Evolve

Evolve

AVERAGE FPS
26
limited

This combination may struggle with this title, averaging 26 FPS. Consider upgrading hardware or significantly lowering settings.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 9 13 16 21
1440p QHD 15 22 28 37
1080p Full HD 23 33 42 55

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 21
3840x2160 Medium 16
3840x2160 High 13
3840x2160 Ultra 9
2560x1440 Low 37
2560x1440 Medium 28
2560x1440 High 22
2560x1440 Ultra 15
1920x1080 Low 55
1920x1080 Medium 42
1920x1080 High 33
1920x1080 Ultra 23

Evolve with Intel Core Ultra 7 155H + AMD Radeon 760M, In-Depth Analysis

The Intel Core Ultra 7 155H paired with the AMD Radeon 760M is a mobile-first combination designed for productivity and light gaming. In the 2015 FPS title Evolve, this combo produces frame rates that range from playable at lower settings to deeply challenging at higher resolutions. The benchmark data shows a clear pattern: the integrated GPU is the dominant constraint, while the 16-core CPU provides ample headroom. This analysis breaks down the measured performance, contextualizes the combo’s rank among 2,872 tested configurations, and offers practical settings guidance based strictly on the provided figures.

Resolution Scaling

The measured FPS data reveals a steep performance cliff as resolution increases. At 1920x1080 with Low settings, the combo delivers 55 FPS average. Moving to 2560x1440 Low drops that to 37 FPS, a reduction of 18 FPS or roughly 33%. At 3840x2160 Low, the average falls to 21 FPS, which is only 38% of the 1080p Low result. This scaling pattern indicates that the AMD Radeon 760M’s pixel throughput is the limiting factor; the GPU’s 16 ROPs and 41.58 GPixel/s pixel rate are simply insufficient for 4K workloads, regardless of the CPU’s capability.

The gap between settings at each resolution further confirms this. At 1080p, the spread from Low (55 FPS) to Ultra (23 FPS) is 32 FPS. At 1440p, the spread narrows to 22 FPS (37 Low vs. 15 Ultra). At 4K, the spread compresses to 12 FPS (21 Low vs. 9 Ultra). This compression at higher resolutions is a classic sign of a GPU-bound scenario—the GPU is already saturated at Low settings, so raising image quality has diminishing absolute impact. For example, moving from Low to Medium at 4K costs 5 FPS (21 to 16), while the same settings change at 1080p costs 13 FPS (55 to 42). The relative cost is larger at lower resolutions because the GPU has spare cycles; at 4K, every frame is a struggle.

The data also shows that Ultra settings are nearly unplayable at any resolution. At 1080p Ultra, the average is 23 FPS, which dips to 15 FPS at 1440p and 9 FPS at 4K. The 4K Ultra result is the worst measured value in the entire set, indicating that this combo should never be used for maximum quality at high pixel counts. Medium settings provide the only 4K data with min/max values (14 to 19 FPS), but 16 FPS average is still below acceptable thresholds for a fast-paced FPS like Evolve. The resolution scaling analysis points to 1080p as the only viable target, with 1440p reserved for Low settings only.

How This Combo Ranks

The combo ranks 2,861 out of 2,872 tested combinations in Evolve, placing it in the bottom 0.4% of all configs. This rank is exceptionally low, reflecting the integrated GPU’s limitations rather than the CPU’s. The CPU alone sits at the 83rd percentile among all processors, with an average benchmark score of 32,697. That score places it nearly identical to the Intel Core i5-14600T (32,707, delta 0%), and slightly ahead of the AMD Ryzen AI 7 PRO 360 (32,662, delta 0.1%). However, the GPU’s 35th percentile standing (average score 6,019) drags the entire combo down. The Radeon 760M’s nearest rivals include the AMD Radeon RX 6400 (6,001, delta 0.3%) and the NVIDIA GeForce GTX 770M (6,000, delta 0.3%), both of which are low-end parts.

The rank of 2,861 out of 2,872 means only 11 tested combos perform worse in Evolve. This is not a surprise given the GPU’s 5.323 TFLOPS FP32 throughput and 512 shading units—figures that are competitive with entry-level discrete GPUs from several generations ago. The combo’s rank is a direct consequence of the GPU being an integrated design with system-shared memory, which lacks the dedicated bandwidth and capacity of a discrete solution. The CPU’s strong multi-threaded scores (e.g., 15,028 in Cinebench R23 multi-core) do not translate into frame rate advantages because Evolve is not CPU-limited at these settings. The data shows a combo that is severely GPU-bound, and the rank reflects that imbalance.

