Dave The Diver

Dave The Diver

AVERAGE FPS
208
excellent

This combination delivers exceptional performance with an average of 208 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 113 128 144 172
1440p QHD 169 192 215 256
1080p Full HD 225 255 285 341

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 172
3840x2160 Medium 144
3840x2160 High 128
3840x2160 Ultra 113
2560x1440 Low 256
2560x1440 Medium 215
2560x1440 High 192
2560x1440 Ultra 169
1920x1080 Low 341
1920x1080 Medium 285
1920x1080 High 255
1920x1080 Ultra 225

Dave The Diver with AMD Ryzen 7 9700F + NVIDIA GeForce RTX 5070, In-Depth Analysis

Dave The Diver is not a demanding title, but the data for the AMD Ryzen 7 9700F and NVIDIA GeForce RTX 5070 combination shows a system that obliterates every frame rate target at all tested settings. The measured results place this pairing in the 521st position out of 2867 tested combos, which is a top 18.2% finish that underscores its capability in this specific game. The performance ceiling is so high that at 1080p and 1440p, the frame rates exceed the refresh rates of most displays, making the GPU the primary scaling factor only at the highest resolution and settings.

Resolution Scaling

The frame rate data across the three tested resolutions reveals a predictable pattern where the RTX 5070’s workload increases as pixel count rises, but the Ryzen 7 9700F never becomes a limiting factor. At 1920x1080 with High settings, the system produces 255 FPS on average. Moving to 2560x1440 at the same High preset drops that figure to 192 FPS, a decline of 24.7%. When resolution jumps to 3840x2160, the average falls further to 128 FPS, representing a 33.3% reduction from the 1440p result. This scaling curve is exceptionally smooth, indicating that the rendering pipeline is handling the increased pixel load without any CPU bottleneck.

The scaling behavior becomes even more revealing when examining the Low preset. At 1080p Low, the combo achieves 341 FPS, which is the highest measured frame rate in the entire dataset. At 1440p Low, it drops to 256 FPS, a 24.9% decrease. At 4K Low, the average is 172 FPS, which is 32.8% lower than the 1440p figure. These percentages are virtually identical to the High preset scaling, suggesting that the game’s engine scales linearly with resolution regardless of the graphics settings. The consistency between presets implies that the limiting component at 4K is the GPU’s pixel throughput, not the CPU’s ability to feed it draw calls.

The Medium preset provides the only data with min and max frame rates, which offers additional insight into the scaling. At 1080p Medium, the average is 285 FPS with a minimum of 242 FPS and a maximum of 328 FPS. At 1440p Medium, the average drops to 215 FPS, with the minimum at 182 FPS and maximum at 247 FPS. The 4K Medium result shows an average of 144 FPS, with the frame time variance widening to a minimum of 122 FPS and a maximum of 165 FPS. The frame rate range from min to max grows from 86 FPS at 1080p to 65 FPS at 1440p and then to 43 FPS at 4K. This narrowing range at higher resolutions indicates that the GPU is becoming more uniformly saturated, reducing the frame time spikes that occur when the CPU briefly becomes the bottleneck at lower resolutions.

The Ultra preset shows the steepest resolution scaling. At 1080p Ultra, the system averages 225 FPS. At 1440p Ultra, that falls to 169 FPS, a 24.9% reduction. At 4K Ultra, the average is 113 FPS, which is 33.1% lower than the 1440p result. This pattern matches the other presets almost exactly, confirming that the game’s resolution scaling is consistent across all quality levels. The fact that even at 4K Ultra the system never drops below 113 FPS means the GPU is never fully overwhelmed, and the CPU’s 8-core, 16-thread configuration with a 5.50 GHz boost clock is more than sufficient to maintain high frame rates even at the lowest resolutions where CPU overhead would typically be most visible.

FAQ

Q: What is the highest average frame rate this combo achieves in Dave The Diver?

A: The highest measured average frame rate is 341 FPS, which occurs at 1920x1080 resolution with Low settings. This is the only configuration in the dataset that exceeds 300 FPS.

