Inside
This combination delivers exceptional performance with an average of 147 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 63 | 66 | 106 | 132 |
| 1440p QHD | 100 | 105 | 168 | 210 |
| 1080p Full HD | 139 | 146 | 234 | 292 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 9850X3D + AMD Radeon RX 6650 XT, In-Depth Analysis
The AMD Ryzen 7 9850X3D paired with the AMD Radeon RX 6650 XT delivers a compelling performance profile in Inside, a 2016 puzzle platformer that proves remarkably scalable across modern hardware. The measured data reveals a system capable of triple-digit frame rates at nearly every configuration, with the primary bottlenecks shifting decisively from the CPU to the GPU as resolution climbs. This analysis breaks down the measured FPS data, contextualizes the hardware’s role, and explains how this specific combination ranks among other tested systems.
Resolution Scaling
The transition from 1080p to 4K produces a dramatic and predictable drop in average frame rates, but the magnitude of that drop varies significantly depending on the graphics preset. At Low settings, the average FPS falls from 292 at 1920x1080 to 210 at 2560x1440, representing a 28% reduction, and then further to 132 at 3840x2160, a 37% reduction from the 1440p figure. This steep decline indicates that even at Low settings, the GPU is becoming the limiting factor at higher resolutions, as the CPU has ample headroom to feed frames.
The scaling behavior at Medium settings shows a similar pattern but with slightly different magnitudes. Average FPS drops from 234 at 1080p to 168 at 1440p (a 28% decrease), and then to 106 at 4K (a 37% decrease from 1440p). The minimum FPS figures for Medium settings tell a more nuanced story: at 1080p the minimum is 199, at 1440p it drops to 143, and at 4K it reaches 90. This consistent 28-37% reduction per resolution step suggests a well-balanced scaling curve where the GPU’s pixel throughput and memory bandwidth are being taxed proportionally.
High and Ultra presets exhibit the most pronounced resolution sensitivity. At High settings, average FPS falls from 146 at 1080p to 105 at 1440p (a 28% drop) and then to 66 at 4K (a 37% drop from 1440p). Ultra settings follow suit: 139 at 1080p, 100 at 1440p (a 28% drop), and 63 at 4K (a 37% drop). The fact that High and Ultra produce nearly identical frame rates at each resolution suggests that the RX 6650 XT’s 8 GB of VRAM and 128-bit memory bus become saturated quickly, making the difference between these two presets almost negligible at higher resolutions.
The data strongly indicates that the limiting component shifts from the CPU to the GPU as resolution increases. At 1080p Low, the 292 FPS average is likely near the CPU’s practical frame delivery ceiling, given the Ryzen 7 9850X3D’s 8 cores and 16 threads. However, by 4K Ultra, the 63 FPS average is clearly GPU-bound, as the RX 6650 XT’s 10.79 TFLOPS of FP32 performance and 280.3 GB/s of memory bandwidth struggle to maintain higher output. The consistent 28-37% scaling pattern across all presets confirms that the GPU is the dominant constraint at 1440p and 4K, while the CPU holds the system back only at the lowest settings and resolutions.
Settings Recommendations
The measured data offers a clear hierarchy of performance across the four presets, and the optimal choice depends heavily on the target resolution. At 1080p, the Ultra preset delivers 139 FPS average, which is already well above the 60 FPS threshold for smooth gameplay. The High preset at 146 FPS offers a marginal 5% improvement, while Medium reaches 234 FPS and Low hits 292 FPS. For users with high-refresh-rate monitors at 1080p, the Medium preset represents the best balance, as it provides a 60% improvement over Ultra while maintaining a 234 FPS average with a 199 FPS minimum.
At 1440p, the High preset’s 105 FPS average is adequate for most displays, but the Ultra preset’s 100 FPS is nearly identical, differing by only 5%. The Medium preset at 168 FPS offers a 60% uplift over Ultra, making it the superior choice for 1440p gaming if visual fidelity is not the absolute priority. The Low preset at 210 FPS is overkill for most 1440p monitors and sacrifices too much graphical detail for the marginal benefit beyond Medium.
The 4K resolution presents the most challenging trade-offs. The Ultra preset struggles at 63 FPS, which is barely above the 60 FPS playability threshold, while High manages 66 FPS. The Medium preset at 106 FPS is the clear winner here, providing a 68% improvement over Ultra while still maintaining respectable visual quality. The Low preset at 132 FPS is viable for competitive play but strips away the atmospheric lighting and shadow effects that define Inside’s visual identity. For 4K, the data recommends Medium as the best experience per measured row, as it is the only preset that comfortably exceeds 100 FPS while retaining enough graphical fidelity to appreciate the game’s art direction.
Across all resolutions, the Medium preset consistently offers the best performance-per-visual-quality ratio, with frame rates that are 60-68% higher than Ultra while maintaining minimum FPS values that never dip below 90. The High and Ultra presets are nearly indistinguishable in performance, differing by only 5-7 FPS at any given resolution, which suggests that the game’s Ultra settings add little beyond what High already provides for this GPU.
