Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
79
good

This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 47 63 80
1440p QHD 61 64 85 109
1080p Full HD 75 79 105 135

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 80
3840x2160 Medium 63
3840x2160 High 47
3840x2160 Ultra 45
2560x1440 Low 109
2560x1440 Medium 85
2560x1440 High 64
2560x1440 Ultra 61
1920x1080 Low 135
1920x1080 Medium 105
1920x1080 High 79
1920x1080 Ultra 75

Microsoft Flight Simulator with AMD Ryzen 5 7400F + NVIDIA GeForce RTX 3070, In-Depth Analysis

Microsoft Flight Simulator with an AMD Ryzen 5 7400F and NVIDIA GeForce RTX 3070 produces a clear pattern: the game is heavily GPU-bound at higher resolutions, but the CPU keeps pace well enough at 1080p to deliver high frame rates. The data shows a strong scaling curve where dropping from Ultra to Low nearly doubles the average FPS at 1080p, confirming that settings adjustments are the most effective lever for performance in this simulation.

Resolution Scaling

The FPS drop from 1080p to 4K is substantial and predictable, but the shape of that curve reveals the bottleneck. At 1080p High, the combo averages 79 FPS; at 1440p High it falls to 64 FPS (a 19% reduction); at 4K High it drops to 47 FPS (a 41% reduction from 1080p). This steep decline indicates that the RTX 3070's 8 GB frame buffer and 448.0 GB/s bandwidth become limiting factors as pixel count rises, while the Ryzen 5 7400F's six Zen 4 cores are not the primary constraint in this scenario.

Looking at Low settings tells a similar story but with a different starting point. At 1080p Low, the system hits 135 FPS, which suggests the CPU can feed the GPU well beyond what the RTX 3070 can render at higher settings. Moving to 1440p Low drops to 109 FPS, and 4K Low lands at 80 FPS. The fact that 4K Low (80 FPS) still exceeds 1080p Ultra (75 FPS) is telling: resolution matters less than the graphical workload per pixel in Flight Simulator, which is notorious for its draw-call and object-density demands.

The Medium preset provides the most complete data with min and max FPS values, allowing for a deeper look at frame pacing. At 1080p Medium, the average is 105 FPS with a minimum of 89 and maximum of 121, showing a 32 FPS spread. At 1440p Medium, the average drops to 85 FPS with a 72-98 range (26 FPS spread), and at 4K Medium it falls to 63 FPS with a 53-72 range (19 FPS spread). The shrinking frame-time variance at higher resolutions suggests that the GPU is becoming the consistent limiting factor, whereas at 1080p there is more headroom for the CPU to cause occasional hitches.

Ultra settings are the most demanding, and the numbers show why. At 1080p Ultra, the average is 75 FPS; at 1440p Ultra, 61 FPS; at 4K Ultra, 45 FPS. This last figure is notable: 45 FPS at 4K Ultra is just above playable for a flight simulator, but the lack of min/max data for that row means we cannot assess frame stability. The data strongly suggests that 4K Ultra is only viable if the user prioritizes visual fidelity over smoothness, and that 1440p Ultra (61 FPS) is the practical ceiling for this hardware combination at the highest preset.

FAQ

Q: Is the AMD Ryzen 5 7400F sufficient for Microsoft Flight Simulator at 1080p?

A: Yes. At 1080p Low, the combo delivers 135 FPS average, and at 1080p High it manages 79 FPS. The CPU's 6 cores and 12 threads, boost clocking to 4.70 GHz, appear adequate to keep the RTX 3070 fed at this resolution, as the frame rate scales more with settings than with resolution changes.

Q: Can this system handle 4K resolution in Microsoft Flight Simulator?

A: It depends on the preset. At 4K High, the average is 47 FPS, which is borderline; at 4K Medium, it is 63 FPS with a minimum of 53 FPS, which is more comfortable. At 4K Ultra, the average drops to 45 FPS, which may be too choppy for some users. The RTX 3070's 8 GB VRAM is likely a limiting factor at this resolution.

Q: How does the RTX 3070 compare to its nearest rivals in general GPU benchmarks?

A: The RTX 3070 has an average benchmark score of 17208, which is 0.7% higher than the AMD Radeon RX 7600 XT (17083), 1% higher than the NVIDIA GeForce GTX 690 (17037), and 1.1% higher than the AMD Radeon HD 7970M (17019). It trails the NVIDIA Tesla K40c by 1.5% (17468). This places the RTX 3070 in the 61st percentile of all GPUs.

Q: What is the best preset for 1440p gaming on this system?

