Lockdown Protocol

Lockdown Protocol

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 22 26 36
1440p QHD 26 35 40 56
1080p Full HD 35 47 54 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 36
3840x2160 Medium 26
3840x2160 High 22
3840x2160 Ultra 17
2560x1440 Low 56
2560x1440 Medium 40
2560x1440 High 35
2560x1440 Ultra 26
1920x1080 Low 76
1920x1080 Medium 54
1920x1080 High 47
1920x1080 Ultra 35

Lockdown Protocol with Intel Core Ultra 5 235 + NVIDIA GeForce GTX 1650, In-Depth Analysis

Lockdown Protocol places the Intel Core Ultra 5 235 in a strong position, as its 14 cores and 14 threads provide ample processing power for the game's FPS mechanics. With a base clock of 3.40 GHz and a boost clock of 5.00 GHz, the CPU demonstrates high single-thread performance, which is critical for maintaining consistent frame times in fast-paced shooters. The processor's benchmark scores reinforce this: it achieves a Cinebench R23 multi-core score of 14769 and a single-core score of 2085, placing it in the 89th percentile of all CPUs. Compared to its nearest rivals, the Core Ultra 5 235 is essentially neck-and-neck with the AMD Ryzen AI 9 HX 375, trailing by only 0.1% in average benchmark score, and it edges out the Intel Core i9-13900HX by the same 0.1% margin. This parity indicates that the CPU is not a bottleneck in Lockdown Protocol; instead, the measured frame rates across all resolutions and settings are constrained by the graphics card, as evidenced by the significant performance drops when moving from 1080p to 4K.

The CPU's 24 MB of shared L3 cache and 102.4 GB/s memory bandwidth on a dual-channel DDR5 bus further support its role in feeding the GPU with data. In practical terms, the difference between the Low and Ultra settings at 1080p shows a 41 FPS drop (from 76 to 35), which is a substantial gap that cannot be attributed to CPU limitations given its high percentile ranking. The data suggests that Lockdown Protocol is heavily GPU-bound, even at lower resolutions, meaning the Core Ultra 5 235 has sufficient headroom to handle the game's logic, physics, and AI without introducing frame rate instability. The processor's 3 nm process node and 17,800 million transistors also indicate efficient power delivery, though the 65 W TDP is a modest figure that aligns with its desktop segment positioning.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 235 is a 14-core, 14-thread processor based on the Arrow Lake architecture, and its specifications are more than adequate for Lockdown Protocol. The lack of hyper-threading means 14 threads must handle all game workloads, but the high boost clock of 5.00 GHz compensates by delivering strong per-core performance. This is evident in the PassMark single-thread score of 4516, which places the CPU in the 89th percentile, and the Cinebench R20 single-core score of 875. For a multiplayer FPS like Lockdown Protocol, which relies on rapid player position updates and hit detection, this single-thread strength is crucial. The benchmark results show that the CPU can maintain high frame rates without becoming the limiting factor, as the average FPS at 1080p Low is 76, which is the highest measured across all configurations.

The processor's multi-core capabilities, demonstrated by a PassMark multi-thread score of 37816 and a Cinebench R23 multi-core score of 14769, ensure that background tasks and game server logic do not interfere with rendering. The data shows that when comparing the CPU to its nearest rivals, the performance deltas are negligible—0.1% behind the AMD Ryzen AI 9 HX 375 and 0.1% ahead of the Intel Core i9-13900HX. This indicates that any FPS differences in Lockdown Protocol are not due to CPU choice but rather the GPU. The 14 cores also handle the game's AI and physics calculations efficiently, as evidenced by the PassMark physics score of 2570, which is a respectable figure for a desktop processor. Overall, the CPU role in this game is to provide consistent, high-frequency processing that allows the GPU to operate at its full potential, and the measured data confirms that the GTX 1650 is the primary bottleneck.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1650 is the clear limiting factor in Lockdown Protocol, and its specifications explain the measured frame rates. With 4 GB of GDDR5 memory on a 128-bit bus, the GPU has a memory bandwidth of 128.1 GB/s, which is modest by modern standards. This is particularly problematic at higher resolutions, where the 4 GB VRAM capacity is likely insufficient for High and Ultra settings, leading to texture thrashing and reduced performance. The GPU's base clock of 1485 MHz and boost clock of 1665 MHz are relatively low, and its 896 shading units deliver a FP32 performance of 2.984 TFLOPS. These specs place the GTX 1650 in the 40th percentile of all GPUs, with a PassMark G3D score of 7880, which is just 0.3% above the AMD Radeon HD 8850M and 0.4% above the Intel UHD Graphics 750. This proximity to integrated graphics-level performance highlights the GPU's age and its inability to handle demanding settings.

