Fivem
This combination may struggle with this title, averaging 27 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 13 | 16 | 20 |
| 1440p QHD | 17 | 23 | 28 | 36 |
| 1080p Full HD | 27 | 34 | 43 | 54 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 155H + AMD Radeon 760M, In-Depth Analysis
The Intel Core Ultra 7 155H paired with the AMD Radeon 760M represents a mobile configuration where the integrated GPU is the primary constraint in Fivem. The benchmark data provides a clear picture of how this combination handles the game across different resolutions and settings, with the CPU demonstrating ample headroom while the GPU struggles to maintain playable frame rates at higher loads. This analysis breaks down the measured results, contextualizes them against the component specifications, and offers practical guidance based solely on the provided data.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon 760M is an integrated graphics processor built on the RDNA 3.0 architecture, manufactured on a 4 nm process by TSMC. It operates with a base clock of 800 MHz and a boost clock of 2599 MHz, which directly influences its compute throughput. The GPU’s memory configuration is entirely system-dependent, with memory size, type, bus width, and bandwidth all listed as "System Shared" or "System Dependent." This means the GPU relies on the host system’s DDR5 memory, which for the Intel Core Ultra 7 155H is configured as dual-channel with a bandwidth of 89.6 GB/s. The lack of dedicated VRAM is a critical factor in Fivem’s performance, as the shared memory bandwidth becomes a bottleneck when handling high-resolution textures and geometry.
The GPU’s raw compute capabilities are modest, with an FP32 throughput of 5.323 TFLOPS and a texture rate of 83.17 GTexel/s. It has 512 shading units, 32 TMUs, and 16 ROPs, which are low numbers compared to discrete graphics cards. The pixel rate of 41.58 GPixel/s further underscores its limited fill rate. In the context of Fivem, which is a multiplayer modification of Grand Theft Auto V, these specifications translate to a GPU that can handle the game’s demands only at lower resolutions and settings. The benchmark scores reflect this, with the GPU achieving a 3DMark Steel Nomad DX12 score of 400 and a Passmark G3D score of 5310. Its percentile ranking of 35 among all GPUs places it in the lower tier, and its nearest rival, the AMD Radeon RX 6400, has a nearly identical average score of 6001 versus 6019 for the 760M, showing a deltaPct of 0.3.
The clock speeds are particularly telling when examining the measured FPS. At 1080p Low, the GPU’s boost clock of 2599 MHz helps achieve 54 FPS, but as the resolution increases to 4K, the frame rate drops to 20 FPS at Low settings. This indicates that the GPU’s shading units and ROPs are insufficient to fill the pixel count at higher resolutions, regardless of the boost clock. The GPU’s 15 W TDP is also a limiting factor, as it constrains the sustained clock speeds under load. The data shows that the Radeon 760M is the primary bottleneck in this configuration, as the CPU’s performance metrics are far more robust.
Settings Recommendations — which preset gives the best experience per the measured rows
Examining the measured FPS data across all resolutions and settings, the only configuration that approaches a playable threshold is 1080p Low, which achieves an average of 54 FPS. This is the sole setting where the frame rate exceeds 50 FPS, making it the recommended preset for a smooth experience. The 1080p Medium setting yields 43 FPS, which is still playable but with noticeable dips, as indicated by the minimum FPS of 36 and maximum of 49. For users who prioritize visual fidelity over smoothness, 1080p High offers 34 FPS, but this comes with the risk of stuttering during intense multiplayer scenes.
At 1440p, the performance drops significantly. Low settings at 2560x1440 produce 36 FPS, which is marginally playable but inconsistent. Medium at 1440p averages 28 FPS, with a minimum of 24 and maximum of 32, indicating a less stable experience. High at 1440p drops to 23 FPS, and Ultra is nearly unplayable at 17 FPS. The 4K resolution is entirely out of reach for this configuration, with even Low settings only reaching 20 FPS and Ultra falling to 10 FPS. The data clearly shows that the Radeon 760M cannot sustain playable frame rates above 1080p.
The measured rows suggest that the best experience is achieved by prioritizing frame rate over graphical settings. At 1080p, the jump from Low to Medium costs 11 FPS (from 54 to 43), while the jump from Medium to High costs another 9 FPS (from 43 to 34). The Ultra preset at 1080p is the worst performer in terms of value, dropping to 27 FPS, which is below the threshold for smooth gameplay. Therefore, the recommendation is to use 1080p Low for competitive or fast-paced play, or 1080p Medium if the user can tolerate occasional frame dips. There is no scenario in the data where 1440p or 4K provides a better experience than 1080p, given the average FPS values.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution and settings combination for this hardware in Fivem?
