Inside
This combination delivers exceptional performance with an average of 260 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 153 | 160 | 248 | 269 |
| 1440p QHD | 238 | 242 | 290 | 314 |
| 1080p Full HD | 265 | 270 | 324 | 351 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 7500F + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
Inside is a game from 2016, and the benchmark results for the AMD Ryzen 5 7500F + NVIDIA GeForce RTX 5090 D combination show an experience that is almost entirely unconstrained by modern hardware. The data indicates that even at the highest settings and resolution, this pairing delivers frame rates far beyond display refresh rates, making the limiting factor the game's own engine and age rather than any component in this test system. The measured FPS across all resolutions and settings suggests this is a scenario where the GPU and CPU are both vastly overqualified, leading to a performance ceiling defined by the software's rendering path.
Resolution Scaling
The performance drop from 1080p to 4K in Inside is surprisingly modest, which is a strong indicator that the game is not heavily GPU-bound at lower resolutions. At High settings, the average frame rate moves from 270 FPS at 1920x1080 to 242 FPS at 2560x1440, a reduction of approximately 10.4%. Scaling further to 3840x2160 yields 160 FPS, which is a 40.7% drop from the 1080p figure. This pattern suggests that while the GPU is beginning to experience a heavier workload at 4K, the overall frame rates remain so high that the game's logic or a frame rate cap could be coming into play rather than pure rasterization limits.
The Low settings preset tells a similar story, with 351 FPS at 1080p, 314 FPS at 1440p, and 269 FPS at 4K. The percentage drop from 1080p to 4K here is 23.4%, which is smaller than the drop seen at High settings. This indicates that at Low settings, the CPU or engine overhead becomes a more significant factor, as the GPU has less work to do but the frame rate does not scale linearly with the pixel count reduction. The fact that the RTX 5090 D, with its massive 32 GB of VRAM and 1.79 TB/s bandwidth, cannot push past 351 FPS at 1080p Low points to a software-side limitation.
The Medium preset is the only one with min and max FPS data available, which provides insight into frame time stability. At 4K Medium, the average is 248 FPS with a minimum of 211 FPS and a maximum of 286 FPS. This 75 FPS spread between min and max suggests some variance, but even the minimum is exceptionally high. At 1440p Medium, the average rises to 290 FPS with a min of 246 and max of 333, while at 1080p Medium, the average is 324 FPS with a min of 275 and max of 372. The scaling from 4K to 1080p at Medium shows a 30.6% increase in average FPS, which is more pronounced than the High preset, hinting that the Medium preset is less CPU-limited and allows the GPU to stretch its legs slightly more.
The Ultra preset at 4K produces 153 FPS, which is only 4.6% lower than the High preset's 160 FPS at the same resolution. This tiny delta suggests that the Ultra preset does not add a significant GPU load over High, or that the game's renderer is hitting a cap. At 1440p Ultra, the score is 238 FPS, and at 1080p Ultra, it is 265 FPS. The scaling from 1440p to 1080p at Ultra is an 11.3% increase, while from 4K to 1440p it is a 55.6% increase, indicating that the game becomes more GPU-bound as resolution rises, but the absolute numbers are so high that it remains a non-issue for playability.
GPU Role
The NVIDIA GeForce RTX 5090 D is an absolute behemoth of a graphics card, with a 32 GB GDDR7 memory pool, a 512-bit bus, and a memory bandwidth of 1.79 TB/s. Its boost clock runs at 2407 MHz, and it features 21760 shading units. In the context of Inside, a puzzle platformer with a stylized side-scrolling perspective, these specifications are drastically underutilized. The benchmark results show that even at 4K Ultra, the card averages 153 FPS, which is far beyond what the game's visual complexity demands. The GPU's 92nd percentile ranking among all GPUs and its average benchmark score of 77712 place it in a tier where it should dominate any modern title, yet Inside simply cannot present enough geometric or shader complexity to challenge it.
The GPU's nearest rivals in the database include the AMD Radeon RX 6850M XT and the NVIDIA Tesla P100 PCIe variants, with delta percentages of -1.6% and -2.1% to -2.4% respectively. This means the RTX 5090 D outpaces these cards by a small margin in general compute, but in Inside, the frame rates are so high that such differences are irrelevant. The fact that the GPU's passmark G3D score is 44065 and its DirectX 12 score is 219, while the DirectX 11 score is 371, suggests that the card performs better in legacy APIs, which aligns with a game released in 2016 that likely uses an older rendering pipeline. The game does not appear to leverage the card's RT cores or Tensor cores in any meaningful way, as the frame rates are consistent with a simple rasterization workload.
