Inside
This combination delivers exceptional performance with an average of 136 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 58 | 61 | 98 | 123 |
| 1440p QHD | 93 | 98 | 156 | 195 |
| 1080p Full HD | 129 | 136 | 217 | 271 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 9850X3D + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 7 9850X3D paired with the Intel Arc B580 delivers a highly capable 1080p and 1440p experience in Inside, a puzzle platformer from 2016, with the data showing this combo landing at rank 2139 out of 2887 tested combinations. The measured results indicate a system that can easily handle the game’s demands across most settings, though the higher-end presets at 4K will require some compromises to maintain smooth performance. This analysis breaks down the measured FPS data, the roles of the CPU and GPU, and how this pairing stacks up against other tested systems, all based strictly on the provided benchmark information.
Settings Recommendations
The measured FPS rows for this combo reveal a clear hierarchy in performance across the four available presets, and the best experience depends heavily on your target resolution. At 1920x1080, every setting is playable, but the data shows that Medium offers the ideal balance of visual quality and headroom. The Medium preset at 1080p averages 217 FPS with a minimum of 185 FPS and a maximum of 250 FPS. This is nearly 60% faster than the High preset’s 136 FPS average, while the Ultra preset drops to 129 FPS. Low at 1080p hits 271 FPS, but that setting strips away visual fidelity for a frame rate that exceeds the refresh rate of most monitors. For a puzzle platformer where precise timing matters, the Medium preset’s 185 FPS minimum ensures there are no noticeable hitches, making it the recommended choice at 1080p.
Moving to 2560x1440, the story shifts slightly. High and Medium both remain excellent options, but Medium again provides the most comfortable margin. At 1440p, Medium averages 156 FPS with a minimum of 133 FPS and a maximum of 180 FPS. High drops to 98 FPS, and Ultra falls to 93 FPS. Low at 1440p reaches 195 FPS, but the visual trade-off is significant for a game that relies on atmospheric lighting and shadow to create tension. The Medium preset at 1440p maintains a minimum above 130 FPS, which is still well above the 60 FPS threshold for smooth gameplay on standard displays. If you have a 144Hz monitor, Medium is the clear pick; if you prefer maximum fidelity and your display is 60Hz, High’s 98 FPS average still provides a solid experience with no risk of dropping below that refresh rate.
At 3840x2160, the data becomes more restrictive. The Medium preset is the only option that delivers a consistently smooth experience, averaging 98 FPS with a minimum of 83 FPS and a maximum of 113 FPS. High averages 61 FPS, which is playable but leaves little headroom for demanding scenes, and Ultra drops to 58 FPS, which is below the 60 FPS target for many users. Low at 4K averages 123 FPS, but that setting sacrifices the game’s visual identity. For 4K, Medium is the recommended preset because it stays above 80 FPS even in the minimum measured frame, providing a fluid experience without the visual downgrade of Low. High is acceptable if you have a 60Hz display and can tolerate occasional dips, but the data points to Medium as the sweet spot for this resolution.
Across all resolutions, the pattern is consistent: Medium offers the best combination of frame rate and visual quality, while Ultra provides diminishing returns with a substantial FPS cost. Low is only recommended for competitive play or extremely high refresh rate displays, which is not the typical use case for a single-player puzzle platformer.
GPU Role
The Intel Arc B580’s specifications play a direct role in the measured performance. The GPU features 12 GB of GDDR6 memory on a 192-bit bus, providing a memory bandwidth of 456.0 GB/s. For a game like Inside, which was released in 2016 and is not particularly demanding on VRAM, this 12 GB allocation is more than sufficient. The data shows that the GPU does not become a bottleneck at lower resolutions, as evidenced by the 271 FPS average at 1080p Low. However, the frame rate scaling from 1080p to 4K indicates where the GPU’s limits lie. The GPU’s boost clock is 2670 MHz, with a base clock of 2670 MHz as well, and it offers 2560 shading units, 160 TMUs, and 80 ROPs. The pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s are the raw throughput numbers that explain why the Ultra preset at 4K only manages 58 FPS.
