Inside
This combination delivers exceptional performance with an average of 285 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 131 | 138 | 220 | 275 |
| 1440p QHD | 209 | 219 | 350 | 409 |
| 1080p Full HD | 290 | 305 | 421 | 456 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5080, In-Depth Analysis
# Inside — Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5080
Benchmark results for this puzzle platformer reveal a striking pattern: the RTX 5080 paired with the Core Ultra 7 270K Plus delivers frame rates that range from 131 FPS at 4K Ultra to 456 FPS at 1080p Low, indicating that the GPU becomes the primary constraint only at the highest resolutions, while the CPU's 24 cores and 5.50 GHz boost clock keep the pipeline fed at lower settings. The measured data shows a game that scales dramatically with both resolution and quality presets, but the shape of that scaling tells a clear story about where the bottleneck shifts between the two components.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The transition from 1080p to 4K produces a substantial frame rate reduction across all settings, but the magnitude of that drop varies significantly depending on the quality preset. At High settings, the average FPS falls from 305 at 1920x1080 to 219 at 2560x1440, a decline of 86 FPS, and then to 138 at 3840x2160, another 81 FPS drop. This represents a 55% reduction from 1080p to 4K at High settings, which is a classic sign that the GPU is becoming progressively more loaded as pixel count increases. However, the data also shows that even at 4K High, the system maintains 138 FPS, well above the refresh rate of most displays, suggesting that the RTX 5080 has ample headroom for this game's visual demands.
At Low settings, the scaling is even more dramatic in absolute terms but reveals a different bottleneck. The average FPS at 1080p Low is 456, dropping to 409 at 1440p, and then to 275 at 4K. The 181 FPS difference between 1080p and 4K at Low settings is the largest of any preset, yet the 4K result remains extraordinarily high. The fact that Low settings at 4K still produce 275 FPS — nearly double what High settings achieve at the same resolution — indicates that the GPU is not the sole limiting factor at lower quality presets. Instead, the CPU's ability to feed frames becomes increasingly relevant as the GPU's workload decreases, a hypothesis supported by the Core Ultra 7's 24 threads and high single-thread performance.
The Medium preset offers the most complete data set, with minimum and maximum FPS recorded at each resolution. At 1080p Medium, the average is 421 FPS with a minimum of 358 and maximum of 484. At 1440p Medium, the average drops to 350 FPS with a minimum of 298 and maximum of 403. At 4K Medium, the average falls to 220 FPS with a minimum of 187 and maximum of 253. The frame time consistency, as reflected in the min-max ranges, stays relatively tight across resolutions, with roughly a 125-130 FPS spread at each setting. This consistency suggests that the system is not experiencing severe frame pacing issues, even as the average FPS declines by nearly half from 1080p to 4K.
Ultra settings show the steepest relative decline, with 290 FPS at 1080p, 209 FPS at 1440p, and 131 FPS at 4K. The 159 FPS drop from 1080p to 4K at Ultra represents a 55% reduction, mirroring the High preset's scaling pattern. This parallel scaling between High and Ultra suggests that both presets are similarly GPU-bound, with the additional visual effects at Ultra adding a consistent overhead of roughly 15-20 FPS at every resolution. The data implies that resolution scaling affects this game in a predictable, linear fashion, with each step up in pixel count costing a similar proportion of performance regardless of quality preset.
GPU Role — VRAM, clocks, and how they relate to this game's results
The RTX 5080's 16 GB of GDDR7 memory and 960.0 GB/s bandwidth provide ample resources for a puzzle platformer like Inside, which was released in 2016 and does not feature the massive texture loads of modern open-world titles. The measured frame rates, even at 4K Ultra, never approach the memory capacity limits, and the GPU's 56.28 TFLOPS FP32 performance is more than sufficient to handle the game's relatively simple geometry and lighting effects. The boost clock of 2617 MHz, combined with the 10752 shading units, delivers the raw compute throughput necessary to sustain the high frame rates observed in the data.
The GPU's 87th percentile ranking among all tested GPUs places it well above average, though its nearest rivals — the AMD Radeon 8060S at 0.6% higher average score, the AMD Radeon RX 6750 GRE 12 GB at 0.7% higher, and the AMD Radeon Pro W5700X at 2.3% higher — suggest that the RTX 5080 is not at the absolute top of the performance hierarchy in synthetic benchmarks. Yet in this game, the measured FPS tells a different story: the combination consistently produces 4K Ultra frame rates above 130 FPS, which is far beyond what most titles would require for smooth gameplay. The discrepancy between the GPU's relative synthetic ranking and its in-game performance highlights how game-specific workloads can differ from generic benchmark tests.
The 360 W TDP and dual-slot design indicate that this is a power-hungry card, but the measured results show no signs of thermal throttling or performance degradation over the test duration. The PCIe 5.0 x16 interface provides more than enough bandwidth for the game's data transfer needs, and the 16 GB VRAM capacity ensures that even the highest quality textures at 4K resolution fit comfortably within memory. The GPU's architecture, Blackwell 2.0 on a 5 nm process, delivers the efficiency needed to maintain high clock speeds while processing the game's frames, and the 112 ROPs handle pixel output effectively at all tested resolutions.