GPU Role

The AMD Radeon 760M is an integrated GPU based on the RDNA 3.0 architecture, fabricated on TSMC’s 4 nm process. It features 512 shading units, 32 TMUs, 16 ROPs, and 8 ray-tracing cores, with a base clock of 800 MHz and a boost clock of 2,599 MHz. Its memory configuration is “System Shared,” meaning it draws from the CPU’s DDR5 pool, with bandwidth listed as “System Dependent.” This is a critical weakness for Evolve, a game that benefits from consistent memory bandwidth. The GPU’s theoretical pixel rate is 41.58 GPixel/s and texture rate is 83.17 GTexel/s, but these figures are meaningless when memory bandwidth is not dedicated.

The GPU’s benchmark scores reinforce its low tier. It scores 5,310 in Passmark G3D, which places it in the 35th percentile of all GPUs. Its nearest rival, the AMD Radeon RX 6400, scores 6,001 (delta 0.3%), and the NVIDIA Quadro P2000 scores 6,049 (delta -0.5%). The 760M’s DirectX scores are particularly telling: 52 in Passmark DirectX 11, 25 in DirectX 12, and 19 in DirectX 10. These scores are far below what any discrete gaming GPU would achieve, and they directly correlate with the measured FPS in Evolve. For example, the 25 FPS average at 4K Low settings aligns with the GPU’s inability to handle high pixel counts.

The GPU’s 15 W TDP further constrains its performance, as it shares power and thermal budget with the CPU. The boost clock of 2,599 MHz is high for an iGPU, but the 512 shading units limit raw compute. In Evolve, the GPU’s role is clear: it is the bottleneck at every resolution above 1080p Low. The measured FPS data shows that even at 1080p Low (55 FPS), the GPU is working near its limit, as the 1440p Low result (37 FPS) is proportionally lower than the pixel count increase would suggest. There are no dedicated VRAM figures, but the system-shared memory means the GPU can access the CPU’s DDR5, which is insufficient for high-resolution textures in Evolve.

Measured FPS Breakdown

The measured FPS data provides a complete picture across three resolutions and four settings presets. At 1920x1080, the results are: Low 55 FPS, Medium 42 FPS (min 36, max 49), High 33 FPS, and Ultra 23 FPS. The Medium preset is the only one with min/max values at this resolution, showing a range of 13 FPS. This indicates that 1080p Medium is the most stable configuration, with an average that is 76% of the Low result. At 2560x1440, the numbers drop: Low 37 FPS, Medium 28 FPS (min 24, max 33), High 22 FPS, and Ultra 15 FPS. The Medium preset again shows a 9 FPS range, which is tighter than at 1080p. At 3840x2160, all results are below playable thresholds: Low 21 FPS, Medium 16 FPS (min 14, max 19), High 13 FPS, and Ultra 9 FPS.

The progression from Low to Ultra at each resolution shows a consistent pattern. At 1080p, each step (Low to Medium, Medium to High, High to Ultra) costs 13, 9, and 10 FPS respectively. At 1440p, the costs are 9, 6, and 7 FPS. At 4K, the costs are 5, 3, and 4 FPS. This diminishing absolute cost at higher resolutions confirms the GPU saturation. The minimum FPS values, where available, are also informative. At 1080p Medium, the min is 36 FPS, which is above the 30 FPS threshold for playability. At 1440p Medium, the min is 24 FPS, which is below that threshold. At 4K Medium, the min is 14 FPS, making it unplayable.

The data shows that no preset at 4K achieves even 30 FPS average. The highest 4K result is Low at 21 FPS, which is 38% of the 1080p Low result. This is a disproportionate drop, as 4K has four times the pixels of 1080p, but the GPU only delivers 38% of the FPS. This indicates that the GPU is not just pixel-bound but also memory-bandwidth-bound, as the system-shared memory cannot feed the GPU at high resolutions. The 1440p results are more usable, with Low (37 FPS) and Medium (28 FPS) being technically playable, though Medium’s min of 24 FPS may cause stutter in action scenes. The 1080p results are the only ones that offer a comfortable experience across multiple settings.

FAQ

Q: What is the best resolution to play Evolve with this combo?

A: The data shows 1920x1080 as the only resolution where any preset exceeds 30 FPS. At 1080p Low, the average is 55 FPS, and at Medium it is 42 FPS. Both 1440p and 4K have lower averages across all settings.

Q: How does the CPU performance compare to its rivals?

A: The Intel Core Ultra 7 155H has an average benchmark score of 32,697, which is nearly identical to the Intel Core i5-14600T (32,707, delta 0%) and slightly ahead of the AMD Ryzen AI 7 PRO 360 (32,662, delta 0.1%). It trails the AMD Ryzen 7 PRO 6850H by 0.4% (32,812).

Q: Is the GPU or CPU the limiting factor in Evolve?

A: The GPU is clearly the limiting factor. The CPU scores in the 83rd percentile, while the GPU is in the 35th percentile. The FPS drop from 55 at 1080p Low to 21 at 4K Low shows that pixel count affects performance far more than any CPU workload.

Q: What is the average FPS at 1440p Medium settings?

