Downfall
This combination provides smooth gameplay with an average of 100 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 57 | 69 | 85 |
| 1440p QHD | 57 | 92 | 112 | 136 |
| 1080p Full HD | 80 | 128 | 156 | 191 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 2060 SUPER, In-Depth Analysis
# Downfall with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 2060 SUPER
The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce RTX 2060 SUPER delivers a playable but uneven experience in Downfall, a horror title from 2016 that still stresses modern hardware at higher presets. The measured data shows a system that excels at 1080p and 1440p with medium settings, but struggles to maintain fluid frame rates at 4K Ultra. This combination ranks 2630th out of 3716 tested combos, placing it in the lower-middle tier of the database — a reflection of the GPU's age rather than the CPU's capability. The 5800XT, an 8-core/16-thread Zen 3 part with a 4.80 GHz boost clock, sits in the 81st percentile of all CPUs, while the RTX 2060 SUPER, a Turing-based GPU with 8 GB of GDDR6 memory, only reaches the 62nd percentile of all GPUs. This imbalance defines the system's performance profile across all tested resolutions.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5800XT is a desktop processor built on the Zen 3 architecture (Vermeer) using TSMC's 7 nm process, featuring 8 cores and 16 threads. Its base clock of 3.80 GHz can boost up to 4.80 GHz, and it carries 32 MB of shared L3 cache alongside 512 KB of L2 cache per core. The CPU's benchmark scores show strong multi-threaded performance: it achieves 23,794 points in Cinebench R23 multi-core and 3,359 in single-core, with a PassMark multithread score of 28,053 and a single-thread score of 3,535. The 3DMark results are equally telling, with 7,683 in the 16-thread test and 7,680 at max threads, indicating that the processor scales well with additional workloads.
For Downfall, a horror game that typically relies on single-thread performance for game logic and physics, the 5800XT's single-core strength is sufficient. The 3DMark 2-thread score of 1,879 and 4-thread score of 3,603 suggest that even lightly threaded scenarios are handled competently. The CPU's percentile rank of 81 versus all CPUs means it outperforms roughly four-fifths of processors in the database, and its nearest rivals — the AMD Ryzen 7 7840H (deltaPct 0), AMD Ryzen 7 8845HS (deltaPct -0.3), AMD Ryzen 7 7840HS (deltaPct -0.3), and AMD Ryzen 5 9600X (deltaPct 0.6) — all show near-identical average scores. This indicates that the 5800XT is not a bottleneck in this configuration.
However, the measured FPS data reveals that the CPU is rarely the limiting factor. At 1080p Low, the system hits 191 FPS, which is well above any CPU constraint threshold for a 2016 title. Even at 4K Low, the 85 FPS result suggests the CPU can feed frames faster than the GPU can render them at higher resolutions. The PassMark physics score of 1,355 and the Cinebench R15 multi-core score of 2,398 further confirm that the processor has ample headroom for this game's computational demands. In short, the 5800XT's role here is to provide stable, high-frequency performance that never becomes the primary constraint, allowing the GPU to dictate overall frame rates.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 2060 SUPER is a Turing-architecture GPU built on TSMC's 12 nm process, featuring 2,176 shading units, 136 texture mapping units, and 64 raster output units. It has 34 RT cores and 272 tensor cores, though Downfall — a 2016 title — does not utilize ray tracing or DLSS, meaning these features are irrelevant for this game. The GPU operates at a base clock of 1470 MHz and boosts to 1650 MHz, with memory running at 1750 MHz (14 Gbps effective) across a 256-bit bus. This yields 8 GB of GDDR6 memory with a bandwidth of 448.0 GB/s, which is ample for a game from this era even at 4K.
The GPU's benchmark scores show a mixed profile. Its PassMark G3D score is 16,462, with a DirectX 12 score of 61 and a DirectX 11 score of 130. The Geekbench Vulkan score of 77,402 and OpenCL score of 76,957 indicate decent compute capability. The percentile rank of 62 places it below the 5800XT's 81st percentile, confirming that the GPU is the weaker component in this pairing. Its nearest rivals — the NVIDIA GeForce RTX 3060 Mobile (deltaPct -0.4), AMD Radeon Pro 5700 (deltaPct -0.5), AMD Radeon RX 460 (deltaPct -1.5), and Intel Arc A770M (deltaPct -1.6) — all have similar average benchmark scores, showing that the RTX 2060 SUPER sits in a crowded mid-range tier.
In Downfall, the GPU's 8 GB VRAM is never stressed, as even at 4K Ultra the game does not exceed this capacity. The bottleneck emerges from raw rasterization throughput. At 1080p Low, the 191 FPS result shows the GPU can push high frame rates when pixel workload is light. But at 4K Ultra, the average drops to 36 FPS, indicating that the GPU's 7.181 TFLOPS of FP32 performance is insufficient for the pixel count at maximum settings. The 105.6 GPixel/s pixel rate and 224.4 GTexel/s texture rate are the limiting factors here, as the game's horror visuals with dynamic lighting and particle effects tax these units heavily at higher resolutions.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear pattern of GPU-bound scaling. At High settings, the average frame rate drops from 128 FPS at 1920x1080 to 92 FPS at 2560x1440, a 28% reduction, and then further to 57 FPS at 3840x2160, a 38% reduction from 1440p. The total drop from 1080p to 4K is 71 FPS, or 55%, which is characteristic of a GPU-limited scenario where the CPU can keep up but the GPU's fill rate and shading capacity are overwhelmed by the 4x pixel count.
