Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
124
excellent

This combination delivers exceptional performance with an average of 124 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 72 76 101 130
1440p QHD 98 103 137 170
1080p Full HD 122 128 166 182

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 130
3840x2160 Medium 101
3840x2160 High 76
3840x2160 Ultra 72
2560x1440 Low 170
2560x1440 Medium 137
2560x1440 High 103
2560x1440 Ultra 98
1920x1080 Low 182
1920x1080 Medium 166
1920x1080 High 128
1920x1080 Ultra 122

Microsoft Flight Simulator with AMD Ryzen 7 5800X + NVIDIA GeForce RTX 5080, In-Depth Analysis

Microsoft Flight Simulator is a demanding title that stresses both processor and graphics card heavily. The benchmark data for the AMD Ryzen 7 5800X paired with the NVIDIA GeForce RTX 5080 provides a clear picture of how this combination handles the sim across different resolutions and quality presets. The measured FPS values show a system that is capable of smooth gameplay at high settings, though the relationship between resolution, CPU load, and GPU load reveals interesting bottlenecks.

Settings Recommendations

The measured FPS data indicates that the Ultra preset, while visually demanding, pushes this hardware combination to its limits. At 4K Ultra, the average frame rate drops to 72 FPS, which is the lowest recorded average in the entire dataset. While this is still playable, the jump from High to Ultra at 4K only yields a marginal visual improvement for a significant performance cost. The data for the High preset at 4K shows an average of 76 FPS, suggesting that High is the more balanced choice for a 4K display, offering a smoother experience with only a slight compromise in fidelity.

For users targeting 1440p, the High preset is the sweet spot. The average frame rate at this resolution is 103 FPS, which falls in the range ideal for high-refresh-rate monitors. The Medium preset at 1440p provides an even higher average of 137 FPS, but the High preset represents a better balance between visual quality and performance, especially considering the 98 FPS average on Ultra is a noticeable step down. The data shows that the step from Medium to High at 1440p is substantial in visuals but only costs 34 FPS on average, whereas the step from High to Ultra is more punishing, costing only 5 FPS less on average than the jump from Medium to High.

At 1080p, the CPU becomes a more significant factor. The High preset produces an average of 128 FPS, which is a solid result. The Ultra preset at this resolution yields 122 FPS, showing a smaller performance gap compared to lower resolutions. The Medium preset offers 166 FPS, but for a simulation where detail matters, the High preset is the recommended starting point. The best experience overall, considering all resolutions, is achieved by using the High preset. It provides the most consistent performance across 1080p, 1440p, and 4K, with average frame rates of 128, 103, and 76 FPS respectively. This preset avoids the performance cliff seen with Ultra and provides a more stable experience than the lower presets while maintaining a high level of visual fidelity.

CPU Role

The AMD Ryzen 7 5800X is an 8-core, 16-thread processor based on the Zen 3 architecture. Its benchmark scores, such as a Cinebench R23 multi-core score of 15476 and a single-core score of 1574.5, indicate strong multi-threaded and single-threaded performance. In a flight simulator like Microsoft Flight Simulator, which is known for its complex physics and world-generation calculations, both aspects are important. The 3DMark 16-thread score of 7586 suggests the CPU can handle a significant amount of parallel work, which is beneficial for the sim's background tasks.

The processor's influence is most apparent when looking at the performance scaling from lower to higher resolutions. At 1080p, the difference between the Low and High presets is 54 FPS (182 vs 128). This gap is significant and shows that the CPU is working hard to feed the GPU. However, when the resolution increases to 4K, the performance difference between Low and High narrows to the same 54 FPS (130 vs 76). The absolute FPS values are lower at 4K, but the relative gap remains. This suggests that while the GPU is the primary limiter at higher resolutions, the CPU's capability still sets a ceiling on the maximum frame rate achievable, especially when the graphical load is lower.

The single-thread performance is also critical. The Geekbench single-core score of 2032 and the 3DMark single-thread score of 943 show that the 5800X has a strong single-core capability. This is relevant for Microsoft Flight Simulator, as much of the core game logic and rendering thread still relies heavily on single-thread performance. The data shows that even at 4K Low, the system achieves 130 FPS, which is a high number, indicating the CPU is not severely bottlenecked in this scenario. The CPU's 32 MB of L3 cache and support for DDR4 memory with a bandwidth of 51.2 GB/s are also contributing factors to its ability to manage the large amounts of data required by the sim.

