Inside
This combination delivers exceptional performance with an average of 141 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 60 | 63 | 102 | 127 |
| 1440p QHD | 96 | 101 | 162 | 202 |
| 1080p Full HD | 134 | 141 | 225 | 281 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 2060 SUPER, In-Depth Analysis
Inside, the 2016-07-06 puzzle platformer from Playdead, is an unusual target for a data‑driven hardware bake‑off. The measured frames for the AMD Ryzen 7 5800X paired with the NVIDIA GeForce RTX 2060 SUPER span three resolutions and four presets, and the aggregate picture is one of a CPU that routinely overdelivers and a GPU that becomes the limiting factor only at 4K. The combo’s net grade in this benchmark database puts it at rank 2556 of 3715 tested combinations, i.e. about 31% of the tracked combos sit below it, making it a solidly mid‑pack pairing despite the GPU’s five‑year‑old architecture.
CPU Role
The Ryzen 7 5800XT brings eight Zen 3 cores, 16 threads, a 3.80 GHz base clock, and a 4.80 GHz boost ceiling. The chip is built on the 7‑nm manufacturing process from TSMC, and in the package’s silicon we’re looking at 4,150 million transistors on a 74 mm² die. For a puzzle platformer like Inside, the thread count rarely saturates; the game’s side‑scrolling environments and physics simulator are more often bound by single‑core performance than by raw multi‑core throughput. The single‑core numbers from the synthetic suite back that up: a 3DMark single‑thread score of 959, a Cinebench R23 single‑core result of 3359, and a PassMark single‑thread figure of 3535. The 5800XT’s boost clock of 4.80 GHz is especially relevant in this context, since it helps sustain high minimum framerates in scenes with many moving sprites.
The multi‑thread ceiling is also there, even if the game doesn’t scratch it. Cinebench R23 multi‑core hits 23794 points, PassMark’s multi‑thread benchmark reports 28053, and the 3DMark 16‑thread run lands at 7683. The L3 cache is 32 MB (shared), and memory bandwidth rings in at 51.2 GB/s over a dual‑channel DDR4 bus. For a platform where the CPU is explicitly not the bottleneck, it’s the 81st percentile in the database’s overall CPU ranking, which puts it ahead of roughly 81% of all CPUs stored there.
One notable takeaway from the voltage‑neutral list of nearest rivals is how close the pack is in average score: the AMD Ryzen 7 7840H sits at even 0.0% delta, the Ryzen 7 8845HS and 7840HS are both at −0.3%, and the Ryzen 5 9600X trails at +0.6%. The differences are within a fraction of a percent, meaning any of these CPUs would produce nearly identical performance deltas for this title. Inside does not appear to push the processor to its full 16‑thread capacity, and the combination of high single‑thread and cache capacity is what actually contributes to the game’s high frame rates even on low presets.
GPU Role
On the other side of the platform, the RTX 2060 SUPER is a Turing-generation card built on TSMC’s 12‑nm node, with a die of 445 mm² and 10,800 million transistors. Memory is 8 GB of GDDR6 on a 256‑bit bus with a bandwidth figure of 448.0 GB/s, and memory clock runs at 1750 MHz (effective 14 Gbps). The base clock is 1470 MHz with a boost of 1650 MHz. Inside is not a benchmark that stresses the silicone as heavily as other games, given that the measured frame rates remain very high even at 4K with Ultra, but the role of the GPU becomes obvious when moving from low to Ultra.
The GPU’s overall percentile is 62, placing it above 62% of the GPUs in the database. The real usable data looks at three letter presets: at 4K Ultra the average frame rate is 63 fps, while at 4K High it is 63 fps again? Wait, the data lists 4K High=63, 4K Ultra=60. My mistake. At 4K Ultra it’s 60 fps, at 4K High it’s 63 fps, and at 4K Medium the average is 102 fps with a measured range of 86 to 117 fps. At full resolution, the difference between High and Ultra equals just 3 frames, which shows a significant sensitivity to the Ultra preset’s extra shading at load. Similarly at 1080p the Ultra average is 134 fps versus High’s 141 fps, a 7‑frame hit.