Q: How does the combo perform at 4K Ultra settings?

A: At 3840x2160 with Ultra settings, the average frame rate is 113 FPS. This is the lowest average in the entire dataset but still comfortably above the 60 FPS threshold for smooth gameplay on high-refresh displays.

Q: Is there a significant performance difference between Medium and High settings?

A: Yes, but the gap varies by resolution. At 1080p, Medium averages 285 FPS while High averages 255 FPS, a difference of 30 FPS. At 1440p, the gap widens to 23 FPS (215 vs 192). At 4K, the difference is 16 FPS (144 vs 128). The performance cost of High over Medium is relatively small, making High a reasonable choice for visual fidelity.

Q: What is the combo’s rank among all tested configurations?

A: The combo ranks 521st out of 2867 tested combinations. This places it in the top 18.2% of all tested systems for Dave The Diver performance, indicating it is a high-performing configuration for this game.

Q: Which resolution offers the best balance of performance and visual quality?

A: Based on the measured data, 2560x1440 with High settings provides 192 FPS, which is well above the refresh rate of most 144Hz monitors. The 4K High preset at 128 FPS is also viable for 120Hz displays, but the 1440p option offers more headroom for frame time consistency.

Q: How much performance is lost when moving from 1080p to 4K?

A: The performance loss depends on the settings preset. At Low settings, the drop from 1080p to 4K is 169 FPS (from 341 to 172). At High settings, the drop is 127 FPS (from 255 to 128). At Ultra settings, the drop is 112 FPS (from 225 to 113). The percentage reduction is roughly 50-60% across all presets.

GPU Role

The NVIDIA GeForce RTX 5070 plays a central role in the measured results, particularly at higher resolutions where the GPU’s pixel throughput becomes the dominant factor. The GPU features 12 GB of GDDR7 memory on a 192-bit bus, delivering 672.0 GB/s of memory bandwidth. This bandwidth is crucial for Dave The Diver’s texture-heavy environments, which load substantial visual data as the player explores underwater scenes. The 12 GB capacity ensures that even at 4K resolution with Ultra settings, the GPU does not run out of video memory, which would cause severe frame rate drops or texture pop-in.

The GPU’s clock speeds are notable for their consistency. The base clock is 2325 MHz, and the boost clock is 2512 MHz. The boost clock represents a 8.0% increase over the base clock, which is a modest factory overclock. In a game like Dave The Diver that is not heavily GPU-bound at lower resolutions, the GPU can boost to its maximum clock and maintain it without thermal throttling, given the dual-slot cooler design and 250 W TDP. The 5 nm process node from TSMC keeps power efficiency high, allowing the GPU to sustain high clocks without excessive heat generation.

The RTX 5070’s architecture, Blackwell 2.0, includes 6144 shading units, 192 texture mapping units, and 80 raster operation pipelines. These specifications translate to a pixel rate of 201.0 GPixel/s and a texture rate of 482.3 GTexel/s. In Dave The Diver, which features stylized 2D and 3D hybrid visuals, the texture rate is particularly important for rendering the game’s detailed sprites and environmental textures. The 30.87 TFLOPS of FP32 compute provides ample headroom for the game’s lighting and particle effects, which are common in underwater scenes with dynamic light rays and bubbles.

The GPU’s benchmark scores place it in the 82nd percentile among all GPUs, with an average benchmark score of 40377. Its nearest rival in the synthetic benchmarks is the AMD Radeon Pro 580, which scores 40318, a delta of 0.1%. This close proximity in synthetic scores does not directly translate to game performance, as the measured FPS in Dave The Diver shows the RTX 5070 delivering exceptional real-world results. The GPU also supports PCIe 5.0 x16 interface, which provides ample bandwidth for the 12 GB of memory to communicate with the CPU, though Dave The Diver is unlikely to saturate even PCIe 4.0 bandwidth.

The 48 ray tracing cores and 192 tensor cores are present in the GPU, but Dave The Diver does not appear to use ray tracing based on the measured data. The game’s performance across all settings suggests that the standard rasterization pipeline is the primary workload. The GPU’s 1x HDMI 2.1b and 3x DisplayPort 2.1b outputs allow for high refresh rate displays, which is relevant given the high frame rates measured in this test.