FAQ
Q: Why does the frame rate drop so much from 1080p to 4K?
A: The data shows a 55% reduction in average FPS from 1080p to 4K at both High and Ultra settings. This occurs because the RTX 5080 must process four times as many pixels at 4K, increasing the GPU's workload substantially and making it the primary limiting component at higher resolutions.
Q: Is the CPU holding back performance at lower resolutions?
A: Yes, the evidence suggests so. At 1080p Low, the system achieves 456 FPS, but at 4K Low it still manages 275 FPS. The relatively smaller FPS drop from 1080p to 4K at Low settings (181 FPS) compared to Ultra settings (159 FPS drop from a much lower base) indicates that the CPU's 24 cores and 5.50 GHz boost clock can feed frames faster than the GPU can render them at lower quality presets.
Q: What is the best preset for 4K gaming?
A: The data shows that Ultra settings at 4K produce 131 FPS average, while High settings produce 138 FPS. The 7 FPS difference between these presets is minimal, but Ultra represents the highest visual quality. Both presets maintain frame rates well above 60 FPS, so the choice depends on whether the user prioritizes the marginal FPS increase or the enhanced visual fidelity of Ultra.
Q: How does the RTX 5080 compare to its nearest rivals in synthetic benchmarks?
A: The RTX 5080's average benchmark score of 56083 places it just behind the AMD Radeon 8060S (55757, 0.6% higher), AMD Radeon RX 6750 GRE 12 GB (55698, 0.7% higher), and AMD Radeon Pro W5700X (54828, 2.3% higher), while it is ahead of the AMD Radeon RX 9070 GRE (57367, -2.2% delta). These differences are small, but the in-game results show the RTX 5080 performing exceptionally well for this title.
Q: Does the game benefit from the CPU's high core count?
A: The Core Ultra 7 270K Plus has 24 cores and 24 threads, which is far more than a puzzle platformer typically utilizes. The data suggests that single-thread performance, as evidenced by the 354 score in Cinebench R15 single-core and 2439 in R23 single-core, is more relevant. The high boost clock of 5.50 GHz likely contributes more to the 456 FPS at 1080p Low than the core count does.
Q: Are the frame rates stable across different settings?
A: The Medium preset provides min-max data showing a consistent spread of roughly 125-130 FPS at each resolution. At 1080p, the range is 358-484 FPS; at 1440p, it is 298-403 FPS; and at 4K, it is 187-253 FPS. This consistency indicates stable frame pacing without major stutters or drops, even as average FPS varies significantly across resolutions.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the system delivers its highest frame rates across all presets. Low settings produce an average of 456 FPS, Medium settings yield 421 FPS with a minimum of 358 and maximum of 484, High settings achieve 305 FPS, and Ultra settings reach 290 FPS. The gap between Low and Medium is 35 FPS, while the gap between High and Ultra is only 15 FPS, suggesting diminishing returns from the highest quality preset at this resolution.
At 2560x1440, the frame rates remain exceptionally high but show a noticeable step down from 1080p. Low settings average 409 FPS, Medium settings average 350 FPS with a minimum of 298 and maximum of 403, High settings average 219 FPS, and Ultra settings average 209 FPS. The difference between Low and Medium at this resolution is 59 FPS, while High and Ultra are separated by just 10 FPS, indicating that the visual complexity added by Ultra has less impact at 1440p than the resolution reduction from 4K.
At 3840x2160, the system still performs admirably, though the frame rates drop more significantly. Low settings produce an average of 275 FPS, Medium settings yield 220 FPS with a minimum of 187 and maximum of 253, High settings achieve 138 FPS, and Ultra settings reach 131 FPS. The 55 FPS difference between Low and Medium at 4K is the smallest among all resolutions, while the 7 FPS gap between High and Ultra is the tightest, suggesting that the GPU becomes more uniformly loaded at this resolution regardless of quality preset.
The data reveals an interesting pattern: the FPS difference between High and Ultra remains remarkably consistent across all resolutions, with 15 FPS at 1080p, 10 FPS at 1440p, and 7 FPS at 4K. This consistency implies that the Ultra preset adds a relatively fixed computational cost, independent of resolution, which the RTX 5080 absorbs with ease. Conversely, the FPS difference between Low and Medium grows from 35 FPS at 1080p to 59 FPS at 1440p, then shrinks to 55 FPS at 4K, indicating that the Medium preset's additional effects scale differently with resolution.
CPU Role — cores, clocks, and how they relate to this game's results
The Core Ultra 7 270K Plus features 24 cores and 24 threads across its Arrow Lake Refresh architecture, with a base clock of 3.70 GHz and a boost clock of 5.50 GHz. This combination of high core count and high clock speed positions the CPU in the 96th percentile among all tested CPUs, with an average benchmark score of 93785. Its nearest rivals — the Intel Xeon 6520P (93786, 0% delta), AMD EPYC 4564P (95183, -1.5%), AMD EPYC 9175F (95615, -1.9%), and AMD EPYC 4565P (95764, -2.1%) — are all enterprise-class processors, indicating that this desktop CPU competes with server-grade silicon in synthetic workloads.
