Microsoft Flight Simulator
This combination may struggle with this title, averaging 27 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 15 | 24 | 26 |
| 1440p QHD | 20 | 23 | 28 | 36 |
| 1080p Full HD | 26 | 28 | 36 | 47 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 7 5700X + NVIDIA GeForce GTX 1650, In-Depth Analysis
# Microsoft Flight Simulator with AMD Ryzen 7 5700X + NVIDIA GeForce GTX 1650
The AMD Ryzen 7 5700X paired with the NVIDIA GeForce GTX 1650 delivers playable but constrained performance in Microsoft Flight Simulator, with the GPU acting as the definitive bottleneck across all tested configurations. This combo ranks 1760th out of 1795 tested combinations, placing it in the bottom 2% of all systems, which aligns with the GTX 1650's 43rd percentile standing among all GPUs. The Ryzen 7 5700X, by contrast, sits in the 83rd percentile among all CPUs, creating a stark imbalance that becomes evident in every resolution and settings tier.
Resolution Scaling
The FPS drop from 1080p to 4K is dramatic and reveals a system that is almost entirely GPU-limited. At Low settings, average frame rates fall from 46.8 FPS at 1920x1080 to 35.8 FPS at 2560x1440, then plunge to 26.1 FPS at 3840x2160 — a total reduction of 20.7 FPS, or roughly 44% from the 1080p baseline. This scaling pattern is consistent with a GPU that is overwhelmed by pixel count rather than a CPU that is struggling with simulation logic.
Moving from 1080p to 1440p at Medium settings costs 8.1 FPS (from 36.4 to 28.3), while the jump from 1440p to 4K at the same preset costs only 3.9 FPS (from 28.3 to 24.4). The diminishing penalty at higher resolutions suggests that even at 1440p, the GTX 1650 is already near its effective ceiling for this title, and the additional pixels at 4K produce smaller absolute losses because the frame rate is already so low. At Ultra settings, the spread tightens further: 25.7 FPS at 1080p, 20.3 FPS at 1440p, and 13.7 FPS at 4K, with the 1080p-to-4K gap of 12.0 FPS representing a 47% drop.
The High preset shows the most linear scaling behavior, with 27.7 FPS at 1080p, 22.8 FPS at 1440p, and 14.8 FPS at 4K. This indicates that High settings push the GPU into a state where each resolution step adds roughly equal pixel-count pressure. Notably, the 4K High result of 14.8 FPS is nearly identical to the 4K Ultra result of 13.7 FPS, suggesting that the GPU is saturated regardless of the additional detail load at Ultra.
GPU Role
The NVIDIA GeForce GTX 1650 brings 4 GB of GDDR5 memory on a 128-bit bus, delivering 128.1 GB/s of bandwidth — a figure that proves inadequate for Microsoft Flight Simulator's vast terrain streaming at higher resolutions. The GPU's base clock of 1485 MHz and boost clock of 1665 MHz, combined with 896 shading units and 32 ROPs, produce a pixel rate of 53.28 GPixel/s and a texture rate of 93.24 GTexel/s. These specifications explain why the card struggles: the simulation requires sustained texture throughput for photogrammetry and terrain data, and the 4 GB VRAM capacity becomes a limiting factor at 4K where the Ultra preset yields just 13.7 FPS.
The GTX 1650's average benchmark score of 8713 places it in the 43rd percentile of all GPUs, with nearest rivals including the NVIDIA GeForce RTX 3050 A Mobile (8746, 0.4% faster) and the AMD Radeon 550X (8749, 0.4% faster). The Quadro P2200 sits 0.5% behind, while the Radeon Pro WX 5100 leads by 0.5%. These margins are negligible, indicating that the GTX 1650 is firmly in entry-level territory. In Flight Simulator, the GPU's fp32 throughput of 2.984 TFLOPS is insufficient for the complex lighting and shadow calculations, particularly at Ultra settings where the frame rate collapses to near-unplayable levels.
