Doom

Doom

AVERAGE FPS
222
excellent

This combination delivers exceptional performance with an average of 222 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 88 107 127 146
1440p QHD 162 198 235 269
1080p Full HD 250 306 363 416

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 146
3840x2160 Medium 127
3840x2160 High 107
3840x2160 Ultra 88
2560x1440 Low 269
2560x1440 Medium 235
2560x1440 High 198
2560x1440 Ultra 162
1920x1080 Low 416
1920x1080 Medium 363
1920x1080 High 306
1920x1080 Ultra 250

Doom with AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 5080, In-Depth Analysis

The AMD Ryzen 7 9850X3D paired with the NVIDIA GeForce RTX 5080 delivers exceptional performance in Doom, placing this combo at rank 147 out of 2930 tested combinations. This top 5% positioning (roughly the 95th percentile) reflects a system that is not merely capable but demonstrably elite for this title, with measured frame rates that consistently exceed the refresh rates of most high-end displays. The data presents a clear picture: this is a pairing built for maximizing the classic id Tech 6 engine’s output, with the CPU and GPU working in concert to produce triple-digit averages even at demanding 4K resolutions.

How This Combo Ranks

The combo rank of 147 out of 2930 tested combinations places this hardware pairing in the upper echelon of all possible configurations for Doom. To contextualize this, it means that roughly 95% of all tested CPU and GPU pairings on this benchmark database produce lower average frame rates in this game. This is a strong result, though not the absolute pinnacle, suggesting that while this system is exceptional, there are still a handful of more exotic or newer configurations that edge it out. The ranking reflects the synergy between the Ryzen 7 9850X3D’s high single-thread capabilities and the RTX 5080’s raw rasterization power, which are the two primary drivers of performance in a fast-paced, geometry-heavy shooter like Doom.

Looking at the CPU’s broader standing, the Ryzen 7 9850X3D holds a percentile rank of 92 against all CPUs in the database, with an average benchmark score of 58386. Its closest rivals in synthetic multi-core tests show how tight the competition is at this level: the Intel Xeon Platinum 8260M scores 58323 (a delta of 0.1% ahead), while the Intel Core i9-14900 sits at 58115 (0.5% behind). The AMD Ryzen AI 9 HX 470 is slightly ahead at 58826 (0.7% faster), and the Intel Xeon w5-2545 trails with 58504 (0.2% lower). These sub-1% differences in synthetic averages indicate that the 9850X3D is squarely in the top tier of processing power, but its in-game rank is also heavily dependent on the GPU pairing.

For the GPU, the RTX 5080 holds a percentile of 87 against all GPUs, with an average benchmark score of 56083. Its nearest rivals in the database’s aggregate scoring include the AMD Radeon 8060S at 55757 (0.6% behind) and the AMD Radeon RX 6750 GRE 12 GB at 55698 (0.7% behind), while the AMD Radeon Pro W5700X is further back at 54828 (2.3% lower). Notably, the AMD Radeon RX 9070 GRE is ahead with 57367, a 2.2% delta. This GPU ranking, while high, is slightly lower than the CPU’s, suggesting that the RTX 5080 is a very strong but not class-leading part. However, in Doom specifically, the combination of the 9850X3D’s 3D V-Cache and the RTX 5080’s high bandwidth proves to be a winning formula, as the measured FPS data will show.

The rank of 147 is not just a number; it indicates that this combo outperforms the vast majority of systems in this specific game. For a game released in 2016, this modern hardware is essentially overkill, but the benchmark results demonstrate that it scales well beyond what older hardware could achieve, particularly at higher resolutions and settings where the GPU becomes the primary bottleneck.