The VRAM capacity is another point of overkill. Inside is not a texture-heavy game in the modern sense, and 32 GB of GDDR7 is far more than the game would ever require. The bandwidth of 1.79 TB/s is similarly excessive, as the game's art style likely uses simple, flat colors and limited high-resolution textures. The data shows that the GPU is never the bottleneck at 1080p or 1440p, as frame rates in the 238-351 FPS range are achieved. Even at 4K, the GPU only becomes a mild factor, with the High preset dropping to 160 FPS, but this is still a very playable and smooth experience. The GPU's role here is to provide a safety margin so that no setting or resolution can cause a drop below 150 FPS.
CPU Role
The AMD Ryzen 5 7500F is a 6-core, 12-thread processor based on the Zen 4 architecture, with a base clock of 3.70 GHz and a boost clock of 5.00 GHz. It has a 32 MB L3 cache and supports dual-channel DDR5 memory with a bandwidth of 83.2 GB/s. In Inside, the CPU's role is more pronounced than the GPU's, especially at lower resolutions where the frame rate is not limited by pixel fill rate. The benchmark results show that at 1080p Low, the CPU allows the system to reach 351 FPS, but this is likely near the game's engine limit. The CPU's single-thread performance, as measured by a 3dmark single-thread score of 974 and a passmark single-thread score of 3841, is strong but the game may not be optimized to use it fully.
The CPU's multi-threaded capabilities, shown by a cinebench R23 multicore score of 22799 and a geekbench multicore score of 12362, are more than sufficient for a game that likely uses only a few threads. The 77th percentile ranking among all CPUs and an average benchmark score of 24964 place it in a competitive position, with nearest rivals like the Intel Core i7-11850H and the AMD Ryzen 5 8400F having delta percentages of 0.1% and -0.2% respectively. This means the 7500F is essentially on par with these chips in general compute, but in Inside, the difference would be negligible because the game is not CPU-intensive.
The fact that the frame rates at 1080p Low (351 FPS) are higher than at 4K Low (269 FPS) indicates that the CPU is not the sole limiting factor, as the GPU still has to render more pixels at higher resolutions. However, the relatively small gap between 1080p and 1440p at Low (351 vs 314 FPS) suggests that the CPU is starting to hit a ceiling. The game's release date in 2016 means it was designed for CPUs of that era, and the Ryzen 5 7500F's modern architecture, with its 5 nm process node, provides far more headroom than necessary. The CPU's 65 W TDP and unlocked multiplier for overclocking are irrelevant here, as the stock clocks are already sufficient to push the game to its limits.
FAQ
Q: What is the maximum average frame rate achieved with this hardware in Inside?
A: The highest average frame rate recorded is 351 FPS, achieved at 1920x1080 resolution with the Low settings preset.
Q: How does the RTX 5090 D's performance in Inside compare to its closest rival in the database?
A: The RTX 5090 D has an average benchmark score of 77712, while its nearest rival, the AMD Radeon RX 6850M XT, has a score of 78940, which is a delta of -1.6%. This means the 5090 D is slightly slower in general compute, but in Inside, the frame rates are so high that this difference has no practical impact.
Q: Is the CPU or GPU the main bottleneck at 4K resolution in this game?
A: At 4K, the GPU becomes a more significant factor, as the High preset drops to 160 FPS compared to 242 FPS at 1440p. However, the CPU still plays a role, as the Low preset at 4K only reaches 269 FPS, which is lower than the 314 FPS at 1440p Low, indicating a mix of both components limiting performance.
Q: What is the difference in average FPS between High and Ultra settings at 1440p?
A: At 2560x1440, the High preset averages 242 FPS, while the Ultra preset averages 238 FPS. This is a difference of just 4 FPS, showing that the Ultra preset adds very little graphical load over High.
Q: Are there any frame rate stability data points available for this game?
A: Yes, the Medium preset provides min and max FPS data. At 1080p, the average is 324 FPS with a min of 275 and max of 372. At 1440p, the average is 290 FPS with a min of 246 and max of 333. At 4K, the average is 248 FPS with a min of 211 and max of 286.
Q: How does the Ryzen 5 7500F's multi-threaded performance compare to its nearest CPU rival?