The Arc B580’s benchmarks place it at the 68th percentile among all GPUs, with an average benchmark score of 23021. Its nearest rivals in the benchmark database include the AMD Radeon RX 580 2048SP, which scores 23061 (0.2% higher), the NVIDIA GeForce RTX 2080 at 22895 (0.6% lower), the NVIDIA GeForce RTX 3080 at 23172 (0.7% higher), and the NVIDIA P106-100 at 23249 (1% higher). These comparisons show that the Arc B580 sits in a performance tier where it trades blows with older high-end cards and modern mid-range options. In Inside, this translates to strong 1080p performance and acceptable 1440p performance, but the GPU becomes the limiting factor at 4K Ultra.
The 4K results confirm the GPU’s role. At 3840x2160, the Ultra preset averages 58 FPS, which is just below the 60 FPS target. High averages 61 FPS, and Medium jumps to 98 FPS. The difference between Medium and Ultra at 4K is 40 FPS, or roughly 69% faster on Medium. This indicates that the Ultra preset’s additional effects, likely including higher resolution shadows and more complex lighting, place a significant load on the GPU. The Arc B580’s 13.67 TFLOPS of FP32 compute is not enough to sustain 60 FPS at 4K Ultra in this title, but it handles Medium and High without issue. The GPU’s 190 W TDP and dual-slot design are consistent with its performance class, and the data suggests that for this game, the Arc B580 is a capable 1440p card that can also manage 4K at reduced settings.
CPU Role
The AMD Ryzen 7 9850X3D is a formidable processor that appears to have minimal impact on the measured FPS in Inside, given the game’s age and low threading demands. The CPU features 8 cores and 16 threads, with a base clock of 4.70 GHz and a boost clock of 5.60 GHz. It has 96 MB of shared L3 cache, which is substantial and typically benefits gaming workloads. The CPU’s architecture is Zen 5, codenamed Granite Ridge, built on a 4 nm process by TSMC. Its benchmark scores are strong, with a Cinebench R23 multi-core score of 22807 and a single-core score of 2228. The PassMark multi-thread score is 41318, and the single-thread score is 4704.
The CPU’s percentile ranking among all CPUs is 92nd, with an average benchmark score of 58386. Its nearest rivals include the Intel Xeon Platinum 8260M, which scores 58323 (0.1% higher), the Intel Xeon w5-2545 at 58504 (0.2% lower), the Intel Core i9-14900 at 58115 (0.5% higher), and the AMD Ryzen AI 9 HX 470 at 58826 (0.7% lower). These scores place the 9850X3D in the top tier of desktop processors, but for Inside, this power is largely unused. The game’s puzzle platformer nature means it is not heavily threaded, and the CPU’s high single-core performance ensures that even at 1080p Low, where the GPU is not stressed, the frame rate reaches 271 FPS without any apparent CPU bottleneck.
The evidence for the CPU’s sufficient performance comes from the scaling pattern. At 1080p, the FPS ranges from 129 FPS at Ultra to 271 FPS at Low. At 1440p, the range is 93 to 195 FPS, and at 4K, it is 58 to 123 FPS. If the CPU were the limiting factor, the FPS at 1080p would be capped at a lower level, and the scaling from 1080p to 4K would be less pronounced. Instead, the data shows a clear GPU-bound scenario at higher resolutions, with the CPU providing ample headroom. The 8-core, 16-thread configuration with a 96 MB L3 cache is more than adequate for a 2016 title, and the 5.60 GHz boost clock ensures that any single-threaded logic in the game runs without constraint. The CPU’s memory support of DDR5 with a dual-channel bus and 89.6 GB/s bandwidth also contributes to smooth data flow, though the game’s modest requirements mean this is not a deciding factor.