The 12 nm TU117 chip, with 4,700 million transistors on a 200 mm² die, is architecturally dated for a 2020 simulation title. Its DirectX 12 (12_1) support is present but not sufficient to compensate for the lack of dedicated ray tracing cores or tensor cores — neither of which is present in this GPU. The 75 W TDP and lack of power connectors indicate a card designed for minimal power draw, but this constraint also limits its sustained performance under load.
Settings Recommendations
The data strongly favors Low settings for any playable experience, with 46.8 FPS at 1080p and 35.8 FPS at 1440p representing the only configurations that approach smooth gameplay. At Low, the 1080p result is 10.4 FPS higher than Medium and 21.1 FPS higher than Ultra, making it the clear choice for responsiveness. The 1440p Low result of 35.8 FPS is also viable, though it carries a 23.5% penalty versus 1080p.
Medium settings at 1080p deliver 36.4 FPS, which is playable for a flight simulator where frame pacing is less critical than in fast-paced genres. However, the drop to 28.3 FPS at 1440p Medium makes that resolution a marginal proposition. High settings at 1080p (27.7 FPS) and 1440p (22.8 FPS) are borderline, while Ultra is not recommended at any resolution — the best Ultra result is 25.7 FPS at 1080p, and 4K Ultra falls to 13.7 FPS.
For users prioritizing visual fidelity over frame rate, High at 1080p offers a compromise that maintains the simulation's detailed cockpit and terrain rendering. But the measured data indicates that Low settings double the frame rate versus Ultra at 1080p (46.8 vs 25.7 FPS), making it the only preset that consistently avoids stutter in dense urban areas. The 4K resolution is effectively unusable, with even Low settings producing just 26.1 FPS.
Measured FPS Breakdown
At 1920x1080, the full settings spectrum shows a clear hierarchy: Low leads with 46.8 FPS, followed by Medium at 36.4 FPS, High at 27.7 FPS, and Ultra at 25.7 FPS. The gap between Low and Medium is 10.4 FPS, while the gap between High and Ultra is only 2.0 FPS, indicating diminishing returns from High to Ultra. All 1080p results exceed 25 FPS, making this resolution the only one where every preset is at least marginally playable.
At 2560x1440, Low produces 35.8 FPS, Medium drops to 28.3 FPS, High falls to 22.8 FPS, and Ultra bottoms out at 20.3 FPS. The Low-to-Medium penalty of 7.5 FPS is significant, while High-to-Ultra costs just 2.5 FPS. None of the 1440p results reach 40 FPS, and only Low and Medium exceed 25 FPS. The 1440p Ultra result of 20.3 FPS is 5.4 FPS slower than the 1080p Ultra result, reflecting the increased pixel load.
At 3840x2160, Low yields 26.1 FPS, Medium 24.4 FPS, High 14.8 FPS, and Ultra 13.7 FPS. The 4K Medium result is only 1.7 FPS behind 4K Low, while 4K High and Ultra are essentially tied, separated by just 1.1 FPS. The 4K Low-to-Ultra spread of 12.4 FPS is the largest of any resolution, showing that the GPU's memory bandwidth and shading capacity are exhausted at this pixel count. The 4K High result of 14.8 FPS is notably worse than the 1440p High result of 22.8 FPS, a 35% reduction.
FAQ
Q: Can this system run Microsoft Flight Simulator at 4K?
A: Barely, and only at Low settings, where it produces 26.1 FPS. At Medium, 4K drops to 24.4 FPS, while High and Ultra yield 14.8 FPS and 13.7 FPS respectively — both effectively unplayable.
Q: What is the best settings preset for 1080p?
A: Low settings provide the highest frame rate at 46.8 FPS, which is 10.4 FPS faster than Medium (36.4 FPS) and 21.1 FPS faster than Ultra (25.7 FPS). Low is the only preset that approaches 60 FPS.
Q: How does this GPU compare to its nearest rivals?
A: The GTX 1650's average benchmark score of 8713 is within 0.5% of the NVIDIA GeForce RTX 3050 A Mobile (8746), AMD Radeon 550X (8749), NVIDIA Quadro P2200 (8671), and AMD Radeon Pro WX 5100 (8761). Performance differences are negligible.
Q: Is the CPU or GPU the limiting factor in this game?
