Inside

Inside

AVERAGE FPS
48
playable

This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 22 35 43
1440p QHD 33 34 55 69
1080p Full HD 46 48 77 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 43
3840x2160 Medium 35
3840x2160 High 22
3840x2160 Ultra 21
2560x1440 Low 69
2560x1440 Medium 55
2560x1440 High 34
2560x1440 Ultra 33
1920x1080 Low 96
1920x1080 Medium 77
1920x1080 High 48
1920x1080 Ultra 46

Inside with Intel Core Ultra 7 155H + AMD Radeon 760M, In-Depth Analysis

Inside is a 2016 puzzle platformer that, on paper, should not stress modern hardware. Yet, the measured frame rates for the Intel Core Ultra 7 155H paired with the AMD Radeon 760M tell a more complicated story, one dominated by the integrated GPU’s limitations rather than the CPU’s capabilities. The data shows a combo that ranks near the very bottom of the tested pool, making this configuration a study in bottleneck behavior at every resolution.

How This Combo Ranks

The combination of the Intel Core Ultra 7 155H and the AMD Radeon 760M achieves a rank of 2876 out of 2887 tested combos in Inside. This places it in the 0.4th percentile of all tested system pairings, a stark indicator that this configuration is not optimized for this title. The data suggests that nearly every other combination of processor and graphics card tested delivers superior performance in this game. With only 11 combos ranked lower, the Core Ultra 7 155H and Radeon 760M sit at the absolute bottom of the performance hierarchy for Inside, a position that is surprising given the game’s release date and relatively modest visual demands compared to modern AAA titles. The low rank is not a reflection of the CPU’s standing, as the processor itself holds an 83rd percentile ranking among all CPUs, but rather a direct consequence of the GPU’s 35th percentile standing among all GPUs. In this specific pairing, the weakest link dictates the overall outcome.

The CPU’s average benchmark score of 32697 places it in a dead heat with its nearest rivals. The Intel Core i5-14600T scores 32707, a delta of 0%, while the AMD Ryzen AI 7 PRO 360 scores 32662, a delta of 0.1%. The AMD Ryzen 5 7400F is just behind at 32750 with a delta of -0.2%, and the AMD Ryzen 7 PRO 6850H trails slightly at 32812 with a delta of -0.4%. These near-identical scores indicate that the processor is not a differentiator in this combo’s poor performance. The bottleneck is unequivocally the GPU, whose average benchmark score of 6019 is similarly matched by its own rivals. The AMD Radeon RX 6400 scores 6001 (0.3% delta), the NVIDIA GeForce GTX 770M scores 6000 (0.3% delta), and the NVIDIA RTX PRO 6000 Blackwell Server scores 5996 (0.4% delta). The Radeon 760M’s score of 5310 in the Passmark G3D test is a more direct gaming metric, and it reinforces the idea that this integrated solution is operating at the level of entry-level discrete GPUs from several generations ago.

GPU Role

The AMD Radeon 760M is an integrated graphics processor based on the RDNA 3.0 architecture, built on a 4 nm process at TSMC. It features 512 shading units, 32 texture mapping units, and 16 raster output units, along with 8 ray tracing cores. Its boost clock is rated at 2599 MHz, with a base clock of 800 MHz. The GPU’s memory configuration is entirely system-dependent, with no dedicated VRAM; it uses "System Shared" memory, meaning its bandwidth and capacity are dictated by the host system’s RAM and motherboard design. This is a critical weakness for gaming, as the GPU must compete with the CPU for memory bandwidth. The data shows this shared memory architecture has a profound impact on performance in Inside.

The GPU’s Passmark scores are telling. Its DirectX 12 score is 25, while its DirectX 11 score is 52, and its DirectX 9 score is 65. These low numbers, relative to modern discrete GPUs, indicate that the Radeon 760M struggles with even legacy graphics APIs. The Pixel Rate is 41.58 GPixel/s and the Texture Rate is 83.17 GTexel/s, which are figures that look respectable on paper but are hampered by the shared memory bottleneck in real-world scenarios. The FP32 performance is 5.323 TFLOPS, a compute figure that does not translate into smooth frame rates in this game. The GPU’s overall percentile ranking of 35th among all GPUs, combined with its average benchmark score of 6019, positions it alongside the AMD Radeon RX 6400 and the NVIDIA Quadro P2000. In Inside, this translates to average frame rates that are playable only at 1080p with Low settings.

