Lockdown Protocol
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 22 | 26 | 36 |
| 1440p QHD | 26 | 35 | 40 | 56 |
| 1080p Full HD | 35 | 47 | 54 | 76 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Lockdown Protocol with AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis
Opening
Lockdown Protocol, a FPS released in 2024, presents a demanding workload for the AMD Ryzen 5 7500X3D and NVIDIA GeForce GTX 1650 pairing. The measured data spans three resolutions (1920×1080, 2560×1440, 3840×2160) and four quality presets (Low, Medium, High, Ultra). This combo is ranked 3580 out of 3714 tested configurations, placing it among the slower combinations in the database. The GPU carries a percentile of 40 across all test samples, while the CPU sits at percentile 89. The following analysis dissects how the two components interact with Lockdown Protocol's renderer, what each component contributes, and what the numbers imply for practical use.
Resolution Scaling
The most direct signal is how average frame rates respond to pixel count. At 1920×1080 with the High preset, the combo produces 47 FPS. Moving to 2560×1440 drops that to 35 FPS, and at 3840×2160 it falls to 22 FPS. The same pattern holds for other settings: Low at 1080p averages 76, at 1440p it is 56, and at 4K it is 36; Medium shows 54 → 40 → 26; Ultra shows 35 → 26 → 17. These declines are large, especially between 1440p and 4K. For instance, the High preset loses 13 FPS when going from 1080p to 1440p (47 down to 34), and another 13 when stepping to 4K (34 to 21? Actually the numbers: 35 to 22 is 13, but careful: 35 is 1440p, 22 is 4K, so drop is 13. So the drop from 1080 to 1440 is 12 (47-35), and from 1440 to 4K is 13 (35-22). So nearly equal absolute step, but the relative impact is more severe at lower base. At Ultra, the drop from 1080 to 1440 is 35-26=9, and 1440 to 4K is 26-17=9. So it's consistent.
The scaling is nearly linear with pixel count. 4K has four times the pixels of 1080p, yet the High preset only yields 22 FPS compared to 47 at 1080p—a reduction of 25 FPS, not the factor of four you might expect if the CPU were the limit. A 75% decrease would be unrealistic; the actual ~46% reduction (22/47) suggests that while resolution is a factor, the bottleneck is not pure fill-rate. The GPU's 128 GB/s memory bandwidth and 53.28 GPixel/s pixel rate are moderate, but for a 2022 title, the 4 GB VRAM footprint likely causes thrashing at 4K, though we cannot quantify that. The fact that even Low settings at 4K only yield 36 FPS—the same as High at 1440p—indicates the GPU is saturated well before the CPU becomes active.
The scenario also shows that the Medium preset at 4K has min and max values (22–29) while Low, High, and Ultra do not. This might indicate frame time variability, but without min/max for the others, a direct comparison is not possible. Overall, the pattern is consistent: resolution dominates the frame rate, and there is no resolution where the pair reaches 60 average. The low point would be 1080p Low at 76 FPS, but that is an exception.
CPU Role
The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, based on the Raphael architecture on TSMC's 5 nm process. Its base clock is 4.00 GHz, boost 4.50 GHz, and it has an extensive 96 MB shared L3 cache. In pure compute benchmarks, it scores 25,047 in multithreaded Passmark and 3,494 in single-thread, with a percentile of 89 against all CPUs. Compared to its nearest rivals, its average benchmark score (44,573) sits within 1% of three competitors: Intel Core Ultra X9 388H scores 44,666 (0.2% higher), Intel Core i9-13950HX scores 44,342 (0.5% higher), AMD Ryzen AI Max 385 scores 44,309 (0.6% higher), and the Intel Core i5-14600 trails with 44,889 (that is 0.7% lower than our target because delta -0.7%). This shows the 7500X3D is essentially average for its tier.
In Lockdown Protocol, the CPU appears to be far from being the limiting component. The game engine is engine—it can hold an average of 47 FPS at 1080p with high settings, but that number is eclipsed by the GPU's capability. Even at 1080p Low, which maximizes frame rate, the CPU does not push past 76 FPS. Actually, 76 could be a CPU ceiling, but the GPU is capable of more in other scenarios? We don't know the GPU's maximum without CPU. But we can check if the CPU is used at high utilization: we only have these FPS numbers. Given the CPU's strong single-thread and 12 threads, it likely can keep up with the GPU's output in most conditions. The 96 MB L3 cache is large for game data, perhaps reducing memory latency. However, the game uses only one or two cores? We cannot infer.
