Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
28
limited

This combination may struggle with this title, averaging 28 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 17 22 29
1440p QHD 22 23 30 39
1080p Full HD 27 28 37 48

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 29
3840x2160 Medium 22
3840x2160 High 17
3840x2160 Ultra 16
2560x1440 Low 39
2560x1440 Medium 30
2560x1440 High 23
2560x1440 Ultra 22
1920x1080 Low 48
1920x1080 Medium 37
1920x1080 High 28
1920x1080 Ultra 27

Microsoft Flight Simulator with AMD Ryzen 7 9850X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis

# Microsoft Flight Simulator — AMD Ryzen 7 9850X3D + NVIDIA GeForce GTX 1650

This combo pairs AMD's flagship 8-core/16-thread Zen 5 processor with NVIDIA's entry-level Turing-based GTX 1650, creating a heavily CPU-favored system. In Microsoft Flight Simulator, the measured frame rates across all resolutions and settings suggest the GTX 1650 is the primary constraint, while the Ryzen 7 9850X3D's high single-thread and multi-thread capability (Cinebench R23 scores of 2228 and 22807, respectively) ensures the CPU is rarely the bottleneck. The combo ranks 3567 out of 3714 tested combinations, placing it in the bottom 4% of all systems, which aligns with the GPU's 40th percentile ranking among all GPUs versus the CPU's 92nd percentile among all CPUs.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 9850X3D is a desktop-class processor built on the Zen 5 architecture (Granite Ridge codename) using TSMC's 4 nm process node. It features 8 cores and 16 threads, with a base clock of 4.70 GHz and a boost clock of 5.60 GHz. The L3 cache is substantial at 96 MB shared, which is particularly beneficial for flight simulation workloads that often involve large world-data streaming. The CPU's PassMark single-thread score of 4704 and Cinebench R23 single-core score of 2228 indicate strong per-core performance, which matters for Microsoft Flight Simulator's main thread rendering tasks.

The CPU's multi-threaded capabilities are equally robust: Cinebench R23 multi-core reaches 22807, PassMark multi-thread scores 41318, and PassMark physics (a proxy for game logic) scores 4171. These numbers place the CPU in the 92nd percentile of all CPUs, with nearest rivals including the Intel Core i9-14900 (0.5% higher average score) and AMD Ryzen AI 9 HX 470 (0.7% lower). The 120 W TDP and DDR5 dual-channel memory support (89.6 GB/s bandwidth) provide ample headroom for simulation workloads.

In the measured FPS data, the CPU's strength becomes evident when comparing settings at the same resolution. At 1080p Low, the combo achieves 48 FPS average, but at 1080p Ultra it drops to 27 FPS — a 44% reduction that is far larger than what a CPU-bound scenario would produce. This indicates the GPU is throttling performance as settings increase, not the CPU. The Ryzen 7 9850X3D's 8 cores and 16 threads are more than sufficient for Flight Simulator's simulation and AI traffic workloads, and its high boost clock ensures that even the most demanding single-threaded tasks (such as rendering the cockpit view or processing terrain data) are unlikely to stall.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best average FPS this combo achieves in Microsoft Flight Simulator?

A: The highest measured average FPS is 48, achieved at 1920x1080 with Low settings. The next best is 39 FPS at 2560x1440 Low, followed by 37 FPS at 1920x1080 Medium.

Q: How does the CPU's performance compare to its nearest rivals?

A: The Ryzen 7 9850X3D has an average benchmark score of 58386, which is 0.1% higher than the Intel Xeon Platinum 8260M (58323), 0.5% higher than the Intel Core i9-14900 (58115), and 0.7% lower than the AMD Ryzen AI 9 HX 470 (58826). It sits in the 92nd percentile of all CPUs.

Q: Does the GTX 1650's 4 GB VRAM limit performance at higher resolutions?

A: The data shows a clear resolution-based degradation: at 1080p High the average FPS is 28, at 1440p High it drops to 23, and at 4K High it falls to 17. The 4 GB GDDR5 memory and 128.1 GB/s bandwidth are likely insufficient for high-resolution textures, though the exact VRAM utilization is not measured in this data.

Q: What is the combo's overall ranking among tested systems?

A: This combo ranks 3567 out of 3714 tested combinations in Microsoft Flight Simulator, placing it in the bottom 4% of all systems. This is consistent with the GTX 1650's 40th percentile GPU ranking, whereas the CPU ranks in the 92nd percentile.

Q: How much FPS improvement is seen when dropping from Ultra to Low at 1080p?

