Lockdown Protocol

Lockdown Protocol

AVERAGE FPS
75
good

This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 43 49 69
1440p QHD 50 66 76 107
1080p Full HD 68 90 103 146

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 69
3840x2160 Medium 49
3840x2160 High 43
3840x2160 Ultra 32
2560x1440 Low 107
2560x1440 Medium 76
2560x1440 High 66
2560x1440 Ultra 50
1920x1080 Low 146
1920x1080 Medium 103
1920x1080 High 90
1920x1080 Ultra 68

Lockdown Protocol with AMD Ryzen 5 5600 + AMD Radeon RX 6600, In-Depth Analysis

Lockdown Protocol is a fast-paced fps that rewards both sharp aim and rapid spatial awareness. The measured performance of this pairing — an AMD Ryzen 5 5600 with an AMD Radeon RX 6600 — has been captured across three resolutions and four quality presets. The data reveals a system that comfortably handles 1080p and 1440p gaming, but at 4K it starts to buckle, with the GPU emerging as the primary constraint. The combo’s 2901st place ranking out of 3714 tested configurations further confirms it is a mid-pack performer, one that can be coaxed into good framerates with the right settings.

Resolution Scaling

The relationship between resolution and average frames per second (FPS) is linear and steep. At the Low preset, an average FPS of 146 at 1920x1080 falls to 107 at 2560x1440 — a 27% drop — then to 69 at 3840x2160, another 36% drop. The same pattern holds across all presets. At Medium, the 103 FPS at 1080p drops to 76 at 1440p, and then to 49 at 4K. High preset shows 90 at 1080p, 66 at 1440p, and 43 at 4K, while Ultra slides from 68 to 50 and then to 32.

This scaling behavior is classic GPU-limit workload. The absolute FPS numbers at 1080p are all above 68 FPS even at Ultrafast, so the CPU can sustain a high frame rate at the lowest settings. Yet as the pixel count grows, the framerate is compressed by more than half at 4K compared to 1080p. For example, at High the 1080→4K drop is 90→43, a 52% reduction, while Low drops from 146 to 69, a 53% reduction. The fact that the frame rate scales almost linearly with pixel area (fewer points) with resolution is a strong sign that the Radeon RX 6600’s pipeline is becoming the bottleneck and the 6-core Ryzen 5 5600 is not the limiting component.

At 4K, nothing can get close to 60 FPS. Even the biggest setting (Low) maxes out at 69, and that’s the best case. The High setting dips to 43 and Ultra to a playable-only 32. The furthest data into Full HD, on the other hand, shows that 146 FPS at Low and 90 at High indicate the RX 6600 can deliver at 1080p. The drop from 1080p→1440p is smaller than 1440p→4K, but the trend is consistent: each step up in pixels costs a substantial chunk of frame rate.

How This Combo Ranks

When combos and scattered across all possible graphics card + processor pairings, this specific combination sits at rank 2901 out of 3714 tested configurations. That puts it in the lower third of all combos? Let’s check: 3714 – 2901 = 813, so six hundred and thirteen combinations are slower. So more than 78% of the tested combos produce higher average scores than this one. The rank is a single number, but it aligns with the FPS measurements, showing that the RX 6600’s performance None.

The CPU’s own standing in the bench engine is close to the top. The Ryzen 5 5600’s average benchmark score is 20468 and its aggregate percentile is 74, meaning it is stronger than 74% of tested CPUs. Its nearest rivals, the Ryzen 5 8500G, Intel Core Ultra 7 258V, and an EPYC 7713 differ by no more than 0.5% in overall score. So the CPU rivals are near‑ties, and none of them outclasses the 5600 by more than a hair. The GPU’s profile, however, is more modest: it sits at the 63rd percentile of all GPUs, with an average score of 19036, and its nearest neighbors — the NVIDIA Quadro K6000, RTX 4050 Mobile, and the RTX 2000 Ada — are within a fraction of a percent. That 63rd percentile, while still above the midpoint, is considerably weaker than the CPU’s 74th percentile, which hints that the GPU is the weaker link in this pairing.

The game-specific rank does not directly convert to a percentage, but the pattern holds: the combo is relatively mediocre, and the GPU’s global standing helps to explain why.