GPU Role
The AMD Radeon RX 6650 XT is built on the RDNA 2.0 architecture with the Navi 23 chip, manufactured on a 7 nm process at TSMC. The GPU features 2048 shading units, 128 texture mapping units, and 64 raster operation pipelines, with 32 ray tracing cores. Its boost clock reaches 2635 MHz, while the game clock is rated at 2410 MHz and the base clock at 2055 MHz. The memory subsystem consists of 8 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 280.3 GB/s and an effective memory clock of 17.5 Gbps.
In the context of Inside, the GPU’s 8 GB VRAM capacity is more than sufficient, as the game’s 2016 release date predates the high-resolution texture packs common in modern titles. The measured frame rates at 4K Ultra (63 FPS) and 4K High (66 FPS) suggest that the GPU is not VRAM-limited but rather compute-limited, as the difference between these presets is minimal. The 10.79 TFLOPS of FP32 performance and 168.6 GPixel/s pixel rate are the key specifications driving the 4K results, and they indicate that the GPU’s raw throughput is the bottleneck at this resolution.
The RX 6650 XT’s 65th percentile ranking among all GPUs, based on its average benchmark score of 19765, places it as a mid-range performer. Its nearest rivals include the NVIDIA Tesla K40m (with a 0.6% higher score), the AMD FirePro D300 (0.7% lower), and the AMD FirePro W7000 (0.7% lower). These comparisons show that the RX 6650 XT sits in a tightly contested performance band, but within Inside, its 128-bit memory bus and 8 GB capacity prove adequate for the game’s modest requirements. The GPU’s power consumption of 176 W is reasonable, and its PCIe 4.0 x8 interface does not appear to be a limiting factor given the game’s low bandwidth demands.
Measured FPS Breakdown
At 1920x1080, the RX 6650 XT delivers exceptional performance across all presets. The Low preset achieves 292 FPS average, which is the highest measured value in the entire dataset. Medium produces 234 FPS average with a minimum of 199 FPS and a maximum of 269 FPS. High reaches 146 FPS, and Ultra settles at 139 FPS. The spread between Low and Ultra is 153 FPS, indicating that the preset selection has a massive impact on performance at this resolution.
Moving to 2560x1440, the frame rates remain high but show the expected decline. Low delivers 210 FPS, Medium averages 168 FPS with a minimum of 143 FPS and a maximum of 193 FPS, High reaches 105 FPS, and Ultra manages 100 FPS. The difference between High and Ultra narrows to just 5 FPS, while the gap between Medium and High widens to 63 FPS. This suggests that the Medium preset is the sweet spot for 1440p gaming on this hardware.
At 3840x2160, the GPU begins to show its limitations. Low still manages 132 FPS, which is a respectable result for 4K. Medium averages 106 FPS with a minimum of 90 FPS and a maximum of 121 FPS, providing a consistent experience. High drops to 66 FPS, and Ultra falls to 63 FPS. The 4K results demonstrate that the RX 6650 XT can handle 4K gaming in Inside as long as users are willing to select Medium or Low presets, as the High and Ultra presets barely maintain 60 FPS.
The minimum FPS data, available only for the Medium preset, shows a consistent pattern: 199 FPS at 1080p, 143 FPS at 1440p, and 90 FPS at 4K. These minimums are all well above playable thresholds, indicating that the system maintains stable frame pacing without significant stutter or frame drops. The maximum FPS values for Medium follow a similar trend: 269 at 1080p, 193 at 1440p, and 121 at 4K.
How This Combo Ranks
This specific combination of the AMD Ryzen 7 9850X3D and the AMD Radeon RX 6650 XT ranks 1826 out of 2887 tested combos in Inside, placing it in the 63rd percentile of all tested systems. This ranking reflects the balanced nature of the pairing, where the high-end CPU complements a mid-range GPU to produce solid but not exceptional results relative to the entire test pool. The rank indicates that 1061 other combinations outperform this one, while 1826 combinations perform worse.
The ranking is likely influenced by the GPU’s 65th percentile standing among all GPUs, as the RX 6650 XT is the weaker component in this pairing. The Ryzen 7 9850X3D, by contrast, ranks in the 92nd percentile among all CPUs, with an average benchmark score of 58386. This asymmetry suggests that the combo’s overall rank is dragged down by the GPU, which aligns with the resolution scaling analysis showing the GPU as the primary bottleneck at higher resolutions.
In the context of Inside specifically, the combo’s rank of 1826 out of 2887 is respectable for a mid-range GPU paired with a top-tier CPU. The game’s modest system requirements mean that many lower-end GPUs can achieve playable frame rates, which compresses the field and makes the ranking more competitive. However, the RX 6650 XT’s strong performance at 1080p and 1440p ensures that this combo sits comfortably in the upper-middle portion of the ranking distribution.
