Inside
This combination delivers exceptional performance with an average of 241 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 106 | 111 | 177 | 222 |
| 1440p QHD | 168 | 176 | 282 | 353 |
| 1080p Full HD | 234 | 245 | 392 | 431 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 9700F + NVIDIA GeForce RTX 5070, In-Depth Analysis
The AMD Ryzen 7 9700F paired with the NVIDIA GeForce RTX 5070 delivers exceptional performance in Inside, a 2016 puzzle platformer, with measured frame rates ranging from 106 FPS at 4K Ultra to 431 FPS at 1080p Low. This combination ranks 260th out of 2887 tested combos for this game, placing it in the top 9% of all configurations. The data reveals a system that is dramatically overprovisioned for the game’s demands, yet the scaling patterns across resolutions and settings offer a fascinating look at how modern hardware interacts with an older, lightweight title.
FAQ
Q: What is the average frame rate at 4K Ultra settings with this CPU/GPU combo?
A: The measured average FPS at 3840x2160 with Ultra settings is 106 FPS. This is the lowest average across all tested configurations in the data, but it remains well above the 60 FPS threshold for smooth gameplay.
Q: How does the CPU’s single-threaded performance compare to its nearest rivals?
A: The AMD Ryzen 7 9700F has a Passmark single-thread score of 4691. Its nearest rivals include the AMD Ryzen 9 7940HX (avg score 69875, delta 0.2%), Intel Core i7-14700KF (70163, -0.2%), AMD Ryzen 9 7950X (69515, 0.7%), and Intel Core i7-14700K (69355, 0.9%). These deltas are based on average benchmark scores, not single-thread specifically.
Q: What is the GPU’s memory bandwidth and how does it affect 4K performance?
A: The RTX 5070 has 12 GB of GDDR7 memory on a 192-bit bus, providing 672.0 GB/s of bandwidth. At 4K High settings, the combo achieves 111 FPS, while at 4K Low it reaches 222 FPS, indicating that memory bandwidth is sufficient for this game’s demands.
Q: Which settings preset provides the highest frame rate at 1440p?
A: At 2560x1440, Low settings yield 353 FPS average, which is the highest for that resolution. Medium settings produce 282 FPS, High produces 176 FPS, and Ultra produces 168 FPS.
Q: How does the combo rank among all tested configurations for this game?
A: The combination ranks 260th out of 2887 total combos tested for Inside. This places it in the 91st percentile, meaning it outperforms roughly 91% of all other CPU/GPU pairings in the database for this specific title.
Q: What are the measured minimum and maximum FPS values available in the data?
A: The only rows with min/max values are Medium settings: at 3840x2160 (151 min, 204 max, 177 avg), at 2560x1440 (240 min, 325 max, 282 avg), and at 1920x1080 (334 min, 451 max, 392 avg). Other settings rows list null for min and max.
CPU Role
The AMD Ryzen 7 9700F is an 8-core, 16-thread processor based on the Zen 5 architecture, codenamed Granite Ridge, built on TSMC’s 4 nm process. It has a base clock of 3.80 GHz and a boost clock of 5.50 GHz, with a 65 W TDP. The CPU features 80 KB of L1 cache per core, 1 MB of L2 per core, and 32 MB of shared L3 cache. It supports DDR5 memory in a dual-channel configuration with 89.6 GB/s bandwidth, and it connects via PCIe Gen 5 with 24 lanes. This processor has a Passmark multithread score of 36470 and a single-thread score of 4691, with an average benchmark score of 69996 and a percentile rank of 94 against all CPUs.
In Inside, the CPU’s role is minimal due to the game’s age and lightweight nature. The measured FPS at 1080p Low is 431 FPS, which is an extreme frame rate that most games cannot achieve. At this resolution, the CPU is likely the primary limiter, as the GPU has plenty of headroom. The single-thread score of 4691 indicates strong per-core performance, which is crucial for games that rely on a few threads. However, the game’s puzzle platformer genre means it does not heavily utilize multi-threading, so the 8-core/16-thread configuration is largely idle.
The CPU’s nearest rivals, based on average benchmark scores, include the AMD Ryzen 9 7940HX (0.2% higher score), Intel Core i7-14700KF (0.2% lower), AMD Ryzen 9 7950X (0.7% higher), and Intel Core i7-14700K (0.9% higher). These deltas are negligible, meaning the 9700F trades blows with high-end desktop and mobile chips. For Inside, any of these CPUs would deliver similar frame rates, as the game is not CPU-bound at higher resolutions. The data shows that at 4K Ultra, the average FPS drops to 106, which is still far above playable, indicating that even at 4K, the CPU is not the bottleneck. The boost clock of 5.50 GHz helps maintain high single-thread performance, which is beneficial for the game’s physics and logic updates, but the overall impact is overshadowed by the GPU’s capabilities.
