Microsoft Flight Simulator
This combination offers playable performance with an average of 54 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 31 | 43 | 52 |
| 1440p QHD | 40 | 44 | 59 | 74 |
| 1080p Full HD | 54 | 53 | 74 | 90 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 7 5800X + AMD Radeon RX 6600, In-Depth Analysis
The AMD Ryzen 7 5800X and AMD Radeon RX 6600 pairing delivers a workable, if not spectacular, Microsoft Flight Simulator experience. The benchmark data reveals a system that is consistently capable of playable frame rates at 1080p and 1440p, but one that struggles to maintain smoothness at 4K with higher presets. This analysis explores the measured performance, the balance between the CPU and GPU, and what the numbers suggest about the system's strengths and limitations in this demanding flight simulator.
FAQ
Q: What is the best resolution for this combo in Microsoft Flight Simulator?
A: Based on the measured data, 1920x1080 provides the most comfortable experience, with an average FPS of 89.9 at Low settings and 74.3 at Medium. At 2560x1440, the system still holds up well, with 74 FPS on Low and 59.4 FPS on Medium. The 3840x2160 results are the weakest, with only the Low preset (51.5 FPS) exceeding 50 FPS.
Q: How does this combo rank among other tested systems?
A: The combo ranks 1460th out of 1795 tested combinations. This places it in the lower 18% of all tested pairings for this game, indicating that while it is functional, there are many other systems that deliver higher performance.
Q: Is the CPU or GPU the limiting factor at 1080p?
A: The data suggests the CPU is the primary limiter at 1080p. The frame rate difference between Low (89.9 FPS) and Ultra (53.9 FPS) is 36 FPS. This significant drop when increasing graphical load indicates the GPU is being stressed, but the CPU’s performance ceiling is still being reached first, preventing higher frame rates even at Low settings.
Q: How much of a performance gain is there from lowering settings at 4K?
A: The gains are substantial. Moving from Ultra (29.8 FPS) to Low (51.5 FPS) at 3840x2160 results in a 21.7 FPS improvement. This shows that at 4K, the GPU is the primary bottleneck, and reducing its workload has a dramatic impact on frame rates.
Q: Is this system more capable in single-threaded or multi-threaded workloads?
A: The CPU benchmarks show strong multi-threaded performance with a Cinebench R23 multi-core score of 23571, but its single-core score of 3327 is also respectable. For a game like Microsoft Flight Simulator, which often relies heavily on single-thread performance for simulation logic, the 5800X's single-core capability is a crucial asset.
Q: How does the RX 6600's performance compare to its direct rivals?
A: The GPU's average benchmark score is 25235. Its nearest rival, the AMD Radeon 890M, has a score of 25246, a difference of 0%. The AMD Radeon RX 580 2048SP is 0.2% slower, while the AMD Radeon RX 6700M is 0.2% faster. This places the RX 6600 in a very tight performance cluster.
Settings Recommendations
The measured FPS data points to a clear strategy for this hardware combination. For the best balance of visual fidelity and smooth gameplay, the Medium preset is the optimal choice at both 1920x1080 and 2560x1440. At 1080p, the Medium preset delivers 74.3 FPS, which is a comfortable margin above the 60 FPS target for a smooth experience. While the Low preset offers a higher 89.9 FPS, the jump to Medium is worth the slight performance cost for a significantly better-looking simulation.
At 2560x1440, the Medium preset again hits a sweet spot with 59.4 FPS, which is close enough to 60 FPS to be considered playable for most users, especially in a slower-paced game like a flight simulator. The High preset at 1440p drops to 43.6 FPS, which is a noticeable step down in smoothness. For the 3840x2160 resolution, the data suggests that only the Low preset (51.5 FPS) provides a playable experience. The Medium preset at 43.1 FPS is borderline, but the High and Ultra presets, at 30.5 and 29.8 FPS respectively, are too demanding for this GPU to maintain a fluid frame rate.
How This Combo Ranks
The combination's rank of 1460 out of 1795 tested combos places it firmly in the lower tier of performance for Microsoft Flight Simulator. This percentile ranking indicates that while the system is fully capable of running the game, it will not deliver the high-end visual experiences that are possible on more powerful hardware. The data implies this is a mid-range pairing that offers a solid 1080p experience but requires significant compromises at higher resolutions. The rank is a stark reminder that Microsoft Flight Simulator is an exceptionally demanding title, and this combo's performance is a reflection of its mid-range status relative to the field of all tested systems.