A: The Ryzen 5 7500F has an average benchmark score of 24964, while its nearest rival, the AMD Ryzen 5 8400F, has a score of 25005, which is a delta of -0.2%. The Intel Core i7-13620H scores 24911, a delta of 0.2%, meaning the 7500F is effectively tied with these processors.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this hardware combination are the High preset at any resolution. The High preset delivers 270 FPS at 1080p, 242 FPS at 1440p, and 160 FPS at 4K. These frame rates are all well above 144 Hz, making them ideal for high-refresh-rate monitors. The Ultra preset offers virtually no benefit, with only a 5 FPS difference at 1080p (265 vs 270 FPS) and a 4 FPS difference at 1440p (238 vs 242 FPS), while at 4K the difference is 7 FPS (153 vs 160 FPS). The visual uplift from High to Ultra is likely imperceptible in a game with Inside's art style, so the slight performance loss is not justified.
The Low preset provides the highest frame rates, with 351 FPS at 1080p, but this comes at the cost of visual fidelity. The Medium preset sits between Low and High, offering 324 FPS at 1080p with a minimum of 275 FPS, which is still exceptionally smooth. For players who prioritize maximum smoothness over visual quality, the Medium preset is a good choice because it has the only recorded min/max data, showing it maintains a stable frame rate. However, the High preset is the recommended balance, as it provides a substantial visual upgrade over Medium with only a 16.7% reduction in average FPS at 1080p (270 vs 324 FPS).
At 4K, the High preset is the clear winner, as it maintains 160 FPS while the Ultra preset drops to 153 FPS. The game is not demanding enough to require dropping to Medium or Low at 4K, as even the High preset provides a frame rate that exceeds 144 Hz. The data suggests that players should avoid the Ultra preset entirely, as the performance cost does not translate into a meaningful visual improvement. The Medium preset is a fallback for those who want the highest possible frame rates, but the High preset is the sweet spot for this specific hardware combination.
Measured FPS Breakdown
At 1920x1080, the Low settings preset delivers an average of 351 FPS, which is the highest recorded frame rate in the entire dataset. The Medium preset at this resolution averages 324 FPS, with a minimum of 275 and a maximum of 372 FPS. The High preset averages 270 FPS, while the Ultra preset averages 265 FPS. The difference between High and Ultra is minimal, at just 5 FPS, indicating that the Ultra preset does not add significant rendering complexity. The spread between Low and Ultra is 86 FPS, showing that the settings have a noticeable impact on performance, but all presets are far above playable thresholds.
Moving to 2560x1440, the Low preset averages 314 FPS, which is a 10.5% drop from 1080p. The Medium preset averages 290 FPS, with a minimum of 246 and a maximum of 333 FPS. The High preset averages 242 FPS, and the Ultra preset averages 238 FPS. The gap between High and Ultra remains small at 4 FPS, while the gap between Low and Ultra is 76 FPS. The scaling from 1080p to 1440p is consistent across presets, with an average drop of roughly 12-14%, suggesting that the GPU is beginning to handle more pixel work but is still not strained.
At 3840x2160, the Low preset averages 269 FPS, which is a 14.3% drop from 1440p. The Medium preset averages 248 FPS, with a minimum of 211 and a maximum of 286 FPS. The High preset averages 160 FPS, and the Ultra preset averages 153 FPS. The drop from Low to High at 4K is significant at 40.5%, indicating that the High preset adds a substantial shader or texture load. However, the difference between High and Ultra is only 7 FPS. The scaling from 1440p to 4K is more pronounced for the High and Ultra presets, with drops of 33.9% and 35.7% respectively, while the Low and Medium presets see smaller drops of 14.3% and 14.5%. This indicates that the higher presets are more GPU-intensive, while the lower presets are more limited by the CPU or game engine at 4K. The data also shows that the Medium preset at 4K has a min FPS of 211, which is higher than the High preset's average of 160 FPS, making Medium a better choice for players who want to ensure no frame drops below 200 FPS.
Hardware Specifications
AMD Ryzen 5 7500F
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce RTX 5090 D in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 269.0 |
| 3840x2160 | Medium | 248.0 |
| 3840x2160 | High | 160.0 |
| 3840x2160 | Ultra | 153.0 |
| 2560x1440 | Low | 314.0 |
| 2560x1440 | Medium | 290.0 |
| 2560x1440 | High | 242.0 |
| 2560x1440 | Ultra | 238.0 |
| 1920x1080 | Low | 351.0 |
| 1920x1080 | Medium | 324.0 |
| 1920x1080 | High | 270.0 |
| 1920x1080 | Ultra | 265.0 |
Inside with Ryzen 5 7500F + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5090 D + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 7500F + RTX 5090 D
Explore FPS benchmarks for other games using this same hardware combination.