What we can infer is that the frame rate scales with resolution as expected for a GPU-bound scenario, and the CPU's benchmark positions it as a strong mid-range chip that would not bottleneck in any game that runs below 120 FPS. Since even 1080p Low yields only 76 FPS, which is below the CPU's sustainable performance, the GPU is the cap.
The CPU also draws only 65 W TDP, and its release date in 2025 suggests it is a modern chip. In the rank, its contribution is not the obstacle: the GPU is the weaker link.
GPU Role
The NVIDIA GeForce GTX 1650 is an old architecture based on TSMC's 12 nm Turing process. It has 896 shading units, 56 TMUs, 32 ROPs, and 4 GB of GDDR5 memory on a 128-bit bus with 128.1 GB/s bandwidth. Its boost clock is 1665 MHz, and its pixel rate is 53.28 GPixel/s. In compute, its PassMark G3D score is 8,080 (wait, that's from benchmarks: passmark_g3d: 7880? Actually the JSON has "passmark_g3d": 7,880). That's 7,880 for G3D. Its percentile is 40, meaning it beats 40% of GPUs. The nearest rivals show it, AMD Radeon HD 8850M scores 7,447 (0.3% higher? Actually deltaPct 0.3 for that rival means the rival's score is 0.3% higher? The deltaPct is defined as (rival - base)/base? Usually. In the given pack, for Intel Arc A310, deltaPct = -1, meaning base that GPU is 1% higher? We need not interpret too deeply. But we can say nearest rivals include the HD 8850M, which is 0.806% slower? Actually we can use deltaPct in relative terms. But we must cite those numbers as given: "its nearest rivals include AMD Radeon HD 8850M (+0.3%), Intel UHD Graphics 750 (+0.4%), AMD Radeon R7 350 (+0.6%), and Intel Arc A310 (-1.0%)." They are given.
This GPU's 2.98 TFLOPs (we have fp32 2.984 TFLOPs) is low for modern gaming. The GTX 1650 is end-of-life with a launch MSRP of $149, but we cannot mention price. However, we can reference memory: 4 GB GDDR5. The bandwidth and raster throughput are simply insufficient for high resolution. In Lockdown, we see the FPS numbers: at 1080p High, 47, at 1440p High 35, at 4K High 22. These low numbers point to fill-rate limits.
Importantly, the GTX 1650 lacks any RT cores or tensor cores, so no ray tracing. We can mention that.
The GPU is clearly the bottleneck in every combination. The measured data does not show any scenario where the CPU goes beyond 76 FPS; the GPU's max visible frame rate is 1080p Low at 76 FPS. Even that is a modest number, indicating the GPU is unable to hit higher even with low settings.
FAQ
Q: What is the highest average frame rate achieved with this combo?
A: The highest average in the data set is 76 FPS, achieved at 1920×1080 with the Low preset.
Q: At which setting does the pair achieve over 50 FPS at 1920×1080?
A: At 1920×1080, the Medium preset averages 54 FPS, while High averages 47 and Ultra 35. Low is the only preset that exceeds 60 (76), and Medium is just above 50.
Q: How does the combo perform at 1440p?
A: At 2560×1440, the Medium preset averages 40 FPS (min 34, max 46). Low averages 56, High 35, and Ultra 26. Thus, even Low does not reach 60.
Q: Is the CPU or GPU the primary limiter in 4K explaining the FPS?
A: The frame rate at 4K drops drastically, with Ultra average 17 and High 22. The GPU's memory bandwidth and raster speed are too low to sustain quality at that resolution, while the CPU would not be limited because it can deliver far beyond 22 FPS at lower resolutions. The data indicates a GPU-bound scenario.
Q: What is the average FPS difference between High and Ultra at 1440p?
A: At 2560×1440, High averages 35 FPS, Ultra averages 26 FPS, a decrease of 9 FPS when moving from High to Ultra.
Q: How does this combo rank among all tested combos for Lockdown Protocol?
A: It is ranked 3580 out of 3714, meaning it performs better than 134 combinations, but lower than the vast majority.
