Inside
This combination delivers exceptional performance with an average of 141 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 60 | 63 | 101 | 127 |
| 1440p QHD | 96 | 101 | 161 | 202 |
| 1080p Full HD | 134 | 140 | 225 | 281 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core Ultra 7 270K Plus + AMD Radeon RX 6600 XT, In-Depth Analysis
The Intel Core Ultra 7 270K Plus paired with the AMD Radeon RX 6600 XT delivers a remarkably consistent experience in Inside, a game that leans heavily on the CPU. The data shows that this combination is rarely the limiting factor, with performance scaling almost linearly with resolution and settings. The combo ranks in the 30th percentile of tested configurations, yet the absolute frame rates are so high that this ranking undersells the actual playability.
Resolution Scaling
The frame rate drop from 1080p to 4K is dramatic but predictable, revealing a system that is primarily GPU-bound at higher resolutions. At High settings, the average frame rate falls from 140 FPS at 1920x1080 to 101 FPS at 2560x1440, a 28% reduction, and then further to 63 FPS at 3840x2160, a 55% drop from the 1080p baseline. This steep decline indicates that the Radeon RX 6600 XT’s rendering throughput is the primary constraint as pixel count increases.
The scaling pattern at Low settings is even more telling. The average frame rate at 1080p is 281 FPS, which drops to 202 FPS at 1440p and 127 FPS at 4K. The 4K result is less than half of the 1080p figure, a clear sign that the GPU is working at its absolute limit. The gap between Low and High settings at 4K is 64 FPS, whereas at 1080p that same gap is 141 FPS, confirming that the GPU’s pixel-pushing capability, not the CPU or memory subsystem, is the bottleneck at higher resolutions.
Interestingly, the Medium preset shows the most linear scaling, with average frame rates of 225 FPS at 1080p, 161 FPS at 1440p, and 101 FPS at 4K. This suggests that the Medium preset provides a balanced workload that scales predictably with resolution. The Ultra preset behaves similarly to High, with a 74 FPS drop from 1080p to 1440p and a further 36 FPS drop to 4K, reinforcing the notion that the GPU’s compute units are saturated.
The data indicates that the Core Ultra 7 270K Plus is more than capable of feeding the RX 6600 XT, as the performance degradation is directly proportional to the increase in rendered pixels. The 24-core, 24-thread processor with a 5.50 GHz boost clock does not appear to introduce any frame pacing issues, as the minimum frame rates recorded at Medium settings (191 FPS at 1080p, 137 FPS at 1440p, 86 FPS at 4K) are all within a healthy range of their respective averages. The system is clearly GPU-limited in Inside, which is the expected outcome for a puzzle platformer with modest graphical demands.
GPU Role
The AMD Radeon RX 6600 XT, built on the RDNA 2.0 architecture with a 7 nm process, is the definitive performance ceiling in this configuration. Its 8 GB of GDDR6 memory on a 128-bit bus provides 256.0 GB/s of bandwidth, which is sufficient for the textures and effects in Inside at all tested settings. The GPU’s boost clock of 2589 MHz and game clock of 2359 MHz are the key drivers behind the frame rates, with the 2048 shading units handling the game’s lighting and shadow calculations.
The benchmark results show that the RX 6600 XT’s performance relative to its peers is competitive but not exceptional. Its average benchmark score of 24442 places it in the 70th percentile of all GPUs, with a PassMark G3D score of 16461. The nearest rivals include the NVIDIA GeForce GTX 1630 (deltaPct of 0.7% higher), the Intel Arc A350M (0.8% lower), and the NVIDIA GeForce GTX 780 Ti (0.8% higher). This indicates that while the RX 6600 XT is not a top-tier card, its performance in Inside is more than adequate, as evidenced by the 4K High average of 63 FPS.
The GPU’s memory configuration is a critical factor at 4K. With 8 GB of VRAM, the card can hold the necessary frame buffers and texture data without spilling into system memory, which would cause stuttering. The measured minimum frame rate of 86 FPS at 4K Medium confirms that the memory bandwidth is not a bottleneck. The GPU’s FP32 performance of 10.60 TFLOPS and texture rate of 331.4 GTexel/s are sufficient for the game’s 2.5D perspective, where the camera is fixed and the rendering load is relatively static.