Measured FPS Breakdown
The measured FPS data reveals a clear performance hierarchy based on resolution and settings. At 1920x1080, the combo shows strong performance, starting at 89.9 FPS on Low and scaling down to 74.3 FPS on Medium, 53 FPS on High, and 53.9 FPS on Ultra. The performance at 1080p is consistently playable, with even the most demanding preset staying above the 50 FPS mark.
Moving to 2560x1440, the frame rates drop significantly. The Low preset yields 74 FPS, which is still very good, but the Medium preset falls to 59.4 FPS. The High and Ultra presets are less forgiving, with averages of 43.6 FPS and 40.2 FPS respectively. This shows a steeper drop-off from 1080p to 1440p than from Low to Medium settings, highlighting the GPU's increasing workload.
At 3840x2160, the system begins to struggle. The Low preset is the only one that remains fluid, with an average of 51.5 FPS. The Medium preset drops to 43.1 FPS, and the High and Ultra presets fall to 30.5 FPS and 29.8 FPS, respectively. These latter figures are below the threshold for a consistently smooth experience, indicating that 4K is only viable with significant graphical compromises.
GPU Role
The AMD Radeon RX 6600 is the defining component in this system's 4K performance. Its 8 GB of GDDR6 memory and 224.0 GB/s memory bandwidth are sufficient for 1080p and 1440p, but the data shows its limits at 3840x2160. The GPU's boost clock of 2491 MHz and 1792 shading units are behind the performance figures, but they are simply not enough to handle the immense pixel count of 4K at higher presets. The 21.7 FPS jump from Ultra to Low at 4K confirms that the GPU is the primary bottleneck at this resolution. The GPU's percentile rank of 69 places it in the upper-midrange of all GPUs, but its nearest rivals, such as the AMD Radeon RX 6700M, are within a 0.2% margin, showing just how competitive this performance tier is.
CPU Role
The AMD Ryzen 7 5800X provides a robust foundation for the game's simulation logic. With 8 cores and 16 threads, it offers substantial multi-threaded power, as evidenced by its Cinebench R23 multi-core score of 23571. However, its performance in this game is likely more dependent on its single-thread capabilities. The Cinebench R23 single-core score of 3327 and the 3dmark_single_thread score of 943 suggest a strong per-core performance, which is crucial for the complex flight dynamics and AI calculations in Microsoft Flight Simulator. The CPU's 84th percentile ranking and its close rivals, like the Intel Core i5-12600KF (0.8% faster) and the AMD Ryzen 7 5800 (0.3% slower), indicate that it is a very competitive mid-range processor that is not the primary source of frame rate limitations in this title.
Resolution Scaling
The performance scaling from 1080p to 4K clearly illustrates the shift in system bottleneck. At 1920x1080, the difference between Low (89.9 FPS) and Ultra (53.9 FPS) is 36 FPS. This large gap suggests that even at 1080p, the GPU is being pushed, but the CPU is also near its limit, preventing the Low preset from achieving even higher frame rates. The system is more balanced at this resolution.
At 2560x1440, the gap between Low (74 FPS) and Ultra (40.2 FPS) widens to 33.8 FPS, indicating the GPU is becoming a more significant constraint. However, the single-step drop from Medium (59.4 FPS) to High (43.6 FPS) is a steep 15.8 FPS, showing a critical point where the GPU's workload becomes too heavy.
At 3840x2160, the scaling pattern changes dramatically. The drop from Low (51.5 FPS) to Medium (43.1 FPS) is 8.4 FPS, and the drop from High (30.5 FPS) to Ultra (29.8 FPS) is a mere 0.7 FPS. This plateau at the top end indicates that the GPU is completely saturated. The fact that the Low preset still achieves 51.5 FPS shows that reducing resolution-specific effects can alleviate some pressure, but the overall results confirm that at 4K, the RX 6600 is the definitive limiting component, with the CPU’s role becoming secondary.
Hardware Specifications
AMD Ryzen 7 5800X
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X + AMD Radeon RX 6600 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 51.5 |
| 3840x2160 | Medium | 43.1 |
| 3840x2160 | High | 30.5 |
| 3840x2160 | Ultra | 29.8 |
| 2560x1440 | Low | 74.0 |
| 2560x1440 | Medium | 59.4 |
| 2560x1440 | High | 43.6 |
| 2560x1440 | Ultra | 40.2 |
| 1920x1080 | Low | 89.9 |
| 1920x1080 | Medium | 74.3 |
| 1920x1080 | Ultra | 53.9 |
| 1920x1080 | High | 53.0 |
Microsoft Flight Simulator with Ryzen 7 5800X + Other GPUs
See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.
Microsoft Flight Simulator with RX 6600 + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.