Archeage

Archeage

AVERAGE FPS
22
limited

This combination may struggle with this title, averaging 22 FPS. Consider upgrading hardware or significantly lowering settings.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 7 10 15 17
1440p QHD 12 18 26 30
1080p Full HD 18 27 39 44

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 17
3840x2160 Medium 15
3840x2160 High 10
3840x2160 Ultra 7
2560x1440 Low 30
2560x1440 Medium 26
2560x1440 High 18
2560x1440 Ultra 12
1920x1080 Low 44
1920x1080 Medium 39
1920x1080 High 27
1920x1080 Ultra 18

Archeage with Intel Core Ultra 7 155H + AMD Radeon 760M, In-Depth Analysis

Archeage, an MMORPG released in 2014, presents a demanding workload for the Intel Core Ultra 7 155H and AMD Radeon 760M combination. The measured frame rates across resolutions and settings indicate that this integrated graphics solution is the primary constraint, with the CPU providing sufficient processing headroom. The data shows a system that can handle the game at lower resolutions and settings, but struggles significantly at 4K and with high visual fidelity options enabled.

Resolution Scaling

The frame rate behavior from 1080p to 4K reveals a classic pattern of GPU-limited performance. At 1920x1080 with Low settings, the combo achieves an average of 44 FPS. Moving to 2560x1440 at the same Low settings, the average drops to 30 FPS, a reduction of 14 FPS or approximately 32%. At 3840x2160 Low, the average falls further to 17 FPS, which is less than half of the 1080p result. This steep decline with each resolution increase points directly to the AMD Radeon 760M as the limiting factor, as the pixel throughput requirement grows faster than the integrated GPU can deliver.

The scaling pattern holds across all settings. For High settings, the average frame rates are 27 FPS at 1080p, 18 FPS at 1440p, and 10 FPS at 4K. The drop from 1080p to 1440p is 9 FPS, and from 1440p to 4K is another 8 FPS, showing a nearly linear degradation as resolution increases. Medium settings follow the same trajectory: 39 FPS at 1080p, 26 FPS at 1440p, and 15 FPS at 4K. Ultra settings, the most demanding preset, yield only 18 FPS at 1080p, 12 FPS at 1440p, and a barely playable 7 FPS at 4K.

These numbers indicate that the Radeon 760M's shading units and texture units are overwhelmed when pixel counts rise. The GPU has 512 shading units, 32 TMUs, and 16 ROPs, with a pixel rate of 41.58 GPixel/s and a texture rate of 83.17 GTexel/s. At 4K, the sheer number of pixels to shade and texturize exceeds what this integrated part can handle, even at Low settings where the 17 FPS average is still below acceptable playability for most users. The gap between Low and Ultra settings also widens at higher resolutions: at 1080p, Ultra is 26 FPS lower than Low, while at 4K, Ultra is 10 FPS lower than Low. This suggests that the GPU's compute resources are exhausted by the combination of high resolution and complex shading work.

The 1440p results are interesting because they show a middle ground. At 1440p Low, the 30 FPS average is technically playable, and 1440p Medium at 26 FPS is borderline. However, 1440p High at 18 FPS and Ultra at 12 FPS are not smooth experiences. The data suggests that users must choose between resolution and settings: either 1440p with lower presets or 1080p with higher presets. Given that 1080p Medium achieves 39 FPS and 1080p High reaches 27 FPS, the practical ceiling for this combo in Archeage sits around 1080p with medium-to-high settings, depending on the user's frame rate tolerance.

How This Combo Ranks

The Intel Core Ultra 7 155H and AMD Radeon 760M combination ranks 2753 out of 2761 tested combos in Archeage. This places it in the bottom 0.3% of all configurations, meaning only 8 other combos perform worse. This is a remarkably low ranking that underscores the GPU's limitations in this specific title. The CPU itself is not the bottleneck; rather, the integrated Radeon 760M holds the entire system back.