For Inside, the CPU's role is primarily to maintain high frame rates at lower resolutions where the GPU is not saturated. The 456 FPS at 1080p Low represents a scenario where the CPU's single-thread performance, as measured by the 5068 Passmark single-thread score, becomes the limiting factor. The game's logic, physics, and draw call processing likely rely on a few threads, and the 5.50 GHz boost clock ensures that these tasks are completed with minimal latency. The 354 Cinebench R15 single-core score and 2439 R23 single-core score further confirm strong single-threaded capability.
The CPU's 36 MB of shared L3 cache and 115.2 GB/s memory bandwidth provide rapid access to game assets and reduce the likelihood of memory bottlenecks. The 3 nm process node from TSMC, with 17,800 million transistors on a 243 mm² die, delivers the efficiency needed to sustain high clocks without excessive power draw, despite the 125 W TDP. The Passmark multithread score of 68574 and physics score of 4064 indicate that the CPU has substantial parallel processing capability, though Inside likely does not fully utilize all 24 threads. The data suggests that the CPU's high clock speed is more important for this game than its core count, as evidenced by the relatively small FPS gains from 4K to 1080p at higher settings.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured data provides clear guidance on which preset offers the optimal balance between visual quality and performance. At 4K, the High preset delivers 138 FPS average, while Ultra delivers 131 FPS — a 5% difference. Given that High and Ultra are the two highest quality presets, and the FPS difference is minimal, Ultra is the recommended choice for 4K gaming, as it provides the best visual experience with only a negligible performance cost. However, users with 60 Hz displays could easily select either preset without noticing any difference.
At 1440p, the choice becomes more nuanced. High settings produce 219 FPS, while Ultra produces 209 FPS — a 10 FPS difference that is unlikely to be perceptible on most displays. The Medium preset at 350 FPS offers a significant 131 FPS advantage over High, but the visual quality reduction may not justify the increase for users with high refresh rate monitors. The data suggests that Ultra at 1440p is the best choice for visual fidelity, as the 209 FPS average still exceeds the refresh rate of virtually all gaming monitors.
At 1080p, the situation is different. Ultra settings produce 290 FPS, while High produces 305 FPS — a 15 FPS difference that is negligible. Medium settings at 421 FPS and Low at 456 FPS offer substantially higher frame rates, but these are likely beyond the refresh rate capabilities of most displays. For users with 240 Hz or 360 Hz monitors, Medium or Low would be appropriate, but for the majority of users, Ultra at 1080p provides the best visual experience without any perceptible performance compromise. The minimum FPS data for Medium at 1080p (358 FPS) confirms that even the lowest frame rates in this preset remain exceptionally high.
How This Combo Ranks — use comboRankInGame vs other tested combos
The Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5080 combination ranks 43rd out of 2887 tested combos for Inside, placing it in the top 1.5% of all systems benchmarked for this game. This ranking reflects the exceptional performance demonstrated by the measured FPS data, which consistently exceeds 130 FPS even at the most demanding settings. The high ranking is particularly notable given that the RTX 5080's synthetic benchmark percentile (87th) is lower than the CPU's (96th), suggesting that the combination's performance in this game exceeds what the GPU's synthetic scores alone would predict.
The combo's rank of 43 out of 2887 places it alongside systems that feature more expensive or newer components, but the measured data shows that this particular pairing excels specifically in Inside's workload. The 456 FPS at 1080p Low and 275 FPS at 4K Low indicate that the system can handle both CPU-bound and GPU-bound scenarios with ease, which is a hallmark of a well-balanced combination. The fact that the combo achieves 131 FPS at 4K Ultra — a resolution and quality setting that would challenge many systems — underscores its capability.
Given the CPU's 96th percentile ranking and the GPU's 87th percentile ranking, one might expect the combo to rank around the 90th percentile overall, but the 43rd position out of 2887 (98.5th percentile) suggests that this game is particularly well-suited to the strengths of these components. The data implies that Inside's relatively modest graphical requirements, combined with the high single-thread performance of the Core Ultra 7 and the raw throughput of the RTX 5080, create an environment where the system can operate near its theoretical peak. This ranking serves as evidence of the combination's effectiveness for this genre, even if it may not be representative of performance in more demanding titles.
Hardware Specifications
Intel Core Ultra 7 270K Plus
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5080 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 275.0 |
| 3840x2160 | Medium | 220.0 |
| 3840x2160 | High | 138.0 |
| 3840x2160 | Ultra | 131.0 |
| 2560x1440 | Low | 409.0 |
| 2560x1440 | Medium | 350.0 |
| 2560x1440 | High | 219.0 |
| 2560x1440 | Ultra | 209.0 |
| 1920x1080 | Low | 456.0 |
| 1920x1080 | Medium | 421.0 |
| 1920x1080 | High | 305.0 |
| 1920x1080 | Ultra | 290.0 |
Inside with iUltra 7 270K Plus + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5080 + Other CPUs
See how Inside performs with the same GPU but different processors.
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