Evolve
This combination provides smooth gameplay with an average of 70 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 34 | 43 | 56 |
| 1440p QHD | 41 | 60 | 76 | 98 |
| 1080p Full HD | 62 | 89 | 114 | 147 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 7 5800X + AMD Radeon RX 6600, In-Depth Analysis
How This Combo Ranks
The AMD Ryzen 7 5800X paired with the AMD Radeon RX 6600 lands at rank 2877 out of 3700 tested combos in Evolve. That places this pairing in the lower-middle portion of the database, which is a meaningful indicator of how this system stacks up for this specific title. The rank reflects that while the CPU is a strong performer in synthetic benchmarks, the GPU is the limiting factor in this game, and the combination doesn't push into the upper echelons of the rankings.
Looking at the component-level data, the CPU sits at the 81st percentile among all CPUs, with an average benchmark score of 29123. Its nearest rivals include the Intel Core Ultra 5 135H (0.1% faster), the Intel Xeon Phi 7210 (0.4% faster), and the Intel Core i5-13500HX (0.5% faster). The AMD Ryzen 5 5600XT trails by 0.6%. These are all extremely close margins, meaning the 5800X is essentially at parity with a cluster of modern mid-high range processors. The GPU, meanwhile, holds the 63rd percentile among all GPUs with an average score of 19036. Its nearest rivals are the NVIDIA Quadro K6000 (0% delta), the NVIDIA GeForce RTX 4050 Mobile (0.1% faster), and the NVIDIA Tesla K20m (0.3% faster). The NVIDIA RTX 2000 Ada Generation trails by 0.4%.
The gap between the CPU's 81st percentile and the GPU's 63rd percentile is the story here. The processor has more headroom than the graphics card can use in Evolve, which is reflected in the combo's overall rank at 2877 out of 3700. This is not a bad pairing, but it is one where the GPU dictates the ceiling. For a game like Evolve, which is an FPS title from 2015, the data suggests that this combo is adequate for 1080p and 1440p play at moderate settings, but it will struggle at higher resolutions or maxed-out presets.
FAQ
Q: Is the AMD Ryzen 7 5800X a bottleneck for the Radeon RX 6600 in Evolve?
A: Based on the percentile data, the CPU ranks at the 81st percentile while the GPU ranks at the 63rd. This indicates the CPU is the stronger component. In Evolve, the GPU is more likely to be the limiting factor, especially at higher resolutions where the FPS drops more sharply.
Q: What is the best resolution to play Evolve with this combo for a smooth experience?
A: At 1920x1080, the combo achieves 147 FPS on Low, 114 FPS on Medium, and 89 FPS on High. At 2560x1440, it delivers 98 FPS on Low, 76 FPS on Medium, and 60 FPS on High. For a 60 FPS baseline, 1440p High is viable; for higher refresh rates, 1080p is the safer choice.
Q: Can this combo handle 4K gaming in Evolve?
A: The measured data shows 4K performance is limited. At 3840x2160, the average FPS is 56 on Low, 43 on Medium, 34 on High, and 24 on Ultra. Only the Low preset approaches playable territory, and even then, it is borderline. The 8 GB GDDR6 memory and 224.0 GB/s bandwidth on the RX 6600 are likely constraints at this resolution.
Q: How does the Ryzen 7 5800X's multi-threading performance compare to its single-thread performance?
A: The CPU has 8 cores and 16 threads. In Cinebench R23, it scores 15476 in multi-core and 1574.5 in single-core. This indicates strong multi-threaded capability, but for Evolve, which is an older FPS title, the single-thread score of 943 in 3DMark single-thread is also relevant. The game likely doesn't leverage all 16 threads effectively.
Q: What are the closest competitors to this CPU and GPU based on benchmark scores?
A: The CPU's nearest rival is the Intel Core Ultra 5 135H, which is 0.1% faster. The GPU's nearest rival is the NVIDIA Quadro K6000, which has a 0% delta in average score. These are the benchmark comparisons, not in-game performance comparisons specific to Evolve.
