Evolve
This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 37 | 47 | 61 |
| 1440p QHD | 45 | 65 | 83 | 107 |
| 1080p Full HD | 67 | 97 | 124 | 160 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 9 5950X + AMD Radeon RX 6600 XT, In-Depth Analysis
# How This Combo Ranks
This AMD Ryzen 9 5950X + AMD Radeon RX 6600 XT pairing sits at rank 2638 out of 3700 tested combinations in Evolve, placing it in the lower-middle portion of the database. That ranking reflects a notable mismatch: the CPU is a top-tier part (91st percentile among all CPUs), while the GPU is decidedly mid-pack (70th percentile among all GPUs). The data suggests the graphics card is the limiting factor in most scenarios, dragging the overall combo down despite the processor's considerable headroom.
The CPU's average benchmark score of 51947 places it within 0.7% of the Intel Core i7-14700 and 0.4% ahead of the Intel Core i9-13900F, indicating it trades blows with recent high-end desktop chips. The GPU's average score of 24442 is just 0.7% above the NVIDIA GeForce GTX 1630 and 1.1% above the NVIDIA GeForce RTX 2080 SUPER, which puts the RX 6600 XT in curious company — it outperforms a much older flagship by a hair while sitting barely ahead of an entry-level card. This odd clustering of rivals suggests the RX 6600 XT's real-world gaming performance varies heavily by workload, and Evolve appears to fall on the less favorable side of that variance given the combo's rank.
CPU Role
The Ryzen 9 5950X brings 16 cores and 32 threads based on Zen 3 architecture, with a base clock of 3.40 GHz and a boost clock of 4.90 GHz. For a game released in 2015, this is an extraordinary amount of processing power — Evolve was designed for an era when 4-core CPUs were mainstream, so the 5950X's multithreaded might is largely untapped here. The CPU's 3DMark scores tell the story: max-thread score of 11597 versus an 8-thread score of 6598, showing strong scaling, but single-thread performance of 944 is comparatively modest. Cinebench R23 results reinforce this, with a multicore score of 26017 against a single-core score of 1614.
The game's engine likely relies on a handful of threads for most simulation and AI work. The 5950X's single-core performance, while strong for its generation, is not exceptional by modern standards — its Geekbench single-core score of 2083 and Passmark single-thread score of 3470 are respectable but not class-leading. The benchmark data indicates the CPU is never the bottleneck at any resolution tested; even at 1080p Low, where the GPU has the least work, the combo reaches 160 FPS, suggesting the processor can feed the graphics card adequately when the load is light.
The CPU's 64 MB of L3 cache (split across two chiplets) and 51.2 GB/s memory bandwidth are ample for this game's needs. The 5950X's 105W TDP and 7nm TSMC process node mean it runs efficiently, but the real takeaway from the data is oversupply: this processor could easily handle far more demanding modern titles or heavy streaming workloads while playing Evolve. The 3DMark 16-thread score of 10810 versus max-thread of 11597 shows the CPU still has headroom beyond what the game can utilize, meaning the processor is essentially coasting in every measured scenario.
GPU Role
The Radeon RX 6600 XT features 8 GB of GDDR6 memory on a 128-bit bus, delivering 256.0 GB/s of bandwidth. Its core clocks are robust: a base of 1968 MHz, game clock of 2359 MHz, and boost up to 2589 MHz. The GPU has 2048 shading units, 128 TMUs, and 64 ROPs, with 32 ray accelerators on the RDNA 2.0 architecture. Compute throughput is rated at 10.60 TFLOPS FP32, which is solid for a mid-range card, but the memory configuration reveals a potential weakness for higher resolutions.
The 8 GB VRAM capacity is sufficient for Evolve's 2015-era textures, but the 128-bit memory bus combined with 256.0 GB/s bandwidth becomes a constraint at 4K. The measured results show this clearly: at 3840x2160 Ultra, the combo averages just 26 FPS, while at 1920x1080 Ultra it reaches 67 FPS. The GPU's Passmark G3D score of 16461 places it at the 70th percentile, and its nearest rivals include the GTX 1630 (0.7% ahead), Arc A350M (0.8% behind), and RTX 2080 SUPER (1.1% ahead). This tight clustering suggests the RX 6600 XT performs near the level of much older or lower-tier cards in synthetic tests, but its real-world results in Evolve show it can deliver playable frame rates at 1440p with medium settings.
The GPU's DirectX 12 score of 61 in Passmark is notably lower than its DirectX 11 score of 163, which may hint at architectural inefficiencies in certain API paths. Evolve launched in 2015, before DirectX 12 was widely adopted, so the game likely runs on DirectX 11 or earlier. The RX 6600 XT's strong DirectX 11 showing (163) relative to DirectX 12 (61) suggests the card is well-suited to this game's API, yet the 4K Ultra result of 26 FPS indicates the memory bandwidth simply cannot sustain high-resolution, high-detail workloads.
Measured FPS Breakdown
The measured FPS data spans three resolutions and four settings levels, providing a clear picture of where this combo excels and struggles. At 1920x1080, the results are strong across the board: Low settings yield 160 FPS average, Medium delivers 124 FPS (with a minimum of 105 and maximum of 143), High reaches 97 FPS, and Ultra drops to 67 FPS. These numbers indicate smooth, highly playable performance at 1080p even on the highest preset, with the gap between Low and Ultra (160 down to 67) showing a 58% reduction in frame rate as graphical demands increase.
Moving to 2560x1440, the frame rates remain respectable but begin to show strain. Low settings produce 107 FPS average, Medium yields 83 FPS (min 71, max 96), High drops to 65 FPS, and Ultra falls to 45 FPS. The step from 1080p to 1440p reduces performance by approximately 33% on Low settings (160 to 107), which is a significant but expected penalty. At Ultra specifically, the drop from 67 to 45 FPS represents a 33% decrease, hinting that the GPU is becoming the primary constraint as pixel count rises.