GPU Role
The NVIDIA GeForce RTX 5070 is a Blackwell 2.0 architecture GPU, built on TSMC’s 5 nm process with 31,100 million transistors on a 263 mm² die. It has a base clock of 2325 MHz and a boost clock of 2512 MHz, with memory running at 1750 MHz (28 Gbps effective). The GPU features 12 GB of GDDR7 memory on a 192-bit bus, providing 672.0 GB/s of bandwidth. It has 6144 shading units, 192 TMUs, 80 ROPs, 48 RT cores, and 192 tensor cores. The pixel rate is 201.0 GPixel/s, texture rate is 482.3 GTexel/s, and FP32 performance is 30.87 TFLOPS. The TDP is 250 W, and it requires a 600 W suggested PSU. In benchmarks, the RTX 5070 scores 29137 in Passmark G3D and 15787 in Passmark GPU compute, with an average benchmark score of 40377 and a percentile rank of 82 against all GPUs.
For Inside, the GPU is the dominant component, especially at higher resolutions. At 1080p Low, the combo hits 431 FPS, but at 4K Ultra, it drops to 106 FPS. This scaling illustrates the GPU’s workload increasing with resolution. The 12 GB VRAM is more than sufficient for this game, which likely uses less than 2 GB even at 4K. The 672.0 GB/s bandwidth ensures that texture streaming and memory access are never bottlenecks. The boost clock of 2512 MHz provides consistent performance, as seen in the 4K Medium row where min FPS is 151 and max is 204, showing stable frame pacing.
The GPU’s nearest rivals, based on average benchmark scores, include the AMD Radeon Pro 580 (0.1% higher), AMD Radeon Pro WX 7100 (0.8% higher), AMD Radeon Pro 5300 (1.2% lower), and NVIDIA RTX A500 Mobile (2% higher). These are professional or mobile GPUs, not direct gaming competitors, which highlights that the RTX 5070’s average score is in a specific range. However, for Inside, the GPU’s raw power is excessive. The game’s simple 2D side-scrolling visuals with limited 3D elements do not stress the 30.87 TFLOPS of FP32 performance. The data suggests that the GPU is the limiting factor only at 4K Ultra, where 106 FPS is still high but lower than other presets. At 1080p and 1440p, the GPU likely has headroom, but the frame rates are capped by CPU or game engine limits.
How This Combo Ranks
The combo ranks 260th out of 2887 tested combinations for Inside, which is a strong showing. This rank places it in the top 9% of all tested combos, meaning that the vast majority of systems perform worse in this game. The rank is based on measured FPS data, not synthetic benchmarks, so it reflects real-world performance. Given that Inside is a 2016 title with modest requirements, this ranking is not surprising—many high-end combos will achieve similar frame rates, and the differentiation comes from how the CPU and GPU handle low-resolution workloads.
The percentile rank of 94 for the CPU and 82 for the GPU indicates that both components are above average in their respective categories. However, the combo rank of 260 suggests that other factors, such as memory speed or driver optimization, might influence the result. The data shows that this combo outperforms 2627 other combinations, which is a significant margin. For context, the combo’s performance is likely limited by the game’s engine thread scheduling rather than hardware capability. The 431 FPS at 1080p Low confirms the hardware’s ability, but the rank of 260 implies that some combos achieve even higher frame rates, possibly due to different CPU or GPU configurations.
When comparing to the CPU’s rivals, the 9700F’s average benchmark score is within 1% of the AMD Ryzen 9 7940HX, Intel Core i7-14700KF, AMD Ryzen 9 7950X, and Intel Core i7-14700K. This means that swapping the CPU for any of these would likely produce similar results in Inside. Similarly, the GPU’s rivals are within 2% of its average score, but those are professional GPUs, not gaming-focused ones. The combination’s rank of 260 suggests that it is a high-performing setup, but not the absolute best, which is expected given the game’s age and the fact that many modern systems can run it at high frame rates.
Settings Recommendations
Based on the measured FPS data, the optimal settings preset depends on the user’s priority: maximizing frame rate or maintaining visual fidelity. At 1080p, all presets deliver above 234 FPS, with Low at 431 FPS, Medium at 392 FPS, High at 245 FPS, and Ultra at 234 FPS. The difference between High and Ultra is only 11 FPS, but the visual upgrade from Ultra may be negligible in a game like Inside with its minimalistic art style. For 1440p, Medium provides 282 FPS with a minimum of 240 FPS, which is a good balance. High at 176 FPS is also playable, but Medium offers a 60% increase in frame rate over High while likely looking similar. For 4K, the choice is more constrained: High gives 111 FPS, Medium gives 177 FPS, and Ultra gives 106 FPS. Low gives 222 FPS but sacrifices visual quality.
The best experience per the measured rows is arguably Medium settings at 1440p, which yields 282 FPS average, 240 min, and 325 max. This preset provides a smooth, high-refresh-rate experience without the visual compromises of Low settings. At 4K, Medium at 177 FPS is the sweet spot, as it is significantly faster than High (111 FPS) and Ultra (106 FPS) while still offering decent visuals. The data shows that the transition from Low to Medium costs about 40% of the frame rate at 4K (222 to 177 FPS) but likely provides a substantial visual improvement. For users with a 60 Hz display, even 4K Ultra at 106 FPS is overkill, so they could use Ultra for maximum fidelity. However, for competitive play or high-refresh monitors, 1080p Low at 431 FPS is the best choice.