Settings Recommendations

The measured data across Low, Medium, High, and Ultra presets provides clear guidance for which settings offer the best experience. At 1920x1080, all four presets deliver average frame rates above 225 FPS, which means the user has complete freedom to choose Ultra without any performance concern. The 225 FPS at Ultra is 11.8% lower than the 255 FPS at High, but both are far above the 144Hz or 240Hz refresh rates of typical gaming monitors. For users with 240Hz displays, even the Ultra preset at 1080p provides nearly enough frames to max out the refresh rate.

At 2560x1440, the recommendation becomes more nuanced. The Ultra preset averages 169 FPS, which is still above the 144Hz threshold but leaves less headroom for frame time spikes. The High preset at 192 FPS offers a 13.6% performance improvement over Ultra, and the Medium preset at 215 FPS is a further 12.0% faster. For competitive play or for users who prefer maximum smoothness, the High preset at 1440p is the sweet spot. It provides a 192 FPS average, which is 33.3% higher than the minimum refresh rate needed for a 144Hz display, ensuring that even the heaviest scenes with many on-screen entities remain fluid.

At 3840x2160, the Ultra preset drops to 113 FPS, which is still above 60 FPS but may be insufficient for 120Hz or 144Hz 4K displays. The High preset at 128 FPS is 13.3% faster and is the recommended choice for 4K gaming. The Medium preset at 144 FPS offers an additional 12.5% performance boost, making it the best option for users with 144Hz 4K monitors. The Low preset at 172 FPS is also viable, but the visual quality reduction is significant compared to the moderate performance gain over Medium. For a game like Dave The Diver, where the art style and atmosphere are central to the experience, sacrificing visual fidelity for raw frame rate is not advisable beyond the Medium preset.

The frame time data from the Medium preset provides additional context. At 4K Medium, the minimum FPS is 122 and the maximum is 165, a range of 43 FPS. This variance is manageable, but the 1% and 0.1% lows are likely lower than the minimum recorded in the dataset. For users who are sensitive to frame pacing, the High preset at 4K, which averages 128 FPS, may provide more consistent frame times even though the average is lower than Medium. Ultimately, the best settings depend on the display’s refresh rate and the user’s tolerance for visual quality degradation.

How This Combo Ranks

The combo rank of 521 out of 2867 tested combinations places this system in the 82nd percentile of all tested hardware for Dave The Diver. This rank is lower than what the raw FPS numbers might suggest because the game is not particularly demanding, meaning even mid-range hardware can achieve high frame rates. The Ryzen 7 9700F, with its 8 cores and 16 threads, is a strong CPU, but it does not stand out dramatically in a game that is largely GPU-bound at higher resolutions. The CPU’s benchmark scores show it in the 94th percentile among all CPUs, with an average benchmark score of 69996, which is nearly identical to its nearest rivals. The AMD Ryzen 9 7940HX scores 69875, a delta of 0.2%, and the Intel Core i7-14700KF scores 70163, a delta of -0.2%. This means the CPU is performing exactly as expected for its class, with no unusual bottlenecks or advantages.

The GPU’s percentile rank of 82 among all GPUs is more relevant to the game’s performance. The RTX 5070’s average benchmark score of 40377 places it just 0.1% ahead of the AMD Radeon Pro 580, which scores 40318. This close grouping suggests that the GPU is performing at the expected level for its specifications. In Dave The Diver, the GPU’s 12 GB of VRAM and 672.0 GB/s memory bandwidth are more than sufficient for the game’s requirements, and the measured FPS confirms that the GPU is not the limiting factor at 1080p or 1440p.

The rank of 521 out of 2867 means there are 520 tested combos that perform better in this game. These higher-ranked combos likely feature more powerful GPUs like the RTX 5080 or RTX 5090, or CPUs with higher boost clocks that can push frame rates even higher at 1080p. However, the practical difference between this combo and those ranked higher is minimal in Dave The Diver, since the game already runs at over 200 FPS at 1440p with High settings. The ranking is more of a theoretical exercise than a practical concern for this title.

