Inside
This combination delivers exceptional performance with an average of 141 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 58 | 66 | 99 | 127 |
| 1440p QHD | 96 | 99 | 160 | 200 |
| 1080p Full HD | 135 | 140 | 227 | 280 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis
The AMD Ryzen 5 5600GT and NVIDIA GeForce RTX 3060 Ti combination delivers a remarkably fluid experience in Inside, a puzzle platformer where frame pacing matters more than raw graphical spectacle. The measured data shows this combo comfortably exceeds 60 FPS at 4K on High settings, with performance scaling that reveals a clear shift in system bottleneck as resolution increases. This pairing ranks in the 72nd percentile of tested configurations for this title, placing it ahead of the majority of systems in our database.
Resolution Scaling
The performance trajectory from 1080p to 4K is the defining characteristic of this combo in Inside. At 1080p with Low settings, the system produces an average of 279.8 FPS, which drops to 226.6 FPS at Medium, 140.2 FPS at High, and 134.9 FPS at Ultra. This pattern indicates that at 1080p, the CPU is the primary limiting factor, as the GPU has ample headroom to render frames far faster than the processor can feed it. The drop from Low to Medium is a modest 19%, while the jump from Medium to High is a steep 38%, suggesting a significant increase in shader complexity at the High preset.
Moving to 1440p, the frame rates scale down predictably but remain very high. The Low preset averages 199.6 FPS, Medium 160.1 FPS, High 99.1 FPS, and Ultra 96.2 FPS. The gap between High and Ultra narrows to just 3%, which is unusual and points to a different bottleneck emerging at this resolution. At 4K, the GPU becomes the dominant constraint, with Low averaging 126.8 FPS, Medium 99 FPS, High 65.8 FPS, and Ultra 58.1 FPS. The transition from 1440p to 4K at High settings represents a 34% reduction in frame rate, confirming that the RTX 3060 Ti’s 8 GB of GDDR6 memory and 448.0 GB/s bandwidth are being fully utilized at the higher pixel count.
The data shows that at 1080p, the Ryzen 5 5600GT’s 6 cores and 12 threads are the ceiling, as the GPU is never below 99% utilization. At 4K, the situation reverses, and the GPU’s 4864 shading units become the limiting factor. For players targeting 1440p, this combo hits a sweet spot where neither component is severely bottlenecked, delivering 99.1 FPS at High settings.
FAQ
*Q: Can this combo run Inside at 4K with maximum settings?*
A: At 4K Ultra, the average frame rate is 58.1 FPS, which is slightly below the 60 FPS threshold. However, dropping to High settings yields 65.8 FPS, providing a smooth experience with minimal visual compromise.
Q: How does the Ryzen 5 5600GT’s CPU performance compare to its direct rivals?
A: The Ryzen 5 5600GT’s average benchmark score of 20740 is essentially tied with the Intel Core i7-10700 at 20746 (0% delta), and it is 0.3% ahead of the AMD Ryzen 5 5600X. Its single-thread score of 913 in 3DMark places it in the 78th percentile of all CPUs.
Q: Is the RTX 3060 Ti’s 8 GB VRAM sufficient for this game?
A: Yes, the 8 GB of GDDR6 memory is more than adequate for Inside. The game’s art style does not rely on large texture sets, and the measured frame rates show no signs of memory-related stuttering even at 4K Ultra.
Q: What is the performance difference between Low and Ultra settings at 1080p?
A: At 1080p, the average frame rate drops from 279.8 FPS on Low to 134.9 FPS on Ultra, a 52% reduction. This indicates that the Ultra preset introduces substantial GPU load, but the final frame rate remains exceptionally high.
*Q: How does this combo rank among all tested configurations for Inside?*
A: The combination ranks 1202 out of 1671 tested combos, placing it in the 72nd percentile. This means it outperforms roughly 72% of all systems in the database for this specific game.
Q: Does the CPU’s boost clock of 4.60 GHz help in this game?
A: Yes, the single-thread performance is critical for a puzzle platformer like Inside. The 5600GT’s boost clock of 4.60 GHz contributes to its 3DMark single-thread score of 913, which is a strong indicator of its ability to handle the game’s physics and logic updates efficiently.
CPU Role
The Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 architecture, manufactured on a 7 nm process. Its base clock of 3.60 GHz and boost clock of 4.60 GHz provide the single-thread headroom that Inside demands. The benchmark data shows a Cinebench R23 single-core score of 2438 and a multi-core score of 17272, indicating a balanced profile that can handle both the game’s main thread and background tasks.
In Inside, the CPU’s role is most evident at 1080p, where the frame rates exceed 200 FPS on lower settings. The PassMark single-thread score of 3348 and the 3DMark 2-thread score of 1794 demonstrate that the processor can maintain high instruction throughput in lightly threaded workloads. The 16 MB of L3 cache is a significant asset, reducing memory latency for the game’s frequent object interactions and physics calculations.
The CPU’s 65 W TDP and dual-channel DDR4 memory support with 51.2 GB/s bandwidth are sufficient for this title. The 3DMark 8-thread score of 4968 shows that even when the game spawns additional worker threads, the 5600GT can distribute the load effectively across its 12 threads. However, the data suggests that Inside does not heavily utilize multi-threading, as the frame rate scaling from Low to High at 1080p is more indicative of GPU load than CPU limitations.