At 3840x2160, the combo struggles to maintain playability. Low settings average 61 FPS, which is borderline acceptable, but Medium falls to 47 FPS (min 40, max 54), High drops to 37 FPS, and Ultra plummets to 26 FPS. The jump from 1440p to 4K on Low settings costs 43% of the frame rate (107 to 61), while Ultra loses 42% (45 to 26). The min/max data available only for Medium settings shows a 14 FPS spread at 1440p and a 14 FPS spread at 4K, indicating relatively stable frame pacing at that preset, though the absolute values are low enough to cause noticeable stutter in fast-paced FPS gameplay.
FAQ
*Q: Is this combo capable of 60 FPS at 1080p in Evolve?*
A: Yes, comfortably. The data shows 97 FPS at High settings and 160 FPS at Low settings, with Ultra still delivering 67 FPS — all above the 60 FPS threshold at 1920x1080.
*Q: Can this combo handle 4K gaming in Evolve?*
A: Only at Low settings, which averages 61 FPS. Medium drops to 47 FPS, High to 37 FPS, and Ultra to 26 FPS, so smooth 4K gameplay requires significant graphical compromises.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 9 5950X has an average benchmark score of 51947, which is 0.4% ahead of the Intel Core i9-13900F and 0.7% behind the Intel Core i7-14700. It trails the AMD EPYC 8124P by 0.3% and the Intel Core Ultra 5 235HX by 0.2%.
Q: What is the GPU's standing relative to similar cards?
A: The RX 6600 XT scores 24442 on average, placing it 0.7% behind the NVIDIA GeForce GTX 1630 and 1.1% ahead of the NVIDIA GeForce RTX 2080 SUPER. It also sits 0.8% ahead of the Intel Arc A350M.
Q: Which resolution provides the best balance of quality and performance?
A: 2560x1440 at Medium settings offers 83 FPS average with a minimum of 71 FPS, which is smooth and visually detailed. 1920x1080 at Ultra is also viable at 67 FPS, but the higher resolution with medium details likely provides a better visual experience.
Q: Is the CPU or GPU the limiting factor in this combo?
A: The GPU clearly bottlenecks at higher resolutions and settings. At 1080p Low, the combo reaches 160 FPS, but 4K Ultra falls to 26 FPS — a 83% reduction that points squarely at the graphics card's memory bandwidth and compute limits, not the CPU.
Settings Recommendations
For the best experience across the measured data, the 2560x1440 Medium preset emerges as the optimal choice. It delivers an average of 83 FPS with a minimum of 71 FPS and maximum of 96 FPS, providing a stable frame rate well above the 60 FPS target while maintaining respectable visual fidelity. The 1080p Ultra preset comes close at 67 FPS average, but the higher resolution of 1440p Medium likely offers better image clarity with only slightly lower frame rates, making it the superior trade-off.
For users prioritizing maximum frame rates, 1920x1080 Low achieves 160 FPS, which is ideal for competitive play or high-refresh-rate monitors. At 4K, the only viable option is Low settings at 61 FPS, though this is borderline for smooth gameplay — Medium at 47 FPS is playable but may feel less fluid during intense action sequences. The High presets at 1440p (65 FPS) and 4K (37 FPS) are not recommended, as they provide marginal visual improvements over Medium while costing significant performance. Ultra settings should be avoided at 1440p and above, with the 45 FPS at 1440p and 26 FPS at 4K falling below acceptable thresholds for an FPS title.
Resolution Scaling
The FPS progression from 1080p to 4K reveals a consistent pattern of performance degradation that highlights the GPU as the primary bottleneck. At Low settings, frame rates decline from 160 FPS at 1920x1080 to 107 FPS at 2560x1440 (a 33% drop) and further to 61 FPS at 3840x2160 (a 62% drop from 1080p). The Medium preset follows a similar trajectory: 124 FPS down to 83 FPS (33% decrease) and then to 47 FPS (62% decrease). High settings show 97 FPS at 1080p, 65 FPS at 1440p (33% drop), and 37 FPS at 4K (62% drop). Ultra mirrors this exactly: 67, 45, and 26 FPS, with the same 33% and 62% reductions.
This uniform scaling across all settings is telling — the percentage loss from 1080p to 1440p is consistently 33%, and from 1080p to 4K it is consistently 62%. Such consistent ratios indicate that the limiting factor scales directly with pixel count, which is the hallmark of a GPU-bound scenario. The CPU's performance is unaffected by resolution, so these predictable drops confirm that the RX 6600 XT's rendering capabilities and memory bandwidth are the constraints. The fact that even Low settings at 4K (61 FPS) barely reaches 60 FPS, while 1080p Low hits 160 FPS, shows the graphics card's bandwidth is insufficient for the 4K pixel workload. The CPU, with its 16 cores and high single-thread scores, has ample headroom to support higher frame rates at any resolution if paired with a stronger GPU.
Hardware Specifications
AMD Ryzen 9 5950X
AMD Radeon RX 6600 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5950X + AMD Radeon RX 6600 XT in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 37.0 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 107.0 |
| 2560x1440 | Medium | 83.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 45.0 |
| 1920x1080 | Low | 160.0 |
| 1920x1080 | Medium | 124.0 |
| 1920x1080 | High | 97.0 |
| 1920x1080 | Ultra | 67.0 |
Evolve with Ryzen 9 5950X + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RX 6600 XT + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 9 5950X + RX 6600 XT
Explore FPS benchmarks for other games using this same hardware combination.