Inside
This combination delivers exceptional performance with an average of 189 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 81 | 85 | 139 | 173 |
| 1440p QHD | 131 | 139 | 219 | 272 |
| 1080p Full HD | 181 | 192 | 301 | 358 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 7600 + NVIDIA GeForce RTX 3070, In-Depth Analysis
The AMD Ryzen 5 7600 and NVIDIA GeForce RTX 3070 combination lands at rank 631 out of 1671 tested combos for Inside, placing it in the top 38% of all systems evaluated. This is a solid mid-pack result for a puzzle platformer, though the ranking reflects the game's modest hardware demands as much as the components' raw capabilities. The combo's position suggests it will handle the game with ease across most configurations, but the benchmark data reveals interesting scaling behavior that separates this pairing from more specialized builds.
How This Combo Ranks
The combo's rank of 631 out of 1671 tested configurations indicates a strong but not elite standing in the database for Inside. This places it ahead of roughly 62% of tested systems, a respectable showing for a mid-range pairing. The CPU contributes an 83rd percentile ranking among all processors, while the GPU sits at the 72nd percentile among all graphics cards—both components perform above the median, yet neither is a top-tier part. The combination benefits from the CPU's strong single-threaded performance, which matters in a game like Inside that relies on consistent frame pacing rather than massive parallel workloads. The measured data shows the system never dips below 80.9 FPS even at the most demanding settings, meaning the ranking likely undersells the actual gameplay experience, which remains fluid throughout.
CPU Role
The Ryzen 5 7600 brings six cores and twelve threads to the table, running on the Zen 4 Raphael architecture at a 5 nm process node. Its base clock of 3.80 GHz and boost clock of 5.10 GHz provide the kind of high-frequency responsiveness that puzzle platformers need for deterministic physics and collision detection. The CPU's single-thread benchmark scores are particularly telling: it achieves 999 in 3dmark_single_thread and 3246 in cinebench_r23_singlecore, numbers that indicate excellent per-core performance. In Inside, where the action is largely scripted and the world is two-dimensional, the CPU's job is to maintain steady frame times rather than juggle many simultaneous tasks. The L3 cache of 32 MB shared across all cores helps keep frequently accessed game data close at hand, reducing latency spikes. The 83rd percentile ranking among all CPUs, with an average benchmark score of 26617, places it within 0.2% of the AMD Ryzen 7 5800X3D and 0.3% ahead of the Intel Core i9-11900K, showing that it trades blows with older flagship parts. For Inside, the CPU's strength in single-threaded tasks ensures that even at high frame rates, the processor does not become a bottleneck, as evidenced by the 358.3 FPS result at 1080p Low settings.
GPU Role
The RTX 3070 uses the GA104 chip on Samsung's 8 nm process, with 8 GB of GDDR6 memory on a 256-bit bus delivering 448.0 GB/s of bandwidth. Its boost clock of 1725 MHz and base clock of 1500 MHz drive 5888 shading units, 184 texture mapping units, and 96 ROPs. The card's FP32 throughput of 20.31 TFLOPS gives it ample compute for the simple shaders in Inside, which is not a graphically intense title by modern standards. The GPU's 72nd percentile ranking, with an average benchmark score of 28238, places it just 0.9% ahead of the AMD Radeon RX 6600 XT and 1% ahead of the NVIDIA GeForce GTX 980 Ti, though it trails the AMD FirePro S7150 by 0.6%. The 8 GB VRAM is more than sufficient for a game with Inside's minimal texture requirements, and the memory bandwidth ensures no frame drops from texture streaming. The card's 46 RT cores and 184 tensor cores are largely irrelevant here, as the game does not use ray tracing or DLSS, but they do no harm. The measured results show the GPU scaling from 80.9 FPS at 4K Ultra up to 358.3 FPS at 1080p Low, demonstrating that the card's compute resources are the primary limiter at higher resolutions.
Measured FPS Breakdown
At 1920x1080, the combo delivers 358.3 FPS on Low settings, 301.3 FPS on Medium, 191.5 FPS on High, and 181.4 FPS on Ultra. The jump from Low to Medium costs roughly 57 FPS, while the step from Medium to High costs nearly 110 FPS—a dramatic drop that suggests the High preset enables effects that burden the GPU significantly. The gap between High and Ultra narrows to just 10.1 FPS, indicating diminishing returns at the top end. Moving to 2560x1440, the system produces 272.4 FPS on Low, 218.5 FPS on Medium, 138.9 FPS on High, and 131 FPS on Ultra. The pattern holds: Low to Medium loses about 54 FPS, Medium to High loses nearly 80 FPS, and High to Ultra loses just 7.9 FPS. At 3840x2160, results drop to 172.6 FPS on Low, 138.9 FPS on Medium, 84.7 FPS on High, and 80.9 FPS on Ultra. Here, the Low to Medium transition costs 33.7 FPS, Medium to High costs 54.2 FPS, and High to Ultra costs only 3.8 FPS. Across all resolutions, the Ultra preset remains playable, with the worst case being 80.9 FPS at 4K Ultra—still comfortably above the 60 FPS threshold for smooth gameplay.
Resolution Scaling
The FPS drop from 1080p to 4K reveals where the bottleneck lies. At Low settings, the system goes from 358.3 FPS at 1080p to 272.4 FPS at 1440p to 172.6 FPS at 4K—a 51.8% reduction from 1080p to 4K. At Ultra settings, the progression is 181.4 FPS at 1080p to 131 FPS at 1440p to 80.9 FPS at 4K, a 55.4% reduction. The fact that the percentage drop is similar across settings indicates that the GPU is the limiting component at higher resolutions, as the CPU has enough headroom to feed frames even at 4K. The 4K Ultra result of 80.9 FPS suggests that the RTX 3070's 8 GB VRAM and 448.0 GB/s bandwidth are adequate for this game's needs, but the card's raw compute power becomes the constraint as pixel count rises. The difference between Low and Ultra at 1080p is 176.9 FPS, while at 4K it narrows to 91.7 FPS—this compression shows that resolution scaling affects both settings equally, reinforcing that the GPU is the primary factor in frame rate drops. The CPU's 5.10 GHz boost clock ensures that even at 358.3 FPS, the processor is not holding back the system, as evidenced by the fact that the 1080p Low result is nearly double the 4K Low result, a scaling pattern typical of GPU-bound scenarios.
Hardware Specifications
AMD Ryzen 5 7600
NVIDIA GeForce RTX 3070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce RTX 3070 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 172.6 |
| 3840x2160 | Medium | 138.9 |
| 3840x2160 | High | 84.7 |
| 3840x2160 | Ultra | 80.9 |
| 2560x1440 | Low | 272.4 |
| 2560x1440 | Medium | 218.5 |
| 2560x1440 | High | 138.9 |
| 2560x1440 | Ultra | 131.0 |
| 1920x1080 | Low | 358.3 |
| 1920x1080 | Medium | 301.3 |
| 1920x1080 | High | 191.5 |
| 1920x1080 | Ultra | 181.4 |
Inside with Ryzen 5 7600 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 3070 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 7600 + RTX 3070
Explore FPS benchmarks for other games using this same hardware combination.