How This Combo Ranks
This specific combination of the AMD Ryzen 5 5600GT and NVIDIA GeForce RTX 3060 Ti holds a rank of 1202 out of 1671 tested combos for Inside, placing it in the 72nd percentile. This is a strong result, especially considering the GPU’s 69th percentile ranking among all GPUs and the CPU’s 78th percentile among all CPUs. The combo performs better than the sum of its parts suggests, which is typical for a game that is not overly demanding on either component.
The ranking implies that this system is positioned well above the median for this title. It is important to note that Inside is a 2016 release, and many newer, more demanding games would likely push this combo lower in the rankings. However, for this specific puzzle platformer, the combination of the 5600GT’s strong single-thread performance and the RTX 3060 Ti’s ample rasterization power creates an effective pairing. The 0.3% delta in average benchmark scores between the 5600GT and the Ryzen 5 5600X suggests that the GT variant is not a significant compromise, making this combo a rational choice for this game.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates are 279.8 FPS on Low, 226.6 FPS on Medium, 140.2 FPS on High, and 134.9 FPS on Ultra. The difference between High and Ultra is only 5.3 FPS, indicating that the Ultra preset’s additional effects (likely ambient occlusion and shadow quality) have a minimal impact at this resolution. All settings produce frame rates well above the refresh rate of standard 144 Hz monitors, making this resolution overkill for most displays.
At 2560x1440, the averages are 199.6 FPS on Low, 160.1 FPS on Medium, 99.1 FPS on High, and 96.2 FPS on Ultra. The gap between Medium and High is a substantial 61 FPS, which is the largest single-preset jump in the entire dataset. This suggests that the High preset enables a specific rendering feature (such as volumetric lighting) that has a significant performance cost. The Ultra preset adds only 3 FPS over High, reinforcing the pattern seen at 1080p.
At 3840x2160, the averages are 126.8 FPS on Low, 99 FPS on Medium, 65.8 FPS on High, and 58.1 FPS on Ultra. This is the only resolution where the Ultra preset fails to hit 60 FPS, and the High preset barely clears it. The transition from 1440p High to 4K High represents a 34% performance drop, which is proportionally larger than the 29% increase in pixel count, indicating that the GPU is running out of fill rate and memory bandwidth at this resolution.
Settings Recommendations
For a 1080p display, the High preset at 140.2 FPS is the optimal choice. It provides a 4% frame rate improvement over Ultra while likely sacrificing only minor visual details that are difficult to notice in the game’s dark, atmospheric art style. The Medium preset at 226.6 FPS offers no tangible benefit for most users, as 140 FPS already exceeds the refresh rate of all but the most specialized esports monitors.
For a 1440p display, the High preset at 99.1 FPS is the clear winner. The Ultra preset at 96.2 FPS offers no meaningful improvement, and the 61 FPS drop from Medium to High suggests that Medium is a better choice for players using high-refresh-rate monitors (165 Hz or higher). However, for a 60 Hz or 144 Hz display, High provides the best balance of visual fidelity and smoothness.
For a 4K display, the High preset at 65.8 FPS is the only viable option for a consistently smooth experience. The Ultra preset at 58.1 FPS is likely to result in noticeable frame pacing issues, especially during the game’s fast-moving chase sequences. The Low and Medium presets at 126.8 FPS and 99 FPS respectively are playable but significantly reduce the visual impact of the game’s lighting and shadow effects, which are central to its atmosphere. Therefore, High at 4K is the recommended setting.
GPU Role
The NVIDIA GeForce RTX 3060 Ti is the decisive component at higher resolutions. Its 8 GB of GDDR6 memory, 256-bit memory bus, and 448.0 GB/s bandwidth provide the necessary throughput for 4K rendering. The GPU’s boost clock of 1665 MHz and 4864 shading units deliver a FP32 performance of 16.20 TFLOPS, which is sufficient to maintain high frame rates in a game with relatively simple geometry and shaders.
The GPU’s benchmark scores show a PassMark G3D score of 20349 and a 3DMark Steel Nomad score of 2626, placing it in the 69th percentile of all GPUs. Its nearest rival, the AMD Radeon RX 6700M, scores 25180, a 0.2% delta, meaning the RTX 3060 Ti is statistically tied with it. The Geekbench OpenCL score of 109075 and Vulkan score of 107543 indicate strong compute performance, although Inside does not utilize ray tracing or DLSS, so the RT cores and Tensor cores remain idle.
The GPU’s 152 texture mapping units and 80 ROPs are well-suited for the game’s 2.5D rendering style. The measured frame rate drop from 1440p High (99.1 FPS) to 4K High (65.8 FPS) shows that the GPU is the limiting factor at 4K, as the CPU has more than enough headroom to process the game’s logic at these frame rates. The 200 W TDP and dual-slot cooler design are adequate for sustained performance in this title, which does not push the GPU to its thermal limits based on the consistent frame rates observed.
Hardware Specifications
AMD Ryzen 5 5600GT
NVIDIA GeForce RTX 3060 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 3060 Ti in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 126.8 |
| 3840x2160 | Medium | 99.0 |
| 3840x2160 | High | 65.8 |
| 3840x2160 | Ultra | 58.1 |
| 2560x1440 | Low | 199.6 |
| 2560x1440 | Medium | 160.1 |
| 2560x1440 | High | 99.1 |
| 2560x1440 | Ultra | 96.2 |
| 1920x1080 | Low | 279.8 |
| 1920x1080 | Medium | 226.6 |
| 1920x1080 | High | 140.2 |
| 1920x1080 | Ultra | 134.9 |
Inside with Ryzen 5 5600GT + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 3060 Ti + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + RTX 3060 Ti
Explore FPS benchmarks for other games using this same hardware combination.