Lockdown Protocol

Lockdown Protocol

AVERAGE FPS
41
playable

This combination offers playable performance with an average of 41 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 23 27 38
1440p QHD 27 36 42 58
1080p Full HD 37 49 57 80

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 38
3840x2160 Medium 27
3840x2160 High 23
3840x2160 Ultra 18
2560x1440 Low 58
2560x1440 Medium 42
2560x1440 High 36
2560x1440 Ultra 27
1920x1080 Low 80
1920x1080 Medium 57
1920x1080 High 49
1920x1080 Ultra 37

Lockdown Protocol with Intel Core Ultra 7 270K Plus + Intel Arc B370, In-Depth Analysis

Lockdown Protocol, a 2024 FPS title, presents a demanding workload for the Intel Core Ultra 7 270K Plus paired with the Intel Arc B370. The measured results show a system that is heavily constrained by its graphics subsystem at higher resolutions and settings, yet capable of delivering playable frame rates when configured appropriately. This analysis breaks down the measured performance data to determine the optimal settings, contextualize the combo's ranking, and explain the roles of the CPU and GPU in shaping the final experience.

Settings Recommendations

The measured FPS data across three resolutions and four quality presets reveals a clear pattern: the Intel Arc B370's performance ceiling is low, and settings have a profound impact on playability. At 1920x1080, the Low preset delivers an average of 80 FPS, which is the highest frame rate recorded in the entire dataset. This is the only configuration that approaches what could be considered a high-refresh-rate experience. Moving up to Medium drops the average to 57 FPS, a substantial 28.75% decrease, while High yields 49 FPS and Ultra falls to 37 FPS. For players prioritizing smooth, competitive gameplay, the Low preset at 1080p is the clear recommendation.

At 2560x1440, the situation becomes more constrained. The Low preset averages 58 FPS, which is playable, but the step to Medium reduces performance to 42 FPS. High and Ultra average 36 FPS and 27 FPS, respectively. The data suggests that 1440p gaming is only viable on the Low preset, and even then, the margin for error is slim. The 58 FPS average is acceptable, but it lacks the headroom of the 1080p Low result.

The 3840x2160 results are largely unusable for a fast-paced FPS. The Low preset averages 38 FPS, Medium drops to 27 FPS, High to 23 FPS, and Ultra to a mere 18 FPS. These frame rates are below the threshold for responsive gameplay, making 4K a non-starter for this combo. The data indicates that users should avoid this resolution entirely unless they are willing to accept a slideshow-like experience.

The best experience per the measured rows is unequivocally 1920x1080 with the Low settings preset. This configuration provides the highest average frame rate and thus the most responsive and fluid gameplay. The Medium preset at 1080p offers a 57 FPS average, which might be tempting for better visuals, but the 28.75% performance penalty compared to Low is significant. Given that the game is a competitive FPS, frame rate is king, and the data supports prioritizing it over graphical fidelity. The Medium preset at 1440p, with a 42 FPS average, could be a compromise for users with slower, more visually-oriented games, but for Lockdown Protocol, the 1080p Low setting is the only one that provides a clear performance advantage.

How This Combo Ranks

The combination of the Intel Core Ultra 7 270K Plus and Intel Arc B370 ranks 2611th out of 2828 tested combos in Lockdown Protocol. This places it in the bottom 7.7% of all combinations, a stark indicator of its overall performance standing. The ranking is a direct consequence of the GPU's severe limitations, as the CPU itself is a high-end part. The combo's rank confirms how a weak graphics card can bottleneck an otherwise powerful processor, dragging the entire system's gaming performance down to the bottom tier.

The CPU's individual percentile is 96, meaning it outperforms 96% of all CPUs in the benchmark database. This is an exceptional score, reflecting the Core Ultra 7 270K Plus's strong multi-threaded and single-threaded capabilities. However, this strength is almost entirely neutralized in Lockdown Protocol due to the GPU's 5th percentile ranking, which places it in the bottom 5% of all GPUs. The massive discrepancy between the two components explains the combo's low overall rank. The system is a classic example of a severe bottleneck, where the GPU cannot keep pace with the CPU's ability to feed it frames.

When examining the CPU's nearest rivals, the data shows it is essentially tied with the Intel Xeon 6520P, which has a deltaPct of 0. It is 1.5% ahead of the AMD EPYC 4564P, 1.9% ahead of the AMD EPYC 9175F, and 2.1% ahead of the AMD EPYC 4565P. These are all server-class processors, indicating that the Core Ultra 7 270K Plus's raw compute power is in a very high tier. However, this compute power does not translate to gaming performance when paired with the Arc B370. The GPU's nearest rivals, such as the ATI Mobility Radeon HD 5570 and ATI Radeon HD 5770, are from a much older era, further underscoring its lowly position in the performance hierarchy. The data paints a picture of a system with a top-tier brain but a severely underpowered visual cortex, resulting in a poor overall gaming experience.

