Inside

Inside

AVERAGE FPS
209
excellent

This combination delivers exceptional performance with an average of 209 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 100 106 163 208
1440p QHD 156 165 260 283
1080p Full HD 220 232 293 320

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 208
3840x2160 Medium 163
3840x2160 High 106
3840x2160 Ultra 100
2560x1440 Low 283
2560x1440 Medium 260
2560x1440 High 165
2560x1440 Ultra 156
1920x1080 Low 320
1920x1080 Medium 293
1920x1080 High 232
1920x1080 Ultra 220

Inside with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

The AMD Ryzen 9 5950X and NVIDIA GeForce RTX 3080 Ti combination delivers exceptionally high frame rates in Inside, a 2016 Puzzle Platformer. The data shows this pairing is far from a bottleneck scenario, with the average FPS never dropping below 100 at any tested configuration. This analysis examines how the system scales across resolutions and settings, interprets the performance deltas, and provides a clear breakdown of what the measured numbers imply for gameplay.

Resolution Scaling

The frame rate drop from 1080p to 4K is significant but not uniform across all settings. At Low settings, the transition from 1920x1080 (320.3 FPS) to 3840x2160 (208.4 FPS) represents a 34.9% reduction in average FPS. This is a substantial hit, yet the absolute numbers remain so high that the game still runs at over 200 FPS at 4K. The pattern suggests that even at Low settings, the GPU is becoming the primary limiting factor at higher resolutions, but the CPU is still feeding it enough data to maintain a very high framerate.

The scaling becomes more pronounced at Ultra settings. The jump from 219.8 FPS at 1080p to 155.7 FPS at 1440p is a 29.1% drop, and then to 100.1 FPS at 4K is another 35.8% decrease. This steeper curve at Ultra indicates that the increased pixel count is directly taxing the RTX 3080 Ti’s rendering pipeline. However, the fact that the 4K Ultra result (100.1 FPS) is only slightly below the 4K High result (105.5 FPS) suggests a plateau is being reached, hinting that the GPU’s raw fillrate and shader output are the binding constraints at this extreme resolution.

Comparing the 1080p to 4K scaling at High settings (232.1 FPS to 105.5 FPS, a 54.6% drop) versus Low settings (320.3 FPS to 208.4 FPS, a 34.9% drop) reveals the CPU’s role. The smaller percentage drop at Low settings implies that the CPU is capable of pushing far more frames than the GPU can render at 4K. The larger drop at High settings indicates that the additional graphical workload is what’s causing the GPU to fall behind. For a game as light as Inside, the data implies that the 5950X’s strong single-thread performance is more than adequate, and the RTX 3080 Ti is the component that dictates the final FPS ceiling at all resolutions.

GPU Role

The RTX 3080 Ti’s specifications play a direct role in these results. With 12 GB of GDDR6X memory on a 384-bit bus, the memory bandwidth of 912.4 GB/s is a critical asset for 4K rendering. The data shows that even at 4K Ultra, the game consumes enough resources to maintain a stable 100.1 FPS, suggesting that the memory subsystem is not a bottleneck. The boost clock of 1665 MHz, combined with 10240 shading units, provides the computational throughput necessary to handle the game’s simple 2.5D visuals with massive headroom.

The GPU’s performance percentile of 83 vs all GPUs places it in the upper echelon, but its nearest rivals show interesting dynamics. The RTX 3080 Ti’s average benchmark score is 41224, which is only 0.5% lower than the RTX 3090’s 41441. This close margin in synthetic tests translates to the measured FPS data, where the card performs admirably. The GPU’s 34.10 TFLOPS of FP32 performance is a raw indicator of its compute power, which is overkill for a puzzle platformer but explains why it can handle the game at such high frame rates. The data indicates the GPU is never the sole bottleneck at 1080p, but its role becomes more pronounced as resolution increases, particularly at Ultra settings where the 4K FPS (100.1) is nearly half of the 1080p result (219.8).

FAQ

Q: What is the maximum average FPS achievable with this combo?

A: The highest recorded average FPS is 320.3, achieved at 1920x1080 resolution with Low settings.

Q: How much performance is lost when moving from 1080p to 4K at High settings?

A: The average FPS drops from 232.1 at 1080p to 105.5 at 4K, a reduction of 126.6 FPS or 54.6%.

Q: Is the CPU or GPU the limiting factor at 4K Ultra?

A: The data shows a 35.8% FPS drop from 1440p (155.7 FPS) to 4K (100.1 FPS) at Ultra, indicating the GPU is the primary limiting component due to the increased pixel workload.

Q: How does the RTX 3080 Ti compare to its closest rival in synthetic benchmarks?

A: The RTX 3080 Ti scores 41224 on average, which is 0.5% lower than the RTX 3090’s score of 41441.

Q: Does the Ryzen 9 5950X bottleneck the RTX 3080 Ti in this game?

A: No. At 1080p Low, the system reaches 320.3 FPS, which is far above any standard refresh rate, indicating the CPU is not a limiting factor in this light workload.

Q: What is the performance gap between Low and Ultra settings at 4K?