Q: Is the RX 6600's memory bandwidth sufficient for this game?
A: The GPU has 8 GB of GDDR6 memory on a 128-bit bus, yielding 224.0 GB/s bandwidth. For Evolve, the FPS data shows that medium settings at 1080p (114 FPS) and 1440p (76 FPS) are solid. The bandwidth appears adequate for those scenarios, but the significant FPS drop at 4K suggests memory capacity or bandwidth becomes a limiting factor at higher resolutions.
Resolution Scaling
The measured FPS data for Evolve shows a clear pattern of diminishing returns as resolution increases. At 1920x1080, the combo delivers strong frame rates across all settings: 147 FPS on Low, 114 FPS on Medium, 89 FPS on High, and 62 FPS on Ultra. Moving to 2560x1440, those numbers drop to 98, 76, 60, and 41 respectively. At 3840x2160, performance falls off further to 56, 43, 34, and 24.
The scaling from 1080p to 1440p shows roughly a 33% drop across the board. For instance, Medium goes from 114 to 76 FPS, and High goes from 89 to 60 FPS. The drop from 1440p to 4K is even steeper, with Medium falling from 76 to 43 FPS, a 43% reduction. This pattern indicates that the GPU is the primary bottleneck at higher resolutions. The pixel throughput required at 4K is more than the RX 6600's 159.4 GPixel/s pixel rate and 8.928 TFLOPS FP32 performance can sustain in Evolve.
The data strongly suggests that the limiting component shifts with resolution. At 1080p, the CPU's strong single-thread performance (943 in 3DMark single-thread, 3445 in PassMark single-thread) can keep up, allowing the GPU to push higher frame rates. At 1440p, the balance is still workable, but at 4K, the GPU's 224.0 GB/s memory bandwidth and 8 GB capacity become constraints. The FPS drops are not linear, which points to the GPU hitting a computational or memory wall rather than the CPU running out of headroom.
Measured FPS Breakdown
The measured FPS data for Evolve with this combo is as follows:
At 1920x1080:
- Low: 147 FPS average
- Medium: 114 FPS average, with a minimum of 97 and maximum of 131
- High: 89 FPS average
- Ultra: 62 FPS average
At 2560x1440:
- Low: 98 FPS average
- Medium: 76 FPS average, with a minimum of 65 and maximum of 88
- High: 60 FPS average
- Ultra: 41 FPS average
At 3840x2160:
- Low: 56 FPS average
- Medium: 43 FPS average, with a minimum of 37 and maximum of 50
- High: 34 FPS average
- Ultra: 24 FPS average
The Medium preset is the only one with min/max data, which is useful for understanding frame pacing. At 1080p Medium, the range is 97-131 FPS, indicating a relatively tight spread. At 1440p Medium, the range is 65-88 FPS, which is a 23 FPS spread. At 4K Medium, the range is 37-50 FPS, a 13 FPS spread. The narrowing range at higher resolutions suggests that the GPU is becoming more consistently saturated, reducing the variance but also capping the ceiling.
The Ultra preset at 4K (24 FPS) is effectively unplayable, while Ultra at 1440p (41 FPS) is borderline. The High preset at 1440p (60 FPS) is the sweet spot for a standard 60 Hz monitor, while High at 1080p (89 FPS) is excellent for 75 Hz or 90 Hz displays. The data shows that this combo has a wide usable range, but the quality settings need to be adjusted based on the target resolution.
Settings Recommendations
For a 1080p display, the data shows that High settings (89 FPS) offer a good balance between visual quality and performance. Medium (114 FPS) is the better choice if you have a 120 Hz or 144 Hz monitor, as it stays well above the refresh rate threshold. Low (147 FPS) is unnecessary unless you are chasing maximum frame rates for competitive play. Ultra (62 FPS) is playable but leaves little headroom for drops, so it is only recommended if you prioritize visuals over consistency.