GPU Role

The NVIDIA GeForce RTX 5080 is the workhorse for graphical rendering in this configuration, and its specifications directly influence the measured frame rates. The GPU features 16 GB of GDDR7 memory on a 256-bit bus, delivering a memory bandwidth of 960.0 GB/s. This high bandwidth is critical for Doom’s texture streaming and high-resolution rendering, ensuring that the GPU is not starved for data. The core clocks are listed with a base of 2295 MHz and a boost of 2617 MHz, which are the operating frequencies that determine how quickly the 10752 shading units can process pixel and vertex data.

In the context of Doom, the RTX 5080’s raw compute power is substantial. With a FP32 performance of 56.28 TFLOPS and a texture rate of 879.3 GTexel/s, the GPU is capable of handling the game’s heavy use of dynamic lighting, particle effects, and high-detail textures without breaking a sweat. The pixel rate of 293.1 GPixel/s also ensures that fill-rate-limited scenes, such as those with lots of overdraw, remain smooth. The 112 ROPs and 336 TMUs are well-balanced for a game that relies on traditional rasterization rather than ray tracing, which is not a factor in Doom’s 2016 engine.

The RTX 5080’s performance is further highlighted by its passmark G3D score of 36565, which places it in the 87th percentile of all GPUs. In synthetic benchmarks, it scores 235901 in Geekbench OpenCL and 255450 in Geekbench Vulkan, showing strong compute and API-specific performance. However, the in-game measurements are what matter most here. The measured FPS data shows that at 1080p with Low settings, the GPU pushes 416 FPS, which reflects its ability to feed the CPU with frames as fast as possible. At 4K Ultra, the GPU is clearly the limiting factor, as the average drops to 88 FPS, but this is still a very playable number for a demanding resolution.

The GPU’s 16 GB of VRAM is more than sufficient for Doom, even at 4K with Ultra settings, as the game’s textures are not particularly memory-hungry by modern standards. This means the system is unlikely to experience texture pop-in or stuttering due to VRAM overflow, allowing the GPU to maintain consistent frame times. The memory clock of 1875 MHz (30 Gbps effective) combined with the 256-bit bus provides the 960.0 GB/s bandwidth that is essential for high-resolution gaming, ensuring that the GPU cores are always occupied.

Resolution Scaling

The measured FPS data reveals a clear pattern of resolution scaling that indicates where the bottleneck lies in this system. At 1080p, the combo is heavily CPU-limited, with average frame rates ranging from 416 FPS on Low settings to 250 FPS on Ultra. The gap between Low and Ultra at 1080p is 166 FPS, which is a massive difference that shows the GPU is capable of producing far more frames than the CPU can handle at lower settings. This is typical for a high-end GPU paired with a top-tier CPU; the CPU’s single-thread performance becomes the ceiling.

Moving to 1440p, the frame rates drop significantly but remain extremely high. The Low setting yields 269 FPS, Medium 235 FPS, High 198 FPS, and Ultra 162 FPS. This represents a 40% drop from 1080p Low to 1440p Low (from 416 to 269 FPS), which is a substantial decrease that indicates the GPU is starting to become more of a factor. However, the fact that 1440p Ultra still produces 162 FPS shows that the system is still delivering well above the 144Hz threshold that many gamers target. The relative drop between settings at 1440p is similar to 1080p, with Ultra being 40% slower than Low, suggesting that the GPU is now the primary limiter, but the CPU is still keeping up.

At 4K (3840x2160), the scaling becomes more pronounced. The Low setting produces 146 FPS, Medium 127 FPS, High 107 FPS, and Ultra 88 FPS. The drop from 1080p Low to 4K Low is 270 FPS (from 416 to 146), a 65% reduction, which clearly shows that the GPU is now the dominant bottleneck. The difference between Low and Ultra at 4K is 58 FPS (from 146 to 88), and this narrowing gap compared to 1080p indicates that the GPU is saturated. The data shows that the system transitions from being CPU-bound at 1080p to GPU-bound at 4K, with 1440p being the crossover point where both components are heavily utilized.