The CPU’s TDP of 120 W and its socket of AMD Socket AM5 are relevant for system building, but for performance in Inside, the data shows that the 9850X3D is not a bottleneck at any resolution or setting. Even at 4K Ultra, where the GPU averages 58 FPS, the CPU is likely waiting on the GPU to render frames. This is a classic case of a high-end CPU paired with a mid-range GPU, where the GPU determines the final frame rate.
How This Combo Ranks
The combo of the AMD Ryzen 7 9850X3D and Intel Arc B580 ranks 2139 out of 2887 tested combinations in Inside. This places it in the lower-middle portion of the ranking, which is surprising given the individual strengths of both components. The CPU is in the 92nd percentile among all CPUs, and the GPU is in the 68th percentile among all GPUs. However, the combo’s rank of 2139 out of 2887 indicates that many other pairings, likely those with higher-end GPUs such as the RTX 3080 or RTX 2080 which are among the Arc B580’s nearest rivals, achieve better frame rates in this game.
The ranking suggests that the GPU is the limiting component for this combo’s overall standing. The Arc B580’s average benchmark score of 23021 is comparable to the RTX 2080 (22895) and RTX 3080 (23172), but those GPUs, when paired with a similarly powerful CPU, would likely rank higher because they offer more consistent performance at higher settings. The data shows that this combo’s measured FPS at 1080p Ultra is 129, which is respectable, but top-tier combos likely exceed 200 FPS at that setting. The combo’s rank of 2139 out of 2887 means that roughly 74% of tested combinations perform better in this game.
This does not mean the combo is inadequate. For a puzzle platformer like Inside, the measured FPS is more than sufficient for a smooth experience. The rank reflects the raw performance ceiling, but the practical gameplay is excellent. The combo’s position in the ranking is driven by the GPU’s mid-range class, not by any deficiency in the CPU. If this combo were paired with a more powerful GPU, the rank would improve significantly, as the CPU has plenty of headroom. Conversely, pairing the Arc B580 with a weaker CPU might not change the rank much, since the GPU is the constraining factor in this title.
Resolution Scaling
The measured FPS data across 1080p, 1440p, and 4K reveals a clear pattern of GPU-bound scaling. Starting at 1920x1080, the High preset averages 136 FPS. At 2560x1440, High drops to 98 FPS, a reduction of 38 FPS or roughly 28%. At 3840x2160, High averages 61 FPS, a further drop of 37 FPS from 1440p, or about 38%. The scaling from 1080p to 4K for High is a total reduction of 75 FPS, from 136 to 61 FPS, which is a 55% decrease. This steep decline indicates that the GPU is the primary limiting factor, as the pixel count quadruples from 1080p to 4K, but the FPS does not drop by three-quarters, showing that the GPU is still managing the load reasonably well, though not perfectly.
For the Medium preset, the scaling is similar. At 1080p, Medium averages 217 FPS. At 1440p, it drops to 156 FPS, a reduction of 61 FPS or 28%. At 4K, Medium averages 98 FPS, a drop of 58 FPS from 1440p, or 37%. The total reduction from 1080p to 4K is 119 FPS, from 217 to 98 FPS, which is a 55% decrease. This consistent percentage drop across presets confirms that the GPU’s fill rate and compute resources are the bottleneck, not the CPU.
The Low preset shows the same trend. At 1080p, Low averages 271 FPS. At 1440p, it drops to 195 FPS, a reduction of 76 FPS or 28%. At 4K, Low averages 123 FPS, a drop of 72 FPS from 1440p, or 37%. The total reduction from 1080p to 4K is 148 FPS, from 271 to 123 FPS, which is a 55% decrease. The uniformity of these percentages—28% from 1080p to 1440p, and 37% from 1440p to 4K—is a hallmark of GPU-bound performance. If the CPU were the limiting factor, the FPS would stay flat or even increase at higher resolutions due to less CPU overhead, which is not the case here.
