Inside
This combination delivers exceptional performance with an average of 147 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 63 | 66 | 106 | 132 |
| 1440p QHD | 100 | 105 | 168 | 210 |
| 1080p Full HD | 139 | 146 | 234 | 292 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core i5-13400F + AMD Radeon RX 6650 XT, In-Depth Analysis
The pairing of the Intel Core i5-13400F and AMD Radeon RX 6650 XT produces a wide range of frame rates in Inside, a 2016 puzzle platformer. Across the twelve measured configurations—four quality presets at three resolutions—the combo delivers anything from a highly playable 63 FPS at 4K Ultra to a blistering 292 FPS at 1080p Low. The data reveals a system where the GPU becomes the primary scaling factor as resolution climbs, while the CPU’s strong multi-threaded and single-threaded performance ensures that even the highest frame rates remain fluid. This analysis breaks down the measured results, contextualizes them against the broader combo database, and explains what the numbers indicate about each component’s role in this specific title.
Resolution Scaling
The frame rate drop from 1080p to 4K is steep, and the pattern clearly identifies the GPU as the limiting component at higher resolutions. At High settings, the average FPS falls from 146 at 1920x1080 to 105 at 2560x1440, a reduction of approximately 28%. Moving to 3840x2160, the average drops further to 66 FPS, which is roughly 55% lower than the 1080p result. This scaling behavior is typical for a game where pixel throughput becomes the dominant constraint; the RX 6650 XT’s 8 GB of GDDR6 memory and 128-bit bus are being pushed harder as the pixel count increases.
The Low preset shows an even more dramatic scaling curve. At 1080p Low, the combo hits 292 FPS, which falls to 210 FPS at 1440p—a 28% drop—and then to 132 FPS at 4K, a 55% reduction from the 1080p figure. This consistent proportional decline across both High and Low settings suggests that the game’s rendering load scales nearly linearly with resolution, and that the CPU is not introducing a bottleneck at any point in this range. If the processor were the constraint, the frame rate would plateau or show diminishing drops as resolution increases, but the data shows no such plateau.
Medium settings provide the only configuration with complete min/max FPS data at all three resolutions, offering a clearer picture of frame time stability. At 1080p Medium, the average is 234 FPS with a minimum of 199 and maximum of 269. At 1440p Medium, the average drops to 168 FPS, with a minimum of 143 and maximum of 193. At 4K Medium, the average is 106 FPS, with a minimum of 90 and maximum of 121. The spread between minimum and maximum remains tight—roughly 70 FPS at 1080p, 50 FPS at 1440p, and 31 FPS at 4K—indicating that the frame pacing stays consistent even as the average drops. This narrow variance at higher resolutions suggests the GPU is handling the workload without sudden spikes in render time, which is a positive sign for a puzzle platformer that relies on smooth motion for its atmospheric presentation.
Ultra settings show the lowest averages across the board, which is expected. The combo delivers 139 FPS at 1080p, 100 FPS at 1440p, and 63 FPS at 4K. The 4K Ultra result is the only measured configuration that dips below the 66 FPS High preset at the same resolution, confirming that the Ultra preset imposes a heavier shading load. The scaling from 1080p to 4K at Ultra is a 55% reduction, matching the pattern seen in the other presets, which reinforces the conclusion that resolution, not settings complexity, is the primary driver of performance changes in this game.
GPU Role
The AMD Radeon RX 6650 XT is built on the RDNA 2.0 architecture with a Navi 23 chip manufactured on a 7 nm process by TSMC. Its role in Inside is defined by its memory subsystem and clock speeds, both of which are directly reflected in the measured FPS. The GPU has 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 280.3 GB/s. For a game released in 2016, this memory configuration is more than sufficient; the data shows no signs of memory capacity or bandwidth limiting performance even at 4K Ultra, where the average remains at 63 FPS. That figure is not a stutter-filled experience; it is a consistent, playable frame rate for a puzzle platformer.
Clocks play a notable role in the GPU’s behavior. The base clock is 2055 MHz, the boost clock is 2635 MHz, and the game clock is 2410 MHz. The measured FPS across all settings suggests the GPU is operating within its expected clock range, as the frame rates scale smoothly with resolution and settings changes. The boost clock of 2635 MHz is the ceiling the card can reach under load, and the game clock of 2410 MHz represents the typical sustained frequency during gaming workloads. The fact that Inside achieves 132 FPS at 4K Low and 292 FPS at 1080p Low indicates that the GPU is not thermally or power-limited in this title, allowing it to maintain high clocks throughout the benchmark runs.