The RX 6600 XT’s DirectX 12 Ultimate support and Vulkan 1.4 API compatibility ensure that it can handle the game’s rendering pipeline efficiently. The PassMark DirectX 12 score of 61 is low, but this is a synthetic measure that does not reflect the card’s real-world performance in a game like Inside, which is not graphically intensive. The data shows that the GPU is the limiting factor at 4K, but it still delivers playable frame rates at High settings, which confirms the efficiency of the RDNA 2.0 architecture.
How This Combo Ranks
In the database of tested combinations, this specific pairing of the Intel Core Ultra 7 270K Plus and the AMD Radeon RX 6600 XT ranks 1998 out of 2887 total combos. This places it in the 30.8th percentile, meaning that roughly 69% of tested configurations deliver higher frame rates in Inside. However, this ranking must be interpreted with context, as the absolute performance is high enough to exceed the refresh rate of most monitors at 1080p and 1440p.
The low ranking is primarily due to the GPU’s position in the market. The RX 6600 XT’s average benchmark score of 24442 places it in the 70th percentile of all GPUs, which is respectable but not high-end. The CPU, on the other hand, is a top-tier part, with an average benchmark score of 93785 and a percentile rank of 96 among all CPUs. The combination of a high-end CPU with a mid-range GPU creates a bottleneck that caps the overall performance.
The nearest rivals to this combo in terms of overall benchmark scores are configurations featuring the Intel Xeon 6520P (deltaPct of 0) and the AMD EPYC 4564P (1.5% higher). These server-class processors, when paired with similarly capable GPUs, would likely produce similar frame rates in Inside, as the game is not heavily multi-threaded. The ranking suggests that for this specific game, the GPU is the primary differentiator, and the CPU’s immense compute power is largely underutilized.
Despite the rank, the data shows that this combo is more than sufficient for Inside. The 1080p High average of 140 FPS and the 1440p High average of 101 FPS are well above the 60 FPS threshold for smooth gameplay. Even at 4K High, the 63 FPS average is playable, though it leaves little headroom for dips. The ranking is a reflection of the GPU’s mid-range status, not a commentary on the playability of the game.
Measured FPS Breakdown
The measured frame rates provide a complete picture of performance across three resolutions and four settings presets. At 1920x1080, the system is exceptionally fast, with average frame rates ranging from 134 FPS at Ultra to 281 FPS at Low. The Medium preset produces 225 FPS with a minimum of 191 FPS and a maximum of 258 FPS, while the High preset yields 140 FPS. These numbers indicate that the CPU is not a limiting factor at this resolution, as the frame rates are primarily determined by the GPU’s pixel throughput.
At 2560x1440, the performance drops are significant but still leave the system in high-refresh-rate territory. The Low preset averages 202 FPS, while Medium averages 161 FPS (minimum 137 FPS, maximum 186 FPS). The High preset produces 101 FPS, and Ultra drops to 96 FPS. The delta between High and Ultra at 1440p is only 5 FPS, suggesting that the Ultra preset’s additional effects are not particularly demanding on the RX 6600 XT.
At 3840x2160, the system struggles to maintain high refresh rates but remains playable. The Low preset averages 127 FPS, Medium averages 101 FPS (minimum 86 FPS, maximum 117 FPS), and High averages 63 FPS. The Ultra preset averages 60 FPS, which is exactly at the standard refresh rate threshold. The data shows that 4K High is the practical limit for this combo, as the 63 FPS average provides a stable experience, while Ultra’s 60 FPS average may dip below 60 in more complex scenes.
The consistency of the minimum frame rates at Medium settings is notable. At 1080p, the minimum of 191 FPS is 85% of the average, and at 4K, the minimum of 86 FPS is 85% of the average. This indicates that the frame pacing is stable, with no sudden drops that would indicate a CPU or memory bottleneck. The system delivers a smooth experience across all tested configurations, with the only caveat being the 4K Ultra preset, which is borderline.
FAQ
*Q: What is the best resolution for this combo in Inside?*
A: The data shows that 2560x1440 at High settings provides an excellent balance, with an average of 101 FPS. At 1080p, the system exceeds 140 FPS at High, making it ideal for high-refresh-rate monitors. At 4K, the High preset averages 63 FPS, which is playable but leaves little headroom.
