Doom
This combination delivers exceptional performance with an average of 222 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 88 | 107 | 127 | 146 |
| 1440p QHD | 162 | 198 | 235 | 269 |
| 1080p Full HD | 250 | 306 | 363 | 416 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5080, In-Depth Analysis
FAQ
Q: What is the expected average frame rate for Doom at 4K with this hardware?
A: At 3840x2160, the average frame rate ranges from 88 FPS on Ultra settings to 146 FPS on Low settings, with High at 107 FPS and Medium at 127 FPS.
Q: How does the GPU's memory capacity influence Doom's performance?
A: The NVIDIA GeForce RTX 5080 features 16 GB of GDDR7 memory on a 256-bit bus, delivering 960.0 GB/s bandwidth. This configuration is sufficient for Doom's engine, as even the highest tested setting at 4K (Ultra) sustains an average of 88 FPS without any reported memory-related limitations.
Q: What is the performance gap between the CPU and its closest rival in synthetic benchmarks?
A: The Intel Core Ultra 7 270K Plus has an average benchmark score of 93785, which is essentially identical to the Intel Xeon 6520P's score of 93786 (0% delta). It trails the AMD EPYC 4564P by 1.5% and the AMD EPYC 9175F by 1.9%.
Q: Does the CPU's core configuration provide an advantage in this game?
A: The processor has 24 cores and 24 threads with a boost clock of 5.50 GHz. While Doom benefits from high clock speeds, the data shows that the GPU is the primary driver of frame rates, as evidenced by the significant scaling when resolution drops from 4K to 1080p.
Q: Which settings preset delivers the highest frame rate at 1080p?
A: The Low preset at 1920x1080 produces an average of 416 FPS, which is the highest measured value across all tested configurations. The Ultra preset still delivers 250 FPS average at the same resolution.
Q: How does the combo rank among all tested hardware combinations for this game?
A: This pairing of the Intel Core Ultra 7 270K Plus and NVIDIA GeForce RTX 5080 ranks 175th out of 3712 tested combos, placing it in the top 5% of all configurations evaluated for Doom.
How This Combo Ranks
The benchmark data positions this hardware combination at rank 175 out of 3712 tested combos for Doom, which places it within the top 4.7% of all configurations assessed. This rank reflects the combined capability of the Intel Core Ultra 7 270K Plus and NVIDIA GeForce RTX 5080 to drive high frame rates across all tested resolutions and settings. The ranking is particularly strong given that Doom is a fast-paced FPS where higher frame rates directly translate to smoother gameplay and reduced input latency.
The synthetic benchmark scores corroborate this strong in-game standing. The CPU achieves a 96th percentile ranking against all CPUs, while the GPU sits at the 87th percentile against all GPUs. The CPU's average benchmark score of 93785 places it in a tightly contested group: it is statistically tied with the Intel Xeon 6520P (93786, 0% delta), and slightly ahead of the AMD EPYC 4564P (95183, -1.5% delta) and AMD EPYC 9175F (95615, -1.9% delta). On the GPU side, the RTX 5080's average score of 56083 puts it 0.6% ahead of the AMD Radeon 8060S, 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB, and 2.3% ahead of the AMD Radeon Pro W5700X, while trailing the AMD Radeon RX 9070 GRE by 2.2%.
The measured frame rates demonstrate that this combo's rank is well-earned. At 4K Ultra, the system still delivers 88 FPS average, which is above the 60 FPS threshold commonly associated with smooth gameplay. The scaling from 4K to 1080p shows a 2.8x increase in frame rate at High settings (107 to 306 FPS), indicating that the hardware has substantial headroom for high-refresh-rate monitors at lower resolutions. The rank of 175 out of 3712 means that a significant majority of tested combos deliver lower performance, and only a select group of more powerful or better-matched configurations surpass this setup.
GPU Role
The NVIDIA GeForce RTX 5080 serves as the primary performance driver in this configuration for Doom. Its 16 GB of GDDR7 memory on a 256-bit bus provides 960.0 GB/s of bandwidth, which is more than adequate for the game's texture and geometry demands at all tested settings. The GPU's base clock of 2295 MHz and boost clock of 2617 MHz, combined with 10752 shading units, 336 TMUs, and 112 ROPs, deliver the raw compute throughput necessary for high frame rates.