For context, the CPU's average benchmark score is 32697, placing it in the 83rd percentile among all CPUs. Its nearest rivals include the Intel Core i5-14600T with an average score of 32707 and a deltaPct of 0, the AMD Ryzen AI 7 PRO 360 at 32662 with a deltaPct of 0.1, the AMD Ryzen 5 7400F at 32750 with a deltaPct of -0.2, and the AMD Ryzen 7 PRO 6850H at 32812 with a deltaPct of -0.4. These small deltas indicate that the Core Ultra 7 155H is competitive with these processors in general compute tasks. Yet in Archeage, the combo's rank is near the bottom, which is a direct consequence of pairing this capable CPU with an integrated GPU that sits in the 35th percentile among all GPUs.

The GPU's average benchmark score is 6019, and its nearest rivals are the AMD Radeon RX 6400 at 6001 with a deltaPct of 0.3, the NVIDIA GeForce GTX 770M at 6000 with a deltaPct of 0.3, the NVIDIA RTX PRO 6000 Blackwell Server at 5996 with a deltaPct of 0.4, and the NVIDIA Quadro P2000 at 6049 with a deltaPct of -0.5. These rival GPUs are all older or lower-tier discrete parts, yet they offer similar raw benchmark scores. However, in Archeage, the integrated nature of the Radeon 760M, with its shared system memory and system-dependent bandwidth, likely contributes to the poor in-game performance. The combo rank of 2753 out of 2761 suggests that even the modest discrete GPUs in the GPU's rival list would outperform this setup in actual gameplay, because they have dedicated memory and higher sustained clocks.

The deltaPct values for the CPU rivals are all within 0.5% of each other, showing that the Core Ultra 7 155H is not an outlier in processing power. The problem is that Archeage, as an MMORPG, relies heavily on the GPU for rendering large scenes with many characters and effects, and the Radeon 760M's 5.323 TFLOPS of FP32 performance is insufficient for high frame rates. The combo's rank is a clear signal that this is not a gaming configuration for this title, despite the CPU's strong general performance.

GPU Role

The AMD Radeon 760M is an integrated GPU based on the RDNA 3.0 architecture, built on a 4 nm process at TSMC. It has 512 shading units, 32 TMUs, and 16 ROPs, along with 8 ray tracing cores. The base clock is 800 MHz, and the boost clock reaches 2599 MHz. The memory is system shared, meaning it draws from the main system RAM, with bandwidth listed as system dependent. This is a critical factor in Archeage, where texture streaming and scene complexity demand memory bandwidth that shared memory cannot reliably provide.

The GPU's benchmark scores reflect its modest capabilities. In 3DMark Steel Nomad DX12, it scores 400. In Geekbench OpenCL and Vulkan, it scores 20255 and 30336 respectively. Passmark results show 19 for DirectX 10, 52 for DirectX 11, 25 for DirectX 12, and 65 for DirectX 9. The G3D score is 5310, and the GPU compute score is 2840. These numbers indicate a part that can handle light workloads but struggles with modern gaming demands. The DirectX 11 score of 52 is particularly relevant because Archeage, released in 2014, likely relies on DX11 rendering, and the measured FPS data confirms the GPU's weakness in this API.

The boost clock of 2599 MHz is high for an integrated GPU, but the thermal and power constraints of the 15 W TDP likely prevent sustained operation at that frequency during gaming. The pixel rate of 41.58 GPixel/s and texture rate of 83.17 GTexel/s are theoretical maximums that the shared memory and power limits may not support under load. In Archeage, the measured FPS at 1080p Low averages 44 FPS, which is the best case scenario. At 1080p Ultra, the average drops to 18 FPS, showing that the GPU's compute units are quickly saturated when additional effects, shadows, and draw distances are enabled.

The VRAM situation is also a limiting factor. With system shared memory, the GPU has no dedicated VRAM, and the memory bus width is listed as system shared as well. This means the GPU competes with the CPU for memory access, which can cause stuttering and frame drops in demanding scenes. The measured FPS data does not include min FPS values for most settings, but the Medium presets do show min FPS: 33 at 1080p, 22 at 1440p, and 13 at 4K. These minimums are close to the averages, suggesting that the GPU maintains a consistent but low performance level rather than spiking and dropping, which is typical of a bandwidth-limited integrated solution.

