Inside
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 53 | 55 | 88 | 111 |
| 1440p QHD | 84 | 88 | 141 | 176 |
| 1080p Full HD | 117 | 122 | 196 | 245 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5050, In-Depth Analysis
Inside, a 2016 puzzle platformer, presents a unique benchmark scenario for the Intel Core Ultra 7 165H paired with the NVIDIA GeForce RTX 5050. The data indicates this combination is capable of delivering high frame rates across the board, but the specific performance characteristics reveal how the game scales with both hardware and settings. The measured results show a system that is far more powerful than needed for smooth gameplay at 1080p, but which still faces some constraints at the demanding 4K resolution with maximum settings.
How This Combo Ranks
The combo of the Intel Core Ultra 7 165H and the NVIDIA GeForce RTX 5050 is placed at rank 2971 out of 3716 tested combinations for this game. This position, which places it in the lower 20% of all tested combos, might seem surprising given the high frame rates measured. However, it is crucial to understand this rank is relative to all other hardware pairings in the database, which includes much more powerful desktop-grade components. The rank reflects the absolute performance ceiling of this mobile-focused pairing, not its efficiency or adequacy for the specific title.
The data suggests that this rank is heavily influenced by the GPU's overall standing. The RTX 5050 itself sits at the 66th percentile among all GPUs, a mid-range position. Its average benchmark score of 21035 is very close to its nearest rivals, with a delta of only -0.6% against the AMD Radeon RX Vega M GL and -1.6% against the NVIDIA RTX A4000 Mobile. This indicates the GPU is a solid mid-range performer, but it is not in the top tier of hardware that would push this combo higher in the rankings. The CPU, on the other hand, is a strong contributor, sitting at the 84th percentile among all CPUs, which helps to ensure the GPU is not significantly bottlenecked in most scenarios.
This combination of a high-percentile CPU with a mid-percentile GPU creates a system that is well-balanced for a game like Inside. The low rank is a reflection of the competitive field, not a statement about the playability of the game on this hardware. The measured FPS data, which is the ultimate arbiter of performance, shows that this combo delivers a very smooth experience in almost all configurations. The rank is a useful data point for comparing raw power against all other systems, but it is secondary to the actual in-game performance, which is exceptional.
GPU Role
The NVIDIA GeForce RTX 5050 is the primary driver of frame rate in Inside, as is typical for a graphically rendered game. This GPU is based on the Blackwell 2.0 architecture and features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 320.0 GB/s. The 8 GB frame buffer is a key specification, as it is sufficient for the game's 2D side-scrolling visuals, even at high resolutions and settings, allowing the GPU to operate without memory-related performance dips. The GPU's boost clock of 2572 MHz, combined with its 2560 shading units, provides the raw compute power needed to render the game's lighting and shadow effects.
The GPU's performance in this title is best understood by looking at its benchmark results. Its Passmark G3D score of 17326 and its 3DMark Steel Nomad DX12 score of 2502 are indicative of a card that is positioned for mainstream 1080p and entry-level 1440p gaming. In Inside, this translates to very high frame rates. The data shows that the GPU is the limiting factor when moving from 1440p to 4K at the same settings. For instance, at High settings, the frame rate drops from 88 FPS at 2560x1440 to 55 FPS at 3840x2160. This 33 FPS drop demonstrates that the GPU's pixel throughput is being taxed significantly at 4K.
However, the GPU's capabilities are more than adequate for the game's core demands. At 1080p, which is the resolution most likely intended for this class of hardware, the RTX 5050 delivers a minimum of 117 FPS even at the Ultra preset. This shows that the GPU is never a significant bottleneck at standard resolutions. The GPU's DirectX 12 Ultimate support is also relevant, as it ensures full compatibility with the game's rendering features. Overall, the RTX 5050 provides a robust performance foundation, with its VRAM capacity and clock speeds being well-matched to the requirements of Inside.
Resolution Scaling
The measured FPS data reveals a clear and predictable scaling pattern as resolution increases, which is fundamental to understanding the system's balance. Moving from 1920x1080 to 2560x1440 at High settings results in a frame rate drop from 122 FPS to 88 FPS, a reduction of 34 FPS. This is a substantial 28% decrease, indicating that the GPU is starting to work harder as the pixel count increases. The trend continues from 1440p to 4K, where the High preset sees another drop from 88 FPS to 55 FPS, a further 33 FPS reduction. This second drop is a similar magnitude, showing that the scaling is relatively consistent as resolution increases.
