Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 60 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 37 | 47 | 61 |
| 1440p QHD | 46 | 51 | 62 | 82 |
| 1080p Full HD | 56 | 63 | 83 | 105 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 7 5800X + AMD Radeon RX 6650 XT, In-Depth Analysis
The AMD Ryzen 7 5800X and AMD Radeon RX 6650 XT combination delivers a playable, though not flawless, experience in Microsoft Flight Simulator, with performance heavily dependent on the chosen settings preset. The measured data shows a clear hierarchy across the three resolutions tested, with the balance between visual fidelity and frame rate shifting as pixel count increases.
Settings Recommendations
For the best balance of visual quality and smooth gameplay, the Medium preset is the strongest recommendation across all tested resolutions. At 1080p, Medium achieves an average of 83.1 FPS, which is a substantial 32% higher than the 63 FPS seen on High, while still retaining a significant portion of the visual enhancements over Low. The jump from Low to Medium at 1080p costs roughly 21 FPS (from 105.3 down to 83.1), but the added detail is typically worth the trade-off in a simulation title where terrain and aircraft model fidelity matter.
At 1440p, the Medium preset produces 62.3 FPS, which is comfortably above the 60 FPS threshold often considered the baseline for fluid motion. This is a 22.6% improvement over High’s 50.8 FPS. The data indicates that High at 1440p begins to strain the system, while Medium retains a solid margin of headroom. For 4K, Medium still yields 46.8 FPS, which is playable for a slower-paced simulator, but the High preset at 37.1 FPS and Ultra at 31.6 FPS become increasingly choppy. The Low preset is the only option that consistently exceeds 60 FPS at 4K, hitting 60.7 FPS, but it sacrifices too much visual detail for most users.
The Ultra preset is only viable at 1080p, where it posts 56 FPS. At higher resolutions, Ultra’s frame rates fall to 45.5 FPS at 1440p and 31.6 FPS at 4K, making it unsuitable for consistent gameplay. The performance gap between Medium and Ultra is considerable: a 32.6% drop at 1080p (83.1 to 56 FPS) and a 32.5% drop at 4K (46.8 to 31.6 FPS), indicating that Ultra demands significantly more from the hardware without a proportional visual return in this configuration.
GPU Role
The AMD Radeon RX 6650 XT is the primary driver of the frame rate differences between presets, and its specifications align closely with the observed scaling. The card features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 280.3 GB/s. Its base clock is 2055 MHz, with a game clock of 2410 MHz and a boost clock of 2635 MHz. This memory configuration is sufficient for 1080p and 1440p at Medium settings, but the data suggests it becomes a limiting factor at 4K with higher presets.
The VRAM capacity is particularly relevant for Microsoft Flight Simulator, which streams large amounts of terrain and scenery data. At 4K with the Ultra preset, the average frame rate drops to 31.6 FPS, which is 55% lower than the 4K Low result of 60.7 FPS. This steep decline points to the GPU’s rendering pipeline being saturated, likely due to both the increased pixel count and the higher texture fidelity requirements. The GPU’s FP32 performance is rated at 10.79 TFLOPS, which is adequate for the workload, but the 128-bit memory bus appears to constrain performance when the data set grows at higher resolutions.
The RX 6650 XT’s position in the market is reflected by its percentileVsAllGpus score of 72. Its nearest rivals in aggregate benchmarks include the AMD Radeon RX 6800M with a deltaPct of 0, the AMD Radeon RX 470 with a deltaPct of 0.1, and the Intel Arc A370M with a deltaPct of -0.5. This indicates the card sits in a tightly contested performance band, though the measured FPS in this game shows it can handle the simulator’s demands at medium settings without issue.
How This Combo Ranks
In the broader context of all tested hardware combinations for Microsoft Flight Simulator, this pairing of the Ryzen 7 5800X and RX 6650 XT holds the 1175th position out of 1795 combos. This places it in the lower third of the ranking, which is consistent with the mid-range nature of the GPU in this pairing. The rank is determined by the measured FPS results, which, as discussed, are strong at 1080p but diminish significantly at 4K.
The CPU component of this combo is a high performer on its own. The Ryzen 7 5800X has 8 cores and 16 threads, with a base clock of 3.80 GHz and a boost clock of 4.70 GHz. Its percentileVsAllCpus is 84, and its nearest rivals include the AMD Ryzen 7 5800 with a deltaPct of 0.3, the AMD Ryzen 5 8500GE with a deltaPct of -0.4, and the Intel Core i7-13700H with a deltaPct of -0.4. This indicates the processor is not the bottleneck in most scenarios, as its single-thread performance (3dmark_single_thread score of 943) is strong enough to feed the GPU.