A: At 1920x1080, the average FPS improves from 27 at Ultra to 48 at Low, a 78% increase. At 1440p, the jump is from 22 (Ultra) to 39 (Low), a 77% improvement. At 4K, it goes from 16 (Ultra) to 29 (Low), an 81% gain.

Q: Is the CPU or GPU the limiting factor in this combo?

A: The data strongly indicates the GPU is the primary bottleneck. The CPU's 92nd percentile ranking and high single-thread scores contrast sharply with the GPU's 40th percentile and low PassMark G3D score of 7880. The FPS drops when increasing settings or resolution are consistent with GPU-bound behavior, not CPU limitations.

Settings Recommendations — which preset gives the best experience per the measured rows

Given the measured FPS values, the optimal experience depends heavily on the target resolution. At 1920x1080, the Medium preset offers 37 FPS average with a minimum of 32 FPS and maximum of 43 FPS — this is the only setting at 1080p that provides both a playable frame rate and acceptable visual fidelity. Low at 1080p hits 48 FPS, but the visual trade-off may be significant for a flight simulator where readability of instruments and terrain matters. High at 1080p yields 28 FPS, which is borderline for smooth gameplay, and Ultra drops to 27 FPS, offering no meaningful advantage over High while remaining below the 30 FPS threshold.

At 2560x1440, Low is the only preset that maintains a playable experience, with 39 FPS average. Medium drops to 30 FPS with a 26 FPS minimum, which may be acceptable for some users but risks stutter during complex scenery. High (23 FPS) and Ultra (22 FPS) are not recommended for consistent play.

At 3840x2160, all presets fail to reach 30 FPS. Low achieves 29 FPS, Medium 22 FPS, High 17 FPS, and Ultra 16 FPS. None of these are ideal, but Low is the only option approaching playability, and even that will struggle in dense urban areas or during weather transitions.

In summary, the best experience per the measured rows is 1920x1080 Medium, offering 37 FPS average with a reasonable 32 FPS minimum. Users prioritizing frame rate over visuals should choose 1080p Low (48 FPS), while those wanting the best visual quality should accept 27 FPS at 1080p Ultra.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combo ranks 3567 out of 3714 tested combinations in Microsoft Flight Simulator, placing it in the 4th percentile of all systems. This ranking is disproportionately low compared to what the CPU alone would suggest — the Ryzen 7 9850X3D sits in the 92nd percentile of all CPUs, but the GTX 1650's 40th percentile GPU ranking drags the overall system down significantly.

To contextualize, the CPU's nearest rivals (Intel Xeon Platinum 8260M, Intel Xeon w5-2545, Intel Core i9-14900, AMD Ryzen AI 9 HX 470) all have average scores within 1% of the Ryzen 7 9850X3D, meaning any of these CPUs paired with a stronger GPU would likely perform dramatically better. Conversely, the GPU's nearest rivals (AMD Radeon HD 8850M, Intel UHD Graphics 750, AMD Radeon R7 350, Intel Arc A310) all have scores within 1% of the GTX 1650, confirming that the GPU is genuinely entry-level.

The ranking data indicates that this combo is in the bottom 4% of all tested systems, which aligns with the measured FPS values. A system ranking 3567th out of 3714 would be expected to struggle at 1080p medium-to-high settings in modern titles, and the data confirms this with 37 FPS at 1080p Medium being the best playable result.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data reveals a clear GPU-bound pattern. At Low settings, the average FPS drops from 48 at 1080p to 39 at 1440p (a 19% reduction) and then to 29 at 4K (a 40% reduction from 1440p). At Medium settings, the progression is 37 → 30 → 22 FPS, with the 4K value being 41% lower than 1440p. At High settings, the drop is 28 → 23 → 17 FPS, with 4K being 39% lower than 1440p. At Ultra, the numbers are 27 → 22 → 16 FPS, with a 42% reduction from 1440p to 4K.

These percentage drops are consistent with a GPU that has a fixed 128-bit memory bus and 128.1 GB/s bandwidth. As pixel count increases, the GPU's fill rate (53.28 GPixel/s) and texture rate (93.24 GTexel/s) become increasingly insufficient. The fact that the FPS reduction from 1080p to 4K is roughly proportional across all settings (ranging from 40% to 42%) further confirms that the GPU is the limiting factor — a CPU-bound system would show much smaller FPS drops at higher resolutions because the CPU workload remains constant.