GPU Role

The Radeon RX 6600 is a 7nm Navi 23 chip, with a transistor count of 11,060 million. It has a base clock of 1626 MHz and a gaming clock of 2044 MHz, with a measured boost of 2491 MHz. The memory subsystem includes 8 GB of GDDR6 on a 128-bit bus, providing 224.0 GB/s of bandwidth. It has 1792 shading units, 112 TMUs, 64 ROPs, and 28 ray accelerators. The peak pixel rate is 159.4 GPixel/s, and texture rate is 279.0 GTexel/s; FP32 throughput is 8.928 TFLOPS.

Relative to its 8 GB of VRAM, many GPUs in its class have 8 GB, but the 128-bit memory interface limits bandwidth significantly. That explains why the scaling from 1080p to 4K is so harsh. The GPU is also given a 63rd-place percentile among all GPUs, confirming average position. The pixel fill-rate and texture-prod numbers, for instance, alone can’t perfectly move a frame, but the combination of modest VRAM and low bandwidth causes a drop in average frame rate from 107 FPS at 1440p² the Barons Low setting to 69 FPS at 4K — a 35.5% reduction. Ultra at 1440p (50 FPS) is actually lower than Ultra at 1080p (68 FPS) by 26%, and the Ultra preset at 4K is one third of the High 1080p score. The RT 6600 is clearly not a 4K card, even with the only 8 GB VRAM catastrophic.

The measured drop is steepest between Medium and High, because the pixel area grows. At 4K, stepping from High (43) to Ultra (32) costs 11 FPS, meaning the difference between Ultra and Lowered upto be compared to 37% slower. The GPU’s 32 TOPS throughput and lack of a larger memory bus force it to work overtime at high resolutions.

Settings Recommendations

The measured data at each respect points to a clear recommendation. At 1920×1440, the Middle preset gives an average FPS of 103, with a minimum of 88 and a maximum of 119. That is smoother than the High preset’s 90 FPS, and dramatically better than Ultra’s 68. The High preset is by no means broken, but Medium offers a margin of 13 FPS over High at the same resolution, which is a meaningful throughput gain. In contrast, moving from Medium to Low at 1080p provides 43 extra FPS (103→146), but the visual quality loss is large, so the best place to be is Medium.

At 2560×1440, Medium returns 76 FPS (minimum 64, max 87), which is comfortably ahead of High’s 66. Ultra is a residual 50 FPS, which is below the 60 FPS threshold, so somewhat for competitive play. Low at 1440 runs 107 FPS, but with less eye candy. Medium is the sweet spot: quality is moderate, performance is healthy.

At 2160p, no preset reaches 60 FPS. Low is the only one with an average above 60 (69 FPS), but the High (43) and Ultra (32) are not good for upkeep of frame pacing. Medium (49 average) is awkwardly placed; its min 42 and max 56 confirm it can dip low. Therefore, if you have a 4K display, stick to the Low preset for playable marks, and accept a lower quality appearance.

There is no measured data for 1080p Ultra but it is still at 68, common for esports-ready display. For the best combination of fluidity and visual fidelity, selecting Medium at 1080p or 1440p is the recommended approach based on the measured rows, with a fallback to Low at 4K.

FAQ Q: What is the maximum average FPS measured for this CPU/GPU pair, and at what resolution?

A: The highest measured average FPS is 146, which occurs at 1920×1080 on the Low preset.

Q: At 1440p, which setting gives at least 60% of the 1080p’s FPS but no more than a drop?

A: At 2560×1440, the Medium preset yields an average of 76 FPS, which is 74% of the 1080p Medium score (103), and stays above the 60 FPS baseline.

Q: Is the CPU or GPU the more limiting factor in this game?

A: The resolution scaling suggests the GPU is the bottleneck: at 4K Low (average 69 FPS) is just above 60, while at 1080p Low the CPU delivers 146 FPS. The GPU’s percentile of 63 compared to the CPU’s 74 also supports the larger gap for the GPU.

Q: What is the measured FPS at 4K Ultra?

A: 32 FPS average.

Q: Is there any way to get above 60 FPS at 4K without dropping below Low?

A: Yes, the Low preset at 3840×2160 gives an average of 69 FPS, so it is the only 4K setting that crosses 60. However, note that High and Medium are less than 50, and Ultra is 32.

Q: How does this combo outrank versus other combos?

A: It ranks 2901 out of 3714 combos, meaning 2900 other combinations score better, so it falls in the bottom 28% of all tested systems.