Measured FPS Breakdown

At 1920x1080, the Intel Core Ultra 7 155H and AMD Radeon 760M produce the following average frame rates: Low settings average 44 FPS, Medium settings average 39 FPS with a minimum of 33 and maximum of 45, High settings average 27 FPS, and Ultra settings average 18 FPS. The progression from Low to Ultra shows a clear cost for visual quality: dropping from 44 to 18 FPS is a 59% reduction. The Medium preset's max FPS of 45 indicates that the GPU can occasionally hit playable rates, but the average of 39 FPS is more representative of sustained performance.

At 2560x1440, the averages decline as expected. Low settings yield 30 FPS, Medium settings average 26 FPS with a minimum of 22 and maximum of 30, High settings average 18 FPS, and Ultra settings average 12 FPS. The Medium preset at 1440p is the only configuration that approaches playability, with an average of 26 FPS, but the minimum of 22 FPS suggests that busy scenes in Archeage could drop below acceptable levels. High settings at 1440p are halved compared to 1080p High, going from 27 to 18 FPS, which reinforces that the GPU's pixel throughput is the limiting factor.

At 3840x2160, the results are largely unusable for gaming. Low settings average 17 FPS, Medium settings average 15 FPS with a minimum of 13 and maximum of 17, High settings average 10 FPS, and Ultra settings average 7 FPS. Even the best 4K result, 17 FPS at Low, is far below the 30 FPS threshold that most players consider the minimum for acceptable playability. The Ultra preset at 7 FPS is effectively a slideshow. The data shows that 4K is not viable with this combo in Archeage, regardless of settings.

Comparing all resolutions at the same settings, the pattern is consistent. Low settings: 44 FPS at 1080p, 30 FPS at 1440p, and 17 FPS at 4K. Medium: 39, 26, and 15. High: 27, 18, and 10. Ultra: 18, 12, and 7. The frame rate roughly halves each time resolution doubles, which is the expected behavior for a GPU-bound scenario. The CPU's role in this is minimal, as evidenced by the fact that the Core Ultra 7 155H has 16 cores and 22 threads with a boost clock of 4.80 GHz, yet the frame rates are dictated entirely by the GPU's rendering capacity.

CPU Role

The Intel Core Ultra 7 155H is a 16-core, 22-thread processor from the Meteor Lake architecture, built on Intel's 7 nm process. It has a base clock of 3.80 GHz and a boost clock of 4.80 GHz, with a TDP of 28 W. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. Memory support is DDR5, with a dual-channel bus and a memory bandwidth of 89.6 GB/s. These specifications place it in the 83rd percentile among all CPUs, with an average benchmark score of 32697.

In Archeage, the CPU's role is to handle game logic, AI, physics, and draw calls. The measured FPS data shows that even at 1080p Low, where the GPU is least stressed, the average of 44 FPS is not limited by the CPU. If the CPU were the bottleneck, we would expect similar frame rates across different resolutions, but the data shows a clear decline as resolution increases. This is the signature of a GPU bottleneck. The CPU's 16 cores and 22 threads provide ample headroom for Archeage's single-threaded or lightly-threaded game logic, and the 4.80 GHz boost clock ensures responsive processing.

The CPU's benchmark results support its capability. In Cinebench R23, it scores 15028 in multicore and 1743 in singlecore. In Passmark, it scores 24873 in multithread and 3468 in single thread. These scores are competitive with its nearest rivals, including the Intel Core i5-14600T, AMD Ryzen AI 7 PRO 360, AMD Ryzen 5 7400F, and AMD Ryzen 7 PRO 6850H, all of which have average scores within 0.4% of the Core Ultra 7 155H. The CPU's 24 MB of L3 cache is shared across all cores, which helps with data locality in games, but this advantage is negated by the GPU's inability to render frames quickly.

The integrated graphics, Arc Xe-LPG 128EU, is separate from the Radeon 760M, but in this combo, the AMD GPU is the one used for rendering. The CPU's memory bandwidth of 89.6 GB/s is shared with the GPU, and since the Radeon 760M uses system shared memory, the GPU's effective bandwidth is limited by this same 89.6 GB/s figure. This shared bandwidth is a critical constraint in Archeage, where large textures and many objects require frequent memory access. The CPU's strong compute performance does not translate to higher frame rates because the GPU cannot keep up, and the shared memory system adds latency that further hampers performance.

