Inside

Inside

AVERAGE FPS
129
excellent

This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 55 56 92 118
1440p QHD 89 89 148 183
1080p Full HD 125 129 206 258

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 118
3840x2160 Medium 92
3840x2160 High 56
3840x2160 Ultra 55
2560x1440 Low 183
2560x1440 Medium 148
2560x1440 Ultra 89
2560x1440 High 89
1920x1080 Low 258
1920x1080 Medium 206
1920x1080 High 129
1920x1080 Ultra 125

Inside with AMD Ryzen 7 5700 + AMD Radeon RX 6600, In-Depth Analysis

The AMD Ryzen 7 5700 and Radeon RX 6600 combination delivers a thoroughly playable experience in Inside, a puzzle platformer from 2016. The measured frame rates show that this pairing is capable of maxing out the game at high refresh rates on standard monitors, though the data reveals a significant performance cliff when moving to higher resolutions. The benchmark results place this specific hardware combo at rank 1343 out of 1671 tested configurations, indicating that while it is far from the top of the charts, it sits comfortably above the median for this title.

Resolution Scaling

The frame rate scaling across resolutions tells a clear story about where the bottleneck lies within this system. At 1920x1080 with Low settings, the RX 6600 produces 258.1 FPS, which drops to 183 FPS at 2560x1440 and further to 117.7 FPS at 3840x2160. This scaling pattern—a 29% drop from 1080p to 1440p and another 36% drop from 1440p to 4K—indicates that the GPU is the primary limiting factor as resolution increases.

The gap between High and Ultra settings narrows dramatically at higher resolutions. At 1080p, High delivers 129.4 FPS while Ultra delivers 124.5 FPS, a mere 3.9% difference. At 4K, the gap shrinks to just 2.1%, with High at 56.3 FPS and Ultra at 55.1 FPS. This convergence suggests that the game's Ultra preset adds minimal additional GPU load over High, and the system is becoming increasingly GPU-bound at 4K.

The Low setting tells a different story. At 1080p, Low produces 258.1 FPS, which is more than double the High preset's 129.4 FPS. This massive jump indicates that the game's lower presets remove significant rendering work, allowing the RX 6600 to stretch its legs. However, even at 4K with Low settings, the system maintains 117.7 FPS, showing that the Ryzen 7 5700's eight cores and 16 threads are more than sufficient to feed the GPU at any resolution.

FAQ

*Q: Can this system run Inside at 4K with maximum settings?*

A: No, the Ultra preset at 3840x2160 produces an average of 55.1 FPS, which dips below the 60 FPS threshold preferred for smooth gameplay. The High preset at 4K fares slightly better at 56.3 FPS but still falls short of a locked 60 FPS experience.

Q: What is the best resolution for competitive play or high refresh rate displays?

A: At 1920x1080 with Low settings, the system achieves 258.1 FPS, making it suitable for 240Hz displays. Even the Medium preset at 1080p delivers 205.5 FPS, which comfortably exceeds 144Hz refresh rates.

Q: How does the RX 6600 compare to its nearest rivals in synthetic benchmarks?

A: The RX 6600 scores an average benchmark of 25235, placing it statistically tied with the AMD Radeon 890M (25246, 0% delta) and AMD Radeon RX 6700M (25180, 0.2% delta). It trails the RX 580 2048SP by 0.2% but edges out the RTX 3060 Ti by 0.5%.

*Q: Is the CPU holding back performance in Inside?*

A: No, the Ryzen 7 5700's multi-threaded benchmark scores—including 20655 in Cinebench R23 multi-core and 24303 in Passmark multithread—are more than adequate for this game. The frame rate scaling with resolution confirms the GPU is the limiting component.

*Q: What is the difference between High and Ultra settings in Inside?*

A: The performance difference is minimal. At 1080p, High delivers 129.4 FPS versus 124.5 FPS for Ultra, a 3.9% reduction. At 1440p, the gap is just 0.1 FPS, with High at 89.3 FPS and Ultra at 89.4 FPS.

*Q: How does this system rank among all tested hardware combinations for Inside?*

A: This combination ranks 1343 out of 1671 tested configurations, placing it in the lower half of the performance distribution. Despite this rank, the measured frame rates show it handles the game well across all tested settings and resolutions.

GPU Role

The AMD Radeon RX 6600, built on the RDNA 2.0 architecture with the Navi 23 chip, serves as the primary workhorse for rendering Inside. Its 8 GB of GDDR6 memory on a 128-bit bus provides 224.0 GB/s of bandwidth, which proves sufficient for this title's art style. The GPU's boost clock of 2491 MHz and game clock of 2044 MHz deliver strong fill rates, with a pixel rate of 159.4 GPixel/s and texture rate of 279.0 GTexel/s.