A: The data shows that 1920x1080 with Low settings provides the highest average FPS at 54. This is the only measured configuration that exceeds 50 FPS. The 1080p Medium setting is the next best at 43 FPS, but the minimum FPS of 36 suggests it may stutter in demanding scenes.
Q: How does the Radeon 760M compare to its nearest rivals in terms of benchmark scores?
A: The GPU has an average benchmark score of 6019, placing it 0.3% ahead of the AMD Radeon RX 6400 (6001) and NVIDIA GeForce GTX 770M (6000). It is 0.5% behind the NVIDIA Quadro P2000 (6049). These deltas are negligible, indicating near-identical performance among these cards.
Q: Is the Intel Core Ultra 7 155H a bottleneck for this GPU in Fivem?
A: No, the CPU data indicates it is not the limiting factor. The Core Ultra 7 155H has a Passmark multithread score of 24873 and a single-thread score of 3468, placing it in the 83rd percentile of all CPUs. Its nearest rival, the Intel Core i5-14600T, has a nearly identical average score of 32707 versus 32697, showing the CPU is far more capable than the GPU.
Q: What is the frame rate difference between 1080p and 4K at Medium settings?
A: At 1080p Medium, the average FPS is 43, with a minimum of 36 and maximum of 49. At 4K (3840x2160) Medium, the average drops to 16 FPS, with a minimum of 13 and maximum of 18. This represents a 27 FPS decrease, or a 63% reduction in average frame rate.
Q: Can this configuration run Fivem at 4K Ultra settings?
A: The measured data shows that 4K Ultra achieves an average of 10 FPS, which is far below playable. Even 4K Low only reaches 20 FPS. The GPU’s limited pixel rate of 41.58 GPixel/s and 16 ROPs are insufficient for the pixel workload at 4K resolution.
Q: How does the CPU’s single-core performance relate to Fivem’s requirements?
A: The Core Ultra 7 155H has a Cinebench R23 single-core score of 1743 and a Passmark single-thread score of 3468. These scores are strong, and the CPU’s 83rd percentile ranking indicates it is well above average. In Fivem, which is known to be CPU-sensitive in multiplayer, this suggests the CPU is not the cause of low frame rates.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a steep performance cliff as resolution increases, which is a classic indicator of a GPU-bound scenario. At Low settings, the average FPS drops from 54 at 1080p to 36 at 1440p, a 33% reduction, and then to 20 at 4K, a further 44% reduction from 1440p. The scaling from 1080p to 4K at Low settings is a 63% decrease in frame rate, from 54 to 20 FPS. This pattern is consistent across all settings, with the High preset dropping from 34 FPS at 1080p to 23 at 1440p and 13 at 4K, and the Ultra preset falling from 27 to 17 to 10 FPS.
The resolution scaling behavior points directly to the GPU as the limiting component. The Radeon 760M has 16 ROPs and a pixel rate of 41.58 GPixel/s, which means its ability to fill pixels is severely constrained. When the resolution increases, the number of pixels that need to be processed grows quadratically, and the GPU’s fixed ROP count cannot keep up. The CPU, on the other hand, would show minimal performance degradation with resolution changes, as its workload is primarily related to game logic and physics. The fact that FPS drops so dramatically with resolution indicates that the GPU’s shading units and texture units are overwhelmed.
The memory bandwidth also plays a role in this scaling. Since the GPU uses system memory, the available bandwidth of 89.6 GB/s is shared with the CPU. At higher resolutions, the GPU needs to access more texture data and framebuffer memory, which increases the demand on the shared memory bus. This causes additional latency and reduced throughput, further exacerbating the FPS drop. The data shows that the configuration is fundamentally limited by the integrated GPU’s compute and memory resources, making it unsuitable for high-resolution gaming in Fivem.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 7 155H is a 16-core, 22-thread processor based on the Meteor Lake architecture, manufactured on Intel’s 7 nm process. It has a base clock of 3.80 GHz and a boost clock of 4.80 GHz, with a TDP of 28 W. The CPU features a 24 MB shared L3 cache, with 2 MB of L2 cache per core and 112 KB of L1 cache per core. These specifications are substantial for a mobile processor, and its benchmark scores reflect this. The Cinebench R23 multicore score is 15028, and the single-core score is 1743. The Passmark multithread score is 24873, with a single-thread score of 3468.
In the context of Fivem, which is a multiplayer modification that can be CPU-intensive due to the number of connected players and scripts, the Core Ultra 7 155H appears more than adequate. The CPU’s 83rd percentile ranking among all CPUs means it outperforms the vast majority of processors. Its nearest rivals, such as the Intel Core i5-14600T with an average score of 32707 and the AMD Ryzen AI 7 PRO 360 with 32662, are essentially identical in performance, with deltas of 0% and 0.1% respectively. This indicates that the CPU is not a weak link in this system.