GPU Role

The Intel Arc B370 is the primary limiting factor in this configuration. Its benchmark score is a single 3DMark Steel Nomad DX12 result of 1184, which places it in the 5th percentile of all GPUs. This is an extremely low score, and its nearest rivals are the ATI Mobility Radeon HD 5570 (deltaPct -0.2), ATI Radeon HD 5770 (deltaPct -0.5), and AMD Radeon HD 7650M (deltaPct -0.7). These are legacy parts, illustrating that the Arc B370's performance is comparable to graphics cards from over a decade ago. The GPU's specifications, including its 1280 shading units, 40 TMUs, and 20 ROPs, are modest, and its pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are low by modern standards. The 6.144 TFLOPS of FP32 compute is also a limiting factor.

The Arc B370's memory configuration is "System Shared," which means it has no dedicated VRAM. It relies on the system's DDR5 memory, with its bandwidth being "System Dependent." This is a critical weakness for gaming. The lack of dedicated video memory means the GPU must constantly access system memory over the bus, which is slower and less efficient than dedicated VRAM. This can lead to stuttering and lower frame rates, particularly in texture-heavy scenes. The memory clock is listed as "System Shared," and the bus width is also "System Shared," confirming the fully integrated nature of the GPU's memory subsystem. With a TDP of only 25 W, the Arc B370 is clearly designed for power efficiency, not high performance.

The data shows that the GPU's performance scales poorly with resolution. At 1080p Low, it achieves 80 FPS, but at 1440p Low, this drops to 58 FPS, and at 4K Low, it falls to 38 FPS. This steep decline indicates that the GPU is quickly overwhelmed by the increasing pixel count. The boost clock of 2400 MHz is the highest frequency it can reach, but with such a low base clock of 300 MHz, the GPU likely spends much of its time at lower frequencies due to thermal or power constraints. The combination of a shared memory pool, low compute throughput, and a modest clock speed makes the Arc B370 unsuitable for running Lockdown Protocol at anything above 1080p Low.

Measured FPS Breakdown

At 1920x1080, the measured FPS data shows a clear hierarchy. The Low preset averages 80 FPS, which is the highest in the entire dataset. The Medium preset averages 57 FPS, with a minimum of 48 FPS and a maximum of 65 FPS. The High preset averages 49 FPS, and the Ultra preset averages 37 FPS. The difference between Low and Ultra is a 53.75% drop in average frame rate, highlighting the significant cost of higher graphical fidelity. The frame time consistency, as indicated by the min/max values for Medium, suggests some variance but not catastrophic stuttering.

Moving to 2560x1440, the performance degrades across the board. The Low preset averages 58 FPS, a 27.5% drop from the 1080p Low result. The Medium preset averages 42 FPS, with a minimum of 35 FPS and a maximum of 48 FPS. The High preset averages 36 FPS, and the Ultra preset averages 27 FPS. The gap between Low and Ultra at 1440p is 53.4%, which is similar to the 1080p scaling. The minimum FPS values for Medium at 35 FPS are approaching the threshold where gameplay can feel choppy.

At 3840x2160, the results are poor. The Low preset averages 38 FPS, which is the best 4K result. The Medium preset averages 27 FPS, with a minimum of 23 FPS and a maximum of 31 FPS. The High preset averages 23 FPS, and the Ultra preset averages 18 FPS. These frame rates are all well below the 60 FPS target and are even below the 30 FPS minimum for a playable experience. The 4K data confirms that this resolution is not viable for this combo.

The data reveals that the average FPS scales almost linearly with the settings preset. For example, at 1080p, the progression is 80 (Low), 57 (Medium), 49 (High), and 37 (Ultra). This suggests that the GPU is the sole bottleneck, as the CPU has enough headroom to handle the increased draw calls and physics calculations at higher settings without any noticeable impact. The consistent performance deltas across resolutions further support this, as the frame rate drops proportionally with the increase in pixel count.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic and tells a clear story about the limiting component. At Low settings, the average FPS drops from 80 at 1080p to 58 at 1440p and then to 38 at 4K. This represents a 27.5% drop from 1080p to 1440p and a 52.5% drop from 1080p to 4K. At Medium settings, the drop is from 57 at 1080p to 42 at 1440p and 27 at 4K, which is a 26.3% and 52.6% drop, respectively. This pattern is consistent across all settings, indicating that the GPU's rendering throughput is the primary constraint.

The scaling behavior is a classic sign of a GPU-bound scenario. When the resolution increases, the number of pixels the GPU must process increases quadratically. A 4K image has four times the pixels of a 1080p image. The data shows that the FPS at 4K is roughly half of the FPS at 1080p, which is close to the theoretical expectation for a purely GPU-limited workload. If the CPU were the bottleneck, we would expect to see a much smaller FPS drop when increasing resolution, as the CPU's workload would remain relatively constant. The fact that the FPS drops so significantly with resolution is definitive proof that the Intel Arc B370 is the limiting component.