The GPU’s raw capabilities: 7.181 TFLOPS of FP32 throughput, 2176 shading units, 64 ROPS, and a texture rate of 224.4 GTexel/s. The rivals are near neighbors in the overall score: NVIDIA GeForce RTX 3060 Mobile at −0.4%, AMD Radeon Pro 5700 at −0.5%, AMD Radeon RX 460 at −1.5%, and Intel Arc A770M at −1.6%. All fall within 1‑2% of the RT; this means the choice of any of these cards would produce nearly identical results in this game. The RT X 2060UIS also carries 34 RT cores and 272 tensor cores, but Inside does not invoke ray tracing effects, so those parts sit idle.
FAQ
Q: What is the highest resolution that can be run at 60+ frames per second on this combo?
A: The data shows averages of 60 fps (4K Ultra), 63 fps (4K High), and 63 fps (4K Ultra? no — the head‑to‑head: 4K Ultra is 60 fps, 4K High is 63 fps). So nearly every 4K preset achieves at least 60 fps. The exception is 4K Ultra, which still averages exactly 60 w in the table. The 4K Medium preset hits a comfortable 102 fps.
Is the CPU or GPU the limiting factor in this game?
A: The CPU holds an 81st percentile standing and hits Cinebench R23 single‑thread of 3359, while the GPU is in the 62nd‑percentile and only manages average FPS drops below that rate at 4K. Frame drops appear in the Ultra setting, so the GPU is the more limiting partner at very high settings; the CPU never becomes the constraint here.
How does this CPU compare to its nearest rivals?
A: According to the recorded scores, the Ryzen 7 5800XT has an average score of 29879. Its closest competitor, the AMD Ryzen 7 7840HS, is at 0.0% delta; the Ryzen 7 8845HS and 7840HS are each −0.3%; and the Ryzen 5 9600X trails by +0.6%. All differences are under a fraction of a percentage.
What are the performance percentages at 1080p with Medium?
A: At 1080p Medium, the average is 225 fps, with the measured minimum of 191 fps and maximum of 259 fps. Even fastest‑variant (Low) goes to 281 fps, while Ultra stays above 134 fps.
Does the 8 GB VRAM of the RTX 2060 SUPER cause issues at 4K?
A: The 4K Medium preset averages 102 fps; 4K High still averages 63 fps and 4K Ultra reaches 60 fps. Since the memory bus is 256‑bit with 448 GB/s, the VRAM capacity is enough for these settings; the lowest visible is 86 fps at 4K Medium.
Can I play with Ultra settings at 1080p?
A: Yes. At 1920x1080 Ultra, the average frame rate is 134 fps. The CPU’s single‑thread capabilities in this CPU‑title keep it well above 60 fps, though far Under from the 281 fps Low preset.
How This Combo Ranks
Inside is a classic example where the CPU outshines the GPU in the combine. The Ryzen 7 5800XT lands near the 81st percentile in the CPU benchmark, while its RTX 2060 SUPER sits at the 62nd percentile against all GPUs in the database. The combo as a whole is ranked 2556th of 3715 tested pairings for this specific title, which puts it in the upper half (about 31% of all tracked combos fall below). One might interpret this as a well‑balanced pairing, but the numbers say otherwise — the CPU can readily feed the GPU at 1080p and 1440p, and the 4K difference is mostly from the card’s output, not the processor’s capacity. The measured scores show that when moving from 1440p Ultra (96 fps) to 4K Ultra (60 fps), the drop is roughly across all settings. The large falloff occurs between 1440p High (101 fps) and 4K High (63 fps). This CPU‑bound strengths of the chip is soon overshadowed as resolution rises and shaders, texture fetch, and pixel throughput become the loading factor.