The memory subsystem is particularly relevant for Doom's performance profile. The game's engine is known for streaming large texture sets, and the 960.0 GB/s bandwidth ensures that the GPU is not starved for data even at 4K Ultra settings. The benchmark data supports this: at 3840x2160, the average frame rate drops from 146 FPS at Low to 88 FPS at Ultra, a 40% reduction that is consistent with the increased graphics workload rather than any memory bottleneck. The minimum frame rate recorded at 4K Medium is 108 FPS, and the maximum is 146 FPS, showing that the GPU maintains consistent performance without significant frame time spikes.
The GPU's compute capabilities, measured at 56.28 TFLOPS FP32 and 56.28 TFLOPS FP16, provide ample headroom for Doom's particle effects and lighting calculations. The 84 RT cores and 336 tensor cores, while not specifically utilized by this game's default rendering paths, contribute to the GPU's overall throughput capacity. The pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s are directly relevant to fill-rate-bound scenarios, which is why the GPU scales effectively across resolutions.
At 1920x1080 Low, the GPU achieves 416 FPS average, demonstrating that the RTX 5080 is not the limiting factor at lower resolutions. The frame rate at 1080p Ultra (250 FPS) is still more than double the 4K Low result (146 FPS), indicating that resolution scaling is the dominant variable. The GPU's performance relative to its nearest rivals shows it is competitive within its class, with a 0.6% advantage over the AMD Radeon 8060S and a 2.2% deficit against the AMD Radeon RX 9070 GRE in synthetic tests.
Measured FPS Breakdown
The measured frame rates for Doom with this hardware combination show a clear and consistent scaling pattern across resolutions and settings. At 3840x2160, the average frame rates are 146 FPS at Low, 127 FPS at Medium, 107 FPS at High, and 88 FPS at Ultra. The Medium preset at 4K provides the only complete min/max data: 108 FPS minimum and 146 FPS maximum, indicating a frame time distribution that keeps the experience well above 60 FPS even in demanding scenes.
Moving to 2560x1440, the performance increases substantially across all settings. Low settings produce 269 FPS average, Medium produces 235 FPS (with a minimum of 199 FPS and maximum of 270 FPS), High produces 198 FPS, and Ultra produces 162 FPS. The jump from 4K to 1440p represents a 1.84x improvement at Low settings (146 to 269 FPS), which is close to the pixel count reduction of 2.25x, suggesting the GPU is still the primary bottleneck at these settings.
At 1920x1080, the hardware reaches very high frame rates that are suitable for competitive play. Low settings average 416 FPS, Medium averages 363 FPS (minimum 308 FPS, maximum 417 FPS), High averages 306 FPS, and Ultra averages 250 FPS. The progression from Ultra to Low at 1080p shows a 1.66x increase in frame rate, while the same comparison at 4K shows a 1.66x increase as well, indicating consistent scaling behavior regardless of resolution.
The data reveals that the Medium preset offers the most complete performance picture, with min/max values recorded at every resolution. At 4K Medium, the 108 FPS minimum is comfortably above the 60 FPS threshold. At 1440p Medium, the 199 FPS minimum ensures smooth gameplay on high-refresh-rate displays. At 1080p Medium, the 308 FPS minimum is well above even 240 Hz monitor capabilities. Across all resolutions, the gap between average and minimum frame rates narrows at lower settings, suggesting more consistent frame delivery when the GPU is less stressed.
Settings Recommendations
The benchmark data indicates that the Medium preset delivers the best balance of visual fidelity and performance across all three tested resolutions. At 4K, Medium produces 127 FPS average with a 108 FPS minimum, which is a 44% improvement over Ultra (88 FPS) while still maintaining high visual quality. The Medium preset at 1440p achieves 235 FPS average with a 199 FPS minimum, providing excellent performance for 144 Hz or 165 Hz monitors. At 1080p, Medium delivers 363 FPS average with a 308 FPS minimum, which is sufficient for even the fastest competitive displays.