This scaling pattern is a strong indicator that the RTX 5050 is the primary limiting component at higher resolutions. The CPU, with its 16 cores and 22 threads, has sufficient headroom to keep up with the GPU's demands at 1080p, but as the resolution climbs, the GPU's workload grows exponentially. This is evident when comparing the performance at Low settings. At 1080p Low, the system achieves 245 FPS, which suggests a massive amount of headroom. At 1440p Low, the frame rate drops to 176 FPS, and at 4K Low, it falls to 111 FPS. The fact that the frame rate nearly halves from 1080p Low to 4K Low points directly to the GPU's pixel fill rate being the bottleneck, rather than any CPU limitation.
The data also shows that the frame rate scaling is not perfectly linear, likely due to memory bandwidth constraints. The 320.0 GB/s bandwidth is sufficient for 1080p and 1440p, but at 4K, the demand for texture reads and frame buffer access becomes more intense. The drop from 88 FPS at 1440p High to 55 FPS at 4K High is a 37.5% decrease, which is slightly more than the 28% decrease seen from 1080p to 1440p. This suggests that at 4K, the GPU is not only limited by its compute units but also by its memory subsystem. The conclusion is clear: for a consistently high frame rate in Inside, 1080p and 1440p are the sweet spots for this combo, while 4K will require lower settings to maintain a smooth experience.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this hardware depend heavily on the target resolution and desired frame rate. For a 1080p display, the data shows that even the Ultra preset delivers an average of 117 FPS, which is well above the standard 60 FPS threshold for smooth gameplay. Therefore, at 1080p, players can confidently select the Ultra preset for the best visual fidelity without sacrificing performance. The High preset at 1080p offers a higher average of 122 FPS, but the visual difference between High and Ultra is often marginal in a game like Inside, making Ultra the clear choice for the best experience.
At 2560x1440, the Ultra preset still provides a very playable average of 84 FPS. This is above 60 FPS and should be smooth for most players, making Ultra a viable option for high-refresh-rate monitors. However, if a player has a 144Hz or higher refresh rate display and wants to maximize smoothness, the High preset at 88 FPS is a better choice, though it represents only a 4 FPS gain. The Medium preset at 141 FPS is the best option for maximizing frame rate at 1440p, but it does so at the cost of some visual quality. For a game that relies on atmosphere and lighting, the jump from Medium to High is a significant visual upgrade, making High the recommended balance between fidelity and performance at this resolution.
The situation is different at 3840x2160. At 4K, the Ultra preset drops to an average of 53 FPS, which is below the 60 FPS target for a perfectly smooth experience. The High preset is slightly better at 55 FPS, but it is still not ideal. To achieve a solid 60 FPS or higher at 4K, the data shows that the Medium preset, with an average of 88 FPS and a minimum of 75 FPS, is the recommended choice. This preset provides a frame rate that is not only smooth but also has enough headroom to prevent noticeable stutters. The Low preset at 111 FPS is even faster, but the visual downgrade is substantial and unnecessary. For a game like Inside, the Medium preset at 4K offers the best balance, providing a smooth and visually acceptable experience without pushing the hardware to its limits.
FAQ
Q: Can this combo run Inside at 4K with the Ultra preset?
A: The benchmark data shows an average of 53 FPS at 3840x2160 with the Ultra preset. This is slightly below the standard 60 FPS target, so while it is playable, it may not be the smoothest experience. For a more consistent 60 FPS, the Medium preset, which averages 88 FPS, is recommended.
Q: What is the best resolution for this hardware to achieve the highest frame rates?
A: The data shows that at 1920x1080 with the Low preset, the system achieves an average of 245 FPS. This is the highest average frame rate recorded in the data, making 1080p the resolution for maximum performance. Even at 1080p Ultra, the average is 117 FPS, which is still very high.
Q: How does the CPU's core count affect performance in Inside?
A: The CPU has 16 cores and 22 threads. The data indicates that the CPU is not the primary bottleneck. For example, at 1080p High, the system achieves 122 FPS, and at 1440p High, it drops to 88 FPS. This drop is due to the GPU's workload increasing with resolution, not a lack of CPU processing power.
Q: Is the 8 GB of VRAM on the RTX 5050 sufficient for this game?
A: Yes, the 8 GB of GDDR6 memory appears to be more than sufficient. The game's 2D side-scrolling visuals do not require a large frame buffer. The measured performance does not indicate any stuttering or frame drops that would suggest a VRAM limitation, even at 4K resolutions.
Q: What is the frame rate difference between the High and Ultra presets at 1440p?