GPU Role

The NVIDIA GeForce RTX 5080 is a high-end graphics card with 16 GB of GDDR7 memory on a 256-bit bus, providing a memory bandwidth of 960.0 GB/s. This is a substantial amount of memory and bandwidth, which is crucial for a game like Microsoft Flight Simulator that loads vast textures and terrain data. The GPU's compute capabilities, with a FP32 performance of 56.28 TFLOPS, are more than sufficient to handle the rendering demands at high resolutions.

The GPU's role as the primary bottleneck at higher resolutions is clearly visible in the data. At 1080p, the average FPS on High is 128, but at 1440p, it drops to 103, and at 4K, it falls to 76. This scaling pattern is typical for a GPU-bound scenario. The GPU's performance is the limiting factor as the pixel count increases. The 16 GB VRAM capacity is a key asset here, as it prevents texture streaming issues that could cause stuttering. The data shows a minimum FPS of 86 at 4K Medium, indicating that even in demanding moments, the GPU maintains a playable frame rate.

The RTX 5080's clock speeds, with a base of 2295 MHz and a boost of 2617 MHz, are high and contribute to its raw processing power. The GPU's benchmark scores, such as a Passmark G3D score of 36565 and a Geekbench Vulkan score of 255450, place it in the 87th percentile of all GPUs. The comparison to its nearest rivals in the database, such as the AMD Radeon 8060S which has an average score 0.6% higher, shows that the RTX 5080 is a top-tier performer. While the CPU is important, the data overwhelmingly confirms that the GPU is the main component determining frame rates at 1440p and 4K, as the performance difference between presets scales directly with resolution.

FAQ

Q: What is the best resolution to play this game with this CPU/GPU combo?

A: The data suggests that 2560x1440 with the High preset offers the best balance, achieving an average of 103 FPS. This provides a high frame rate suitable for smooth gameplay without the significant performance hit seen at 4K.

Q: How much of a performance difference is there between High and Ultra settings?

A: The difference varies by resolution. At 1080p, the average FPS drops from 128 to 122 when moving from High to Ultra. At 1440p, it drops from 103 to 98. At 4K, the drop is from 76 to 72. The performance cost is relatively small but consistent, making Ultra a viable option for users who prioritize maximum visual fidelity, especially at 1080p.

Q: Which component is the main bottleneck for this game?

A: The data indicates that the GPU is the primary bottleneck at higher resolutions. The average FPS drops significantly from 1080p to 4K on the same settings (e.g., from 128 to 76 on High), which is a classic sign of GPU limitation. However, the CPU still plays a critical role, as its performance sets the upper bound for frame rates at lower resolutions.

Q: Is the 16 GB of VRAM on the RTX 5080 sufficient for this game?

A: The benchmark data shows stable performance without any indication of VRAM-related issues. The minimum FPS recorded was 86 at 4K Medium, and the card maintains high average frame rates, suggesting that the 16 GB VRAM capacity and 960.0 GB/s bandwidth are sufficient for this title at all tested settings and resolutions.

Q: How does this system perform at 4K resolution?

A: At 4K, the system is playable but demanding. On the High preset, it averages 76 FPS, and on Medium, it averages 101 FPS. The Ultra preset brings the average down to 72 FPS. For a smooth 60 FPS experience, the High or Medium presets are recommended.

Q: What kind of performance can I expect when lowering settings to Low?

A: Lowering settings to Low significantly boosts frame rates. At 1080p, the average FPS is 182, at 1440p it is 170, and at 4K it is 130. This shows that the system has a large amount of headroom when the graphical load is reduced.

Resolution Scaling

The FPS data shows a clear and predictable scaling pattern as resolution increases. When moving from 1920x1080 to 2560x1440 on the High preset, the average frame rate drops from 128 FPS to 103 FPS, a decrease of roughly 20%. Moving from 1440p to 4K (3840x2160) on the same preset results in a further drop to 76 FPS, a decrease of about 26% from the 1440p figure. This pattern is consistent across all settings presets.

