Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 41 55 72
1440p QHD 56 57 74 101
1080p Full HD 67 73 98 125

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 72
3840x2160 Medium 55
3840x2160 Ultra 43
3840x2160 High 41
2560x1440 Low 101
2560x1440 Medium 74
2560x1440 High 57
2560x1440 Ultra 56
1920x1080 Low 125
1920x1080 Medium 98
1920x1080 High 73
1920x1080 Ultra 67

Microsoft Flight Simulator with Intel Core i7-12700KF + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

The Intel Core i7-12700KF paired with the NVIDIA GeForce RTX 3060 Ti delivers a highly playable experience in Microsoft Flight Simulator, but the data reveals a clear performance hierarchy that shifts decisively based on resolution. In the measured results, the RTX 3060 Ti's 8 GB frame buffer and Ampere architecture become the dominant factors as pixel count rises, while the CPU's strong multi-threaded capabilities—evidenced by a Cinebench R23 multi-core score of 28979—keep frame rates robust at lower resolutions. The scaling from 1080p to 4K is steep, indicating that this combo is well-balanced for 1440p gaming but will require compromises at 4K.

Resolution Scaling

The frame rate drop from 1920x1080 to 3840x2160 is substantial across all settings, but the magnitude of the decline is the key diagnostic. At Low settings, the average FPS falls from 124.5 at 1080p to 71.8 at 4K, a reduction of 42.3%. This is a significant performance hit that points directly to the GPU as the primary limiting factor at higher resolutions. The RTX 3060 Ti's 448.0 GB/s memory bandwidth and 16.20 TFLOPS FP32 throughput are being saturated as the render target expands. The CPU, in contrast, has ample headroom—its PassMark multi-thread score of 34092 and 3DMark max-threads score of 9983 indicate it can feed frames quickly, but the GPU cannot keep pace with the increased pixel workload.

The pattern intensifies at higher quality presets. At Ultra settings, the average FPS drops from 66.8 at 1080p to 42.7 at 4K, a decline of 36.1%. While the percentage drop is slightly smaller than at Low, the absolute numbers are more telling: the 4K Ultra result of 42.7 FPS is below the 60 FPS threshold often considered smooth for flight simulation. The difference between Low and Ultra at 4K is 29.1 FPS (71.8 vs 42.7), whereas at 1080p the same settings gap is 57.7 FPS (124.5 vs 66.8). This compression of performance at 4K indicates that the GPU is hitting a hard architectural ceiling, not just a bandwidth limitation.

Looking at the intermediate resolution of 2560x1440, the data shows a more balanced scenario. At High settings, the average FPS is 56.7, which is 16.2 FPS lower than the 1080p High result of 72.9. The scaling from 1440p to 4K at High settings is a drop of 15.8 FPS (56.7 to 40.9), which is nearly identical to the 1080p to 1440p drop. This linear degradation suggests that the combo is well-matched at 1440p, with neither component creating a severe bottleneck. The 1440p Low setting result of 100.9 FPS is particularly strong, showing that the CPU can push the GPU to high frame rates when the graphical load is reduced.

How This Combo Ranks

In Microsoft Flight Simulator, this specific CPU-GPU combination ranks 939 out of 1795 tested combos, placing it in the 52.3rd percentile of all systems. This mid-pack ranking is somewhat surprising given the individual component scores. The CPU alone sits in the 89th percentile against all processors, with an average benchmark score of 35355. The GPU, however, is in the 69th percentile against all GPUs, with an average benchmark score of 25120. The combination of a high-tier CPU with a mid-tier GPU yields a result that is dragged down by the graphics card's relative performance.

The CPU's nearest rivals in the benchmark database highlight its positioning. The Intel Core i5-14400 is nearly identical in average score at 35336, a delta of just 0.1% ahead. This means the i7-12700KF is essentially tied with a newer, lower-tier part in synthetic CPU tests. The Intel Core i9-12900HX, a mobile chip, is 0.2% ahead, while the Intel Core i5-13600T is 0.3% behind. For the GPU, the nearest rivals are all AMD parts: the RX 6700M is 0.2% ahead, the RX 6600 is 0.5% ahead, and the RX 580 2048SP is 0.7% behind. This indicates that the RTX 3060 Ti is competitively positioned within its own generation, but it is not a standout performer.

The game-specific rank of 939 suggests that many other combinations outperform this one in Microsoft Flight Simulator's unique rendering pipeline. The game's heavy reliance on CPU single-thread performance for physics and scenery generation, combined with its voracious appetite for GPU memory bandwidth at high resolutions, means that a more balanced pairing might yield better results. The i7-12700KF's 3DMark single-thread score of 1043 and Cinebench R20 single-core score of 1718 are strong, but they cannot compensate for the GPU's limitations at 4K.

GPU Role

The NVIDIA GeForce RTX 3060 Ti is built on the Ampere architecture with a GA104 chip, manufactured on an 8 nm process by Samsung. It features 4864 shading units, 152 texture mapping units, and 80 raster output units. The boost clock of 1665 MHz, combined with 38 ray tracing cores and 152 tensor cores, provides a peak FP32 throughput of 16.20 TFLOPS. The memory subsystem consists of 8 GB of GDDR6 on a 256-bit bus, yielding a bandwidth of 448.0 GB/s. These specifications define its behavior in Microsoft Flight Simulator.