A: The GPU is the clear bottleneck. The Ryzen 7 5700X sits in the 83rd CPU percentile, while the GTX 1650 sits in the 43rd GPU percentile. The FPS scaling with resolution confirms GPU limitation, as frame rates drop by 44% from 1080p to 4K at Low settings.
Q: What frame rate can users expect at 1440p Medium?
A: The measured average is 28.3 FPS, which is 8.1 FPS lower than 1080p Medium (36.4 FPS) and 3.9 FPS higher than 4K Medium (24.4 FPS). This is a marginal but playable result for a flight simulator.
Q: How does the combo rank overall?
A: This combination ranks 1760th out of 1795 tested combos, placing it in the bottom 2% of all systems tested for Microsoft Flight Simulator.
CPU Role
The AMD Ryzen 7 5700X provides substantial processing headroom that the GTX 1650 cannot utilize. With 8 cores and 16 threads, this Zen 3 (Vermeer) processor runs at a base clock of 3.40 GHz and boosts to 4.60 GHz, supported by 32 MB of shared L3 cache and 64 KB L1 plus 512 KB L2 per core. Its Cinebench R23 multicore score of 22620 and single-core score of 3193 demonstrate strong simulation processing capability, which is essential for Flight Simulator's complex flight dynamics and AI traffic calculations.
The CPU's 3DMark scores reinforce its capability: 6858 for 16 threads, 5768 for 8 threads, and 921 for single-thread. Its average benchmark score of 26214 places it in the 83rd percentile of all CPUs, with nearest rivals including the Intel Core i9-11900KF (26196, 0.1% faster) and AMD Ryzen 5 7600X (26272, 0.2% faster). The 5700X's PassMark multithread score of 26612 and single-thread score of 3385 indicate that the CPU is not the limiting factor in this pairing.
Despite this CPU strength, the measured FPS data shows no scenario where the CPU becomes the bottleneck — even at 1080p Low with 46.8 FPS, the frame rate is well below what the 5700X could theoretically support. The CPU's 65 W TDP and DDR4-3200 memory support (51.2 GB/s bandwidth) are more than adequate for this workload. The launch MSRP of $299 reflects a mid-range processor that is effectively wasted when paired with an entry-level GPU in this title.
How This Combo Ranks
The 1760th rank out of 1795 tested combinations places this system in the bottom 2% of all configurations in the database for Microsoft Flight Simulator. This poor ranking is driven entirely by the GPU, as the CPU's 83rd percentile standing is offset by the GTX 1650's 43rd percentile performance. The delta between these two percentiles — 40 points — highlights the fundamental imbalance of this pairing.
The measured FPS data confirms this low ranking. At 1080p Ultra, the combination produces 25.7 FPS, which is below the 30 FPS threshold typically considered minimum for playable simulation. At 1440p, only Low settings (35.8 FPS) clear that bar. At 4K, no setting reaches 30 FPS, with Low topping out at 26.1 FPS. These results place the combo firmly in the lowest percentile of systems capable of running the game at all.
For context, the GPU's nearest rivals — the RTX 3050 A Mobile and Radeon 550X — score within 0.5% of the GTX 1650, meaning any of these GPUs would produce nearly identical results in Flight Simulator. The CPU's nearest rivals, including the Core i9-11900KF and Ryzen 5 7600X, would not improve frame rates given the GPU constraint. This ranking suggests that users seeking better performance would need to upgrade the GPU first, as the 5700X has ample headroom for a significantly faster graphics card.
Hardware Specifications
AMD Ryzen 7 5700X
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X + NVIDIA GeForce GTX 1650 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 26.1 |
| 3840x2160 | Medium | 24.4 |
| 3840x2160 | High | 14.8 |
| 3840x2160 | Ultra | 13.7 |
| 2560x1440 | Low | 35.8 |
| 2560x1440 | Medium | 28.3 |
| 2560x1440 | High | 22.8 |
| 2560x1440 | Ultra | 20.3 |
| 1920x1080 | Low | 46.8 |
| 1920x1080 | Medium | 36.4 |
| 1920x1080 | High | 27.7 |
| 1920x1080 | Ultra | 25.7 |
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