The High preset offers a meaningful visual upgrade over Medium but comes with a performance cost. At 4K, High drops to 107 FPS average, which is still playable but 16% slower than Medium. At 1440p, High delivers 198 FPS, which is 16% slower than Medium. At 1080p, High produces 306 FPS, which is 16% slower than Medium. The consistency of this performance penalty across resolutions suggests that High settings introduce a fixed additional workload that scales uniformly with pixel count.
For players prioritizing maximum visual quality, Ultra settings are viable at all resolutions but with significant trade-offs. At 4K Ultra, the 88 FPS average is below the 100 FPS mark that high-refresh-rate users may prefer. At 1440p Ultra, 162 FPS average remains strong, and at 1080p Ultra, 250 FPS average is excellent. The Low preset, while delivering the highest frame rates (146 FPS at 4K, 269 FPS at 1440p, 416 FPS at 1080p), sacrifices too much visual quality for the modest performance gain over Medium.
The data supports Medium as the recommended default preset for this hardware combination. It provides the most complete performance data with measured minimums that indicate stable frame delivery, and it maintains a substantial performance buffer over High and Ultra settings. For users with 144 Hz monitors at 1440p, Medium is the clear choice. For 4K display owners, Medium at 127 FPS average is the best option to stay above 100 FPS, while High at 107 FPS is acceptable for those who prefer higher visual fidelity over frame rate headroom.
CPU Role
The Intel Core Ultra 7 270K Plus provides the computational foundation for this gaming configuration. With 24 cores and 24 threads, a base clock of 3.70 GHz, and a boost clock of 5.50 GHz, the processor offers substantial multi-threaded and single-threaded performance. The 36 MB of shared L3 cache, along with 192 KB of L1 cache per core and 3 MB of L2 cache per core, provides the memory hierarchy necessary to feed the GPU's high frame rate demands.
The CPU's synthetic benchmark results demonstrate its capabilities. In Cinebench R23, it scores 44253 multi-core and 2439 single-core. The PassMark multi-thread score is 68574, with a single-thread score of 5068. These results place the CPU at the 96th percentile against all CPUs, and its average benchmark score of 93785 is statistically indistinguishable from the Intel Xeon 6520P (93786, 0% delta). The CPU trails the AMD EPYC 4564P, AMD EPYC 9175F, and AMD EPYC 4565P by 1.5%, 1.9%, and 2.1% respectively, but these differences are small enough to be within normal benchmark variance.
In Doom specifically, the CPU's role is to maintain frame pacing and handle game logic, physics, and draw call submission. The measured frame rates show that the CPU does not become a bottleneck at any tested resolution or setting. Evidence for this is the consistent scaling of frame rates with resolution: at Low settings, the frame rate increases by 1.84x when moving from 4K to 1440p, and by 1.55x when moving from 1440p to 1080p. If the CPU were limiting performance, these scaling factors would compress at lower resolutions as the GPU becomes less stressed.
The processor's 5.50 GHz boost clock is particularly relevant for game workloads, which often rely on high single-thread performance. The PassMark single-thread score of 5068 and Cinebench R23 single-core score of 2439 indicate strong per-core performance that can keep up with the GPU's frame delivery at 1080p Low, where the system achieves 416 FPS average. The 24-thread configuration provides ample headroom for background tasks and streaming workloads that may run concurrently with the game.
The CPU's memory support for DDR5 with dual-channel configuration and 115.2 GB/s bandwidth is sufficient to feed both the CPU and GPU data pipelines. The 36 MB of shared L3 cache helps maintain high hit rates for game data that is reused across frames. The processor's 96th percentile ranking against all CPUs confirms that it is a top-tier gaming processor, and the measured Doom performance validates that its capabilities translate into real-world frame rates.
Hardware Specifications
Intel Core Ultra 7 270K Plus
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5080 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 146.0 |
| 3840x2160 | Medium | 127.0 |
| 3840x2160 | High | 107.0 |
| 3840x2160 | Ultra | 88.0 |
| 2560x1440 | Low | 269.0 |
| 2560x1440 | Medium | 235.0 |
| 2560x1440 | High | 198.0 |
| 2560x1440 | Ultra | 162.0 |
| 1920x1080 | Low | 416.0 |
| 1920x1080 | Medium | 363.0 |
| 1920x1080 | High | 306.0 |
| 1920x1080 | Ultra | 250.0 |
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