The 8 GB VRAM capacity is a critical factor in this game. At 4K resolution with Ultra settings, the game's detailed scenery and high-resolution textures can easily approach the memory limit. The measured 4K Ultra average of 42.7 FPS suggests that the GPU is not only compute-bound but potentially memory-bound as well. In contrast, the 1080p Low result of 124.5 FPS shows that when the memory footprint is smaller, the GPU can operate efficiently. The 14 Gbps effective memory clock is a standard speed for this class of card, but it is not sufficient to overcome the bandwidth demands of 4K.

The GPU's DirectX 12 Ultimate support (12_2) is relevant because Microsoft Flight Simulator uses DX12. The 3DMark Steel Nomad DX12 score of 2626 is a moderate result, indicating that the GPU handles modern API workloads adequately but does not excel. The PassMark G3D score of 20349 and GPU Compute score of 10006 further confirm that this is a middle-tier performer. The GPU's 69th percentile ranking against all GPUs is consistent with its measured in-game results. The pixel rate of 133.2 GPixel/s and texture rate of 253.1 GTexel/s are the raw throughput metrics that determine fill-rate-limited scenarios, and they align with the observed scaling behavior.

Settings Recommendations

Based on the measured FPS values, the optimal settings depend heavily on the target resolution and desired frame rate. At 1920x1080, the High preset delivers an average of 72.9 FPS, which is comfortable for a flight simulator where smoothness matters less than in fast-paced action games. The Medium preset at 1080p yields 97.7 FPS, providing a significant headroom that could be useful for recording or streaming. The Low preset at 124.5 FPS is excessive for this game genre, and the Ultra preset at 66.8 FPS is still playable but begins to show the GPU's strain.

At 2560x1440, the High preset is the sweet spot. The measured 56.7 FPS is acceptable, though it dips below 60. The Medium preset at 74.4 FPS is a better choice if visual fidelity can be slightly reduced. The Low preset at 100.9 FPS is excellent for competitive or high-refresh-rate play, but it sacrifices the game's visual charm. The Ultra preset at 55.6 FPS is borderline, and the data suggests that the visual gain from High to Ultra is not worth the 1.1 FPS difference, which is within the margin of error.

At 3840x2160, the choices are stark. The Low preset yields 71.8 FPS, which is the only 4K setting that approaches smoothness. The Medium preset at 55.3 FPS is playable but not ideal. The High preset at 40.9 FPS and Ultra at 42.7 FPS are both below the 60 FPS threshold, and the data shows that High and Ultra are nearly identical, with just 1.8 FPS separating them. For 4K users, the Low or Medium presets are the only viable options if frame rate is a priority. The recommendation is to use High at 1080p, Medium or High at 1440p, and Low or Medium at 4K.

Measured FPS Breakdown

The complete dataset provides a granular view of performance across all 12 measured configurations. At 1920x1080, the average FPS ranges from 124.5 at Low to 66.8 at Ultra. The progression is 124.5 (Low), 97.7 (Medium), 72.9 (High), and 66.8 (Ultra). The gap between Low and Medium is 26.8 FPS, between Medium and High is 24.8 FPS, and between High and Ultra is 6.1 FPS. This shows diminishing returns at the highest settings, where the additional visual features cost disproportionately more performance.

At 2560x1440, the results are 100.9 (Low), 74.4 (Medium), 56.7 (High), and 55.6 (Ultra). The Low to Medium drop is 26.5 FPS, Medium to High is 17.7 FPS, and High to Ultra is just 1.1 FPS. The near-identical High and Ultra scores at 1440p suggest that the Ultra preset's extra effects are not taxing the GPU further, likely due to a CPU-side bottleneck at this resolution. The i7-12700KF's strong single-thread performance (3DMark single-thread score of 1043) is sufficient to feed the GPU at these settings.

At 3840x2160, the values are 71.8 (Low), 55.3 (Medium), 40.9 (High), and 42.7 (Ultra). Interestingly, Ultra scores higher than High at 4K, a 1.8 FPS difference that is within statistical noise. This anomaly suggests that the High preset might have a specific setting that is particularly demanding, or that the measurement variance is larger than the actual performance difference. The Low to Medium drop is 16.5 FPS, Medium to High is 14.4 FPS, and High to Ultra is an increase of 1.8 FPS. The overall pattern confirms that 4K is squarely GPU-limited, with the RTX 3060 Ti unable to maintain high frame rates regardless of CPU capability.

Hardware Specifications

Intel Core i7-12700KF

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700KF + NVIDIA GeForce RTX 3060 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 71.8
3840x2160 Medium 55.3
3840x2160 Ultra 42.7
3840x2160 High 40.9
2560x1440 Low 100.9
2560x1440 Medium 74.4
2560x1440 High 56.7
2560x1440 Ultra 55.6
1920x1080 Low 124.5
1920x1080 Medium 97.7
1920x1080 High 72.9
1920x1080 Ultra 66.8

Microsoft Flight Simulator with ii7-12700KF + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 3060 Ti + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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