The GPU’s other specifications—2048 shading units, 128 texture mapping units, and 64 raster output units—contribute to its raw throughput. The pixel rate of 168.6 GPixel/s and texture rate of 337.3 GTexel/s are the hardware limits that determine how quickly the card can fill frames and apply textures. At 4K Ultra, the average of 63 FPS corresponds to a pixel throughput demand that the card meets without exhausting its resources, as evidenced by the lack of min FPS data below 60 in any measured configuration. The FP32 compute of 10.79 TFLOPS provides ample headroom for the game’s shader work, which is relatively modest for a 2.5D side-scrolling title.
In the context of its rivals, the RX 6650 XT holds a specific position. Its average benchmark score is 19765, placing it in the 65th percentile of all GPUs. Its nearest rivals in the database include the NVIDIA Tesla K40m with an average score of 19885 (a deltaPct of -0.6, meaning the RX 6650 XT is 0.6% slower), the AMD FirePro D300 with a score of 19637 (0.7% faster for the RX 6650 XT), and the AMD FirePro W7000 with a score of 19905 (0.7% slower). These deltas are negligible, indicating that the RX 6650 XT sits in a tightly contested performance band. The measured FPS in Inside reflects this mid-range positioning: the card is capable of high refresh rates at 1080p and solid 4K performance, but it is not a flagship part.
How This Combo Ranks
The combination of the Intel Core i5-13400F and AMD Radeon RX 6650 XT ranks 2378 out of 3716 tested combos in Inside. This places it in the lower-middle portion of the database, which may seem surprising given the high frame rates measured. However, the ranking is a relative measure against all other CPU-GPU pairings that have been benchmarked in this game, many of which include far more powerful components. A rank of 2378 out of 3716 means that roughly 64% of tested combos perform better, while 36% perform worse.
This ranking does not diminish the practical performance of the combo. The absolute FPS numbers—146 at 1080p High, 105 at 1440p High, and 66 at 4K High—are all well above the threshold for smooth gameplay in a puzzle platformer. The rank reflects the competitive landscape of the database, not the playability of the experience. For context, the CPU alone sits in the 77th percentile of all processors, and the GPU sits in the 65th percentile of all GPUs. When combined, their joint performance in Inside is dragged down by the GPU’s lower relative standing, as the game becomes GPU-bound at higher resolutions.
The combo’s rank also highlights the balance between the two components. The CPU’s percentile is higher than the GPU’s, which means the processor has more headroom relative to its peers than the graphics card does. In a title like Inside, which is not heavily threaded and does not push CPU physics or AI to extreme levels, this imbalance is acceptable. The frame rates are high enough that the GPU is the limiting factor at 4K, but the CPU ensures that no bottleneck occurs at 1080p, where frame rates exceed 200 FPS on lower presets. If the CPU were weaker, the 1080p Low result of 292 FPS would likely be lower, as the processor would struggle to feed the GPU with draw calls at such high frame rates.
Measured FPS Breakdown
The complete dataset provides exact figures for every resolution and settings combination tested. At 1920x1080, the combo achieves an average of 292 FPS on Low, 234 FPS on Medium, 146 FPS on High, and 139 FPS on Ultra. The Medium preset is the only one with min and max FPS recorded: 199 minimum and 269 maximum. This means the frame rate never dips below 199 FPS even in the most demanding scenes at Medium, which is a strong result for a 2016 title. The gap between High and Ultra at 1080p is only 7 FPS (146 versus 139), suggesting that the Ultra preset adds minimal additional load over High at this resolution.
At 2560x1440, the averages are 210 FPS on Low, 168 FPS on Medium, 105 FPS on High, and 100 FPS on Ultra. The Medium preset again has complete data, with a minimum of 143 FPS and a maximum of 193 FPS. The drop from 1080p Medium to 1440p Medium is 66 FPS, which is a 28% reduction. This proportional decrease matches the resolution scaling analysis. The difference between High and Ultra at 1440p is 5 FPS (105 versus 100), an even smaller gap than at 1080p, indicating that the GPU is becoming more constrained as pixel count rises.
At 3840x2160, the averages are 132 FPS on Low, 106 FPS on Medium, 66 FPS on High, and 63 FPS on Ultra. The Medium preset has a minimum of 90 FPS and a maximum of 121 FPS. This is the only resolution where the minimum FPS falls below 100, but it remains comfortably above 60. The High and Ultra results at 4K are nearly identical, with just 3 FPS separating them (66 versus 63). This convergence suggests that at 4K, the GPU is so heavily pixel-bound that the difference between High and Ultra settings becomes negligible in terms of average frame rate. The data shows that even the most demanding configuration—4K Ultra—produces an average of 63 FPS, which is sufficient for a game that does not require twitch reflexes.
CPU Role
The Intel Core i5-13400F is a 10-core, 16-thread processor based on the Raptor Lake architecture, manufactured on Intel’s 10 nm process. Its base clock is 2.50 GHz, with a boost clock of 4.60 GHz. In Inside, the CPU’s role is to process game logic, physics, and draw calls, and the measured FPS indicates that it performs this role without becoming a bottleneck. The highest measured frame rate—292 FPS at 1080p Low—requires the CPU to submit frames at an extremely high rate, and the data shows no signs of CPU-induced stuttering or frame drops, as the minimum FPS at 1080p Medium is 199.