For a 1440p display, the High preset (60 FPS) is the recommended starting point. It hits the 60 FPS target exactly, which is the standard for most monitors. If you experience any dips, dropping to Medium (76 FPS) provides a comfortable buffer and still looks good. Low (98 FPS) is viable for high-refresh 1440p monitors, but the visual compromise is significant. Ultra (41 FPS) is not recommended for 1440p as it falls below the playable threshold for most users.
For 4K, the data is less encouraging. Low (56 FPS) is the only preset that approaches playability, but it still falls short of a locked 60 FPS. Medium (43 FPS) and High (34 FPS) are too slow for a smooth experience. Ultra (24 FPS) is not viable. The recommendation for 4K is to either lower the resolution or accept that this combo is not suited for 4K gaming in Evolve.
The best overall experience, based on the measured rows, is 1080p Medium (114 FPS) or 1440p High (60 FPS). The former offers high frame rates with good visual fidelity, while the latter is the highest resolution that maintains a 60 FPS average. The Medium preset at 1080p has the best min FPS (97) relative to its average, indicating consistent frame delivery.
CPU Role
The AMD Ryzen 7 5800X is a Zen 3 architecture processor on the AM4 socket, built on a 7 nm process. It has 8 cores and 16 threads, with a base clock of 3.80 GHz and a boost clock of 4.70 GHz. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 32 MB of shared L3 cache. This configuration provides strong single-thread and multi-thread performance, as evidenced by its benchmark scores.
In Evolve, the CPU's role is less critical than the GPU, but it still matters for maintaining high frame rates at lower resolutions. The 3DMark single-thread score of 943 and the Cinebench R23 single-core score of 1574.5 indicate that the 5800X has excellent single-core throughput. This is important for an FPS game like Evolve, which likely relies on a primary game thread. The CPU's 4.70 GHz boost clock should ensure that this thread is not a bottleneck at 1080p.
The multi-thread performance is also strong, with Cinebench R23 multi-core scoring 15476 and PassMark multi-thread scoring 27732. However, Evolve's age (released in 2015) suggests it may not fully utilize 16 threads. The 3DMark scores show scaling from 2 threads (1846) to 8 threads (6035) to max threads (7578), indicating diminishing returns beyond 8 threads. The jump from 8 to 16 threads is only about 25%, which suggests the game may not be well-optimized for more than 8 cores.
The CPU's memory support for DDR4 dual-channel with 51.2 GB/s bandwidth is adequate for this game. The PCIe Gen 4 interface with 20 lanes provides ample bandwidth for the RX 6600, which uses a PCIe 4.0 x8 connection. Despite the CPU being a higher-tier component than the GPU, the benchmark results in Evolve do not show the CPU pushing the GPU beyond its limits. The FPS drops at higher resolutions are consistent with GPU-bound performance, confirming that the 5800X is not the limiting factor in this pairing.
The 105 W TDP and active production status indicate this is a mainstream desktop part that remains relevant. Its launch MSRP was $449, and it sits at the 81st percentile among all CPUs. In the context of Evolve, the 5800X provides more than enough processing power, but the RX 6600's 63rd percentile standing means the overall combo rank of 2877 out of 3700 is primarily constrained by the graphics card.
Hardware Specifications
AMD Ryzen 7 5800X
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X + AMD Radeon RX 6600 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 56.0 |
| 3840x2160 | Medium | 43.0 |
| 3840x2160 | High | 34.0 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 98.0 |
| 2560x1440 | Medium | 76.0 |
| 2560x1440 | High | 60.0 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 147.0 |
| 1920x1080 | Medium | 114.0 |
| 1920x1080 | High | 89.0 |
| 1920x1080 | Ultra | 62.0 |
Evolve with Ryzen 7 5800X + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RX 6600 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.