Lockdown Protocol

Lockdown Protocol

AVERAGE FPS
82
good

This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 47 53 75
1440p QHD 54 72 83 117
1080p Full HD 74 99 113 159

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 75
3840x2160 Medium 53
3840x2160 High 47
3840x2160 Ultra 35
2560x1440 Low 117
2560x1440 Medium 83
2560x1440 High 72
2560x1440 Ultra 54
1920x1080 Low 159
1920x1080 Medium 113
1920x1080 High 99
1920x1080 Ultra 74

Lockdown Protocol with AMD Ryzen 9 5950X + AMD Radeon RX 6600 XT, In-Depth Analysis

The AMD Ryzen 9 5950X paired with the AMD Radeon RX 6600 XT is a combination that lands in the lower half of tested configurations for Lockdown Protocol, ranking 2630 out of 3714 combos. That placement is not a verdict on either component’s individual strength; rather, it reflects how this specific pairing behaves under the game’s demands. The RX 6600 XT is the limiting factor in most scenarios, while the 16-core CPU sits largely underutilized. Benchmark results show a system capable of smooth 1080p play at medium settings, playable 1440p at medium, and only marginal 4K performance on low settings. The data indicates a clear hierarchy: resolution scaling punishes the GPU quickly, and the CPU’s high core count does little to offset that.

How This Combo Ranks

With a combo rank of 2630 out of 3714 tested combinations, this setup sits in the 29th percentile of all pairings tested for Lockdown Protocol. That is a below-average position, but the context matters. The combination is not hampered by a weak CPU; the Ryzen 9 5950X ranks in the 91st percentile against all CPUs in the database, with an average benchmark score of 51947. Its nearest rivals in raw CPU performance include the Intel Core Ultra 5 235HX (52073, a delta of -0.2%), the AMD EPYC 8124P (52121, -0.3%), the Intel Core i9-13900F (51730, +0.4%), and the Intel Core i7-14700 (52301, -0.7%). All four rivals are within roughly one point of the 5950X’s average score, which means the CPU is performing exactly at its expected level.

The GPU, by contrast, ranks in the 70th percentile against all GPUs, with an average benchmark score of 24442. Its nearest rivals include the NVIDIA GeForce GTX 1630 (24277, a delta of 0.7%), the Intel Arc A350M (24647, -0.8%), the NVIDIA GeForce GTX 780 Ti (24236, +0.8%), and the NVIDIA GeForce RTX 2080 SUPER (24170, +1.1%). The RX 6600 XT is slightly ahead of the GTX 1630 and GTX 780 Ti, and slightly behind the Arc A350M, but all four rivals are within a 1.1% band. This clustering means the GPU is not an outlier; it performs as expected for its class.

The low combo rank, then, comes from the game’s specific demands. Lockdown Protocol appears to favor combinations where the GPU can push higher frame rates at lower resolutions. The measured FPS data shows that even at 1080p low settings, the combo reaches 159 FPS average, which is strong, but at 4K ultra, it drops to 35 FPS. The rank of 2630 out of 3714 suggests that many other combos deliver better overall performance across the tested settings, likely because they pair stronger GPUs with similar or weaker CPUs. The 5950X’s 16 cores and 32 threads are not a bottleneck here; the GPU’s 8 GB of VRAM and 128-bit memory bus are the constraints.

GPU Role

The AMD Radeon RX 6600 XT is built on the RDNA 2.0 architecture, using the Navi 23 chip on a 7 nm process from TSMC. It has 2048 shading units, 128 texture mapping units, and 64 raster operation pipelines. Its base clock is 1968 MHz, with a boost clock of 2589 MHz and a game clock of 2359 MHz. Memory runs at 2000 MHz, which translates to 16 Gbps effective, across an 8 GB GDDR6 pool on a 128-bit bus, yielding a bandwidth of 256.0 GB/s. The GPU’s pixel rate is 165.7 GPixel/s, its texture rate is 331.4 GTexel/s, and it delivers 10.60 TFLOPS of FP32 compute.

In Lockdown Protocol, the GPU’s role is decisive. The measured FPS data shows that settings changes have a larger impact than resolution changes in many cases. For example, at 1080p, moving from low (159 FPS) to ultra (74 FPS) is a 53% drop, while moving from 1080p to 4K at low settings (75 FPS) is another 53% drop from the 1080p low figure. The GPU’s 8 GB VRAM is sufficient for the game’s textures at 1080p and 1440p, but at 4K the combination of higher resolution and ultra settings (35 FPS) suggests the memory bandwidth and compute are stretched thin.

The RX 6600 XT’s nearest rival comparisons are instructive. The NVIDIA GeForce RTX 2080 SUPER, with an average score of 24170, is 1.1% behind the RX 6600 XT, yet the 2080 SUPER typically has more VRAM and a wider memory bus. In this game, the RX 6600 XT still manages to edge it out in synthetic benchmarks, but the measured FPS shows the GPU is not a high-end part. The GTX 1630 is 0.7% ahead, which is negligible, but the GTX 1630 has far less memory bandwidth. This suggests Lockdown Protocol is not heavily bandwidth-bound at lower settings, but at higher settings and resolutions, the RX 6600 XT’s 256.0 GB/s becomes a limiting factor.