The benchmark results in Lockdown Protocol show a clear pattern: the GTX 1650 struggles at 4K, where the average FPS on Ultra drops to 17, and even on Low it only reaches 36 FPS. At 1440p, the situation improves but remains sub-60 FPS on all settings except Low, which hits 56 FPS. The 1080p results are more playable, with Low achieving 76 FPS and Medium reaching 54 FPS, but High and Ultra fall to 47 and 35 FPS respectively. This data indicates that the GPU's 4 GB VRAM and 128.1 GB/s bandwidth are insufficient for the high-resolution textures and effects in Lockdown Protocol. The GPU's memory clock of 2001 MHz (8 Gbps effective) is another constraint, as faster memory would help alleviate some of the bandwidth pressure. The GTX 1650's 75 W TDP and lack of power connectors suggest it is designed for entry-level systems, and its performance in this game reflects that positioning. The GPU's nearest rival, the Intel Arc A310, is 1% faster, but the delta is small enough that neither card offers a decisive advantage in Lockdown Protocol.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal experience for Lockdown Protocol with this hardware combination is the Low preset at 1920x1080, which delivers an average of 76 FPS. This is the only configuration that consistently exceeds 60 FPS, providing a smooth and responsive experience for a competitive FPS. The Medium preset at 1080p is also viable, with an average of 54 FPS and a minimum of 46 FPS, which is acceptable for casual play but may feel less fluid during intense firefights. The High preset at 1080p drops to 47 FPS, and Ultra falls to 35 FPS, making these settings less desirable for gameplay that requires quick reactions. At 1440p, the Low preset offers 56 FPS, which is borderline playable, but the Medium preset at 40 FPS (with a minimum of 34) is too inconsistent for serious play. At 4K, all presets are below 36 FPS, with Ultra at 17 FPS, making this resolution impractical for this GPU.

The data suggests that players should prioritize frame rate over visual fidelity, as the GTX 1650's 4 GB VRAM is a limiting factor. The Medium preset at 1080p provides a good balance, offering 54 FPS average with a 46 FPS minimum, which is stable enough for most scenarios. However, for competitive play, the Low preset is recommended because it maximizes the frame rate and reduces input latency. The measured minimum FPS for the Medium preset at 1080p is 46, which is close to the average, indicating good frame pacing, but the Low preset's higher average provides more headroom. The Ultra preset at any resolution is not recommended, as the 17 FPS at 4K and 35 FPS at 1080p are too low for a smooth experience. Ultimately, the Low preset at 1080p is the only configuration that fully utilizes the CPU's capabilities while keeping the GPU within its comfort zone.

FAQ

Q: What is the best resolution for this CPU and GPU combo in Lockdown Protocol?

A: The data shows that 1920x1080 is the only resolution where playable frame rates are achievable. At 1080p, the Low preset reaches 76 FPS average, while at 1440p the best result is 56 FPS on Low, and at 4K the maximum is 36 FPS on Low. Therefore, 1080p is the recommended resolution for a smooth experience.

Q: How does the GTX 1650 compare to its nearest rivals in performance?

A: The GTX 1650 has a PassMark G3D score of 7880, which is 0.3% higher than the AMD Radeon HD 8850M and 0.4% higher than the Intel UHD Graphics 750. It is 1% slower than the Intel Arc A310. These deltas are minimal, indicating that the GTX 1650 offers performance typical of its tier.

Q: Is the Intel Core Ultra 5 235 a bottleneck in this game?

A: No, the CPU is not the limiting factor. The Core Ultra 5 235 ranks in the 89th percentile of all CPUs and is within 0.1% of the AMD Ryzen AI 9 HX 375 and Intel Core i9-13900HX in average benchmark score. The frame rate drops from 1080p to 4K are caused by the GPU, not the CPU.

Q: What is the frame rate difference between Low and Ultra settings at 1080p?

A: At 1920x1080, the Low preset achieves an average of 76 FPS, while the Ultra preset achieves 35 FPS. This represents a 41 FPS drop, which is a significant penalty for higher visual quality, indicating the GPU is heavily stressed by Ultra settings.

Q: Can this system handle 4K gaming in Lockdown Protocol?

A: No, 4K gaming is not viable with this hardware. The highest average FPS at 3840x2160 is 36 on the Low preset, and the Ultra preset drops to 17 FPS. These results are below playable thresholds for a fast-paced FPS.

Q: Does the CPU's multi-core performance affect the game's frame rate?