Measured FPS Breakdown
At 1920x1080, the measured average FPS values are: Low 431 FPS, Medium 392 FPS (with min 334 and max 451), High 245 FPS, and Ultra 234 FPS. The difference between Low and Medium is 39 FPS, which is a 9% drop, while High and Ultra are nearly identical, with only 11 FPS separating them. This suggests that the High preset includes most of the visual features, and Ultra adds minimal overhead. The min FPS of 334 at Medium indicates that even in complex scenes, the frame rate stays above 300 FPS, which is exceptional.
At 2560x1440, the averages are: Low 353 FPS, Medium 282 FPS (min 240, max 325), High 176 FPS, and Ultra 168 FPS. The drop from Low to Medium is 71 FPS, or 20%, which is more pronounced than at 1080p. High and Ultra are again close, with only 8 FPS difference. The min FPS of 240 at Medium is still very high, ensuring no noticeable stutter. The scaling from 1080p to 1440p shows a reduction of 18% for Low (431 to 353), 28% for Medium (392 to 282), 28% for High (245 to 176), and 28% for Ultra (234 to 168). This consistent reduction across High and Ultra indicates that the GPU is becoming more of a factor, but the CPU is still strong enough to maintain high frame rates.
At 3840x2160, the averages are: Low 222 FPS, Medium 177 FPS (min 151, max 204), High 111 FPS, and Ultra 106 FPS. The drop from 1440p to 4K is significant: Low falls by 37%, Medium by 37%, High by 37%, and Ultra by 37%. This uniform percentage drop suggests that the GPU is now the primary bottleneck, as the resolution scaling affects all presets equally. The min FPS of 151 at Medium is still above 144 FPS, which is great for high-refresh 4K monitors. Ultra at 106 FPS is the only preset that dips below 120 FPS average, but it remains playable.
Resolution Scaling
The FPS drop from 1080p to 4K reveals important insights about the limiting component. At Low settings, the average FPS goes from 431 at 1080p to 353 at 1440p (an 18% drop) and then to 222 at 4K (a 37% drop from 1440p). This scaling is not linear; the drop from 1440p to 4K is larger than from 1080p to 1440p, which is expected because 4K has about 2.25 times the pixels of 1440p. However, the fact that Low settings still achieve 222 FPS at 4K indicates that the GPU is not fully saturated, or the game is not demanding enough to push it to its limits.
For Medium settings, the scaling is similar: 392 at 1080p, 282 at 1440p (28% drop), and 177 at 4K (37% drop from 1440p). The consistency of the 37% drop from 1440p to 4K across all presets (Low, Medium, High, Ultra) suggests that the GPU is the limiting factor at 4K, as the pixel count increase directly translates to rendering workload. In contrast, the drop from 1080p to 1440p varies: 18% for Low, 28% for Medium, 28% for High, and 28% for Ultra. This variance indicates that at 1080p, the CPU or game engine is limiting performance, especially at Low settings where the GPU has less work. At 1080p Low, the CPU’s single-thread performance (Passmark single-thread score of 4691) becomes the bottleneck, as the GPU can render frames faster than the CPU can issue draw calls.
The data implies that the system is CPU-bound at 1080p Low, transitioning to GPU-bound at 4K. At 1440p, it is a balance, but the consistent 28% drop from 1080p for Medium through Ultra suggests that the GPU is starting to take over. The 37% drop from 1440p to 4K for all presets confirms that the GPU is the limiting component at 4K. This is a classic pattern for a high-end CPU paired with a high-end GPU: at lower resolutions, the CPU caps performance, but at higher resolutions, the GPU’s workload dominates. For Inside, this means that users with 1080p monitors will see frame rates limited by the CPU’s ability to feed the GPU, while 4K users will see the GPU’s raw power determine performance. The RTX 5070’s 672.0 GB/s bandwidth and 30.87 TFLOPS are sufficient for this game, but the 106 FPS at 4K Ultra shows that even this powerful GPU has limits with the game’s Ultra preset, which likely includes high-resolution shadows and post-processing effects.
Hardware Specifications
AMD Ryzen 7 9700F
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9700F + NVIDIA GeForce RTX 5070 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 222.0 |
| 3840x2160 | Medium | 177.0 |
| 3840x2160 | High | 111.0 |
| 3840x2160 | Ultra | 106.0 |
| 2560x1440 | Low | 353.0 |
| 2560x1440 | Medium | 282.0 |
| 2560x1440 | High | 176.0 |
| 2560x1440 | Ultra | 168.0 |
| 1920x1080 | Low | 431.0 |
| 1920x1080 | Medium | 392.0 |
| 1920x1080 | High | 245.0 |
| 1920x1080 | Ultra | 234.0 |
Inside with Ryzen 7 9700F + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5070 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 9700F + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.