The integrated graphics’ reliance on system memory is the single largest factor in its performance. The memory bandwidth is listed as "System Dependent," which means the GPU’s effective bandwidth in a laptop like this is likely far below what a dedicated graphics card with its own VRAM would offer. This is why the frame rate drops so precipitously as resolution increases; the GPU is not only rendering more pixels but also struggling with the increased memory traffic required for higher-resolution framebuffers.

Resolution Scaling

The measured FPS data for Inside reveals a clear pattern: performance scales inversely with resolution, but the rate of decline is steep. At 1080p with Low settings, the combo achieves an average of 96 FPS. Moving to 1440p Low drops that to 69 FPS, a 28% reduction. At 4K Low, the average falls to 43 FPS, a 55% reduction from the 1080p figure. This scaling is characteristic of a GPU-bound scenario, where the rendering workload increases faster than the memory bandwidth and shader throughput can sustain.

The gap between settings widens at higher resolutions. At 1080p, the difference between Low and Ultra is 50 FPS (96 vs 46). At 1440p, that difference shrinks to 36 FPS (69 vs 33). At 4K, the difference is 22 FPS (43 vs 21). This narrowing gap indicates that at 4K, the GPU is so overwhelmed that even lowering settings from High to Low cannot double the frame rate; it only increases from 22 to 43 FPS. The limiting component is clearly the GPU, as the CPU’s performance is more than sufficient for a game like Inside, which is not heavily threaded. The CPU’s 22 threads and 16 cores are largely idle while the GPU struggles to keep up.

The data shows that the only configuration that yields a consistently playable experience is at 1080p. At this resolution, Low settings produce 96 FPS, Medium produces 77 FPS, and High produces 48 FPS. All are above the 30 FPS threshold, but only Low and Medium offer the smoothness expected for a platformer. At 1440p, only Low settings (69 FPS) and Medium (55 FPS) are playable; High and Ultra dip to 34 and 33 FPS respectively. At 4K, no setting achieves 60 FPS, and only Low (43 FPS) and Medium (35 FPS) reach playable frame rates, with High and Ultra falling to 22 and 21 FPS, which is borderline unplayable. This scaling behavior confirms that the Radeon 760M is the bottleneck, and its performance ceiling is firmly at 1080p.

FAQ

Q: What is the best resolution to play Inside with this hardware?

A: The data shows that 1920x1080 is the only resolution where the combo consistently delivers high frame rates. At 1080p Low, the average FPS is 96, and at Medium it is 77. At 1440p, only Low (69 FPS) and Medium (55 FPS) are above 30 FPS, while at 4K, no setting exceeds 43 FPS.

Q: How does the Radeon 760M compare to its closest rivals in terms of raw performance?

A: The Radeon 760M has an average benchmark score of 6019. Its nearest rival, the AMD Radeon RX 6400, scores 6001, a delta of 0.3%. The NVIDIA GeForce GTX 770M scores 6000 (0.3% delta), and the NVIDIA Quadro P2000 scores 6049 (-0.5% delta). These are all effectively tied in performance.

Q: Is the Intel Core Ultra 7 155H a bottleneck for this game?

A: No. The CPU’s average benchmark score is 32697, which is comparable to its nearest rivals like the Intel Core i5-14600T (32707) and AMD Ryzen AI 7 PRO 360 (32662). The CPU’s 83rd percentile ranking among all CPUs is much higher than the GPU’s 35th percentile, indicating the GPU is the limiting factor.

Q: What frame rate can be expected at 4K with Medium settings?

A: The measured data shows an average of 35 FPS at 3840x2160 with Medium settings. The minimum FPS recorded is 29, and the maximum is 40. This is playable but not smooth, and it is the highest setting that maintains an average above 30 FPS at this resolution.

Q: Does the game run better with High or Ultra settings at 1440p?

A: The performance is nearly identical. High settings yield an average of 34 FPS, while Ultra yields 33 FPS at 2560x1440. Neither is ideal for a smooth experience, suggesting the GPU is saturated regardless of minor setting changes.

Q: What is the GPU’s memory configuration?