The GPU’s 70th percentile ranking against all GPUs means it is better than most, but not in the top tier. In this combo, it is the clear bottleneck. The CPU can feed it data without issue, but the GPU cannot render frames fast enough to take advantage of the CPU’s headroom. The data shows this clearly: at 1080p low settings, the combo hits 159 FPS, which is high, but at 4K ultra, it falls to 35 FPS. The GPU is doing all the work, and its limits are the combo’s limits.

Settings Recommendations

The measured FPS rows provide a clear picture of which settings preset offers the best experience. For this combo, the Medium preset is the sweet spot across all three resolutions. At 1080p, Medium delivers 113 FPS average, with a minimum of 96 FPS and a maximum of 130 FPS. That is a smooth, consistent frame rate that stays well above the 60 FPS threshold. At 1440p, Medium drops to 83 FPS average, with a minimum of 70 FPS and a maximum of 95 FPS, which remains playable and responsive. At 4K, Medium manages 53 FPS average, with a minimum of 45 FPS and a maximum of 61 FPS, which is borderline but acceptable for slower-paced moments.

High settings are a step down. At 1080p, High yields 99 FPS average, which is still good, but the 14 FPS drop from Medium suggests diminishing returns for the visual upgrade. At 1440p, High drops to 72 FPS, which is playable but less headroom for dips. At 4K, High falls to 47 FPS, which is below the 60 FPS ideal and will feel less fluid. Low settings are only recommended if frame rate is the absolute priority: 159 FPS at 1080p, 117 FPS at 1440p, and 75 FPS at 4K. The jump from Low to Medium at 1080p is a 28% FPS reduction (from 159 to 113), but the visual quality gain is substantial.

Ultra settings are not recommended for this combo. At 1080p, Ultra delivers 74 FPS average, which is 35% lower than Medium. At 1440p, Ultra drops to 54 FPS, which is below the 60 FPS mark. At 4K, Ultra yields 35 FPS, which is not comfortably playable for a fast-paced FPS. The data indicates that the RX 6600 XT does not have enough compute or memory bandwidth to handle Ultra presets without significant frame rate penalties. Medium is the best balance of visual fidelity and performance, offering the highest minimum FPS at 1080p (96 FPS) and 1440p (70 FPS) among all settings that are not Low.

For players who prioritize frame rate above all else, Low at 1080p is the only setting that reaches above 150 FPS. However, the gap between Medium and Low at 1080p (113 vs 159 FPS) is large, and the visual difference in a competitive FPS may not justify the extra speed. The recommendation is to start with Medium and adjust down only if the minimum FPS dips below comfortable levels in intense firefights.

Measured FPS Breakdown

The measured FPS data is comprehensive, covering four settings presets (Low, Medium, High, Ultra) across three resolutions (1920x1080, 2560x1440, 3840x2160). Starting at 1920x1080, the Low preset delivers an average of 159 FPS. Medium delivers 113 FPS, with a minimum of 96 FPS and a maximum of 130 FPS. High delivers 99 FPS. Ultra delivers 74 FPS. The progression is linear: each step up in settings costs roughly 25-40 FPS at 1080p.

At 2560x1440, the numbers scale down proportionally. Low delivers 117 FPS average. Medium delivers 83 FPS, with a minimum of 70 FPS and a maximum of 95 FPS. High delivers 72 FPS. Ultra delivers 54 FPS. The drop from 1080p to 1440p on Low is 42 FPS (from 159 to 117), which is a 26% reduction. On Ultra, the drop is 20 FPS (from 74 to 54), a 27% reduction. This consistency suggests the GPU is the primary driver of performance, and the CPU is not introducing variable bottlenecks across resolutions.

At 3840x2160, the frame rates fall further. Low delivers 75 FPS average. Medium delivers 53 FPS, with a minimum of 45 FPS and a maximum of 61 FPS. High delivers 47 FPS. Ultra delivers 35 FPS. The jump from 1440p to 4K on Low is 42 FPS (from 117 to 75), a 36% reduction. On Medium, the drop is 30 FPS (from 83 to 53), a 36% reduction. On Ultra, the drop is 19 FPS (from 54 to 35), a 35% reduction. The consistency of the percentage drop across settings at each resolution step indicates that resolution scaling is uniform, and the GPU is the sole limiting factor.

The Medium preset is the only one with min and max FPS data at all three resolutions. At 1080p, the range is 96-130 FPS, which is a 34 FPS spread. At 1440p, the range is 70-95 FPS, a 25 FPS spread. At 4K, the range is 45-61 FPS, a 16 FPS spread. The narrowing range at higher resolutions suggests that the GPU becomes more consistently saturated, leaving less variance in frame times. This is typical of a GPU-bound scenario.