The CPU's role in this combo is to enable the system to run at all, but it does not contribute to frame rate improvements beyond a certain point. The measured FPS at 1080p Low of 44 FPS is likely near the maximum that the Radeon 760M can achieve, and a faster CPU would not increase this number. Conversely, a slower CPU might reduce the frame rate if it could not feed the GPU fast enough, but the Core Ultra 7 155H is far above that threshold. The data indicates that users should focus on GPU upgrades rather than CPU upgrades if they want better performance in Archeage.

FAQ

Q: What is the best resolution and settings for this combo in Archeage?

A: The data shows that 1920x1080 with Low settings produces the highest average frame rate at 44 FPS. For a balance of visual quality and performance, 1080p Medium averages 39 FPS with a minimum of 33 FPS. At 1440p, only Low settings exceed 30 FPS, averaging 30 FPS. 4K is not playable, with the best average being 17 FPS at Low settings.

Q: How does the AMD Radeon 760M compare to its nearest GPU rivals?

A: The Radeon 760M has an average benchmark score of 6019, placing it in the 35th percentile. Its nearest rivals include the AMD Radeon RX 6400 at 6001 with a deltaPct of 0.3, the NVIDIA GeForce GTX 770M at 6000 with a deltaPct of 0.3, the NVIDIA RTX PRO 6000 Blackwell Server at 5996 with a deltaPct of 0.4, and the NVIDIA Quadro P2000 at 6049 with a deltaPct of -0.5. These scores are similar, but the integrated nature of the 760M with shared memory likely hurts real-world gaming performance.

Q: Is the Intel Core Ultra 7 155H a fast processor?

A: Yes, the Core Ultra 7 155H has an average benchmark score of 32697, placing it in the 83rd percentile among all CPUs. Its nearest rivals include the Intel Core i5-14600T at 32707 with a deltaPct of 0, the AMD Ryzen AI 7 PRO 360 at 32662 with a deltaPct of 0.1, the AMD Ryzen 5 7400F at 32750 with a deltaPct of -0.2, and the AMD Ryzen 7 PRO 6850H at 32812 with a deltaPct of -0.4. It has 16 cores, 22 threads, and a boost clock of 4.80 GHz.

Q: Why is the frame rate so low at 4K resolution?

A: At 3840x2160, the average frame rates range from 7 FPS at Ultra settings to 17 FPS at Low settings. The AMD Radeon 760M has 512 shading units and 16 ROPs, which are insufficient for the pixel count at 4K. The GPU's pixel rate of 41.58 GPixel/s is overwhelmed, and the system shared memory lacks the bandwidth needed for 4K textures and rendering.

Q: What is the combo's ranking among all tested configurations in Archeage?

A: The Intel Core Ultra 7 155H and AMD Radeon 760M combo ranks 2753 out of 2761 tested combos in Archeage. This places it in the bottom 0.3% of all configurations, meaning only 8 combos perform worse. This low rank is due to the integrated GPU's limited performance, not the CPU, which ranks in the 83rd percentile overall.

Q: Does the CPU bottleneck the GPU in this game?

A: No, the data indicates the GPU is the limiting component. Frame rates drop from 44 FPS at 1080p Low to 30 FPS at 1440p Low to 17 FPS at 4K Low. If the CPU were the bottleneck, frame rates would remain similar across resolutions. The CPU's strong performance, with a Cinebench R23 multicore score of 15028 and a boost clock of 4.80 GHz, provides sufficient headroom for Archeage's processing demands.

Hardware Specifications

Intel Core Ultra 7 155H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 760M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2599 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 155H + AMD Radeon 760M in Archeage

Resolution Settings Avg FPS
3840x2160 Low 17.0
3840x2160 Medium 15.0
3840x2160 High 10.0
3840x2160 Ultra 7.0
2560x1440 Low 30.0
2560x1440 Medium 26.0
2560x1440 High 18.0
2560x1440 Ultra 12.0
1920x1080 Low 44.0
1920x1080 Medium 39.0
1920x1080 High 27.0
1920x1080 Ultra 18.0

Archeage with 760M + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with iUltra 7 155H + 760M

Explore FPS benchmarks for other games using this same hardware combination.