The measured FPS data supports the notion that the CPU is not the bottleneck. At 1080p Low, the system achieves 54 FPS, which is a reasonable frame rate for an integrated GPU. If the CPU were the limiting factor, we would expect to see similar FPS across different resolutions, as the CPU’s workload would not change significantly. However, the FPS drops drastically with resolution, confirming that the GPU is the constraint. The CPU’s high clock speeds and core count ensure that it can feed the GPU with data without becoming a limiting factor, even in busy multiplayer scenarios. The 22 threads allow for efficient handling of multiple game processes, and the 24 MB L3 cache helps reduce memory latency for frequently accessed data.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the configuration delivers its best results. Low settings produce an average of 54 FPS. Medium settings yield an average of 43 FPS, with a minimum of 36 and maximum of 49 FPS. High settings drop the average to 34 FPS, and Ultra settings reduce it further to 27 FPS. The 1080p resolution is the only one where any preset exceeds 30 FPS, and it is the only resolution where Low settings achieve a playable frame rate.
Moving to 2560x1440, the performance decreases substantially. Low settings average 36 FPS, which is a drop of 18 FPS from 1080p Low. Medium settings average 28 FPS, with a minimum of 24 and maximum of 32 FPS. High settings average 23 FPS, and Ultra settings average 17 FPS. None of the 1440p presets achieve a consistently smooth experience, with the minimum FPS values dipping below the average notably. At 3840x2160, the performance is marginal at best. Low settings average 20 FPS, Medium settings average 16 FPS with a minimum of 13 and maximum of 18, High settings average 13 FPS, and Ultra settings average 10 FPS. The 4K resolution is effectively unplayable, as even the lowest settings cannot maintain a stable frame rate above 20 FPS.
The data shows a consistent pattern where each step up in settings reduces the average FPS by approximately 10-20% at a given resolution. For example, at 1080p, the progression from Low to Medium to High to Ultra is 54, 43, 34, and 27 FPS, respectively. This linear degradation suggests that the GPU’s shading units and memory bandwidth are the primary constraints, as higher settings typically increase the texture detail and shading complexity. The minimum FPS values, where available, show that the frame time variance is significant, with the Medium preset at 1440p having a minimum of 24 FPS versus an average of 28, indicating noticeable stuttering.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Intel Core Ultra 7 155H and AMD Radeon 760M ranks 2995 out of 3005 tested combinations in Fivem. This places it in the bottom percentile of all configurations, with only 10 combos performing worse. This ranking is a direct consequence of the GPU’s limited capabilities, as the CPU is far more capable. The rank reflects the overall gaming experience, which is dominated by the GPU’s inability to handle higher resolutions and settings. Given that the GPU’s percentile ranking is 35 among all GPUs, while the CPU’s is 83, the combo’s near-bottom rank highlights the massive disparity between the two components.
The combo rank of 2995 out of 3005 means that this configuration is outperformed by 99.7% of all tested combos. This is not surprising given the measured FPS data, which shows that only the 1080p Low preset approaches playable frame rates. The rank indicates that for Fivem, this hardware combination is one of the least suitable options available. In comparison, the GPU’s nearest rivals, such as the AMD Radeon RX 6400, would likely achieve better frame rates due to their dedicated memory and higher power limits, even if their raw benchmark scores are similar. The integrated nature of the Radeon 760M, with its reliance on system memory and 15 W TDP, puts it at a significant disadvantage in a game like Fivem.
The CPU’s strong benchmark scores do not compensate for the GPU’s weakness in this ranking. The combination’s rank is determined by the overall gaming performance, which is bottlenecked by the GPU. The data suggests that any discrete GPU, even one with a similar benchmark score, would provide a better experience due to dedicated VRAM and higher sustained clock speeds. The 2995 rank serves as a clear indicator that this combo is not recommended for Fivem beyond the lowest settings at 1080p. The fact that it is only 10 positions from the bottom underscores the severity of the GPU limitation.
Hardware Specifications
Intel Core Ultra 7 155H
AMD Radeon 760M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 155H + AMD Radeon 760M in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 20.0 |
| 3840x2160 | Medium | 16.0 |
| 3840x2160 | High | 13.0 |
| 3840x2160 | Ultra | 10.0 |
| 2560x1440 | Low | 36.0 |
| 2560x1440 | Medium | 28.0 |
| 2560x1440 | High | 23.0 |
| 2560x1440 | Ultra | 17.0 |
| 1920x1080 | Low | 54.0 |
| 1920x1080 | Medium | 43.0 |
| 1920x1080 | High | 34.0 |
| 1920x1080 | Ultra | 27.0 |
Fivem with 760M + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 7 155H + 760M
Explore FPS benchmarks for other games using this same hardware combination.