Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 74 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 42 | 60 | 74 |
| 1440p QHD | 59 | 57 | 82 | 102 |
| 1080p Full HD | 71 | 77 | 100 | 128 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5060, In-Depth Analysis
Microsoft Flight Simulator pairs the AMD Ryzen 5 4600G with the NVIDIA GeForce RTX 5060, producing a combination that ranks 836th out of 1,795 tested configurations in this title. The measured frame rates across resolutions and presets reveal a system that is consistently playable, yet the data shows distinct bottlenecks emerging as settings and pixel counts rise. The 6-core, 12-thread Ryzen 5 4600G, built on the Zen 2 Renoir architecture, provides a solid base, while the RTX 5060 with 8 GB of GDDR7 memory handles the heavy visual lifting, but the interaction between these two components defines the experience.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 4600G operates with a base clock of 3.70 GHz and a boost clock of 4.20 GHz across its 6 cores and 12 threads. This Zen 2 processor, released in July 2020, sits in the 75th percentile of all CPUs, with an average benchmark score of 17,489. In synthetic tests, it scores 13,593 in Cinebench R23 multi-core and 1,919 in single-core, which positions it as a capable mid-range part. Its nearest rivals in aggregate performance are the AMD Ryzen 3 PRO 5355GE (delta 0%), Intel Core i5-12450H (delta 0.1%), and Intel Core i3-14100T (delta -0.8%), showing the 4600G is essentially performance-neutral against these alternatives.
In Microsoft Flight Simulator, the CPU's influence is most apparent at lower resolutions and settings where the GPU is not the primary constraint. At 1080p Low, the system achieves 128.2 FPS, which is the highest measured result in the dataset. This suggests the processor can feed the GPU adequately when graphical load is minimal. However, the single-thread score of 1,919 in Cinebench R23 is not exceptional, and flight simulators are known for relying on strong single-core performance for simulation logic. The data shows that moving from 1080p Low to 1080p Ultra drops the average FPS to 71.4, a 44% reduction, indicating that while the CPU holds its own at low settings, the overall frame rate ceiling is heavily influenced by other factors as the scene complexity increases. The 8 MB of shared L3 cache is modest by modern standards, but the benchmark results indicate it does not bottleneck the system to the point of unplayability in this title.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5060 is the more dominant component in this pairing. With 8 GB of GDDR7 memory on a 128-bit bus, it delivers a bandwidth of 448.0 GB/s. The GPU boosts to 2497 MHz and achieves a PassMark G3D score of 20,891, placing it in the 73rd percentile of all GPUs. Its nearest rivals are the AMD Radeon RX 7700 XT (delta 0%), AMD Radeon RX 570 (delta -0.2%), and NVIDIA Tesla M60 (delta 0.5%), meaning the RTX 5060's raw score is virtually identical to those cards despite architectural differences.
The GPU's role becomes clear when examining the frame rate scaling with settings. At 1080p Ultra, the system produces 71.4 FPS, while at 1080p High it reaches 77.1 FPS. The difference between these presets is only 7.4%, which is relatively small. This indicates that the RTX 5060 is not severely stressed by the transition from High to Ultra at 1080p. However, the 8 GB VRAM capacity could be a limiting factor at higher resolutions. At 4K Ultra, the system drops to 41.8 FPS, and the 4K High preset yields 42.2 FPS, showing that the GPU's memory bandwidth (448.0 GB/s) and capacity are likely strained by the high-resolution textures. The data suggests the RTX 5060 is a strong performer for 1080p and 1440p gaming, but its 8 GB frame buffer is a potential bottleneck for 4K Ultra settings in this simulation.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS across resolutions reveals a clear pattern of GPU dependency. At Low settings, the system averages 128.2 FPS at 1080p, 101.7 FPS at 1440p, and 73.5 FPS at 4K. This represents a 42.7% drop from 1080p to 4K, which is substantial but not catastrophic, indicating the RTX 5060 is the primary limiter even at the lowest settings. The CPU is still capable of pushing high frame rates, but the GPU's rendering load increases significantly with pixel count.
At Medium settings, the averages are 99.7 FPS (1080p), 81.7 FPS (1440p), and 59.5 FPS (4K). The drop from 1080p to 4K is 40.3%, slightly less than at Low, showing that the GPU is becoming more saturated and the relative impact of resolution is diminishing. For High settings, the numbers are 77.1 FPS (1080p), 57.2 FPS (1440p), and 42.2 FPS (4K), a 45.3% reduction from 1080p to 4K. Ultra settings produce 71.4 FPS (1080p), 58.8 FPS (1440p), and 41.8 FPS (4K), with a 41.4% drop.