This scaling behavior is a strong indicator of GPU limitation. The pixel count increases by about 1.78 times from 1080p to 1440p and by 2.25 times from 1440p to 4K. The frame rate does not drop proportionally, but the consistent downward trend with increasing resolution points to the GPU being the limiting factor. However, the CPU's influence can be seen in the absolute numbers. At 1080p, the CPU is able to push the GPU to an average of 128 FPS on High, but at 4K, the GPU can only manage 76 FPS. This shows that while the CPU is not the primary limiter at 4K, its performance is still a necessary foundation for achieving these high frame rates.

The performance gap between the Low and Ultra presets also changes with resolution. At 1080p, the gap is 60 FPS (182 vs 122). At 1440p, the gap is 72 FPS (170 vs 98). At 4K, the gap is 58 FPS (130 vs 72). This data suggests that at lower resolutions, the CPU's ability to process game logic is a larger factor in the performance difference between presets, while at higher resolutions, the GPU's workload becomes the dominant factor. The scaling confirms a system where the GPU is the main engine for visual output, but the CPU is a critical partner in feeding it data.

Measured FPS Breakdown

The complete set of measured frame rates provides a detailed look at the system's performance. At 1920x1080, the system demonstrates high performance across all settings. The Low preset yields an average of 182 FPS, the Medium preset yields an average of 166 FPS with a minimum of 141 and maximum of 191, the High preset yields an average of 128 FPS, and the Ultra preset yields an average of 122 FPS. This shows that at 1080p, the system is rarely stressed, even on the most demanding presets.

At 2560x1440, the performance is still very strong. The Low preset achieves an average of 170 FPS. The Medium preset averages 137 FPS, with a minimum of 116 and a maximum of 157. The High preset averages 103 FPS, and the Ultra preset averages 98 FPS. The drop from 1080p to 1440p is significant, but the system remains highly capable of driving high-refresh-rate monitors at this resolution. The data shows a clear hierarchy where each increase in settings results in a measurable decrease in frame rate.

At 3840x2160, the system is pushed harder. The Low preset averages 130 FPS, which is still very playable. The Medium preset averages 101 FPS, with a minimum of 86 and a maximum of 116, showing that even in the most complex scenes, the frame rate stays above 60 FPS. The High preset averages 76 FPS, and the Ultra preset averages 72 FPS. This data indicates that for a consistent 60 FPS experience at 4K, users should use the High preset or lower. The difference between the Medium and High presets at 4K is 25 FPS, which is a substantial jump for visual quality, while the difference between High and Ultra is only 4 FPS, suggesting diminishing returns.

How This Combo Ranks

The combination of the AMD Ryzen 7 5800X and NVIDIA GeForce RTX 5080 is ranked 212th out of 3714 tested combos in this game's database. This places it in the top percentile of all systems tested for Microsoft Flight Simulator. This ranking confirms the strength of both components. The RTX 5080, which is in the 87th percentile of all GPUs, is a major contributor to this high ranking. Its nearest rivals, such as the AMD Radeon 8060S which has a similar average benchmark score, are also high-performance parts, but the RTX 5080's specific performance in this title is strong.

The CPU, the Ryzen 7 5800X, is in the 81st percentile of all CPUs. While it is not the absolute fastest processor on the market, its 8-core, 16-thread configuration and high single-core performance are more than adequate to support the RTX 5080. The combo ranking of 212 out of 3714 suggests that this system is more powerful than the vast majority of configurations tested. This high rank is supported by the measured FPS data, which shows the system achieving over 60 FPS at 4K on High settings and well over 100 FPS at 1440p on the same settings. The data confirms that this is a top-tier combination that can deliver an excellent experience in Microsoft Flight Simulator.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + NVIDIA GeForce RTX 5080 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 130.0
3840x2160 Medium 101.0
3840x2160 High 76.0
3840x2160 Ultra 72.0
2560x1440 Low 170.0
2560x1440 Medium 137.0
2560x1440 High 103.0
2560x1440 Ultra 98.0
1920x1080 Low 182.0
1920x1080 Medium 166.0
1920x1080 High 128.0
1920x1080 Ultra 122.0

Microsoft Flight Simulator with Ryzen 7 5800X + Other GPUs

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Microsoft Flight Simulator with RTX 5080 + Other CPUs

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