CPU Role
The AMD Ryzen 7 9850X3D is a Zen 5 architecture processor with 8 cores and 16 threads, operating at a base clock of 4.70 GHz with a boost clock of 5.60 GHz. The CPU features a 96 MB shared L3 cache, along with 80 KB of L1 cache and 1 MB of L2 cache per core. It supports DDR5 memory with dual-channel configuration and a bandwidth of 89.6 GB/s, and it is built on a 4 nm process at TSMC with 8,315 million transistors on a 70.6 mm² die.
In Inside, the CPU’s role is primarily to feed the GPU with draw calls and game logic updates, and the 8-core, 16-thread configuration is more than sufficient for this task. The measured frame rates at 1080p Low (292 FPS) suggest that the CPU can deliver frames at a rate that far exceeds what the GPU can render at higher presets. The CPU’s single-thread performance, evidenced by its Cinebench R23 single-core score of 2228, is critical for a game that likely relies on a single main thread for rendering commands.
The Ryzen 7 9850X3D’s multi-threaded capabilities, demonstrated by its Cinebench R23 multi-core score of 22807, are underutilized in Inside, as the game is unlikely to leverage all 16 threads effectively. The CPU’s 92nd percentile ranking among all CPUs, with an average benchmark score of 58386, places it among the top performers, and its nearest rivals include the Intel Xeon Platinum 8260M (0.1% faster), the Intel Xeon w5-2545 (0.2% slower), and the Intel Core i9-14900 (0.5% faster). These tight margins indicate that the CPU is not the limiting factor in this system.
The CPU’s 120 W TDP and unlocked multiplier allow for overclocking, but the measured data suggests that stock performance is already sufficient to avoid bottlenecking the RX 6650 XT in Inside. The 96 MB L3 cache is a defining feature of the X3D series, and while it provides benefits in cache-sensitive workloads, its impact on this game is likely minimal given the low data requirements. The CPU’s PCIe Gen 5 interface with 24 lanes ensures that the GPU’s PCIe 4.0 x8 connection is not a limiting factor.
FAQ
*Q: What is the best resolution for this combo in Inside?*
A: The measured data shows that 2560x1440 with the Medium preset delivers 168 FPS average with a 143 FPS minimum, making it the most balanced configuration. At 1080p, the Medium preset achieves 234 FPS, while 4K Medium provides 106 FPS, so 1440p Medium offers the best combination of visual detail and frame rate stability.
Q: How much performance is lost when moving from 1080p to 4K?
A: At the Medium preset, the average FPS drops from 234 at 1080p to 168 at 1440p (a 28% decrease) and then to 106 at 4K (a 37% decrease from 1440p). The minimum FPS follows a similar pattern, falling from 199 to 143 to 90 across the three resolutions.
Q: Is this GPU sufficient for Ultra settings at 4K?
A: The measured data shows that Ultra settings at 3840x2160 produce an average of 63 FPS, which is barely above the 60 FPS playability threshold. The High preset at 66 FPS is only 3 FPS faster, indicating that the GPU is saturated at this resolution and preset combination.
Q: How does this combo rank compared to other tested systems?
A: This combo ranks 1826 out of 2887 tested combinations, placing it in the 63rd percentile. The ranking is influenced by the GPU’s 65th percentile standing, while the CPU ranks in the 92nd percentile, suggesting the GPU is the limiting component.
Q: What is the difference between High and Ultra settings in terms of FPS?
A: The performance gap between High and Ultra is minimal across all resolutions. At 1080p, High produces 146 FPS compared to Ultra’s 139 FPS (a 5% difference). At 1440p, the gap narrows to 5 FPS (105 vs 100), and at 4K, it is 3 FPS (66 vs 63).
Q: Does the CPU bottleneck the GPU in this game?
A: The data indicates that the CPU only becomes a potential bottleneck at 1080p Low settings, where 292 FPS approaches the CPU’s practical limit. At higher resolutions and settings, the GPU is the limiting component, as evidenced by the consistent 28-37% FPS drops when moving up in resolution.
Hardware Specifications
AMD Ryzen 7 9850X3D
AMD Radeon RX 6650 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9850X3D + AMD Radeon RX 6650 XT in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 132.0 |
| 3840x2160 | Medium | 106.0 |
| 3840x2160 | High | 66.0 |
| 3840x2160 | Ultra | 63.0 |
| 2560x1440 | Low | 210.0 |
| 2560x1440 | Medium | 168.0 |
| 2560x1440 | High | 105.0 |
| 2560x1440 | Ultra | 100.0 |
| 1920x1080 | Low | 292.0 |
| 1920x1080 | Medium | 234.0 |
| 1920x1080 | High | 146.0 |
| 1920x1080 | Ultra | 139.0 |
Inside with Ryzen 7 9850X3D + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 6650 XT + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 9850X3D + RX 6650 XT
Explore FPS benchmarks for other games using this same hardware combination.