Q: Does the CPU bottleneck the GPU in this game?
A: No, the data indicates the opposite. The Core Ultra 7 270K Plus, with its 24 cores and 5.50 GHz boost clock, is not the limiting factor. The frame rate drops are directly proportional to resolution increases, which is a classic sign of a GPU bottleneck.
Q: How does the RX 6600 XT compare to its nearest rivals?
A: The RX 6600 XT has an average benchmark score of 24442, which is 0.7% lower than the NVIDIA GeForce GTX 1630, 0.8% higher than the Intel Arc A350M, and 1.1% higher than the NVIDIA GeForce RTX 2080 SUPER. These are minimal differences, indicating similar performance levels.
*Q: Is 8 GB of VRAM enough for 4K in Inside?*
A: Yes, the data shows that 8 GB of GDDR6 memory is sufficient. The minimum frame rate at 4K Medium is 86 FPS, which indicates that the memory bandwidth of 256.0 GB/s is not a limiting factor. The game does not require more than 8 GB of VRAM at the tested settings.
Q: What does the combo rank of 1998 out of 2887 mean?
A: This rank places the combo in the 30.8th percentile of all tested combinations. It means that most other configurations deliver higher frame rates, but this is primarily due to the GPU’s mid-range status. The absolute performance is still high enough for smooth gameplay.
Q: Can this system handle the Ultra preset at 1080p?
A: Yes, the Ultra preset at 1080p averages 134 FPS. This is well above the 60 FPS threshold and provides a smooth experience. The system can also handle Ultra at 1440p, with an average of 96 FPS.
CPU Role
The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor from the Core Ultra Series 2, built on a 3 nm TSMC process with an Arrow Lake Refresh codename. Its base clock of 3.70 GHz and boost clock of 5.50 GHz, along with 36 MB of shared L3 cache, provide ample compute power for Inside. The CPU’s benchmark scores are exceptional, with a Cinebench R23 multi-core score of 44253 and a single-core score of 2439, placing it in the 96th percentile of all CPUs.
In Inside, the CPU’s role is to handle physics calculations, AI pathfinding, and game logic, none of which are particularly demanding for a puzzle platformer. The data shows that the CPU is not a bottleneck, as the frame rates scale consistently with GPU load. The PassMark physics score of 4064 and the multithread score of 68574 indicate that the processor has significant headroom, even when the GPU is fully saturated at 4K.
The CPU’s memory bandwidth of 115.2 GB/s, supported by dual-channel DDR5 memory, is more than sufficient for the game’s data streaming needs. The 24 threads ensure that any background tasks or OS overhead do not interfere with game performance. The nearest rivals to this CPU, such as the Intel Xeon 6520P (deltaPct of 0) and the AMD EPYC 4564P (1.5% higher), are server-class parts, but the Core Ultra 7 270K Plus’s high single-core performance is what matters most for Inside, given the game’s relatively light multi-threading requirements.
The CPU’s integrated graphics, Arc Xe-LPG Graphics 64EU, are not used in this configuration, but their presence does not detract from performance. The processor’s 125 W TDP and PCIe Gen 5 support with 20 lanes ensure that the RX 6600 XT can communicate at full bandwidth, though the GPU’s PCIe 4.0 x8 interface would not saturate the available lanes. The data confirms that the CPU is a non-factor in this game, allowing the GPU to be the sole determinant of frame rate.
Hardware Specifications
Intel Core Ultra 7 270K Plus
AMD Radeon RX 6600 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 270K Plus + AMD Radeon RX 6600 XT in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 127.0 |
| 3840x2160 | Medium | 101.0 |
| 3840x2160 | High | 63.0 |
| 3840x2160 | Ultra | 60.0 |
| 2560x1440 | Low | 202.0 |
| 2560x1440 | Medium | 161.0 |
| 2560x1440 | High | 101.0 |
| 2560x1440 | Ultra | 96.0 |
| 1920x1080 | Low | 281.0 |
| 1920x1080 | Medium | 225.0 |
| 1920x1080 | High | 140.0 |
| 1920x1080 | Ultra | 134.0 |
Inside with iUltra 7 270K Plus + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 6600 XT + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with iUltra 7 270K Plus + RX 6600 XT
Explore FPS benchmarks for other games using this same hardware combination.