This scaling is important for users to understand. At 1080p, the RTX 5080 is not being fully utilized, as the CPU’s frame cap is reached. At 4K, the GPU is working at its limit, and the CPU has headroom. The 1440p resolution offers the best balance, where the strengths of both components are showcased. The measured minimum FPS for Medium settings at 1440p is 199 FPS, and at 4K Medium it is 108 FPS, which are both well above the 60 FPS threshold for smooth gameplay, indicating that frame pacing is solid even in demanding scenes.

Settings Recommendations

Based on the measured FPS data, the recommended settings depend on the user’s display refresh rate and resolution preference. For 1080p and 1440p displays, the High preset is the sweet spot. At 1080p High, the average FPS is 306, which is far beyond any high-refresh display’s capability, while 1440p High yields 198 FPS, which is perfect for 144Hz or even 165Hz monitors. These settings provide a significant visual uplift over Medium without a proportional performance cost. The data shows that High at 1440p is only 16% slower than Medium (198 vs 235 FPS), but the visual fidelity gain is substantial, making it the best experience per the measured rows.

For 4K users, the Medium preset is the best choice. At 4K Medium, the average FPS is 127, with a minimum of 108 FPS, which is comfortably above 60 FPS and suitable for 120Hz displays. The High preset at 4K drops to 107 FPS, which is still playable but offers diminishing returns for the visual improvement. Ultra is not recommended at 4K, as the 88 FPS average is below the 90 FPS mark that many consider the floor for a smooth experience on high-refresh screens. Conversely, Low settings are only advisable for competitive players who prioritize maximum frame rates above all else, as the visual downgrade is severe, though it does unlock 416 FPS at 1080p and 146 FPS at 4K.

The data also shows that the Medium preset provides the only measured minimum FPS values (108 FPS at 4K, 199 FPS at 1440p, and 308 FPS at 1080p), which suggests that this setting offers the most consistent frame pacing. For most users, the recommendation is to use High at 1080p or 1440p, and Medium at 4K, as these settings offer the best balance of visual quality and performance based on the measured results. Ultra is only viable at 1080p (250 FPS) and 1440p (162 FPS) for those who prioritize maximum eye candy, but the performance cost relative to High is notable (18% slower at 1440p).

Measured FPS Breakdown

The measured FPS data provides a comprehensive look at how this combo performs across all resolution and setting combinations. At 1920x1080, the averages are as follows: Low 416 FPS, Medium 363 FPS (with a minimum of 308 and maximum of 417), High 306 FPS, and Ultra 250 FPS. These numbers show that even at the highest settings, the system is producing over 240 FPS, which is exceptional for any hardware. The spread from Low to Ultra is 166 FPS, indicating that the GPU has plenty of headroom at this resolution, and the CPU is the limiting factor.

At 2560x1440, the averages drop to 269 FPS for Low, 235 FPS for Medium (with a minimum of 199 and maximum of 270), 198 FPS for High, and 162 FPS for Ultra. This resolution is where the GPU begins to assert its influence, but the system still delivers over 160 FPS on the highest settings. The reduction from 1080p to 1440p is consistent across settings, with roughly a 35% decrease, which is expected given the increase in pixel count. The Medium setting’s minimum of 199 FPS is particularly notable, as it shows that even in heavy combat scenes, the frame rate does not dip below the 144Hz threshold.

At 3840x2160, the averages are 146 FPS for Low, 127 FPS for Medium (with a minimum of 108 and maximum of 146), 107 FPS for High, and 88 FPS for Ultra. This is the only resolution where the system fails to maintain triple-digit averages on all settings, with Ultra falling to 88 FPS. However, 88 FPS is still a very playable experience for a single-player FPS, and the Medium setting’s 127 FPS average is excellent for 4K. The data shows a clear progression: the system is capable of 4K gaming, but users seeking 120+ FPS at 4K will need to stick with Medium or Low settings.

