Microsoft Flight Simulator
This combination may struggle with this title, averaging 28 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 17 | 22 | 29 |
| 1440p QHD | 22 | 23 | 30 | 39 |
| 1080p Full HD | 27 | 28 | 37 | 48 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 9 9900X + NVIDIA GeForce GTX 1650, In-Depth Analysis
Microsoft Flight Simulator is an exceptionally demanding title, and this pairing of the AMD Ryzen 9 9900X with the NVIDIA GeForce GTX 1650 creates a stark bottleneck scenario. The data shows a system where the CPU has immense headroom, but the GPU's 4 GB VRAM and modest compute capabilities severely cap performance across all resolutions and settings. This analysis breaks down exactly what the measured FPS means for playability and how to get the most out of this specific hardware combination.
FAQ
Q: Is this combination capable of running Microsoft Flight Simulator at 4K?
A: Technically, yes, but not in a playable sense. The measured average FPS at 3840x2160 ranges from 16 FPS on Ultra to 29 FPS on Low. Even the best-case scenario at 4K Low is below the 30 FPS threshold generally considered minimum for smooth gameplay, indicating the GPU is overwhelmed.
Q: What is the best resolution for this setup?
A: 1920x1080 is the only resolution where the data shows acceptable performance. The average FPS at 1080p ranges from 27 on Ultra to 48 on Low. While not high-refresh-rate territory, the Low preset at 1080p is the only configuration that approaches a fluid experience.
Q: How much of a performance gap is there between Low and Ultra settings?
A: The difference is substantial. At 1920x1080, the average FPS increases from 27 on Ultra to 48 on Low, a 21 FPS jump. At 2560x1440, the gap is similar, with an increase from 22 FPS on Ultra to 39 FPS on Low. At 4K, the difference narrows to 13 FPS (16 to 29), showing the GPU is the limiting factor regardless of settings.
Q: Does the Ryzen 9 9900X bottleneck the GTX 1650?
A: No, the data indicates the opposite. The CPU's benchmark scores are in the 92nd percentile, while the GPU's are in the 40th percentile. The measured FPS drops are consistent with GPU limitations, meaning the Ryzen 9 9900X has significant performance headroom that the GTX 1650 cannot utilize in this game.
Q: How does the GTX 1650 compare to its nearest rivals?
A: The GTX 1650's average benchmark score of 7472 is nearly identical to its closest competitors. It sits just 0.3% behind the AMD Radeon HD 8850M, 0.4% behind the Intel UHD Graphics 750, and 0.6% behind the AMD Radeon R7 350. It is 1% ahead of the Intel Arc A310, but these are all in a similar performance tier.
Q: Is the 4 GB VRAM a problem for this game?
A: Yes, this is a critical constraint. With only 4 GB of GDDR5 memory and a 128-bit bus, the GPU lacks the memory capacity and bandwidth for high-resolution textures. The benchmark results show that even at Medium settings, the 4K average FPS is only 22, and the minimum FPS drops to 19, indicating the card is swapping data and struggling with memory pressure.
GPU Role
The NVIDIA GeForce GTX 1650 is the decisive limiting factor in this configuration. Its Turing architecture, while supporting DirectX 12, is built for entry-level 1080p gaming, not for the immense graphical load of a flight simulator. The GPU's 4 GB of GDDR5 memory is its most severe weakness for this title. With a memory bandwidth of 128.1 GB/s and a 128-bit bus, it cannot feed the high-resolution textures and geometry that Microsoft Flight Simulator demands. This is evident in the measured FPS, where even the jump from Low to Medium settings at 1080p causes a significant drop from 48 to 37 FPS.
The core clocks of 1485 MHz base and 1665 MHz boost are standard for the card, but its 896 shading units are simply too few to process the complex lighting and weather effects. The card's FP32 performance of 2.984 TFLOPS is low for a modern title, and the data confirms this. At 4K, the GPU is almost completely saturated; the difference between Low and High settings is only 12 FPS (29 to 17), showing that the card is hitting a hard compute limit rather than being constrained by a specific setting. The GTX 1650's 40th percentile ranking against all GPUs and its proximity to integrated graphics solutions like the Intel UHD Graphics 750 (only 0.4% difference in benchmark score) underscores its position as a low-end part in this context.
Resolution Scaling
The measured FPS data reveals a classic GPU-bound scaling pattern. As resolution increases, the frame rate drops significantly, confirming that the GTX 1650's pixel throughput is the primary bottleneck. Moving from 1920x1080 to 2560x1440 on the Low preset results in an average FPS drop from 48 to 39, a 9 FPS decrease. The further jump to 3840x2160 on Low brings the average down to 29 FPS, another 10 FPS loss. This steep decline highlights how quickly the GPU's 32 ROPs and limited memory bandwidth are overwhelmed as the pixel count increases.
