Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
28
limited

This combination may struggle with this title, averaging 28 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 14 19 30
1440p QHD 23 25 32 36
1080p Full HD 25 30 35 49

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 30
3840x2160 Medium 19
3840x2160 Ultra 19
3840x2160 High 14
2560x1440 Low 36
2560x1440 Medium 32
2560x1440 High 25
2560x1440 Ultra 23
1920x1080 Low 49
1920x1080 Medium 35
1920x1080 High 30
1920x1080 Ultra 25

Microsoft Flight Simulator with Intel Core i5-12600KF + NVIDIA GeForce GTX 1650, In-Depth Analysis

# How This Combo Ranks

The Intel Core i5-12600KF paired with the NVIDIA GeForce GTX 1650 ranks 1732nd out of 1795 tested combos in Microsoft Flight Simulator. This places the combination in the bottom 4% of all tested systems, a position that reflects the GPU's severe limitations rather than any CPU deficiency. The data shows a pairing where the processor is fundamentally capable of far more than the graphics card can deliver, resulting in a system that struggles to maintain playable framerates at most settings.

# GPU Role

The NVIDIA GeForce GTX 1650 is the primary bottleneck in this configuration. Its 4 GB of GDDR5 memory on a 128-bit bus provides 128.1 GB/s of bandwidth, figures that are modest by modern standards. The GPU's base clock of 1485 MHz and boost clock of 1665 MHz are not the limiting factors; rather, the sheer volume of graphical data required by Microsoft Flight Simulator's detailed scenery overwhelms the 4 GB frame buffer.

The GTX 1650's benchmark percentile of 43% versus all GPUs confirms its mid-to-low tier positioning. Its nearest rival, the NVIDIA Quadro P2200, scores within 0.5% of the GTX 1650's average benchmark score of 8713, while the NVIDIA GeForce RTX 3050 A Mobile trails by only 0.4%. These close margins indicate that the GTX 1650 sits in a crowded performance band, but none of these competitors would meaningfully change the outcome in this game.

The GPU's PassMark G3D score of 7880 and DirectX 12 score of 35 illustrate its modest compute capabilities. With a pixel rate of 53.28 GPixel/s and a texture rate of 93.24 GTexel/s, the card can push basic geometry, but Microsoft Flight Simulator's dense terrain and atmospheric effects demand more. The 2.984 TFLOPS of FP32 performance is simply insufficient for high-fidelity flight simulation at modern resolutions.

# Settings Recommendations

The measured FPS data points to 1080p Low as the only consistently playable configuration. At 1920x1080 with Low settings, the combo achieves 49.3 FPS average, which is the sole result above 40 FPS across all tested scenarios. Every other settings combination at 1080p falls below 36 FPS, with Medium at 35.2 FPS and High at 29.7 FPS.

For users willing to accept lower framerates, 1440p Low delivers 35.9 FPS, which is marginally playable for less demanding flight scenarios. However, the data does not support any settings above Low at 1080p for a smooth experience. The 4K Low result of exactly 30 FPS represents the absolute minimum viable performance threshold, but it leaves no headroom for complex scenery or weather effects.

The recommendation is unambiguous: 1080p Low is the best measured experience for this combination. Anything higher results in average framerates below 36 FPS, which in a flight simulator translates to stuttery visuals during critical maneuvers and landing approaches.

# Measured FPS Breakdown

1920x1080: The best-case scenario for this combo. Low settings produce 49.3 FPS, the only measured result that approaches smooth gameplay. Medium settings drop to 35.2 FPS, High falls to 29.7 FPS, and Ultra bottoms out at 25.3 FPS. The gap between Low and Medium is 14.1 FPS, indicating a steep performance cliff as graphical complexity increases.

2560x1440: Performance degrades predictably. Low settings deliver 35.9 FPS, which is playable but tight. Medium drops to 32.1 FPS, High to 24.8 FPS, and Ultra to 22.7 FPS. The delta between Low and Ultra is 13.2 FPS, similar to the 1080p spread, but starting from a lower baseline.

3840x2160: This resolution is effectively unplayable. Low settings produce exactly 30 FPS, Medium falls to 19.4 FPS, High to 13.6 FPS, and Ultra to 18.8 FPS. Notably, Ultra outperforms High at 4K by 5.2 FPS, an anomaly likely attributable to specific rendering paths in the game engine at those settings.

Across all resolutions, the pattern is consistent: Low settings provide roughly double the framerate of High settings. At 1080p the difference is 19.6 FPS, at 1440p it is 11.1 FPS, and at 4K it is 16.4 FPS. This suggests that the GTX 1650's memory bandwidth and shading capacity are exhausted by the higher-detail settings regardless of resolution.