The measured data also reveals that the RTX 5080’s performance is not linear with settings. The jump from Low to Medium at 4K is 19 FPS (from 146 to 127), while the jump from High to Ultra is also 19 FPS (from 107 to 88). This suggests that the Ultra preset includes some particularly demanding effects that have a disproportionate impact on frame rate. For the best experience at 4K, the Medium preset offers the highest average FPS above 120, while the High preset is still viable for those who prioritize visuals over frame rate.

CPU Role

The AMD Ryzen 7 9850X3D plays a critical role in this combo’s performance, particularly at lower resolutions where the GPU is not the bottleneck. This CPU features 8 cores and 16 threads, based on the Zen 5 architecture (Granite Ridge) on a 4 nm process. It has a base clock of 4.70 GHz and a boost clock of 5.60 GHz, which are high frequencies that are essential for Doom’s single-threaded rendering engine. The CPU also includes 96 MB of shared L3 cache, which is a hallmark of the X3D series and helps reduce memory latency, benefiting games that rely on frequent data access.

In synthetic benchmarks, the 9850X3D scores 22807 in Cinebench R23 multicore and 2228 in singlecore, indicating strong multi-threaded and exceptional single-threaded performance. The Passmark single-thread score of 4704 is particularly relevant for Doom, as the game’s main rendering thread relies heavily on single-core speed. The CPU’s high boost clock of 5.60 GHz ensures that this single thread is processed as quickly as possible, which is why the combo can achieve 416 FPS at 1080p Low. The CPU’s 92nd percentile ranking against all CPUs further confirms its position as a top-tier processor.

The CPU’s memory support for DDR5 with dual-channel configuration and a bandwidth of 89.6 GB/s is also a factor. In a game like Doom, where large amounts of geometry and texture data are streamed, having fast memory bandwidth helps prevent stutters and ensures smooth frame delivery. The 9850X3D’s 96 MB L3 cache is particularly beneficial here, as it can hold a significant portion of the game’s working set, reducing the need to access system memory. This is reflected in the measured FPS data, where the combo maintains high minimum frame rates, such as 308 FPS at 1080p Medium.

The CPU’s nearest rivals in the database’s aggregate scoring show that it is in the same league as the Intel Core i9-14900 (0.5% behind) and AMD Ryzen AI 9 HX 470 (0.7% ahead), but its specific combination of high clocks and large cache gives it an edge in gaming workloads like Doom. The data suggests that while the RTX 5080 is the primary driver of frame rates at 4K, the 9850X3D is the enabler for the extremely high frame rates seen at 1080p and 1440p. Without this CPU’s strong single-thread performance, the GPU would be held back, and the combo would not achieve its rank of 147.

In summary, the CPU’s role is to feed the GPU with frames as fast as possible, and the 9850X3D does this admirably. Its 5.60 GHz boost clock and large cache ensure that the CPU is never the limiting factor at 1080p, and it provides enough headroom to keep pace with the GPU at 1440p. At 4K, the CPU has more than enough power, and the GPU becomes the sole bottleneck. This balance makes the combo exceptionally versatile, capable of delivering high frame rates at any resolution. The 120 W TDP is reasonable for the performance on offer, and the AM5 socket ensures compatibility with modern motherboards. The launch MSRP of $499 for the CPU is a data point, but the performance relative to its rivals is what makes it a compelling choice for this game.

Hardware Specifications

AMD Ryzen 7 9850X3D

Cores / Threads 8 / 16
Base Clock 4700 MHz
Boost Clock 5600 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 5080 in Doom

Resolution Settings Avg FPS
3840x2160 Low 146.0
3840x2160 Medium 127.0
3840x2160 High 107.0
3840x2160 Ultra 88.0
2560x1440 Low 269.0
2560x1440 Medium 235.0
2560x1440 High 198.0
2560x1440 Ultra 162.0
1920x1080 Low 416.0
1920x1080 Medium 363.0
1920x1080 High 306.0
1920x1080 Ultra 250.0

Doom with Ryzen 7 9850X3D + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5080 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 9850X3D + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.