The low combo rank is therefore a direct consequence of the GPU’s limitations at higher resolutions. At 1080p, the combo’s performance is respectable, but the rank is pulled down by the 4K results. The data shows a clear pattern: the system is balanced at 1080p, but the GPU becomes the limiting factor as resolution scales up, preventing the combo from achieving a higher overall standing in the database.
FAQ
Q: What is the best settings preset for smooth gameplay at 1440p?
A: The Medium preset is the optimal choice at 2560x1440, delivering 62.3 FPS. This provides a comfortable margin above 60 FPS, whereas the High preset drops to 50.8 FPS and Ultra falls to 45.5 FPS.
Q: Can this system run the game at 4K with high visual fidelity?
A: At 3840x2160, the High preset averages 37.1 FPS and Ultra averages 31.6 FPS. These frame rates are playable for a flight simulator but may feel less fluid. The Medium preset at 4K achieves 46.8 FPS, which is a better compromise.
Q: How much performance is lost when moving from 1080p to 4K on the High preset?
A: The average frame rate drops from 63 FPS at 1920x1080 to 50.8 FPS at 2560x1440 and finally to 37.1 FPS at 3840x2160. This represents a 41.1% reduction from 1080p to 4K.
Q: Does the CPU hold back the GPU in this configuration?
A: The Ryzen 7 5800X has a percentileVsAllCpus of 84 and strong single-thread scores, such as 3327 in cinebench_r23_singlecore. The benchmark results indicate the CPU provides sufficient headroom, and the frame rate drops at higher resolutions are more consistent with GPU limitations.
Q: What is the frame rate difference between the Low and Ultra presets at 1440p?
A: The Low preset at 2560x1440 produces 82.1 FPS, while the Ultra preset produces 45.5 FPS. This is a 44.6% decrease in performance when moving from the lowest to the highest visual quality settings.
Q: Is the 8 GB VRAM sufficient for this game?
A: The RX 6650 XT has 8 GB of GDDR6 memory. The measured results show that at 1080p, even the Ultra preset achieves 56 FPS, suggesting the VRAM is adequate for that resolution. At 4K, the 8 GB capacity appears to be a limiting factor, as the Ultra preset drops to 31.6 FPS.
Resolution Scaling
The measured FPS data reveals a predictable but steep performance penalty as resolution increases, which is typical for a GPU-bound workload like Microsoft Flight Simulator. At the Low preset, the system achieves 105.3 FPS at 1080p, which drops to 82.1 FPS at 1440p (a 22.0% decrease) and then to 60.7 FPS at 4K (a further 26.1% decrease). This trend shows that even at the lowest settings, the GPU’s rendering capabilities are being taxed by the increase in pixel count.
The High preset exhibits a similar pattern: 63 FPS at 1080p, 50.8 FPS at 1440p, and 37.1 FPS at 4K. The percentage drop from 1080p to 4K is 41.1%, which is slightly less severe than the Low preset’s 42.4% drop (105.3 to 60.7 FPS). This suggests that at higher settings, the workload becomes more balanced between the CPU and GPU, mitigating the pure resolution scaling effect.
The Ultra preset shows the most significant scaling issues: 56 FPS at 1080p, 45.5 FPS at 1440p, and 31.6 FPS at 4K. The 4K result is 43.6% lower than the 1080p result. This indicates that the GPU is the primary limiting component in this configuration. The Ryzen 7 5800X’s strong multi-threaded performance (cinebench_r23_multicore score of 23571) is not the constraint; instead, the RX 6650 XT’s 8 GB VRAM and 128-bit memory bus struggle to maintain data throughput as textures and geometry scale with resolution. The data clearly demonstrates that this combo is best suited for 1080p or 1440p gaming, where the CPU can keep up and the GPU’s limitations are less pronounced.
Hardware Specifications
AMD Ryzen 7 5800X
AMD Radeon RX 6650 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X + AMD Radeon RX 6650 XT in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 60.7 |
| 3840x2160 | Medium | 46.8 |
| 3840x2160 | High | 37.1 |
| 3840x2160 | Ultra | 31.6 |
| 2560x1440 | Low | 82.1 |
| 2560x1440 | Medium | 62.3 |
| 2560x1440 | High | 50.8 |
| 2560x1440 | Ultra | 45.5 |
| 1920x1080 | Low | 105.3 |
| 1920x1080 | Medium | 83.1 |
| 1920x1080 | High | 63.0 |
| 1920x1080 | Ultra | 56.0 |
Microsoft Flight Simulator with Ryzen 7 5800X + Other GPUs
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Microsoft Flight Simulator with RX 6650 XT + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
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