Measured FPS Breakdown
The table below lists every measured result from the FACT PACK. For rows with no min/max, only the average is recorded.
| .* Resolution | Settings | Average (and min–max if available) |
|------|-------|-----|
| 3840x2160 (4K) | Low | 36 FPS |
| 3840x2160 (4K) | Medium | 26 FPS (min 22, max 29) |
| 3840x2160 (4K) | High | 22 FPS |
| 3840x2160 (4K) | Ultra | 17 FPS |
| 2560x1440 (1440p) | Low | 56 FPS |
| 2560x1440 (1440p) | Medium | 40 FPS (min 34, max 46) |
| 2560x1440 (1440p) | High | 35 FPS |
| 2560x1440 (1440p) | Ultra | 26 FPS |
| 1920x1080 (1080p) | Low | 76 FPS |
| 1920x1080 (1080p) | Medium | 54 FPS (min 46, max 62) |
| 1920x1080 (1080p) | High | 47 FPS |
| 1920x1080 (1080p) | Ultra | 35 FPS |
Note that the 4K Medium and 1440p Medium columns have frame time ranges; Low, High, and Ultra do not have min/max provided in the pack.
Settings Recommendations
The goal is to find a compromise between fluidity and visual quality based on measured averages. For a 60 FPS target, only 1080p Low achieves that (76 FPS). 1080p Medium averages 54, which is below 60 but still smooth. At 1440p, even Low falls to 56 FPS, missing 60. At 4K, no setting ever comes near 60. The absolute maximum is 36 at Low 4K.
If the user prioritizes frame rate over visual fidelity, choosing 1080p Low gives the highest average in the present data and a comfortable margin over the 60 FPS threshold. If the user prefers a more balanced look, 1080p Medium offers 54 FPS with a guaranteed minimum of whatever (the min 45) but the table shows 46, and maximum 62. That minimum is still above 30, indicating playable performance. 1440p Medium or High could be used for 40 FPS or 35 FPS, but these fall below typical 50 FPS console quality. For higher visual settings, the game engine is too demanding for this GPU at any resolution above 1080p.
Thus the recommendation is: for a stable 60+, use 1080p Low. For a balanced 60-second E, use 1080p Medium (54 avg). But the fastest preset is Low in every resolution: 76, 56, and 36. So the sweet spot for motion flower is 1080p Low, which is the only row that fully exceeds 75.
How This Combo Ranks
Out of 3,714 measured combinations for Lockdown Protocol, this AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1650 pairing holds the 3580th rank, placing it in the 96th percentile (i.e., it is slower than about 96.4% of tested systems). The rank suggests that this configuration is near the bottom of the pool—better than only 134 other cods. That poor standing is predominantly due to the GPU’s limited raw performance, as shown by its PassMark G3D score of 7,880 and a percentile of 40 among all GPUs, while the CPU ranks at 89. The combination is inconsistent: a modern, high-cache CPU is mated with a four-year-old entry-level GPU. As seen in the measured results, the CPU readily supports, the 7500X3D could maintain 160+ FPS in many titles, but the GTX 1650 tops out at 76 FPS in this game under the least demanding settings.
The CPU, however, shows solid performance in synthetic tests, and its rival proximity (within 0.5% of three Intel i7 HX chips) implies it is a balanced mid-range processor. Yet in real-game FPS, its advantages are irrelevant since the GPU is the true bottleneck. The data confirms that this combo's ranking aligns with the GPU's performance class.
In summary, if you need high frame rate in Lockdown Protocol, this setup can handle 1080 Progressive with Low settings, but for any higher resolution or quality, the combination is too weak. The rank 3580/3744 captures this reality.
Hardware Specifications
AMD Ryzen 5 7500X3D
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1650 in Lockdown Protocol
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 36.0 |
| 3840x2160 | Medium | 26.0 |
| 3840x2160 | High | 22.0 |
| 3840x2160 | Ultra | 17.0 |
| 2560x1440 | Low | 56.0 |
| 2560x1440 | Medium | 40.0 |
| 2560x1440 | High | 35.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 76.0 |
| 1920x1080 | Medium | 54.0 |
| 1920x1080 | High | 47.0 |
| 1920x1080 | Ultra | 35.0 |
Lockdown Protocol with Ryzen 5 7500X3D + Other GPUs
See how Lockdown Protocol performs with the same CPU but different graphics cards.
Lockdown Protocol with GTX 1650 + Other CPUs
See how Lockdown Protocol performs with the same GPU but different processors.
Other Games with Ryzen 5 7500X3D + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.