The most telling observation is that at 4K, the difference between High (42.2 FPS) and Ultra (41.8 FPS) is negligible, a 0.9% variance. This suggests that at 4K, the GPU is hitting a hard performance ceiling, likely due to the 8 GB VRAM capacity being exhausted or memory bandwidth saturation. The RTX 5060's 448.0 GB/s bandwidth is not sufficient to fully handle the data throughput required by 4K textures in this simulator. Conversely, at 1080p, the scaling from Low (128.2 FPS) to Ultra (71.4 FPS) shows a 44.3% drop, indicating that the GPU has headroom and the settings are more influential. This pattern confirms that the RTX 5060 is the limiting component at higher resolutions, while the Ryzen 5 4600G provides adequate support without becoming a severe bottleneck.
Settings Recommendations — which preset gives the best experience per the measured rows
Analyzing the measured frame rates, the best balance between visual quality and performance is achieved at 1080p Medium, which delivers 99.7 FPS. This preset offers a substantial improvement over High (77.1 FPS) and Ultra (71.4 FPS) while maintaining a smooth experience well above the 60 FPS threshold. At 1440p, Medium provides 81.7 FPS, which is also excellent and arguably the sweet spot for users with 1440p monitors, as it stays comfortably above 60 FPS while offering better detail than Low (101.7 FPS).
For 4K users, the options are more constrained. Low settings produce 73.5 FPS, which is playable, but Medium (59.5 FPS) and High (42.2 FPS) require the user to accept lower frame rates. The data shows that 4K High and Ultra are nearly identical (42.2 vs 41.8 FPS), so there is no benefit to selecting Ultra over High at this resolution. The recommendation is to prioritize 1440p Medium (81.7 FPS) as the default experience, as it offers high visual fidelity without compromising smoothness. At 1080p, Medium (99.7 FPS) is the best choice for those who want to ensure a high refresh rate, while High (77.1 FPS) is viable for users who prefer slightly better visuals and can tolerate a minor FPS reduction. Avoid 4K Ultra (41.8 FPS) unless visual fidelity is the absolute priority, as the frame rate falls below the 60 FPS target.
FAQ
Q: What is the best resolution and preset combination for a smooth experience?
A: The data shows that 1440p Medium delivers 81.7 FPS, which is the highest frame rate at a resolution above 1080p while maintaining good visual quality. 1080p Medium offers 99.7 FPS for those prioritizing raw speed.
Q: How does the RTX 5060 compare to its nearest rival, the RX 7700 XT?
A: The RTX 5060 has a PassMark G3D score of 20,891, while the AMD Radeon RX 7700 XT scores 30,097 on average, with a deltaPct of 0%, indicating they are performance-equivalent in aggregate benchmarks.
Q: Is the Ryzen 5 4600G a bottleneck at 1080p Low settings?
A: At 1080p Low, the system achieves 128.2 FPS, which is the highest measured result. This suggests the CPU is not the primary limiter at this setting, as the GPU can still produce high frame rates.
Q: Why is there almost no difference between High and Ultra at 4K?
A: At 4K, High produces 42.2 FPS and Ultra produces 41.8 FPS, a difference of only 0.9%. This indicates the RTX 5060's 8 GB VRAM and 448.0 GB/s bandwidth are saturated, preventing Ultra from providing any meaningful improvement.
Q: What is the CPU's single-thread performance and how does it affect the game?
A: The Ryzen 5 4600G scores 1,919 in Cinebench R23 single-core. This modest score suggests the CPU can handle the simulation logic, but it may not provide the headroom for extremely high frame rates in CPU-intensive scenarios.
Q: How does this system rank overall in Microsoft Flight Simulator?
A: The combination of the Ryzen 5 4600G and RTX 5060 ranks 836th out of 1,795 tested combos in this game, placing it in the upper-middle tier of configurations.
Hardware Specifications
AMD Ryzen 5 4600G
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5060 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 73.5 |
| 3840x2160 | Medium | 59.5 |
| 3840x2160 | High | 42.2 |
| 3840x2160 | Ultra | 41.8 |
| 2560x1440 | Low | 101.7 |
| 2560x1440 | Medium | 81.7 |
| 2560x1440 | Ultra | 58.8 |
| 2560x1440 | High | 57.2 |
| 1920x1080 | Low | 128.2 |
| 1920x1080 | Medium | 99.7 |
| 1920x1080 | High | 77.1 |
| 1920x1080 | Ultra | 71.4 |
Microsoft Flight Simulator with Ryzen 5 4600G + Other GPUs
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Microsoft Flight Simulator with RTX 5060 + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
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