The Ultra preset follows a similar curve but starts lower. At 1080p, Ultra averages 129 FPS. At 1440p, it drops to 93 FPS, a reduction of 36 FPS or 28%. At 4K, Ultra averages 58 FPS, a drop of 35 FPS from 1440p, or 38%. The total reduction from 1080p to 4K is 71 FPS, from 129 to 58 FPS, which is a 55% decrease. This consistent scaling pattern across all presets strongly indicates that the Intel Arc B580’s rendering capabilities, including its pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s, are what determine the frame rate at each resolution. The CPU, with its 5.60 GHz boost clock and 96 MB L3 cache, is not a factor in this scaling.
Measured FPS Breakdown
The exact measured FPS data for this combo is as follows, organized by resolution and settings.
At 1920x1080, the Low preset averages 271 FPS, with no minimum or maximum provided. The Medium preset averages 217 FPS, with a minimum of 185 FPS and a maximum of 250 FPS. The High preset averages 136 FPS, with no minimum or maximum provided. The Ultra preset averages 129 FPS, with no minimum or maximum provided. The 1080p data shows that Medium has a 81 FPS advantage over High, and a 88 FPS advantage over Ultra, while Low is 54 FPS faster than Medium.
At 2560x1440, the Low preset averages 195 FPS, with no minimum or maximum provided. The Medium preset averages 156 FPS, with a minimum of 133 FPS and a maximum of 180 FPS. The High preset averages 98 FPS, with no minimum or maximum provided. The Ultra preset averages 93 FPS, with no minimum or maximum provided. At 1440p, Medium is 58 FPS faster than High and 63 FPS faster than Ultra, while Low is 39 FPS faster than Medium.
At 3840x2160, the Low preset averages 123 FPS, with no minimum or maximum provided. The Medium preset averages 98 FPS, with a minimum of 83 FPS and a maximum of 113 FPS. The High preset averages 61 FPS, with no minimum or maximum provided. The Ultra preset averages 58 FPS, with no minimum or maximum provided. At 4K, Medium is 37 FPS faster than High and 40 FPS faster than Ultra, while Low is 25 FPS faster than Medium.
The only preset with complete min/max data is Medium across all three resolutions. At 1080p, the minimum is 185 FPS and the maximum is 250 FPS, giving a range of 65 FPS. At 1440p, the minimum is 133 FPS and the maximum is 180 FPS, a range of 47 FPS. At 4K, the minimum is 83 FPS and the maximum is 113 FPS, a range of 30 FPS. The narrowing range at higher resolutions suggests that the GPU’s frame time consistency improves as the workload increases, which is typical for a GPU-bound scenario. The minimum FPS at each resolution—185 at 1080p, 133 at 1440p, and 83 at 4K—remains well above the 60 FPS threshold, making Medium the safest choice for a smooth experience at any resolution.
The data shows a clear performance hierarchy: Low > Medium > High > Ultra at every resolution. The gaps between Medium and High are substantial, ranging from 81 FPS at 1080p to 37 FPS at 4K. The gaps between High and Ultra are smaller, at 7 FPS at 1080p, 5 FPS at 1440p, and 3 FPS at 4K. This indicates that the Ultra preset offers only marginal visual improvements over High for a significant FPS cost, while the jump from Medium to High is more punishing. For this combo, Medium is the optimal preset, as it delivers the best balance of frame rate and visual fidelity, with the data showing a 55% FPS increase from High to Medium at 4K, and a 60% increase at 1080p.
Hardware Specifications
AMD Ryzen 7 9850X3D
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9850X3D + Intel Arc B580 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 123.0 |
| 3840x2160 | Medium | 98.0 |
| 3840x2160 | High | 61.0 |
| 3840x2160 | Ultra | 58.0 |
| 2560x1440 | Low | 195.0 |
| 2560x1440 | Medium | 156.0 |
| 2560x1440 | High | 98.0 |
| 2560x1440 | Ultra | 93.0 |
| 1920x1080 | Low | 271.0 |
| 1920x1080 | Medium | 217.0 |
| 1920x1080 | High | 136.0 |
| 1920x1080 | Ultra | 129.0 |
Inside with Ryzen 7 9850X3D + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with Arc B580 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 9850X3D + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.