On the High preset, the pattern is similar but with lower absolute numbers. The average FPS goes from 28 at 1080p, to 23 at 1440p, and finally to 17 at 4K. The delta between resolutions is smaller (5-6 FPS) because the system is already severely constrained at 1080p. This indicates that at High settings, the GPU is so far beyond its limits that the additional resolution scaling has a less dramatic relative impact. The data clearly suggests that for any semblance of playability, 1080p is the only viable target, as 1440p and 4K averages fall below 40 FPS even on the lowest settings.
Measured FPS Breakdown
The table of measured FPS shows a consistent hierarchy across all resolutions.
At 1920x1080:
- Low: 48 FPS average. This is the only configuration that approaches a smooth experience, though it still falls short of a solid 60 FPS.
- Medium: 37 FPS average, with a minimum of 32 and a maximum of 43. This shows a playable but inconsistent frame rate.
- High: 28 FPS average. This is on the edge of playability, with noticeable stutters likely.
- Ultra: 27 FPS average. The gap between High and Ultra is minimal, indicating the GPU is already maxed out.
At 2560x1440:
- Low: 39 FPS average. This is borderline playable but far from ideal.
- Medium: 30 FPS average, with a minimum of 26 and a maximum of 35. This is the first point where the frame rate becomes difficult to tolerate.
- High: 23 FPS average. This is not a playable experience.
- Ultra: 22 FPS average. The performance is indistinguishable from High, confirming the GPU is the limiting factor.
At 3840x2160:
- Low: 29 FPS average. This is below the threshold for acceptable smoothness.
- Medium: 22 FPS average, with a minimum of 19 and a maximum of 26. The low minimum FPS indicates severe hitches.
- High: 17 FPS average. This is a slideshow.
- Ultra: 16 FPS average. The worst-case scenario, effectively unplayable.
The data shows that the GTX 1650 cannot maintain a 30 FPS average at any resolution above 1080p, and even at 1080p it only achieves that on the Low preset.
CPU Role
The AMD Ryzen 9 9900X is an exceptionally powerful processor that is entirely wasted in this configuration for Microsoft Flight Simulator. With 12 cores and 24 threads based on the Zen 5 architecture, its multi-threaded performance is in the 92nd percentile of all CPUs. Benchmark scores like the Cinebench R23 multi-core result of 32172 and Geekbench multi-core of 22174 highlight its immense capability. However, the game's performance is not limited by the CPU, as evidenced by the FPS data.
The CPU's high single-thread performance (Cinebench R23 single-core score of 2253) is also not a factor, as the game's frame rate is consistently capped by the GPU. The 9900X's nearest rivals in average benchmark score, such as the Intel Core i9-14900 (which is 1.1% faster) and the AMD EPYC 7313 (which is 0.2% slower), are all in a completely different performance class than the GTX 1650. This pairing means the CPU is likely idle much of the time, waiting for the GPU to finish rendering frames. The CPU's 120W TDP and support for DDR5 memory are irrelevant to the gaming experience here, as the GPU is the sole arbiter of frame rate. In this specific case, the data shows the CPU is a non-factor for performance, and any mid-range processor would yield nearly identical FPS.
Settings Recommendations
Given the measured data, the only viable path to a somewhat playable experience is to prioritize frame rate over visual fidelity. The primary recommendation is to play at 1920x1080 with the Low preset, which yields an average of 48 FPS. This is the only configuration that approaches a smooth 50 FPS and should be the starting point for any user. While the visual quality will be significantly reduced, the alternative is a stuttery, unresponsive simulation.
If you can tolerate a lower frame rate for better visuals, the Medium preset at 1920x1080 is the next step, offering an average of 37 FPS. The data shows this preset provides a more stable experience than High, with a minimum FPS of 32. Moving to High or Ultra at 1080p is not recommended, as the performance drops to 28 and 27 FPS respectively, offering minimal visual gains for a significant loss in smoothness. At 1440p or 4K, no settings preset is recommended, as all measured averages fall below 40 FPS, with the best case being 39 FPS at 1440p Low. The performance is too inconsistent and low to provide an enjoyable flight simulation experience. Therefore, for this hardware combination, the practical advice is to lock the resolution to 1080p and use the Low preset, accepting that this is the performance ceiling for the GTX 1650.
Hardware Specifications
AMD Ryzen 9 9900X
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9900X + NVIDIA GeForce GTX 1650 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.0 |
| 3840x2160 | Medium | 22.0 |
| 3840x2160 | High | 17.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 39.0 |
| 2560x1440 | Medium | 30.0 |
| 2560x1440 | High | 23.0 |
| 2560x1440 | Ultra | 22.0 |
| 1920x1080 | Low | 48.0 |
| 1920x1080 | Medium | 37.0 |
| 1920x1080 | High | 28.0 |
| 1920x1080 | Ultra | 27.0 |
Microsoft Flight Simulator with Ryzen 9 9900X + Other GPUs
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Microsoft Flight Simulator with GTX 1650 + Other CPUs
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