A: At 2560x1440, the High preset averages 88 FPS, while the Ultra preset averages 84 FPS. The performance difference is only 4 FPS, making the Ultra preset a reasonable choice for the best visual quality without a significant performance penalty.
Q: Does the GPU's memory bandwidth become a limiting factor at any resolution?
A: The data suggests a potential limitation at 4K. The frame rate drop from 1440p High (88 FPS) to 4K High (55 FPS) is a 37.5% decrease, which is slightly more than the drop from 1080p to 1440p. This disproportionate drop could indicate that the 320.0 GB/s bandwidth is stressed at the highest resolution.
CPU Role
The Intel Core Ultra 7 165H is a 16-core, 22-thread processor based on the Meteor Lake architecture, with a boost clock of 5.00 GHz. While it is a mobile processor with a 28 W TDP, its benchmark results show it is a powerful chip in its own right. It achieves a Cinebench R23 multi-core score of 14551 and a single-core score of 1759. This CPU performance is more than sufficient for the demands of Inside, which is not a CPU-intensive title. The game's physics and logic are simple, and the processor's high single-thread performance ensures that the game's main thread is never a bottleneck.
The data supports this by showing that the CPU is not the limiting factor in this system. If the CPU were the bottleneck, we would see similar frame rates across different resolutions. However, the data shows a clear and significant drop in frame rates as resolution increases. For example, at Medium settings, the system achieves 196 FPS at 1080p, 141 FPS at 1440p, and 88 FPS at 4K. This scaling is a classic sign of a GPU-bound scenario. The CPU is able to feed the GPU with data fast enough at 1080p to reach 196 FPS, and it continues to do so at higher resolutions, but the GPU's rendering capabilities are what ultimately limit the output.
The CPU's robust multi-threading capabilities, evidenced by its Passmark multithread score of 25933, also ensure that there is plenty of headroom for background tasks or any potential game engine overhead. The CPU's position at the 84th percentile among all CPUs reinforces its strength, placing it well above the average. In the context of this game, the Core Ultra 7 165H provides a stable and powerful foundation, ensuring that the RTX 5050 is able to perform to its full potential without being held back by processor limitations. Its role is to provide a effortless data pipeline, a task it fulfills with great efficiency, as shown by the high frame rates at lower resolutions.
Measured FPS Breakdown
1920x1080 (1080p)
At 1080p, the system performs exceptionally well across all settings. The Low preset yields an average of 245 FPS, showcasing the immense headroom available. The Medium preset averages 196 FPS, with a minimum of 166 FPS and a maximum of 225 FPS, ensuring a very smooth experience. The High preset averages 122 FPS, and the Ultra preset averages 117 FPS. All presets at this resolution are well above the 60 FPS threshold, making 1080p the most comfortable resolution for this hardware, even with all settings maxed out.
2560x1440 (1440p)
Moving to 1440p, performance remains very strong. The Low preset averages 176 FPS, still an excellent frame rate. The Medium preset averages 141 FPS, with a minimum of 120 FPS and a maximum of 162 FPS, providing a fluid and responsive experience. The High preset averages 88 FPS, and the Ultra preset averages 84 FPS. Both High and Ultra are perfectly playable, though they do not reach the triple-digit frame rates seen at 1080p. The data shows a clear drop from Low to Medium, indicating the GPU is working harder, but the results remain highly satisfactory.
3840x2160 (4K)
At 4K, the performance scales down as expected. The Low preset averages 111 FPS, which is still very smooth. The Medium preset averages 88 FPS, with a minimum of 75 FPS and a maximum of 102 FPS, which is the recommended preset for a 60 FPS+ experience at this resolution. The High preset averages 55 FPS, and the Ultra preset averages 53 FPS. These last two presets are just below the 60 FPS target, so they are less ideal for a perfectly smooth experience. The data shows that the GPU's limitations become apparent at 4K, with a significant performance gap between Medium and High settings.
Hardware Specifications
Intel Core Ultra 7 165H
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5050 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 111.0 |
| 3840x2160 | Medium | 88.0 |
| 3840x2160 | High | 55.0 |
| 3840x2160 | Ultra | 53.0 |
| 2560x1440 | Low | 176.0 |
| 2560x1440 | Medium | 141.0 |
| 2560x1440 | High | 88.0 |
| 2560x1440 | Ultra | 84.0 |
| 1920x1080 | Low | 245.0 |
| 1920x1080 | Medium | 196.0 |
| 1920x1080 | High | 122.0 |
| 1920x1080 | Ultra | 117.0 |
Inside with RTX 5050 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with iUltra 7 165H + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.