The GPU's synthetic benchmark results show it performs best in compute-oriented workloads, scoring 6554 in Passmark GPU compute and 15096 in Passmark G3D. Its DirectX 11 score of 152 is notably higher than its DirectX 12 score of 51, which is relevant for Inside given its era. The GPU's percentile ranking of 69 against all GPUs indicates it sits above average, but its nearest rivals—the Radeon 890M, RX 580 2048SP, RX 6700M, and RTX 3060 Ti—are all within 0.5% of its average benchmark score of 25235, showing this is a tightly contested performance tier.

The VRAM allocation of 8 GB is more than adequate for Inside, which is not a VRAM-intensive title. The memory clock of 1750 MHz (14 Gbps effective) provides sufficient bandwidth for the game's 2D side-scrolling environments, which do not require the heavy texture streaming seen in open-world titles. The GPU's 28 ray tracing cores are unused in this game, as Inside predates widespread RT adoption and does not implement ray-traced effects.

Measured FPS Breakdown

At 1920x1080, the system demonstrates remarkable headroom across all settings. The Low preset achieves 258.1 FPS, followed by Medium at 205.5 FPS, High at 129.4 FPS, and Ultra at 124.5 FPS. The gap between Low and Medium is 52.6 FPS (20.4% reduction), while the gap between Medium and High is 76.1 FPS (37% reduction). The difference between High and Ultra is minimal at just 4.9 FPS (3.8% reduction), suggesting that Ultra offers negligible visual improvements over High.

Moving to 2560x1440, the frame rates remain highly playable but show the expected performance penalty. Low delivers 183 FPS, Medium drops to 148.4 FPS, High manages 89.3 FPS, and Ultra matches at 89.4 FPS. The performance ordering shifts slightly here—High and Ultra are effectively identical, differing by only 0.1 FPS. The reduction from 1080p to 1440p ranges from 29.1% (Low) to 31% (High), showing consistent scaling.

At 3840x2160, the system begins to strain under the pixel count. Low still produces a respectable 117.7 FPS, while Medium drops to 92 FPS. High falls to 56.3 FPS, and Ultra bottoms out at 55.1 FPS. The 4K results show the GPU's limits clearly: the jump from Medium to High costs 35.7 FPS (38.8% reduction), making it the largest performance penalty between any two adjacent settings across all resolutions. The Ultra preset at 4K is only 1.2 FPS slower than High, reinforcing that Ultra adds little overhead.

Settings Recommendations

For users with 1080p displays, the Medium preset at 205.5 FPS offers the best combination of visual quality and performance headroom. This setting provides over twice the refresh rate of a standard 60Hz monitor and comfortably exceeds 144Hz displays, while delivering significantly better visuals than the Low preset's 258.1 FPS. The High preset at 129.4 FPS is the better choice for those prioritizing visual fidelity, though the Ultra preset at 124.5 FPS provides no meaningful benefit over High.

At 1440p, Medium at 148.4 FPS remains the recommended sweet spot for high refresh rate gaming. High at 89.3 FPS is ideal for 90Hz monitors or users who want the best image quality without sacrificing smoothness. The Ultra preset's 89.4 FPS is statistically identical to High, so there is no reason to select Ultra over High at this resolution.

For 4K displays, the Low preset at 117.7 FPS is the only setting that delivers a truly smooth experience above 60 FPS. Medium at 92 FPS is also highly playable and offers better visual quality. The High preset at 56.3 FPS and Ultra at 55.1 FPS both fall below the 60 FPS threshold, making them less desirable for action sequences. Given that Inside is a puzzle platformer where precise timing matters less than in fast-paced shooters, the Medium preset at 4K provides the best balance of image quality and frame rate. Users with VRR displays may find High acceptable, but Medium is the recommended choice for ensuring consistent frame pacing.

Hardware Specifications

AMD Ryzen 7 5700

Cores / Threads 8 / 16
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700 + AMD Radeon RX 6600 in Inside

Resolution Settings Avg FPS
3840x2160 Low 117.7
3840x2160 Medium 92.0
3840x2160 High 56.3
3840x2160 Ultra 55.1
2560x1440 Low 183.0
2560x1440 Medium 148.4
2560x1440 Ultra 89.4
2560x1440 High 89.3
1920x1080 Low 258.1
1920x1080 Medium 205.5
1920x1080 High 129.4
1920x1080 Ultra 124.5

Inside with Ryzen 7 5700 + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RX 6600 + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 7 5700 + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.