A: The data indicates that Medium at 1440p provides a strong balance: 85 FPS average with a minimum of 72 FPS, ensuring smooth gameplay. High at 1440p gives 64 FPS, and Ultra gives 61 FPS, both of which are playable but offer less headroom for complex scenes. Low at 1440p hits 109 FPS but sacrifices visual detail unnecessarily.

Q: Does the Ryzen 5 7400F bottleneck the RTX 3070 in this game?

A: The evidence suggests not at standard settings. At 1080p Low, the system reaches 135 FPS, which is likely near the engine's CPU limit, but at 1080p Ultra (75 FPS) and 4K Ultra (45 FPS), the GPU is clearly the limiting component. The CPU's single-thread score of 3072 in Cinebench R23 indicates strong per-core performance, which is critical for simulation workloads.

Q: How does the Ryzen 5 7400F's CPU performance compare to its nearest rivals?

A: The CPU has an average benchmark score of 32750, placing it in the 83rd percentile. It is 0.1% faster than the Intel Core i5-14600T (32707), 0.2% faster than the Intel Core Ultra 7 155H (32697), and 0.3% faster than the AMD Ryzen AI 7 PRO 360 (32662). It trails the AMD Ryzen 7 PRO 6850H by 0.2% (32812).

CPU Role

The AMD Ryzen 5 7400F is a six-core, twelve-thread processor based on the Zen 4 architecture, built on a 5 nm process at TSMC. Its base clock of 3.70 GHz and boost clock of 4.70 GHz, combined with 32 MB of shared L3 cache, provide the kind of per-core performance that simulation games demand. The Cinebench R23 scores — 21765 multi-core and 3072 single-core — demonstrate that the chip can handle both multi-threaded background tasks and the single-thread-heavy simulation logic that Flight Simulator relies on.

The benchmark results indicate that the CPU is not the primary bottleneck in this pairing. At 1080p Low, the system produces 135 FPS, which is well above the 60 FPS target for most displays. This suggests that the CPU can drive the RTX 3070 to its limits in less demanding scenes. However, the data also shows that the CPU's performance ceiling is reached at higher frame rates: the gap between 1080p Low (135 FPS) and 1440p Low (109 FPS) is 26 FPS, while the gap between 1440p Low and 4K Low (80 FPS) is 29 FPS. This consistent scaling indicates that the GPU is being progressively more stressed, rather than the CPU suddenly becoming a limiting factor.

The CPU's 65 W TDP and unlocked multiplier mean it can be overclocked, but the measured results already show adequate performance. Its position in the 83rd percentile of all CPUs, with an average benchmark score of 32750, places it slightly above the Intel Core i5-14600T (32707, delta 0.1%) and Intel Core Ultra 7 155H (32697, delta 0.2%). This level of performance is sufficient for Flight Simulator's complex physics and AI calculations, which are known to be single-thread heavy.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four quality presets, providing a comprehensive view of the system's capabilities. At 1920x1080, the Low preset delivers 135 FPS average, which is the highest score in the dataset. Medium at 1080p drops to 105 FPS with a minimum of 89 FPS and a maximum of 121 FPS, showing a 32 FPS variance. High at 1080p averages 79 FPS, and Ultra averages 75 FPS. The 4 FPS difference between High and Ultra at 1080p is minimal, suggesting diminishing returns at this resolution.

At 2560x1440, the Low preset averages 109 FPS, which is 26 FPS lower than the 1080p Low result. Medium at 1440p averages 85 FPS with a 72-98 FPS range, providing a 13 FPS variance. High at 1440p averages 64 FPS, and Ultra averages 61 FPS. The gap between High and Ultra narrows to just 3 FPS at this resolution, indicating that the Ultra preset's additional effects are costly but not prohibitive.

At 3840x2160, the Low preset averages 80 FPS, which is still playable but represents a 49% drop from the 1080p Low result. Medium at 4K averages 63 FPS with a 53-72 FPS range, making it the most viable 4K preset for smooth gameplay. High at 4K averages 47 FPS, and Ultra averages 45 FPS. The 2 FPS difference between High and Ultra at 4K shows that the GPU is hitting a hard performance ceiling, likely due to the 8 GB VRAM capacity being exhausted by the Ultra preset's textures and effects.

The data reveals a consistent pattern: the delta between Low and Ultra presets grows with resolution. At 1080p, the difference is 60 FPS (135 vs 75). At 1440p, it is 48 FPS (109 vs 61). At 4K, it is 35 FPS (80 vs 45). This diminishing gap indicates that at higher resolutions, the GPU is so saturated that even reducing settings cannot fully compensate, whereas at 1080p, settings have a massive impact on frame rate.