A: The average FPS at 2560x1440 with Medium settings is 28 FPS, with a minimum of 24 and a maximum of 33. This is below the 30 FPS target for smooth gameplay.

Q: Does the GPU have dedicated VRAM?

A: No. The AMD Radeon 760M uses “System Shared” memory, meaning it relies on the CPU’s DDR5 memory. The bandwidth is listed as “System Dependent,” which is a disadvantage for high-resolution gaming.

Q: How does this combo rank among all tested in Evolve?

A: It ranks 2,861 out of 2,872 tested combos, placing it in the bottom 11 configurations. This rank is driven entirely by the GPU’s low performance tier.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo are 1920x1080 with Medium preset. This configuration yields 42 FPS average, with a minimum of 36 FPS, which ensures that frame times stay above the 30 FPS playability threshold. The Medium preset provides a balance between visual quality and performance, as it delivers 76% of the Low preset’s FPS while offering better textures and effects. At 1080p High, the average drops to 33 FPS, which is still playable but leaves less headroom for demanding scenes. The min FPS for High is not provided, but the average is close to the 30 FPS mark, so Medium is safer.

At 1440p, the only acceptable setting is Low, which averages 37 FPS. However, the lack of min/max data for that preset means stability is uncertain. The Medium preset at 1440p averages 28 FPS with a min of 24, which is below the playability threshold. Therefore, 1440p should only be used if the user prioritizes resolution over smoothness, and even then, Low is the only choice. At 4K, no setting is recommended, as the highest average is 21 FPS (Low), which is unplayable for an FPS title like Evolve. The Ultra preset should be avoided entirely, as it produces 23 FPS at 1080p, 15 FPS at 1440p, and 9 FPS at 4K.

The data suggests that the best experience is achieved by locking the resolution to 1080p and using Medium. This provides a stable frame rate with a 13 FPS range (36 to 49), which is acceptable for a game that requires quick reactions. If the user desires higher visual fidelity, 1080p High at 33 FPS is an option, but the lack of min/max data means there is a risk of drops below 30. For users who must play at 1440p, Low settings are the only viable option, but the 37 FPS average is borderline. The Radeon 760M’s 16 ROPs and system-shared memory make high settings at high resolutions impractical.

CPU Role

The Intel Core Ultra 7 155H is a 16-core, 22-thread processor based on the Meteor Lake architecture, built on Intel’s 7 nm process. It has a base clock of 3.80 GHz and a boost clock of 4.80 GHz, with a TDP of 28 W. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. Its memory support is DDR5 (dependent on motherboard), with a dual-channel bus providing 89.6 GB/s of bandwidth. The CPU’s benchmark scores are strong for a mobile part: 15,028 in Cinebench R23 multi-core, 1,743 in single-core, and 24,873 in Passmark multi-thread. It sits at the 83rd percentile of all CPUs, with an average score of 32,697.

In Evolve, the CPU’s role is secondary. The game is a 2015 title that does not require high core counts, and the measured FPS data shows that the GPU is the bottleneck at all resolutions. For example, at 1080p Low, the CPU could theoretically push more than 55 FPS, but the GPU cannot render frames faster than that. The CPU’s high multi-threaded performance (e.g., 8,754 in Cinebench R20 multi-core) does not translate into FPS gains because Evolve is not CPU-limited. The nearest rivals in CPU benchmarks—Intel Core i5-14600T (32,707, delta 0%) and AMD Ryzen 5 7400F (32,750, delta -0.2%)—show similar scores, but none of these CPUs would change the FPS outcome in this combo.

The CPU’s 24 MB L3 cache and dual-channel memory bandwidth are sufficient for Evolve, but they are shared with the GPU, which uses the same system memory. This shared memory architecture is a double-edged sword: it allows the GPU to access a large pool, but it also means memory bandwidth contention between CPU and GPU can occur. The CPU’s 3.80 GHz base clock and 4.80 GHz boost clock are adequate for the game’s single-threaded tasks, as shown by the Passmark single-thread score of 3,468. However, the CPU’s performance is effectively masked by the GPU’s limitations. The combo rank of 2,861 out of 2,872 is a direct result of this imbalance—the CPU is not the problem, but it cannot compensate for the GPU’s 35th percentile standing.

Hardware Specifications

Intel Core Ultra 7 155H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 760M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2599 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 155H + AMD Radeon 760M in Evolve

Resolution Settings Avg FPS
3840x2160 Low 21.0
3840x2160 Medium 16.0
3840x2160 High 13.0
3840x2160 Ultra 9.0
2560x1440 Low 37.0
2560x1440 Medium 28.0
2560x1440 High 22.0
2560x1440 Ultra 15.0
1920x1080 Low 55.0
1920x1080 Medium 42.0
1920x1080 High 33.0
1920x1080 Ultra 23.0

Evolve with 760M + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 7 155H + 760M

Explore FPS benchmarks for other games using this same hardware combination.