Inside

Inside

AVERAGE FPS
147
excellent

This combination delivers exceptional performance with an average of 147 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 66 64 104 135
1440p QHD 100 105 167 210
1080p Full HD 142 146 232 295

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 135
3840x2160 Medium 104
3840x2160 Ultra 66
3840x2160 High 64
2560x1440 Low 210
2560x1440 Medium 167
2560x1440 High 105
2560x1440 Ultra 100
1920x1080 Low 295
1920x1080 Medium 232
1920x1080 High 146
1920x1080 Ultra 142

Inside with AMD Ryzen 5 7600 + AMD Radeon RX 6650 XT, In-Depth Analysis

Inside is a 2016 puzzle platformer with modest hardware demands, but the measured frame rates for the AMD Ryzen 5 7600 and AMD Radeon RX 6650 XT combination reveal a clear performance hierarchy across resolutions and settings. The data shows this pairing is more than capable of delivering smooth gameplay, but the degree of headroom varies dramatically depending on how the game is configured. This analysis walks through the CPU and GPU contributions, scaling behavior, and provides precise recommendations based on the measured results.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 7600 is a 6-core, 12-thread processor from the 7000 series, built on the Zen 4 architecture (codenamed Raphael) using a 5 nm process at TSMC. It operates with a base clock of 3.80 GHz and a boost clock of 5.10 GHz, with a 65 W TDP. The processor features 64 KB of L1 cache per core, 1 MB of L2 per core, and a shared 32 MB L3 cache. Memory support is DDR5 over a dual-channel bus, providing 83.2 GB/s of bandwidth.

For a puzzle platformer like Inside, the CPU load is generally light, but the Ryzen 5 7600’s strong single-thread performance is still relevant. Its 3DMark single-thread score of 999 and Cinebench R23 single-core score of 3246 indicate robust per-core throughput, which helps maintain high frame rates in scenes with physics or entity updates. The multi-threaded results are equally solid: Cinebench R23 multi-core hits 22992, and 3DMark max-threads reaches 6503, meaning even if the game were to utilize additional threads, the processor has ample headroom.

The percentile ranking of 83 versus all CPUs places this chip above the majority of processors in the database. Its nearest rivals include the AMD Ryzen 7 5800X3D (avg score 26574, deltaPct 0.2), the Intel Core i9-12900HK (avg score 26672, deltaPct -0.2), the AMD EPYC 8024P (avg score 26555, deltaPct 0.2), and the Intel Core i9-11900K (avg score 26546, deltaPct 0.3). The Ryzen 5 7600’s average benchmark score of 26617 is essentially on par with these, trailing the i9-12900HK by just 0.2% and leading the others by similar margins. In Inside, this CPU is unlikely to be a bottleneck. The measured frame rates, even at 1080p Low with an average of 294.5 FPS, are far beyond what a platformer requires, confirming the processor is not limiting performance at any resolution tested.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6650 XT is built on the RDNA 2.0 architecture with the Navi 23 chip at a 7 nm process. It has 8 GB of GDDR6 memory on a 128-bit bus, providing 280.3 GB/s of bandwidth. The GPU clocks run at 2055 MHz base, 2410 MHz game, and 2635 MHz boost, with memory at 2190 MHz (17.5 Gbps effective). It features 2048 shading units, 128 TMUs, and 64 ROPs, delivering a pixel rate of 168.6 GPixel/s and a texture rate of 337.3 GTexel/s. The FP32 performance is 10.79 TFLOPS.

The GPU’s percentile rank is 72 versus all GPUs, with an average benchmark score of 29024. Its nearest rivals include the AMD Radeon RX 6800M (avg score 29011, deltaPct 0), the AMD Radeon RX 470 (avg score 28996, deltaPct 0.1), the Intel Arc A370M (avg score 29175, deltaPct -0.5), and the AMD Radeon RX Vega M GH (avg score 29197, deltaPct -0.6). The RX 6650 XT is essentially tied with these, hovering within a fraction of a percentage point. For Inside, this GPU is the primary driver of performance differences across settings. The 8 GB VRAM is sufficient for the game’s art style, and the high boost clock ensures solid fill rates. The data shows that at 1080p Ultra, the average FPS is 141.8, which is still very playable, but the scaling from Low to Ultra reveals where the GPU becomes more engaged.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS across resolutions provides a clear picture of how the system scales. Starting at 1080p, the Low setting yields an average of 294.5 FPS, which drops to 232.3 at Medium, 145.8 at High, and 141.8 at Ultra. At 1440p, the numbers are 210.3, 166.8, 104.6, and 100.2 respectively. At 4K (3840x2160), the averages fall to 135.0 for Low, 103.7 for Medium, 64.2 for High, and 65.5 for Ultra.

The drop from 1080p Low to 4K Low is substantial: from 294.5 to 135.0 FPS, a reduction of 54.2%. This indicates that even at the lowest settings, the pixel throughput demand at 4K begins to tax the GPU. However, the fact that Low at 4K still averages above 135 FPS suggests the RX 6650 XT is far from overwhelmed. The more telling data is the gap between Medium and High. At 1440p, High (104.6) is 37.3% lower than Medium (166.8). At 4K, High (64.2) is 38.1% lower than Medium (103.7). This consistent drop suggests that the High preset introduces a significant rendering cost, likely related to shadow quality or post-processing effects.

The limiting component is clearly the GPU. The CPU’s performance is effectively constant across resolutions, as evidenced by the fact that 1080p Ultra (141.8) is slower than 1080p High (145.8) but faster than 1440p Ultra (100.2). If the CPU were the bottleneck, the frame rates would remain similar regardless of resolution. Instead, the frame rate scales inversely with pixel count, confirming the GPU is the constraint at higher resolutions and settings.