GPU Role

The NVIDIA GeForce RTX 3070 is built on the Ampere architecture with an 8 nm process, featuring 5888 shading units, 184 texture mapping units, and 96 ROPs. Its 8 GB of GDDR6 memory on a 256-bit bus provides 448.0 GB/s of bandwidth, which is a critical specification for Flight Simulator's high-resolution textures. The GPU's boost clock of 1725 MHz and base clock of 1500 MHz deliver 20.31 TFLOPS of FP32 performance, placing it in the 61st percentile of all GPUs with an average benchmark score of 17208.

The benchmark results show that the RTX 3070 is the limiting factor in this system at higher resolutions. The data shows a clear pattern: at 1080p, the GPU can push high frame rates (105 FPS average at Medium), but at 4K, it struggles to maintain 60 FPS even at Medium (63 FPS average). The 8 GB VRAM capacity is likely the culprit, as Flight Simulator's world-streaming assets and high-resolution terrain textures can easily exceed this amount at 4K with High or Ultra settings.

Comparing the RTX 3070 to its nearest rivals, it outperforms the AMD Radeon RX 7600 XT by 0.7% (17208 vs 17083) and the NVIDIA GeForce GTX 690 by 1% (17208 vs 17037). It also beats the AMD Radeon HD 7970M by 1.1% (17208 vs 17019) but trails the NVIDIA Tesla K40c by 1.5% (17208 vs 17468). These are marginal differences, indicating that the RTX 3070 is positioned in a competitive mid-range bracket, but its age (released in 2020 as an end-of-life product) shows in demanding titles like Flight Simulator.

The GPU's DirectX 12 Ultimate support and 12_2 feature level are relevant, as Flight Simulator uses DX12. The Passmark DirectX 12 score of 85 and DirectX 11 score of 182 suggest that the card is more efficient in older APIs, but the game's modern rendering pipeline benefits from the hardware's ray tracing cores (46) and tensor cores (184), even if the measured FPS data does not isolate those features.

Settings Recommendations

Based on the measured FPS data, the best experience for this hardware combination depends on the target resolution. At 1080p, the Medium preset (105 FPS average, 89 FPS minimum) offers an excellent balance of visual quality and smoothness. The jump from Medium to High (79 FPS) is a 25% performance loss, and the jump from High to Ultra (75 FPS) is negligible (5%). Therefore, 1080p Medium is the recommended preset for most users, as it provides headroom for complex scenes with dense scenery and weather effects.

At 1440p, the Medium preset (85 FPS average, 72 FPS minimum) is again the sweet spot. The High preset (64 FPS) is playable but leaves little margin for frame drops in busy airspace, and the Ultra preset (61 FPS) is only advisable for users who prioritize visual fidelity over fluidity. The Low preset (109 FPS) is unnecessary at this resolution, as the visual degradation outweighs the performance gain beyond what Medium already offers.

At 4K, the Medium preset (63 FPS average, 53 FPS minimum) is the only viable choice for smooth gameplay. The High preset (47 FPS) and Ultra preset (45 FPS) are below the 60 FPS threshold that most users consider ideal for a flight simulator, and the lack of min/max data for those rows makes it difficult to assess their stability. The Low preset (80 FPS) is playable but sacrifices too much visual detail for the resolution's benefit. For 4K, users should accept Medium as the maximum preset, and consider lowering the resolution to 1440p if they want to enable High or Ultra settings.

The data indicates that the RTX 3070's 8 GB VRAM is the primary constraint at higher settings. Users with 4K displays should prioritize Medium settings to avoid potential texture streaming issues, while users at 1080p or 1440p can safely use High settings (79 FPS and 64 FPS respectively) if they prefer visual fidelity over maximum frame rate. The Ultra preset is only recommended for 1080p, where it still delivers 75 FPS, but the marginal gain over High does not justify the performance cost.

Hardware Specifications

AMD Ryzen 5 7400F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4700 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3070

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1725 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7400F + NVIDIA GeForce RTX 3070 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 80.0
3840x2160 Medium 63.0
3840x2160 High 47.0
3840x2160 Ultra 45.0
2560x1440 Low 109.0
2560x1440 Medium 85.0
2560x1440 High 64.0
2560x1440 Ultra 61.0
1920x1080 Low 135.0
1920x1080 Medium 105.0
1920x1080 High 79.0
1920x1080 Ultra 75.0

Microsoft Flight Simulator with Ryzen 5 7400F + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 3070 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 7400F + RTX 3070

Explore FPS benchmarks for other games using this same hardware combination.