For users building a system for Dave The Diver, this combo represents a top-tier choice that will handle the game at maximum settings on any resolution without compromise. The 521st rank out of 2867 is a strong showing, but it is important to note that the game’s performance is so high that even a combo ranked in the 500s is effectively overkill for the game’s requirements.

Measured FPS Breakdown

The measured FPS data covers 12 distinct configurations, with four settings presets at three resolutions. At 1920x1080, the Low preset delivers the highest average at 341 FPS. The Medium preset follows at 285 FPS, with a minimum of 242 FPS and a maximum of 328 FPS. The High preset averages 255 FPS, and the Ultra preset averages 225 FPS. The progression from Low to Ultra shows a stepwise reduction: Low to Medium is a 16.4% drop, Medium to High is a 10.5% drop, and High to Ultra is an 11.8% drop. These percentages are relatively consistent, suggesting that each settings tier imposes a similar additional GPU load.

At 2560x1440, the Low preset averages 256 FPS. The Medium preset averages 215 FPS, with a minimum of 182 FPS and a maximum of 247 FPS. The High preset averages 192 FPS, and the Ultra preset averages 169 FPS. The scaling from Low to Ultra at 1440p is similar to 1080p: Low to Medium is a 16.0% drop, Medium to High is a 10.7% drop, and High to Ultra is a 12.0% drop. The absolute frame rates at 1440p are roughly 75% of the 1080p values for each preset, which is consistent with the increased pixel count from 2.07 million to 3.69 million, a 78% increase.

At 3840x2160, the Low preset averages 172 FPS. The Medium preset averages 144 FPS, with a minimum of 122 FPS and a maximum of 165 FPS. The High preset averages 128 FPS, and the Ultra preset averages 113 FPS. The scaling from 1440p to 4K shows a more significant drop, with 4K frame rates being approximately 67% of the 1440p values. The pixel count increases from 3.69 million to 8.29 million, a 125% increase, which explains the proportionally larger performance hit.

The Medium preset is the only one with min and max FPS data, which provides insight into frame time consistency. At 1080p Medium, the range from minimum to maximum is 86 FPS (242 to 328). At 1440p Medium, the range is 65 FPS (182 to 247). At 4K Medium, the range is 43 FPS (122 to 165). This narrowing range at higher resolutions indicates that the GPU is more consistently loaded, reducing the CPU-induced frame time spikes that occur when the GPU finishes rendering a frame faster than the CPU can submit the next one. The minimum FPS as a percentage of average is 84.9% at 1080p, 84.7% at 1440p, and 84.7% at 4K, showing that the frame time consistency is remarkably stable across resolutions.

The data is measured, not estimated, which adds credibility to the results. The lack of min and max FPS values for the Low, High, and Ultra presets means that the average FPS alone must be used for analysis, but the Medium preset’s complete data suggests that the game produces stable frame times across all settings. The 521st rank out of 2867 combos, combined with the absolute FPS figures, confirms that this hardware combination is more than adequate for Dave The Diver, delivering playable frame rates even at the most demanding 4K Ultra configuration.

Hardware Specifications

AMD Ryzen 7 9700F

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 5500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9700F + NVIDIA GeForce RTX 5070 in Dave The Diver

Resolution Settings Avg FPS
3840x2160 Low 172.0
3840x2160 Medium 144.0
3840x2160 High 128.0
3840x2160 Ultra 113.0
2560x1440 Low 256.0
2560x1440 Medium 215.0
2560x1440 High 192.0
2560x1440 Ultra 169.0
1920x1080 Low 341.0
1920x1080 Medium 285.0
1920x1080 High 255.0
1920x1080 Ultra 225.0

Dave The Diver with Ryzen 7 9700F + Other GPUs

See how Dave The Diver performs with the same CPU but different graphics cards.

Dave The Diver with RTX 5070 + Other CPUs

See how Dave The Diver performs with the same GPU but different processors.

Other Games with Ryzen 7 9700F + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.