Resolution Scaling

The FPS drops from 1080p to 4K reveal a clear pattern of GPU limitation. At Low settings, the combo delivers 159 FPS at 1080p, 117 FPS at 1440p, and 75 FPS at 4K. That is a 53% reduction from 1080p to 4K. At Medium settings, the numbers are 113 FPS, 83 FPS, and 53 FPS, which is a 53% reduction as well. At High settings, the numbers are 99 FPS, 72 FPS, and 47 FPS, a 53% reduction. At Ultra settings, the numbers are 74 FPS, 54 FPS, and 35 FPS, a 53% reduction.

The consistency of the 53% drop across all settings is striking. It means that regardless of the graphics preset, moving from 1080p to 4K costs the same relative amount of performance. This is a strong indicator that the GPU is the limiting component, because a CPU bottleneck would likely show different scaling patterns at different settings. For instance, if the CPU were limiting at 1080p low settings, the drop to 4K might be smaller because the GPU becomes more stressed, but the data shows identical scaling.

The absolute FPS drops are also telling. From 1080p to 1440p, the average drop across all settings is about 30 FPS. From 1440p to 4K, the average drop is about 28 FPS. This near-linear scaling suggests that the RX 6600 XT’s memory bandwidth of 256.0 GB/s is a hard constraint. At 4K, the GPU must render four times as many pixels as 1080p, and the 8 GB VRAM and 128-bit bus cannot keep up with the data demands. The fact that Low settings at 4K (75 FPS) only match Medium settings at 1080p (113 FPS) further confirms this.

The limiting component is unequivocally the GPU. The CPU’s 16 cores and 32 threads have ample headroom; the 5950X’s benchmark scores show it is in the top 9% of all CPUs. If the CPU were the bottleneck, the FPS would not drop so consistently with resolution. The data shows that the RX 6600 XT is maxed out at 4K ultra (35 FPS) and even at 1080p ultra (74 FPS) it cannot reach the 100 FPS mark that the CPU could easily support.

CPU Role

The AMD Ryzen 9 5950X is a 16-core, 32-thread processor based on the Zen 3 architecture, codenamed Vermeer, on a 7 nm TSMC process. It has a base clock of 3.40 GHz and a boost clock of 4.90 GHz, with 64 MB of L3 cache and 512 KB of L2 cache per core. It supports DDR4 memory on a dual-channel bus with 51.2 GB/s of bandwidth. Its benchmark results are top-tier: Cinebench R23 multicore score of 26017, single-core score of 1614, and Geekbench multicore of 15233 with a single-core of 2083. The 3DMark 16-thread score is 10810, and the max-thread score is 11597.

In Lockdown Protocol, the CPU’s role is secondary. The game’s measured FPS does not vary with CPU workload in the way it would if the processor were a bottleneck. At 1080p low settings, the combo hits 159 FPS, which is high but not CPU-limited; a stronger GPU would likely push higher. At 4K ultra, the CPU is almost idle relative to the GPU’s struggle to produce 35 FPS. The 5950X’s single-thread performance (3DMark single-thread score of 944, Cinebench R23 single-core of 1614) is more than adequate for a 2024 FPS title.

The CPU’s nearest rivals in average benchmark score are all within 1% of the 5950X’s 51947. The Intel Core i9-13900F (51730) is 0.4% ahead, while the Intel Core i7-14700 (52301) is 0.7% behind. These are all high-end processors, and their performance in this game would likely be similar, confirming that the CPU is not a differentiator for this combo. The 5950X’s 91st percentile ranking against all CPUs means it outperforms the vast majority of processors, yet the combo still ranks in the bottom 30% due to the GPU.

The CPU’s high core count (16 cores) and thread count (32 threads) are not utilized by Lockdown Protocol’s demands, which appear to be GPU-bound. The measured FPS data shows no signs of CPU stutter or frame time spikes; the min FPS values at Medium settings (96 FPS at 1080p, 70 FPS at 1440p, 45 FPS at 4K) are stable relative to the averages. This indicates the CPU is delivering frames to the GPU without delay, and the GPU is the sole determinant of final FPS. The 5950X’s 105 W TDP and 4.90 GHz boost clock are sufficient for sustained performance; there is no evidence of thermal throttling affecting results.

In summary, the CPU is a high-end part that does not limit this combo’s performance. The 2630 out of 3714 rank is entirely attributable to the RX 6600 XT’s mid-range capabilities. Players using this combo should focus on tuning graphics settings rather than CPU-related tweaks, as the data shows the GPU is the bottleneck across all resolutions and presets.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2589 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + AMD Radeon RX 6600 XT in Lockdown Protocol

Resolution Settings Avg FPS
3840x2160 Low 75.0
3840x2160 Medium 53.0
3840x2160 High 47.0
3840x2160 Ultra 35.0
2560x1440 Low 117.0
2560x1440 Medium 83.0
2560x1440 High 72.0
2560x1440 Ultra 54.0
1920x1080 Low 159.0
1920x1080 Medium 113.0
1920x1080 High 99.0
1920x1080 Ultra 74.0

Lockdown Protocol with Ryzen 9 5950X + Other GPUs

See how Lockdown Protocol performs with the same CPU but different graphics cards.

Lockdown Protocol with RX 6600 XT + Other CPUs

See how Lockdown Protocol performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + RX 6600 XT

Explore FPS benchmarks for other games using this same hardware combination.