A: The AMD Radeon 760M uses "System Shared" memory, meaning it has no dedicated VRAM. Its memory type, bus width, and bandwidth are all listed as "System Shared" or "System Dependent," which means performance is heavily influenced by the system’s main memory and motherboard.

CPU Role

The Intel Core Ultra 7 155H is a 16-core, 22-thread processor based on the Meteor Lake architecture, built on Intel’s 7 nm process. It has a base clock of 3.80 GHz and a boost clock of 4.80 GHz, with a 28 W TDP. Its cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. In synthetic benchmarks, the CPU performs admirably: it scores 15028 in Cinebench R23 multi-core and 1743 in single-core. Its Passmark multithread score is 24873, and its single-thread score is 3468. These numbers place it in the 83rd percentile of all CPUs, with an average benchmark score of 32697.

For a game like Inside, which is a 2D puzzle platformer, the CPU’s role is minimal. The game is not known for complex physics simulations or large numbers of AI agents. The 16 cores and 22 threads are far more than necessary, and the high single-core performance (1743 in Cinebench R23) is more than adequate for the game’s logic. The CPU’s memory support is DDR5, with a dual-channel bus and a bandwidth of 89.6 GB/s, but this bandwidth is shared with the integrated GPU. When the GPU is under heavy load at higher resolutions, it will consume a significant portion of this memory bandwidth, potentially impacting CPU performance, though the data suggests the CPU is not the limiting factor here.

The CPU’s nearest rivals in terms of average benchmark score are the Intel Core i5-14600T (32707, 0% delta), AMD Ryzen AI 7 PRO 360 (32662, 0.1% delta), AMD Ryzen 5 7400F (32750, -0.2% delta), and AMD Ryzen 7 PRO 6850H (32812, -0.4% delta). All of these processors are within 0.4% of each other, confirming that the Core Ultra 7 155H’s computational power is not what holds back frame rates in Inside. The CPU is essentially a non-factor in this game’s performance, and any pairing with a more capable discrete GPU would yield far better results.

Settings Recommendations

The measured FPS data provides a clear hierarchy of settings for this combo. The primary goal for a platformer like Inside is a stable frame rate above 60 FPS, though 30 FPS is the minimum for playability. At 1920x1080, the only resolution that should be considered, the Low preset delivers an average of 96 FPS, which is excellent. The Medium preset delivers 77 FPS, which is also very smooth, and it likely offers a better visual experience without a significant performance penalty. The High preset drops to 48 FPS, which is playable but may feel less fluid. The Ultra preset yields 46 FPS, which is barely above 30 FPS and not recommended.

At 2560x1440, the situation changes. Low settings produce 69 FPS, which is playable, but Medium drops to 55 FPS, and High and Ultra fall to 34 and 33 FPS respectively. For a smooth experience at 1440p, only Low settings are viable. At 3840x2160, even Low settings only achieve 43 FPS, and Medium drops to 35 FPS. This resolution is not recommended for this hardware, as the frame rate is too inconsistent, with Medium showing a minimum of 29 FPS and a maximum of 40 FPS.

The best experience, based on the data, is to run the game at 1920x1080 with the Medium preset. This yields an average of 77 FPS with a minimum of 65 FPS and a maximum of 88 FPS, providing a stable and responsive experience that suits a puzzle platformer. For players who prioritize visual fidelity over frame rate, the High preset at 1080p (48 FPS) is a compromise, but the drop from 77 to 48 FPS is substantial. The Ultra preset offers no meaningful advantage over High (46 vs 48 FPS), so it is best avoided. In summary, the data supports 1080p Medium as the optimal balance of visual quality and performance for this configuration. Pushing to 1440p is possible only at Low settings, and 4K should be avoided entirely.

Hardware Specifications

Intel Core Ultra 7 155H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 760M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2599 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 155H + AMD Radeon 760M in Inside

Resolution Settings Avg FPS
3840x2160 Low 43.0
3840x2160 Medium 35.0
3840x2160 High 22.0
3840x2160 Ultra 21.0
2560x1440 Low 69.0
2560x1440 Medium 55.0
2560x1440 High 34.0
2560x1440 Ultra 33.0
1920x1080 Low 96.0
1920x1080 Medium 77.0
1920x1080 High 48.0
1920x1080 Ultra 46.0

Inside with 760M + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with iUltra 7 155H + 760M

Explore FPS benchmarks for other games using this same hardware combination.