At Low settings, the scaling is even more dramatic. The 1080p Low result of 191 FPS drops to 136 FPS at 1440p (a 29% reduction) and then to 85 FPS at 4K (a 37% reduction from 1440p). The fact that the percentage drops are similar across settings indicates that the GPU is consistently the limiting component regardless of quality preset. If the CPU were the bottleneck, we would expect to see smaller percentage drops at lower settings where frame rates are higher.
The Medium settings row provides additional insight with minimum and maximum FPS values. At 1080p Medium, the average is 156 FPS with a minimum of 133 and maximum of 180. At 1440p Medium, the average is 112 FPS with a minimum of 95 and maximum of 128. At 4K Medium, the average is 69 FPS with a minimum of 59 and maximum of 80. The stable frame time distribution at each resolution — with the minimum staying within 15-20% of the average — suggests that the GPU's memory bandwidth of 448.0 GB/s is sufficient to avoid stuttering, even when pixel throughput is strained.
The Ultra preset tells a different story. At 1080p Ultra, the average is 80 FPS, which is 37% lower than High settings. At 1440p Ultra, it drops to 57 FPS, and at 4K Ultra, it falls to 36 FPS. The 4K Ultra result is below the 60 FPS threshold for smooth gameplay, and the 1440p Ultra result is borderline. This scaling pattern confirms that the RTX 2060 SUPER is the primary constraint, as the CPU's performance does not degrade with resolution — a fixed cost that becomes less relevant as pixel workload increases.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured data provides clear guidance for optimizing the gameplay experience. At 1920x1080, the Medium preset delivers an average of 156 FPS with a minimum of 133, which is ideal for high-refresh-rate monitors. The High preset at 128 FPS is also excellent, but the jump from Medium to High costs 28 FPS (an 18% reduction) for marginal visual gains. The Ultra preset at 80 FPS is still playable but represents a 49% drop from Medium, making it a poor trade-off for a horror game where smooth motion matters more than subtle texture detail. The Low preset at 191 FPS offers no tangible benefit over Medium except for competitive play, which is irrelevant in a single-player horror title.
At 2560x1440, the Medium preset is the clear winner, with an average of 112 FPS and a minimum of 95. This keeps frame rates above 90 FPS consistently, which is important for maintaining immersion in a horror game where stutter can break tension. The High preset at 92 FPS is acceptable but dips closer to the 60 FPS threshold. The Ultra preset at 57 FPS is below 60, which may cause noticeable judder in fast camera movements. The Low preset at 136 FPS is unnecessary, as the visual quality loss at 1440p would be more apparent than the frame rate gain over Medium.
At 3840x2160, the situation changes. The Medium preset averages 69 FPS with a minimum of 59, which is just at the edge of playability. The High preset at 57 FPS is slightly below 60, and the Ultra preset at 36 FPS is unplayable for a game that requires responsive camera control. The Low preset at 85 FPS is the only 4K option that provides comfortable headroom, but the visual downgrade is severe. For 4K, Medium is the recommended preset, as it balances the 69 FPS average with acceptable visual quality, though users should be aware that the 59 FPS minimum may occasionally dip below the refresh rate.
Across all resolutions, the Medium preset offers the best experience per the measured rows, providing the highest average FPS that remains above 60 at 1080p and 1440p while staying near 60 at 4K. The data also shows that the Ultra preset is never worth the performance cost — at every resolution, it delivers a 40-50% FPS reduction compared to Medium, which is a disproportionately large penalty for the visual upgrade.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific combination of AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 2060 SUPER ranks 2630th out of 3,716 tested combos in Downfall. This places it in the 29th percentile of all combinations, meaning roughly 70% of tested systems perform better. The rank is heavily influenced by the GPU's age — the RTX 2060 SUPER, released in 2019, is now end-of-life, while the CPU, released in 2024, is still active production. This mismatch is reflected in the performance data, where the CPU's 81st percentile rank is dragged down by the GPU's 62nd percentile rank.
The nearest GPU rivals — the RTX 3060 Mobile, Radeon Pro 5700, Radeon RX 460, and Arc A770M — all have similar average benchmark scores to the RTX 2060 SUPER, with deltas ranging from -0.4% to -1.6%. This indicates that the GPU is performing as expected for its tier, and the combo rank would not improve significantly with a different GPU in the same performance class. The CPU's nearest rivals — the Ryzen 7 7840H, Ryzen 7 8845HS, Ryzen 7 7840HS, and Ryzen 5 9600X — show deltas of 0% to 0.6%, confirming that the 5800XT is not underperforming.