FAQ

Q: What is the best resolution for the AMD Ryzen 5 7600 and RX 6650 XT in Inside?

A: Based on the measured data, 1440p at High settings provides an average of 104.6 FPS, which is a strong balance of visual quality and smoothness. For 4K, the same settings yield 64.2 FPS, which is playable but not ideal for fast-paced segments.

Q: How much performance is lost when moving from 1080p to 4K at the same settings?

A: At High settings, the average FPS drops from 145.8 at 1080p to 104.6 at 1440p and 64.2 at 4K. This represents a 55.9% reduction from 1080p to 4K, indicating the GPU is the primary scaling factor.

Q: Is the Ryzen 5 7600 strong enough for this game?

A: Yes. The CPU’s single-thread score of 999 in 3DMark and its 83rd percentile ranking indicate it will not bottleneck the GPU in Inside. The frame rates at 1080p Low (294.5 FPS) confirm the CPU is far from being a limiting factor.

Q: How does the RX 6650 XT compare to its nearest rivals?

A: The GPU’s average benchmark score of 29024 is nearly identical to the AMD Radeon RX 6800M (29011, deltaPct 0) and AMD Radeon RX 470 (28996, deltaPct 0.1). It trails the Intel Arc A370M by 0.5% and the AMD Radeon RX Vega M GH by 0.6%, so performance is effectively tied.

Q: Is 8 GB of VRAM enough for Inside at 4K Ultra?

A: The data shows 4K Ultra averages 65.5 FPS, which is playable. The 8 GB GDDR6 memory was not a limiting factor in the measured results, as the game’s art style does not appear to demand excessive VRAM.

Q: What is the most demanding setting combination in the data?

A: 4K Ultra produces an average of 65.5 FPS, slightly higher than 4K High at 64.2 FPS. The Ultra preset does not cause a significant additional drop compared to High, suggesting the two settings are similar in rendering load.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured data provides a complete grid of average FPS values. At 1920x1080, the Low preset hits 294.5 FPS, Medium reaches 232.3, High drops to 145.8, and Ultra settles at 141.8. Moving to 2560x1440, the averages are 210.3 for Low, 166.8 for Medium, 104.6 for High, and 100.2 for Ultra. At 3840x2160, the Low preset still manages 135.0 FPS, Medium produces 103.7, High falls to 64.2, and Ultra yields 65.5.

The scaling pattern is consistent. From Low to Ultra at 1080p, the frame rate drops by 51.8% (from 294.5 to 141.8). At 1440p, the drop is 52.4% (from 210.3 to 100.2). At 4K, the drop is 51.5% (from 135.0 to 65.5). This consistency indicates the settings have a predictable impact on GPU load. Interestingly, at 4K, the High and Ultra presets are nearly identical (64.2 vs 65.5), and the Ultra preset actually averages slightly higher. This could be due to minor variance, but it suggests the High and Ultra presets are not dramatically different in their rendering requirements.

The largest single-setting delta is between 1080p Low and 1080p Medium, which is a 62.2 FPS drop. The smallest delta is between 1080p High and 1080p Ultra, which is only 4.0 FPS. This pattern repeats at other resolutions, indicating the jump from Low to Medium is the most impactful, while High and Ultra are close in performance.

Settings Recommendations — which preset gives the best experience per the measured rows

For a puzzle platformer focused on atmosphere and precision, the goal is a stable frame rate with minimal compromise. At 1080p, all presets are playable, but the High preset at 145.8 FPS offers a strong balance, with Ultra providing only a marginal improvement at 141.8 FPS. The Medium preset at 232.3 FPS is excessive for the genre and leaves visual quality on the table.

At 1440p, the High preset at 104.6 FPS is the clear recommendation. It provides a smooth experience well above 60 FPS while maintaining the game’s intended visual fidelity. The Ultra preset at 100.2 FPS is nearly identical in performance, so the choice between High and Ultra is a matter of preference, but High is slightly faster. The Medium preset at 166.8 FPS is also viable, but the visual upgrade to High is worth the 62.2 FPS sacrifice, as 104.6 FPS is still far above any playability threshold.

At 4K, the situation is more nuanced. The High preset at 64.2 FPS and the Ultra preset at 65.5 FPS both sit just above 60 FPS, making them playable but with less headroom. The Medium preset at 103.7 FPS is the recommended choice for 4K, as it provides a comfortable margin above 60 FPS while still offering good visual quality. The Low preset at 135.0 FPS is unnecessary, as the Medium preset delivers a better visual experience without any risk of dipping below 60 FPS in demanding scenes.

Across the board, the data suggests that the Medium preset is the most balanced option for 4K, while High is ideal for 1080p and 1440p. The Ultra preset offers negligible gains over High in this game, and the Low preset is only useful for extreme frame rate targets that are not relevant for a puzzle platformer. The measured results show this combination is fully capable of running Inside smoothly at any resolution, with the primary consideration being the trade-off between visual fidelity and frame rate headroom above 60 FPS.

Hardware Specifications

AMD Ryzen 5 7600

Cores / Threads 6 / 12
Base Clock 3800 MHz
Boost Clock 5100 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600 + AMD Radeon RX 6650 XT in Inside

Resolution Settings Avg FPS
3840x2160 Low 135.0
3840x2160 Medium 103.7
3840x2160 Ultra 65.5
3840x2160 High 64.2
2560x1440 Low 210.3
2560x1440 Medium 166.8
2560x1440 High 104.6
2560x1440 Ultra 100.2
1920x1080 Low 294.5
1920x1080 Medium 232.3
1920x1080 High 145.8
1920x1080 Ultra 141.8

Inside with Ryzen 5 7600 + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RX 6650 XT + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 7600 + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.