallmark of a well-balanced system.

The Ultra preset’s scaling from 241 FPS at 1080p to 156 FPS at 1440p (35% drop) and 85 FPS at 4K (45% drop) mirrors the High preset’s curve. This consistency across all presets confirms that the limiting component at 4K is the GPU’s raw throughput, not the CPU or memory subsystem. The 89.6 GB/s of CPU memory bandwidth and the 96 MB shared L3 cache are clearly not bottlenecks at any resolution.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates. The Low preset averages 401 FPS, with the Medium preset at 350 FPS (minimum 297 FPS, maximum 402 FPS). The High preset drops to 295 FPS, while Ultra maintains 241 FPS. These numbers show that even the most demanding preset at 1080p provides more than four times the 60 FPS baseline, making this resolution effectively CPU-limited for the lowest settings.

The 2560x1440 results show a linear progression. Low averages 260 FPS, Medium 226 FPS (minimum 192 FPS, maximum 260 FPS), High 191 FPS, and Ultra 156 FPS. The 40 FPS spread between Low and Ultra is tighter than at 1080p, indicating that the GPU is beginning to assert its influence. The Medium preset’s minimum of 192 FPS ensures that even the most intense combat scenes remain above 144Hz.

At 3840x2160, the data reveals the GPU’s limits more clearly. Low averages 141 FPS, which is a 46% reduction from the 1080p Low result. Medium averages 123 FPS (minimum 104 FPS, maximum 141 FPS), High 104 FPS, and Ultra 85 FPS. The High preset’s average of 104 FPS is notable because it matches the Medium preset’s minimum, suggesting that the game’s High settings are the point where the GPU’s resources are fully committed.

The 4K Ultra result of 85 FPS is the only measurement below the 100 FPS mark. This is still well above the 60 FPS standard, but the 19 FPS gap between High and Ultra at 4K, compared to the 54 FPS gap at 1080p, shows that Ultra’s additional effects become disproportionately expensive as resolution increases.

How This Combo Ranks

The combo holds rank 215 out of 3712 tested configurations, placing it in the top 5.8% of all CPU-GPU pairings evaluated in Doom. This percentile position is consistent with the component-level benchmarks: the CPU ranks in the 92nd percentile of all processors, and the GPU ranks in the 86th percentile of all graphics cards.

The GPU’s nearest rival in average benchmark score is the RTX 4080 SUPER, which scores only 0.1% higher. The AMD Radeon Pro W5700X is 1.1% lower, and the Radeon RX 6750 GRE 12 GB is 2.6% lower. These narrow margins suggest that the RTX 4080 is near the top of its performance class, and the combo’s rank is likely more influenced by the CPU’s strong showing.

The CPU’s nearest rivals include the Intel Xeon Platinum 8260M (0.1% higher score) and the Intel Core i9-14900 (0.5% higher). The AMD Ryzen AI 9 HX 470 scores 0.7% higher. These rivals represent different market segments, but the Ryzen 7 9850X3D’s 96 MB of L3 cache and 5.60 GHz boost clock give it a distinct advantage in gaming workloads that are sensitive to cache latency and single-thread performance.

The rank of 215 out of 3712 is particularly impressive given the game’s 2016 release date, which means the title does not fully utilize the CPU’s newer architectural features. The fact that this combo still achieves top-tier performance suggests that the high clock speeds and large cache are directly translating to frame rate gains.

FAQ

Q: What is the best preset for a 144Hz monitor at 1440p?

A: The High preset at 191 FPS provides the best balance, as it is well above the 144Hz threshold while offering more visual fidelity than Medium (226 FPS) or Low (260 FPS).

Q: Can this combo run Doom at 4K with Ultra settings?

A: Yes, the average FPS at 4K Ultra is 85 FPS. This is playable, but the High preset at 104 FPS offers a more comfortable margin above the 60 FPS baseline.

Q: How does the RTX 4080 compare to its closest rival in raw performance?

A: The RTX 4080’s average benchmark score is 54247, which is only 0.1% lower than the RTX 4080 SUPER’s 54209, making them effectively identical in synthetic tests.

Q: Is the Ryzen 7 9850X3D the limiting factor at 1080p?

A: At 1080p Low, the combo reaches 401 FPS. The GPU’s 48.74 TFLOPS compute is likely underutilized at this resolution, suggesting the CPU’s 5.60 GHz boost clock is the primary driver.

Q: What is the minimum FPS on the Medium preset at 4K?

A: The measured minimum FPS is 104, which matches the High preset’s average. This indicates consistent frame pacing without significant drops.

Q: How does this combo’s rank compare to its component percentiles?

A: The combo ranks 215th out of 3712 (top 5.8%), while the CPU is in the 92nd percentile and the GPU is in the 86th percentile. The combo outperforms both individual component percentiles.

CPU Role

The AMD Ryzen 7 9850X3D’s contribution to Doom’s performance is most evident at lower resolutions where the GPU is not the bottleneck. The 8 cores and 16 threads operate at a base clock of 4.70 GHz and boost to 5.60 GHz, which for a game released in 2016 is more than sufficient to handle the single-threaded game logic and physics.

The CPU’s 96 MB of shared L3 cache is the standout feature for gaming. This is a significant advantage over typical desktop processors, as Doom’s level geometry and texture streaming benefit from lower memory latency. The cache hierarchy includes 80 KB of L1 per core and 1 MB of L2 per core, ensuring that frequently accessed data remains close to the execution units.

At 1080p, the data shows the CPU’s ceiling. The Low preset’s 401 FPS average is likely near the engine’s maximum frame rate, as the game’s render thread becomes the bottleneck. The Medium preset’s maximum FPS of 402 aligns with this ceiling, confirming that the CPU is delivering frames as fast as the game can generate them.

The CPU’s benchmark scores reinforce this analysis. The Cinebench R23 multicore score of 22807 and single-core score of 2228 place it in the 92nd percentile of all CPUs. The PassMark single-thread score of 4704 and multithread score of 41318 further indicate strong performance across both lightly and heavily threaded workloads.

At 4K, the CPU’s role diminishes, but its high clock speeds ensure that frame times remain consistent. The 4K Medium preset’s minimum FPS of 104 matches the High preset’s average, suggesting that the CPU is never waiting on the GPU to finish rendering a frame. The memory bandwidth of 89.6 GB/s and DDR5 support provide ample data throughput for the game’s assets.

The CPU’s nearest rivals in benchmark scores include the Intel Core i9-14900, which scores 0.5% higher on average. However, the Ryzen 7 9850X3D’s 3D V-Cache architecture (evident in the 96 MB L3) gives it an edge in games that exhibit cache-sensitive performance patterns, which is a plausible reason for the combo’s strong absolute ranking in Doom. The CPU’s 120 W TDP and unlocked multiplier make it a flexible choice for enthusiasts, though the stock configuration is clearly sufficient for this title.

Hardware Specifications

AMD Ryzen 7 9850X3D

Cores / Threads 8 / 16
Base Clock 4700 MHz
Boost Clock 5600 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 4080 in Doom

Resolution Settings Avg FPS
3840x2160 Low 141.0
3840x2160 Medium 123.0
3840x2160 High 104.0
3840x2160 Ultra 85.0
2560x1440 Low 260.0
2560x1440 Medium 226.0
2560x1440 High 191.0
2560x1440 Ultra 156.0
1920x1080 Low 401.0
1920x1080 Medium 350.0
1920x1080 High 295.0
1920x1080 Ultra 241.0

Doom with Ryzen 7 9850X3D + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 4080 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 9850X3D + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.