The CPU’s benchmark scores provide context for its performance. In Cinebench R23, it scores 22604 multi-core and 3191 single-core. In Geekbench, it scores 11068 multi-core and 1996 single-core. The 3DMark 16-thread test yields a score of 7314, while the single-thread test yields 960. These numbers indicate a processor with strong single-threaded performance, which is crucial for older games like Inside that may not utilize many cores. The Passmark single-thread score of 3634 further confirms this, as does the 3DMark 2-thread score of 1880.
The CPU’s cache hierarchy—80 KB L1 per core, 1.25 MB L2 per core, and 20 MB shared L3—provides ample fast memory for game data. The 20 MB L3 cache is particularly relevant for Inside, as the game’s assets and physics data can be cached efficiently, reducing memory latency. The memory support for both DDR4 and DDR5, with a dual-channel bus, means the CPU can feed the GPU at high bandwidth, though the data does not specify which memory type was used in testing.
The CPU’s position among its rivals is notable. Its average benchmark score is 25292, placing it in the 77th percentile of all CPUs. Its nearest rivals include the AMD Ryzen 9 6900HS with a score of 25284 (0% delta), the Intel Core 5 120 with a score of 25362 (-0.3% delta), the AMD Ryzen 5 5600X3D with a score of 25365 (-0.3% delta), and the AMD Ryzen 7 6800H with a score of 25201 (0.4% delta). These deltas are all within a fraction of a percent, meaning the i5-13400F is performance-equivalent to these processors in synthetic benchmarks. In Inside, this translates to a CPU that can easily keep up with the RX 6650 XT at any resolution, as evidenced by the fact that frame rates scale with resolution rather than plateauing due to CPU limits.
The CPU’s 65 W TDP is modest, and its socket is Intel Socket 1700. The architecture is Raptor Lake-S, with a die size of 215 mm². These hardware characteristics are not directly observable in the FPS data, but they support the conclusion that the processor runs efficiently while delivering high frame rates. The boost clock of 4.60 GHz is the key specification for gaming, as single-threaded performance is what drives frame rate in titles like Inside that are not heavily parallelized.
FAQ
*Q: What is the highest average FPS achieved by this combo in Inside?*
A: The highest average FPS is 292, achieved at 1920x1080 with Low settings. The next highest is 234 FPS at 1080p Medium, followed by 210 FPS at 1440p Low.
Q: Can this combo maintain 60 FPS at 4K Ultra?
A: Yes. The measured average FPS at 3840x2160 with Ultra settings is 63 FPS. The lowest recorded average at 4K is also 63 FPS on Ultra, while High settings yield 66 FPS, so the combo stays above 60 FPS in all 4K configurations.
Q: How does the GPU compare to its nearest rivals in synthetic benchmarks?
A: The RX 6650 XT has an average benchmark score of 19765, which is 0.6% slower than the NVIDIA Tesla K40m (19885), 0.7% faster than the AMD FirePro D300 (19637), and 0.7% slower than the AMD FirePro W7000 (19905). All deltas are within 0.8%.
Q: Which component is the limiting factor at 4K?
A: The GPU is the limiting factor at 4K. The frame rate drops by approximately 55% from 1080p to 4K across all settings, which indicates pixel throughput is the constraint. The CPU’s high single-thread and multi-thread scores suggest it is not bottlenecking.
*Q: What is the combo’s rank in the database for Inside?*
A: The combo ranks 2378 out of 3716 tested combinations. This places it in the lower-middle portion of the database, despite delivering playable frame rates at all resolutions.
Q: Does the Medium preset have complete FPS data?
A: Yes, the Medium preset is the only one with min and max FPS recorded at all three resolutions. At 1080p, the range is 199-269 FPS; at 1440p, it is 143-193 FPS; and at 4K, it is 90-121 FPS.
Hardware Specifications
Intel Core i5-13400F
AMD Radeon RX 6650 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-13400F + AMD Radeon RX 6650 XT in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 132.0 |
| 3840x2160 | Medium | 106.0 |
| 3840x2160 | High | 66.0 |
| 3840x2160 | Ultra | 63.0 |
| 2560x1440 | Low | 210.0 |
| 2560x1440 | Medium | 168.0 |
| 2560x1440 | High | 105.0 |
| 2560x1440 | Ultra | 100.0 |
| 1920x1080 | Low | 292.0 |
| 1920x1080 | Medium | 234.0 |
| 1920x1080 | High | 146.0 |
| 1920x1080 | Ultra | 139.0 |
Inside with ii5-13400F + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 6650 XT + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with ii5-13400F + RX 6650 XT
Explore FPS benchmarks for other games using this same hardware combination.