If the CPU were the bottleneck, we would expect to see similar FPS values across resolutions at the same settings. Instead, the data shows a steep decline, indicating that the GTX 1650's 4 GB VRAM and compute capabilities are exhausted well before the Ryzen 7 9850X3D's processing power is fully utilized. The CPU's 89.6 GB/s memory bandwidth and 96 MB L3 cache are more than adequate for this workload, while the GPU's 128.1 GB/s bandwidth is clearly insufficient for 4K textures.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the measured average FPS values are as follows: Low yields 48 FPS, Medium yields 37 FPS (with a minimum of 32 and maximum of 43), High yields 28 FPS, and Ultra yields 27 FPS. The spread from Low to Ultra is 21 FPS, representing a 44% reduction. Notably, the jump from High (28 FPS) to Ultra (27 FPS) is only 1 FPS, suggesting that the Ultra preset adds visual features that are nearly free of GPU cost at this resolution, or that the GPU is already saturated.

At 2560x1440, Low produces 39 FPS, Medium produces 30 FPS (minimum 26, maximum 35), High produces 23 FPS, and Ultra produces 22 FPS. The reduction from 1080p to 1440p at each setting is: Low -9 FPS (19%), Medium -7 FPS (19%), High -5 FPS (18%), and Ultra -5 FPS (19%). These consistent percentage drops reinforce the GPU-bound analysis.

At 3840x2160, Low reaches 29 FPS, Medium reaches 22 FPS (minimum 19, maximum 26), High reaches 17 FPS, and Ultra reaches 16 FPS. The 4K data shows that even at the lowest settings, the system cannot maintain 30 FPS, and at Ultra it dips to 16 FPS — barely a slideshow for a flight simulator where smooth frame pacing is critical for immersion.

Across all resolutions, the Medium preset is the only one that provides min/max FPS data, with the 1080p Medium range (32-43 FPS) being the most stable. The 1440p Medium range (26-35 FPS) and 4K Medium range (19-26 FPS) both show similar variance of approximately 7 FPS, indicating that the GPU's frame pacing is consistent but limited by its raw throughput.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1650 is based on the TU117 chip (Turing architecture) fabricated on TSMC's 12 nm process, featuring 896 shading units, 56 texture mapping units, and 32 raster output units. Its base clock is 1485 MHz with a boost clock of 1665 MHz, and it has 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth. The GPU's compute capability is modest: 2.984 TFLOPS FP32 and 5.967 TFLOPS FP16 (2:1 ratio), with a pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s.

In the context of Microsoft Flight Simulator, the GTX 1650's 4 GB VRAM is likely the most critical limitation. The game streams high-resolution terrain and aircraft textures, and 4 GB is insufficient for 4K or even 1440p high-detail presets. The measured FPS at 4K Ultra (16 FPS) and 4K High (17 FPS) are nearly identical, suggesting that the GPU is VRAM-limited rather than compute-limited at these settings — once the memory is exhausted, additional settings have little impact on performance.

The GPU's benchmark scores reinforce its entry-level status. Its PassMark G3D score is 7880, placing it in the 40th percentile of all GPUs, with nearest rivals including the AMD Radeon HD 8850M (0.3% higher), Intel UHD Graphics 750 (0.4% higher), and Intel Arc A310 (1% lower). The Geekbench Vulkan score of 33042 and OpenCL score of 29629 are low compared to modern GPUs, and the DirectX 12 PassMark score of 35 indicates poor DX12 performance, which is relevant since Flight Simulator utilizes DX12.

The GTX 1650's 75 W TDP and lack of power connectors make it a low-power solution, but this also means it lacks the headroom to boost significantly under sustained load. The 128.1 GB/s memory bandwidth is a hard ceiling for high-resolution textures, and the 4 GB capacity forces the game to stream assets from system memory, introducing potential stutter. In this combo, the GPU is unequivocally the limiting component, with the Ryzen 7 9850X3D's substantial CPU headroom going largely unused in this game's measured scenarios.

Hardware Specifications

AMD Ryzen 7 9850X3D

Cores / Threads 8 / 16
Base Clock 4700 MHz
Boost Clock 5600 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9850X3D + NVIDIA GeForce GTX 1650 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 29.0
3840x2160 Medium 22.0
3840x2160 High 17.0
3840x2160 Ultra 16.0
2560x1440 Low 39.0
2560x1440 Medium 30.0
2560x1440 High 23.0
2560x1440 Ultra 22.0
1920x1080 Low 48.0
1920x1080 Medium 37.0
1920x1080 High 28.0
1920x1080 Ultra 27.0

Microsoft Flight Simulator with Ryzen 7 9850X3D + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with GTX 1650 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 7 9850X3D + GTX 1650

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