A: The CPU's multi-core score of 14769 in Cinebench R23 and 37816 in PassMark multi-thread indicate strong performance, but the game is GPU-bound. The consistent FPS at 1080p Low (76 FPS) shows that the CPU can feed the GPU adequately, but the GPU's 4 GB VRAM and 128.1 GB/s bandwidth limit higher settings.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern of degradation as resolution increases, which strongly indicates that the GPU is the primary bottleneck. At 1080p Low, the average FPS is 76, which drops to 56 at 1440p and 36 at 4K—a reduction of 26.3% from 1080p to 1440p and 52.6% from 1080p to 4K. This scaling is consistent with a GPU that has limited memory bandwidth and VRAM capacity. The 4 GB VRAM is likely exhausted at 1440p, causing the GPU to rely on slower memory access, and at 4K the situation worsens, leading to the sub-40 FPS results. The same trend is visible on the Medium preset: 54 FPS at 1080p, 40 FPS at 1440p, and 26 FPS at 4K. The High preset follows suit with 47, 35, and 22 FPS respectively.

This resolution scaling tells a story of a GPU that is overmatched by the demands of Lockdown Protocol at higher resolutions. The CPU, with its high single-thread and multi-thread scores, shows no such degradation, as its performance is constant regardless of resolution. The fact that the FPS drops by nearly half from 1080p to 4K on all presets suggests that the GPU's 128.1 GB/s memory bandwidth is a hard limit. The GTX 1650's 128-bit memory bus and 4 GB of GDDR5 are insufficient for the texture data required at 4K, resulting in the low frame rates. The data also shows that the gap between Low and Ultra settings widens at higher resolutions—at 1080p the difference is 41 FPS, at 1440p it is 30 FPS, and at 4K it is 19 FPS—which indicates that the GPU is hitting its absolute limits at 4K, making the settings choice less impactful. This resolution scaling analysis confirms that the GPU is the limiting component, and the CPU has ample headroom to support higher-performance graphics cards.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data for Lockdown Protocol with the Intel Core Ultra 5 235 and NVIDIA GeForce GTX 1650 is as follows:

1920x1080:

  • Low: 76 FPS average
  • Medium: 54 FPS average, 46 FPS minimum, 62 FPS maximum
  • High: 47 FPS average
  • Ultra: 35 FPS average

2560x1440:

  • Low: 56 FPS average
  • Medium: 40 FPS average, 34 FPS minimum, 46 FPS maximum
  • High: 35 FPS average
  • Ultra: 26 FPS average

3840x2160:

  • Low: 36 FPS average
  • Medium: 26 FPS average, 22 FPS minimum, 29 FPS maximum
  • High: 22 FPS average
  • Ultra: 17 FPS average

The data shows that the only configuration achieving a consistently playable experience is 1080p Low at 76 FPS. The Medium preset at 1080p offers a stable 54 FPS with a minimum of 46 FPS, which is acceptable but not ideal for competitive play. The High and Ultra presets at 1080p produce 47 and 35 FPS respectively, which are below the 60 FPS threshold recommended for smooth FPS gameplay. At 1440p, the Low preset at 56 FPS is the only configuration that approaches playability, while all other settings fall below 40 FPS. At 4K, the GPU is clearly overburdened, with all presets delivering less than 36 FPS and the Ultra preset dropping to 17 FPS.

The minimum and maximum FPS values for the Medium preset at each resolution provide insight into frame pacing: at 1080p, the range is 46-62 FPS (a 16 FPS spread), at 1440p it is 34-46 FPS (a 12 FPS spread), and at 4K it is 22-29 FPS (a 7 FPS spread). This narrowing range at higher resolutions indicates that the GPU is consistently hitting its performance ceiling, with less variation because it is always saturated. The overall trend is clear: the GTX 1650 cannot maintain 60 FPS at any resolution above 1080p Low, and the CPU's performance is not a factor in these results. The combo rank of 3580 out of 3714 combos in this game underscores that this hardware pairing is at the lower end of the performance spectrum for Lockdown Protocol.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce GTX 1650 in Lockdown Protocol

Resolution Settings Avg FPS
3840x2160 Low 36.0
3840x2160 Medium 26.0
3840x2160 High 22.0
3840x2160 Ultra 17.0
2560x1440 Low 56.0
2560x1440 Medium 40.0
2560x1440 High 35.0
2560x1440 Ultra 26.0
1920x1080 Low 76.0
1920x1080 Medium 54.0
1920x1080 High 47.0
1920x1080 Ultra 35.0

Lockdown Protocol with iUltra 5 235 + Other GPUs

See how Lockdown Protocol performs with the same CPU but different graphics cards.

Lockdown Protocol with GTX 1650 + Other CPUs

See how Lockdown Protocol performs with the same GPU but different processors.

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