This has important implications for the CPU. The Intel Core Ultra 7 270K Plus, with its 24 cores and 24 threads, is more than capable of feeding the GPU with data. Its high boost clock of 5.50 GHz and strong single-threaded performance, as evidenced by its Cinebench R23 single-core score of 2439, ensure that it is not holding the system back. The CPU's role is to prepare frames for the GPU, and at 1080p, it can do this at a rate far exceeding the GPU's capabilities. As the resolution increases, the CPU's workload stays relatively flat, while the GPU's workload skyrockets, widening the performance gap between the two components. The data clearly shows that the GPU is the primary bottleneck at all tested resolutions.

CPU Role

The Intel Core Ultra 7 270K Plus is a high-end desktop processor, but in this configuration, its role is relegated to feeding a severely underpowered GPU. With 24 cores and 24 threads, a base clock of 3.70 GHz, and a boost clock of 5.50 GHz, it has immense processing power. Its L3 cache is 36 MB shared, and it supports DDR5 memory with a dual-channel bus and a bandwidth of 115.2 GB/s. The CPU's benchmark scores are impressive, with a Cinebench R23 multi-core score of 44253 and a single-core score of 2439. It also scores 68574 in Passmark's multithread test and 5068 in the single-thread test. These numbers place it in the 96th percentile of all CPUs.

However, these strengths are irrelevant for Lockdown Protocol when paired with the Arc B370. The CPU's performance is so far ahead of the GPU that it can easily handle all of the game's CPU-side tasks, including physics, AI, and draw call submission. The measured FPS data shows that the system is consistently GPU-bound, as the frame rates are low even at 1080p Low. The CPU is not the limiting factor; it is simply waiting for the GPU to finish rendering each frame.

The CPU's nearest rivals in the database are all server processors, including the Intel Xeon 6520P and AMD EPYC 4564P, with deltaPct values of 0 and -1.5, respectively. This indicates that its raw compute performance is comparable to high-end server chips, but this does not translate to gaming performance. In a balanced system, the Core Ultra 7 270K Plus would be paired with a much more powerful GPU to unlock its full potential. In this configuration, its power is wasted, as the GPU is unable to utilize even a fraction of the CPU's capabilities. The data shows that the CPU is a top-tier part that is being held back by a bottom-tier GPU, resulting in a system that performs far below the sum of its parts.

The CPU's 24 threads and high clock speeds are more than sufficient for Lockdown Protocol's multi-threaded workloads. The game, being a modern FPS, likely uses multiple cores for various tasks, but the CPU has enough headroom to handle them all without breaking a sweat. The data supports this, as there is no indication of CPU-related stuttering or frame drops. The min FPS values, such as the 48 FPS minimum at 1080p Medium, are more likely due to GPU load spikes than CPU limitations. The CPU's role is to ensure a stable frame delivery, and it does so effectively, but the GPU's inability to render frames quickly enough is the ultimate bottleneck.

FAQ

Q: What is the highest average frame rate achieved by this combo in Lockdown Protocol?

A: The highest average frame rate is 80 FPS, achieved at 1920x1080 resolution with the Low settings preset.

Q: Is this combo capable of a smooth 60 FPS experience at 2560x1440?

A: No. At 1440p, the best result is 58 FPS on the Low preset, which is just below the 60 FPS target. All other presets at 1440p produce lower averages, with Medium at 42 FPS, High at 36 FPS, and Ultra at 27 FPS.

Q: How does the Intel Arc B370's performance compare to its nearest rivals?

A: The Arc B370 has a 3DMark Steel Nomad score of 1184, which is 0.2% slower than the ATI Mobility Radeon HD 5570, 0.5% slower than the ATI Radeon HD 5770, and 0.7% slower than the AMD Radeon HD 7650M. It is 1.4% faster than the AMD FirePro M2000.

Q: What is the combo's overall ranking among all tested combinations in Lockdown Protocol?

A: The combo ranks 2611th out of 2828 tested combos, placing it in the bottom 7.7% of all systems tested.

Q: Is the Intel Core Ultra 7 270K Plus the bottleneck in this system?

A: No. The data shows the CPU is in the 96th percentile for performance, while the GPU is in the 5th percentile. The dramatic FPS drops with increasing resolution indicate that the Intel Arc B370 is the primary bottleneck.

Q: What is the MSRP of the Intel Core Ultra 7 270K Plus?

A: The launch MSRP of the Intel Core Ultra 7 270K Plus is $299.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + Intel Arc B370 in Lockdown Protocol

Resolution Settings Avg FPS
3840x2160 Low 38.0
3840x2160 Medium 27.0
3840x2160 High 23.0
3840x2160 Ultra 18.0
2560x1440 Low 58.0
2560x1440 Medium 42.0
2560x1440 High 36.0
2560x1440 Ultra 27.0
1920x1080 Low 80.0
1920x1080 Medium 57.0
1920x1080 High 49.0
1920x1080 Ultra 37.0

Lockdown Protocol with iUltra 7 270K Plus + Other GPUs

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Lockdown Protocol with Arc B370 + Other CPUs

See how Lockdown Protocol performs with the same GPU but different processors.

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