Control
This combination delivers exceptional performance with an average of 139 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 72 | 82 | 93 | 130 |
| 1440p QHD | 106 | 122 | 137 | 193 |
| 1080p Full HD | 140 | 161 | 181 | 255 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5080, In-Depth Analysis
The Intel Core Ultra 7 270K Plus paired with the NVIDIA GeForce RTX 5080 ranks 171st out of 2,888 tested combinations for Control. This places the combo in the top 6% of all tested systems, a strong result that reflects the high-end nature of both components. The ranking is driven by the GPU’s substantial rasterization power and the CPU’s ample headroom, which together deliver high frame rates across all tested resolutions. While not the absolute top configuration, this pairing is positioned well within the upper echelon, outperforming the vast majority of setups documented in the database.
How This Combo Ranks
The combo’s rank of 171 out of 2,888 tested combinations places it in the 94th percentile of all systems tested for Control. This is a decisive result: the hardware is clearly capable of running the game at high performance levels, but it is not the single fastest configuration available. The data shows a strong pairing where the RTX 5080’s raw throughput is the primary driver of the score, while the Ultra 7 270K Plus ensures that the GPU is not starved of data.
The GPU’s average benchmark score of 56,083 places it in the 87th percentile of all GPUs, with nearest rivals including the AMD Radeon 8060S (0.6% faster), AMD Radeon RX 6750 GRE 12 GB (0.7% faster), AMD Radeon Pro W5700X (2.3% faster), and AMD Radeon RX 9070 GRE (2.2% slower). The CPU’s average benchmark score of 93,785 places it in the 96th percentile of all CPUs, with nearest rivals being the Intel Xeon 6520P (0% delta), AMD EPYC 4564P (1.5% slower), AMD EPYC 9175F (1.9% slower), and AMD EPYC 4565P (2.1% slower). This indicates that the CPU is exceptionally strong in synthetic workloads, but the GPU is only moderately above average in its own right.
In Control specifically, the measured FPS data reveals that the combo’s rank is largely a function of the GPU’s ability to push frames at higher resolutions. The CPU’s 24 cores and 24 threads, with a base clock of 3.70 GHz and boost clock of 5.50 GHz, provide more than enough processing power for this title, which is not particularly CPU-intensive. The benchmark results confirm that the limiting factor at 1080p and 1440p is the GPU, while at 4K the GPU is definitively the bottleneck. The overall rank is therefore proof of the RTX 5080’s capabilities, with the Ultra 7 270K Plus serving as a capable companion that does not hinder performance.
FAQ
Q: What is the combo’s overall ranking for Control?
A: The Intel Core Ultra 7 270K Plus and NVIDIA GeForce RTX 5080 combination ranks 171st out of 2,888 tested combos for this game.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The CPU’s average benchmark score of 93,785 is essentially tied with the Intel Xeon 6520P (0% delta), while it is 1.5% faster than the AMD EPYC 4564P, 1.9% faster than the AMD EPYC 9175F, and 2.1% faster than the AMD EPYC 4565P.
Q: How does the GPU compare to its nearest rivals in synthetic benchmarks?
A: The GPU’s average benchmark score of 56,083 is 0.6% slower than the AMD Radeon 8060S, 0.7% slower than the AMD Radeon RX 6750 GRE 12 GB, 2.3% slower than the AMD Radeon Pro W5700X, and 2.2% faster than the AMD Radeon RX 9070 GRE.
Q: What is the best average FPS achieved at 1080p?
A: At 1080p with Low settings, the combo achieves an average of 255 FPS, which is the highest measured frame rate for this configuration.
Q: What is the lowest average FPS recorded?
A: The lowest average FPS is 72, which occurs at 4K resolution with Ultra settings.
Q: Does the CPU bottleneck the GPU in this game?
A: The data indicates no CPU bottleneck; at 1080p Low, the combo reaches 255 FPS, and the CPU’s 96th percentile ranking among all CPUs suggests it has ample headroom for this title.
Resolution Scaling
The measured FPS data shows a clear and predictable scaling pattern as resolution increases from 1080p to 4K. At 1080p with High settings, the combo averages 161 FPS. Moving to 1440p High, the average drops to 122 FPS, a 24% reduction. At 4K High, the average falls further to 82 FPS, a 33% reduction from 1440p and a 49% reduction from 1080p. This scaling pattern is typical for a GPU-bound scenario, where the rendering workload increases proportionally with pixel count.
The data reveals that the GPU is the limiting component at all tested resolutions. At 1080p Low, the combo achieves 255 FPS, which is exceptionally high and suggests that even the fastest CPUs would struggle to push much beyond this in a CPU-bound title. However, Control is not a CPU-bound game, and the Ultra 7 270K Plus’s strong single-thread performance (Cinebench R23 single-core score of 2,439) ensures that the GPU is fully utilized. The drop from 1080p Low (255 FPS) to 1440p Low (193 FPS) is a 24% reduction, and from 1440p Low to 4K Low (130 FPS) is a 33% reduction, which closely mirrors the pixel count increase.
The scaling from Medium to Ultra settings at each resolution further confirms the GPU bottleneck. At 1080p, the difference between Low (255 FPS) and Ultra (140 FPS) is 45%, while at 4K, the difference between Low (130 FPS) and Ultra (72 FPS) is 45% as well. This consistent percentage drop across resolutions indicates that the GPU’s compute and memory bandwidth are the primary constraints, rather than any CPU limitation. The RTX 5080’s 16 GB of GDDR7 memory with 960.0 GB/s bandwidth is sufficient for this game, but the raw shader throughput of 56.28 TFLOPS is what ultimately sets the ceiling.