CPU Role

The CPU in question is the AMD Ryzen 5 5600, a 6-core, 12-thread processor based on Zen 3 architecture (Vermeer) with a base clock of 3.50 GHz and a boost of 4.40 GHz. The CPU’s L3 cache is 32 MB shared, and the process node is 7nm. The chip is unlocked, and its power envelope is 65W, but it can draw boosted power. It goes into an AM4 socket and runs PCIe Gen 4 with 20 lanes. It’s a strong desktop.

When compared to the GPU’s percentile of 63, the CPU’s aggregate score of 20468 places it at the 74th percentile of all CPUs, and its nearest rivals are the Intel Core Ultra 7 258V (20454, 0.1% difference), AMD Ryzen 5 8500G (0.2%), EPYC 9454 (0.2%), and EPYC 7713 (0.5%). These delta percentages are small, meaning the 5600 is near the performance of those chips. Yet in the game, the GPU as we just noted, is the bottleneck.

The FPS numbers at 1080p point to strong CPU headroom. At Low preset, the average of 146 shows that the CPU can process far above 100 FPS. At Medium, 103 FPS, reduces the difference. At the same time, at 4K the same CPU yields 69 on Low, which is not a big cut because the GPU has stalled. In other word, the CPU is not the constraint at 4K, so raising the resolution does not increase CPU time.

Given that the 5600 is a six-core with high frequency, it is range for esports-like titles. The Cinebench scores are a reference: R23 multi-core of 18302 and single-core of 2584, which puts it in a strong position for graphic threads. But the game also depends on the GPU, and the fact that the 1080 large CPU is not spiking because the GPU becomes the limiter.

All in all, the CPU does its job of feeding frames at 1440p and 4K, but it doesn’t develop the capability of the card. For users with a higher-end GPU, this CPU can step back, but with the 6600 it is not the reason for any of the FPS shortfalls, and the ranking (2901/3714) tracks the GPU’s limited vocal ability.

Measured FPS Breakdown

All measured results are taken from the measuredFps data. The values are presented as exact numbers from the table.

1920 × 1080 (Full HD)

– Low preset: average FPS 146, no min/max provided.

– Medium preset: average FPS 103, minimum 88, maximum 119.

– High preset: average FPS 90, no min/max.

– Ultra preset: average FPS 58, no min/max.

2560 × 1440 (QHD)

– Low preset: average FPS 107.

– Medium preset: average FPS 76, minimum 64, maximum 87.

– High preset: average FPS 66.

– Ultra preset: average FPS 50.

3840 × 2160 (4K UHD)

– Low preset: average FPS 69.

– Medium preset: average FPS 49, minimum 42, maximum 56.

– High preset: average FPS 43.

– Ultra preset: average FPS 32.

The data show that at every resolution, Lower has the highest average, Medium is second, High third, and Ultra the low. The only settings that provide min/max values are Medium for each resolution. The difference between High and Medium is substantial: at 1080p, 16% fewer frames per second, similar at 1440p (concern 76 vs 66) and at 4K (49 vs 43). The gap between Medium and Low is roughly 70% or 80% frames: at 1920p (146-103), at 1440p (107-76), and 4K (69-49). Ultra falls below Medium by significant amounts across the board, with the 4K Ultra being only 32 FPS.

The range measurements (minimum and maximum at Medium) are around 5 frames to 1200 FPS. At 1080p, the min (88) is still above the max of 119. At 1440p, the min 64 is higher than the average of the High preset (66), and the max 87 is over the High average. At 4K Medium, the 42-56 range overlaps with the High average of 43.

These exact numbers should serve as the reference for any user targeting a refresh-rate specific experience. For instance, a 144 Hz monitor benefits more from Medium 1080p (103 FPS) than from High (90) or Ultra (68), while a 60 Hz 4K display can only match with the Low preset. The measured values do not pretend that the above a 240 Hz are mighty, and the GPU’s limit is the 4K scene.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 6600 in Lockdown Protocol

Resolution Settings Avg FPS
3840x2160 Low 69.0
3840x2160 Medium 49.0
3840x2160 High 43.0
3840x2160 Ultra 32.0
2560x1440 Low 107.0
2560x1440 Medium 76.0
2560x1440 High 66.0
2560x1440 Ultra 50.0
1920x1080 Low 146.0
1920x1080 Medium 103.0
1920x1080 High 90.0
1920x1080 Ultra 68.0

Lockdown Protocol with Ryzen 5 5600 + Other GPUs

See how Lockdown Protocol performs with the same CPU but different graphics cards.

Lockdown Protocol with RX 6600 + Other CPUs

See how Lockdown Protocol performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.