A: At 3840x2160, the average FPS drops from 208.4 on Low to 100.1 on Ultra, a difference of 108.3 FPS.

How This Combo Ranks

The AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3080 Ti combination ranks 420th out of 1671 tested combos for Inside. This places it in the top 25.1% of all configurations, which is a strong showing for a high-end desktop setup. The ranking reflects the system’s ability to deliver very high frame rates, though it is not in the top tier, likely due to the presence of newer or more specialized hardware in the database.

This rank is consistent with the individual components’ percentiles. The CPU is in the 93rd percentile vs all CPUs, and the GPU is in the 83rd percentile vs all GPUs. The combo rank being lower than either component percentile suggests that the game’s performance is not purely additive; other factors like memory latency or driver overhead may play a role. The data indicates that while this is a powerful pairing, it does not achieve the absolute top scores seen by the leading combos, but it still provides an exceptional experience for Inside.

Measured FPS Breakdown

The measured FPS data provides a complete picture across all tested settings and resolutions. At 1920x1080, the average FPS ranges from 219.8 on Ultra to 320.3 on Low, with Medium at 293 and High at 232.1. This shows that even at the highest settings, the system easily exceeds 200 FPS, providing a very smooth experience on any standard monitor.

At 2560x1440, the results are still remarkably high. Low settings deliver 282.9 FPS, Medium 260.4 FPS, High 165.2 FPS, and Ultra 155.7 FPS. The gap between Low and Medium is relatively small (22.5 FPS), but the drop to High is more significant (95.2 FPS from Medium), indicating a substantial increase in graphical load at that preset.

At 3840x2160, the system maintains playable frame rates across all settings. Low delivers 208.4 FPS, Medium 162.6 FPS, High 105.5 FPS, and Ultra 100.1 FPS. The difference between High and Ultra at 4K is just 5.4 FPS, suggesting that the Ultra preset’s additional effects are not heavily taxing the GPU at this resolution. The data shows a consistent pattern: the RTX 3080 Ti is capable of handling Inside at 4K with ease, but the High and Ultra presets are where the FPS dips below the 120 FPS mark, which could be relevant for high-refresh-rate 4K displays.

Settings Recommendations

Based on the measured rows, the optimal settings depend on the target refresh rate. For 1080p users with a 240Hz monitor, the High preset (232.1 FPS) is the best choice, as it provides a significant visual upgrade over Medium (293 FPS) while still exceeding 240 FPS. The Ultra preset at 219.8 FPS also works, but the 12.3 FPS drop from High may not justify the minor visual differences in a game like Inside.

For 1440p, the Medium preset (260.4 FPS) is the sweet spot for 240Hz displays. It offers a large performance headroom over High (165.2 FPS) and Ultra (155.7 FPS), while still looking better than Low (282.9 FPS). If the monitor is 144Hz, then High (165.2 FPS) is the recommended choice, as it provides the best visual quality while comfortably exceeding the refresh rate.

For 4K, the data suggests a different strategy. The Low preset (208.4 FPS) is the only one that exceeds 144Hz, making it suitable for high-refresh-rate 4K panels. For 60Hz displays, the Ultra preset (100.1 FPS) is the best option, as it delivers the highest visual fidelity while still providing more than enough frame rate. The Medium preset (162.6 FPS) is a balanced choice for 120Hz 4K monitors, offering a good mix of quality and speed. The High preset (105.5 FPS) is the least attractive, as it offers only a 5.4 FPS advantage over Ultra at 4K.

CPU Role

The AMD Ryzen 9 5950X, with its 16 cores and 32 threads, is largely underutilized in Inside. The game’s puzzle platformer nature does not require extensive multithreading, as evidenced by the high frame rates at 1080p Low (320.3 FPS). The CPU’s base clock of 3.40 GHz and boost clock of 4.90 GHz provide strong single-thread performance, which is crucial for game logic and draw call submission. The 3dmark single-thread score of 944 and the cinebench r23 singlecore score of 5450 highlight its capability in this area.

The CPU’s performance relative to its rivals is noteworthy. Its average benchmark score is 49062, which is 0.2% lower than the Intel Core i5-14600K (49166) and 0.6% lower than the Intel Core i5-14600KF (49367). This indicates that despite having double the cores of these Intel parts, the 5950X is on par in average performance, suggesting that Inside does not benefit from the extra cores. The CPU’s 64 MB of L3 cache is ample for the game’s data, and the 51.2 GB/s memory bandwidth is not a limiting factor given the low memory requirements. The data strongly suggests that the CPU is never the bottleneck in this configuration; the GPU is the primary driver of the FPS variations across settings and resolutions.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3080 Ti in Inside

Resolution Settings Avg FPS
3840x2160 Low 208.4
3840x2160 Medium 162.6
3840x2160 High 105.5
3840x2160 Ultra 100.1
2560x1440 Low 282.9
2560x1440 Medium 260.4
2560x1440 High 165.2
2560x1440 Ultra 155.7
1920x1080 Low 320.3
1920x1080 Medium 293.0
1920x1080 High 232.1
1920x1080 Ultra 219.8

Inside with Ryzen 9 5950X + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RTX 3080 Ti + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.