Given the pair’s percentile values, the CPU is in the top 20% of database entries while the GPU is only in the mid‑60%, which creates a clear imbalance: about half of the “available” performance in this combination is tied up in the GPU. The 4K High result of 63 fps is still fine, but it underscores how effectively the 5800X can raise the ceiling to a much higher preset that the GPU is not able to cover.
Settings Recommendations
Taking into account the measured rows, the practical sweet spot for this pairing in Inside is the Medium preset across all resolutions. At 1920x1080 Medium the average is 225 fps, and the minimum is a measured 191 fps; this gives a framerate that smooth most displays while staying well under the minimal average. At 1440p Medium the number is 162 fps (min 137, max 186), which is above the 144 Hz threshold of the majority of gaming monitors. At 3840x2160 (4K), Medium hits 102 average and has a measured range of 86-117, which stays above typical 60‑Hz Vsync despite being borderline for a 120 Hz screen. Ultra preset is rarely needed for a visually wonky puzzle title, but the average 134 fps in 1080p Ultra shows it’s viable even at the highest quality.
The biggest quality‑per‑frame, on the other hand, occurs when moving from High to Ultra. At 1080p, High gives 141 fps and Ultra goes to 134 fps; that’s a 7‑frame tax for the extra visual effects. At 1440p the High and Ultra are 101 and 96 respectively; still fine. At 4K the High and Ultra are 63 and 60, which stretches near the 60‑fps floor yet remains playable. Low preset is unnecessary except at 4K Ultra Low? At 4K Low, the average is 127; so even 4K Low offeres high framerates.
The ultimate takeaway is that Medium is the automatic choice for this CPU/GPU on 1440p and lower; it gives 225 fps on 1080 (a full 46% ahead of High) and maintains min FPS of 191 at 1080p. For a 4K smooth 60+ experience, the Ultra setting sits at exactly 60, the High setting holds 63, and both stay in playable territory if someone accepts the lower headroom. But the 4K Medium numbers (102 avg, 86 min) provide the most comfortable cushion with an acceptable loss of the effects that the Ultra preset adds.
Measured FPS Breakdown
3840x2160 (4K UHD):
- Low: average 127 fps
- Medium: average 102 fps (min 86, max 117)
- High: 63 fps
- Ultra: 60 fps
2560x1440 (1440p):
- Low: 202 fps
- Medium: average 162 fps (min 137, max 186)
- High: 101 fps
- Ultra: 96 fps
1920x1080 (1080p):
- Low: 281 fps
- Medium: average 225 fps (min 191, max 259)
- High: 141 fps
- Ultra: 134 fps
All measurements were taken via actual recorded data from the combo, with the data set marked as "measured" rather than estimated. From the profile, the biggest relative jump between settings is from High to Medium at 4K (63 ‑ 102 fps, a massive upgrade of about 60%), while at 1440p and 1080p the gap from High to Medium is 61 fps (High=101 to Medium=162) and 84 fps (High=141 to Medium=225) respectively. Even at the highest points of the Ultra preset, the game never falls below 60, and the only frames that get remotely close to a 60‑fps threshold are the 4K Ultra with a 60‑fps average. Overall, the pairing is balanced enough to make Inside——a title that relies on the high sustained throughput rather than GPU complexity—fully playable at 4K, with a large step up in fluidity when the resolution is lowered to 1440p or the selected setting is Medium.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce RTX 2060 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 2060 SUPER in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 127.0 |
| 3840x2160 | Medium | 102.0 |
| 3840x2160 | High | 63.0 |
| 3840x2160 | Ultra | 60.0 |
| 2560x1440 | Low | 202.0 |
| 2560x1440 | Medium | 162.0 |
| 2560x1440 | High | 101.0 |
| 2560x1440 | Ultra | 96.0 |
| 1920x1080 | Low | 281.0 |
| 1920x1080 | Medium | 225.0 |
| 1920x1080 | High | 141.0 |
| 1920x1080 | Ultra | 134.0 |
Inside with Ryzen 7 5800XT + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 2060 SUPER + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + RTX 2060 SUPER
Explore FPS benchmarks for other games using this same hardware combination.