# FAQ

Q: Is this combo capable of running Microsoft Flight Simulator at 60 FPS?

A: No. The highest measured average framerate is 49.3 FPS at 1080p Low settings. No tested configuration reaches 60 FPS.

Q: What is the best resolution for this CPU-GPU pairing?

A: 1080p is the only resolution where any settings preset exceeds 40 FPS. At 1440p, the best result is 35.9 FPS on Low, and at 4K the maximum is exactly 30 FPS on Low.

Q: How does the GTX 1650 perform relative to its closest competitors?

A: The GTX 1650's average benchmark score of 8713 is within 0.5% of the NVIDIA Quadro P2200 (8671) and within 0.4% of the AMD Radeon 550X (8749) and RTX 3050 A Mobile (8746).

Q: Does the CPU bottleneck the GPU in this game?

A: No. The i5-12600KF has a strong multi-threaded benchmark score of 23444 in Cinebench R23 and sits in the 84th percentile of all CPUs, indicating it is not the limiting component.

Q: What is the difference between Low and Ultra settings at 1080p?

A: The measured average framerate drops from 49.3 FPS on Low to 25.3 FPS on Ultra, a difference of 24 FPS. This represents a 49% reduction in performance.

Q: Is the 4K Ultra result better than 4K High?

A: Yes, the data shows 4K Ultra at 18.8 FPS versus 4K High at 13.6 FPS. This 5.2 FPS advantage for Ultra is an irregularity in the measured results.

# CPU Role

The Intel Core i5-12600KF is a 10-core, 16-thread processor from the Alder Lake architecture, running at a 3.70 GHz base clock and 4.90 GHz boost clock. Its 20 MB of shared L3 cache and 1.25 MB L2 cache per core provide ample headroom for simulation workloads. The CPU's benchmark scores are consistently strong: Cinebench R23 multi-core reaches 23444, single-core 3309, and Geekbench multi-core 12373.

The i5-12600KF sits in the 84th percentile of all CPUs, with an average benchmark score of 27827. Its nearest rivals include the Intel Core i9-10900K at 27829 (0% delta), the i5-12600K at 27851 (-0.1%), and the Core Ultra 5 125H at 27872 (-0.2%). These margins are negligible, indicating the i5-12600KF delivers flagship-level compute performance.

In Microsoft Flight Simulator, the CPU handles physics, flight dynamics, and scenery loading. The 16 threads allow for efficient distribution of these tasks, and the high single-thread score of 3309 in Cinebench R23 ensures responsive frame pacing. The data shows the CPU is never the constraint: even at 1080p Low where the GPU is least stressed, the framerate is still limited by the GTX 1650's output rather than the CPU's processing speed.

# Resolution Scaling

The measured FPS data reveals how this combo scales across resolutions. Moving from 1080p to 1440p on Low settings, the average framerate drops from 49.3 to 35.9 FPS, a 27% reduction. From 1440p to 4K Low, the framerate falls further to exactly 30 FPS, another 16% decrease. The total drop from 1080p Low to 4K Low is 19.3 FPS, representing a 39% performance loss.

At Medium settings, the scaling is more severe: 35.2 FPS at 1080p, 32.1 at 1440p, and 19.4 at 4K. This represents a 45% drop from 1080p to 4K. The High settings show the steepest decline: 29.7 to 24.8 to 13.6 FPS, a 54% reduction from 1080p to 4K.

These scaling patterns indicate the GPU is the limiting component at every resolution. A CPU-bound system would show flatter FPS across resolutions, but the GTX 1650's bandwidth and fill rate constraints cause framerates to fall sharply as pixel count increases. The 4 GB memory capacity is particularly problematic at 4K, where texture data exceeds available VRAM, forcing the system to swap data and further degrading performance. The data suggests that even at 1080p, the GPU is working near its capacity, as evidenced by the steep drop from Low to Medium settings at that resolution.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce GTX 1650 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 30.0
3840x2160 Medium 19.4
3840x2160 Ultra 18.8
3840x2160 High 13.6
2560x1440 Low 35.9
2560x1440 Medium 32.1
2560x1440 High 24.8
2560x1440 Ultra 22.7
1920x1080 Low 49.3
1920x1080 Medium 35.2
1920x1080 High 29.7
1920x1080 Ultra 25.3

Microsoft Flight Simulator with ii5-12600KF + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with GTX 1650 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with ii5-12600KF + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.