The rank of 2630 out of 3716 suggests that this combo is better suited for 1080p and 1440p gaming than for 4K. The measured FPS data supports this: at 1080p Medium, the combo achieves 156 FPS, which would place it in the upper tier of systems at that resolution. At 4K Ultra, the 36 FPS result is well below average. Users with this combo should target 1080p or 1440p with Medium settings to maximize the rank's practical value, as the hardware cannot compete with higher-tier GPUs at 4K. The combo's overall position is not a reflection of poor engineering but rather of the inherent imbalance between a modern 8-core CPU and a mid-range GPU from two generations ago.
FAQ
Q: Is the AMD Ryzen 7 5800XT strong enough for this game?
A: Yes. The CPU's 8 cores and 16 threads, with a boost clock of 4.80 GHz, deliver a 3DMark 16-thread score of 7,683 and a Cinebench R23 multi-core score of 23,794. Its 81st percentile ranking versus all CPUs means it outperforms most processors in the database, and it is not the limiting factor in any measured resolution or setting.
Q: Why does the combo rank 2630 out of 3716 if the CPU is so strong?
A: The rank is dragged down by the GPU. The RTX 2060 SUPER has a 62nd percentile rank versus all GPUs, and its PassMark G3D score of 16,462 is modest compared to modern cards. The CPU's high performance cannot compensate for the GPU's limited rasterization throughput, especially at higher resolutions.
Q: Can this system handle 4K gaming in Downfall?
A: At 4K Medium, the average FPS is 69 with a minimum of 59, which is playable but close to the 60 FPS threshold. At 4K High, the average drops to 57 FPS, and at 4K Ultra, it falls to 36 FPS. The 4K Low preset achieves 85 FPS but with significant visual quality loss.
Q: What is the best preset for a 1440p monitor?
A: The Medium preset at 2560x1440 delivers an average of 112 FPS with a minimum of 95, which is the highest average that remains comfortably above 60 FPS. The High preset at 92 FPS is acceptable, but the Ultra preset at 57 FPS is below the ideal threshold.
Q: Does the RTX 2060 SUPER's 8 GB VRAM cause any issues?
A: No. The game, released in 2016, does not exceed 8 GB of VRAM at any tested resolution or setting. The memory bandwidth of 448.0 GB/s is also sufficient, as evidenced by the stable minimum FPS values at Medium settings across all resolutions.
Q: How does this combo compare to its nearest GPU rivals?
A: The RTX 2060 SUPER's average benchmark score of 18,093 is within 1.6% of the RTX 3060 Mobile, Radeon Pro 5700, Radeon RX 460, and Arc A770M. This means performance in Downfall would be nearly identical with any of these GPUs, confirming that the combo's rank is typical for this performance class.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the system delivers its highest frame rates. The Low preset averages 191 FPS, which is the maximum measured across all configurations. The Medium preset averages 156 FPS with a minimum of 133 and maximum of 180. The High preset averages 128 FPS. The Ultra preset averages 80 FPS, which is the lowest at this resolution but still playable. The progression from Low to Ultra shows a steady decline: 191 → 156 → 128 → 80 FPS, with the largest single drop occurring between High and Ultra (48 FPS, a 37.5% reduction).
At 2560x1440, the frame rates remain respectable but begin to show GPU strain. The Low preset averages 136 FPS, a 29% reduction from 1080p Low. The Medium preset averages 112 FPS with a minimum of 95 and maximum of 128. The High preset averages 92 FPS. The Ultra preset averages 57 FPS, which is a 29% reduction from the 1080p Ultra result and falls below the 60 FPS threshold. The scaling pattern is consistent: Low → 136, Medium → 112, High → 92, Ultra → 57 FPS.
At 3840x2160, the GPU becomes the clear bottleneck. The Low preset averages 85 FPS, which is the only 4K setting above 60 FPS. The Medium preset averages 69 FPS with a minimum of 59 and maximum of 80, placing it right at the edge of playability. The High preset averages 57 FPS, and the Ultra preset averages 36 FPS, which is the lowest measured result in the entire dataset. The drop from 1440p to 4K at each setting is significant: Low drops from 136 to 85 FPS (37%), Medium from 112 to 69 FPS (38%), High from 92 to 57 FPS (38%), and Ultra from 57 to 36 FPS (37%). This consistent 37-38% reduction across all settings confirms that the GPU's pixel throughput is the limiting factor, with the CPU maintaining stable frame delivery throughout.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce RTX 2060 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 2060 SUPER in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 85.0 |
| 3840x2160 | Medium | 69.0 |
| 3840x2160 | High | 57.0 |
| 3840x2160 | Ultra | 36.0 |
| 2560x1440 | Low | 136.0 |
| 2560x1440 | Medium | 112.0 |
| 2560x1440 | High | 92.0 |
| 2560x1440 | Ultra | 57.0 |
| 1920x1080 | Low | 191.0 |
| 1920x1080 | Medium | 156.0 |
| 1920x1080 | High | 128.0 |
| 1920x1080 | Ultra | 80.0 |
Downfall with Ryzen 7 5800XT + Other GPUs
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Downfall with RTX 2060 SUPER + Other CPUs
See how Downfall performs with the same GPU but different processors.
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