Settings Recommendations
For the best experience, the data suggests that High settings provide the optimal balance between visual quality and frame rate. At 1080p High, the combo averages 161 FPS, which is well above the 60 FPS threshold for smooth gameplay and leaves headroom for high refresh rate monitors. At 1440p High, the average is 122 FPS, which is still excellent for competitive play and highly responsive. At 4K High, the average drops to 82 FPS, which is playable but not ideal for high refresh rate displays.
Ultra settings are only recommended for players who prioritize visual fidelity over frame rate. At 1080p Ultra, the combo averages 140 FPS, which is still very smooth, but at 4K Ultra, the average falls to 72 FPS, which is borderline for fast-paced action. The minimum FPS data for Medium settings (79 FPS at 4K, 117 FPS at 1440p, 154 FPS at 1080p) suggests that Medium offers a more consistent experience than Ultra, which lacks min FPS data but likely has lower lows.
Low settings are unnecessary for this hardware, as even at 4K Low, the combo averages 130 FPS. The data indicates that High settings are the sweet spot: they offer a significant visual improvement over Medium while maintaining frame rates that are 20-30% higher than Ultra. For players with 144Hz monitors, 1440p High (122 FPS) is the recommended configuration, while 4K High (82 FPS) is suitable for 60Hz displays. The measured rows clearly show that High is the best experience per the data, providing a strong balance of performance and quality without the steep performance cost of Ultra.
Measured FPS Breakdown
At 1920x1080, the combo delivers its highest frame rates. Low settings produce an average of 255 FPS, Medium yields 181 FPS with a minimum of 154 and maximum of 209, High produces 161 FPS, and Ultra drops to 140 FPS. The scaling from Low to Ultra represents a 45% reduction in average FPS, which is substantial but expected given the increased rendering workload.
At 2560x1440, the performance remains strong. Low settings average 193 FPS, Medium averages 137 FPS with a minimum of 117 and maximum of 158, High averages 122 FPS, and Ultra averages 106 FPS. The reduction from 1080p to 1440p is consistent across settings, with Low dropping 24%, Medium dropping 24%, High dropping 24%, and Ultra dropping 24%. This uniformity indicates that the GPU is the sole bottleneck, scaling linearly with pixel count.
At 3840x2160, the frame rates become more moderate. Low settings average 130 FPS, Medium averages 93 FPS with a minimum of 79 and maximum of 107, High averages 82 FPS, and Ultra averages 72 FPS. The drop from 1440p to 4K is slightly larger than the drop from 1080p to 1440p, with Low decreasing 33%, Medium decreasing 32%, High decreasing 33%, and Ultra decreasing 32%. This suggests that the GPU’s memory bandwidth and texture rate (879.3 GTexel/s) are becoming more significant constraints at higher resolutions.
The minimum FPS data for Medium settings provides insight into frame time consistency. At 1080p Medium, the minimum is 154 FPS, which is 85% of the average. At 1440p Medium, the minimum is 117 FPS, which is 85% of the average. At 4K Medium, the minimum is 79 FPS, which is 85% of the average. This consistent ratio indicates that the GPU maintains stable performance without severe frame drops, which is a positive sign for gameplay smoothness.
CPU Role
The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process node by TSMC. It has a base clock of 3.70 GHz and a boost clock of 5.50 GHz, with a TDP of 125 W. The CPU’s cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 36 MB of shared L3 cache. This configuration is designed for high multithreaded throughput, as evidenced by its Cinebench R23 multi-core score of 44,253 and PassMark multithread score of 68,574.
In Control, the CPU’s role is minimal, as the game is heavily GPU-bound. The measured FPS data shows that the combo achieves 255 FPS at 1080p Low, which is a frame rate that would challenge even the fastest CPUs in CPU-limited scenarios. However, the Ultra 7 270K Plus’s single-thread performance is strong, with a Cinebench R23 single-core score of 2,439 and a PassMark single-thread score of 5,068. This ensures that the CPU can feed the GPU with draw calls and game logic without becoming a bottleneck.
The CPU’s 24 cores and 24 threads are overkill for Control, which typically utilizes fewer than 8 threads. The data shows that the game’s performance scales purely with GPU settings and resolution, with no evidence of CPU limitation. The nearest CPU rivals, such as the Intel Xeon 6520P (0% delta) and AMD EPYC 4564P (1.5% slower), are server-class parts with similar multithreaded capabilities, but they do not offer any advantage in this game due to the GPU bottleneck. The Ultra 7 270K Plus’s high boost clock of 5.50 GHz is the key attribute for gaming, as it ensures low latency and high single-thread throughput, which is more relevant for Control’s engine than the sheer core count.
Hardware Specifications
Intel Core Ultra 7 270K Plus
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5080 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 130.0 |
| 3840x2160 | Medium | 93.0 |
| 3840x2160 | High | 82.0 |
| 3840x2160 | Ultra | 72.0 |
| 2560x1440 | Low | 193.0 |
| 2560x1440 | Medium | 137.0 |
| 2560x1440 | High | 122.0 |
| 2560x1440 | Ultra | 106.0 |
| 1920x1080 | Low | 255.0 |
| 1920x1080 | Medium | 181.0 |
| 1920x1080 | High | 161.0 |
| 1920x1080 | Ultra | 140.0 |
Control with iUltra 7 270K Plus + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with RTX 5080 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with iUltra 7 270K Plus + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.