Fivem
This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 34 | 47 | 58 |
| 1440p QHD | 51 | 64 | 83 | 103 |
| 1080p Full HD | 76 | 102 | 128 | 160 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis
The AMD Ryzen 5 5600GT paired with the NVIDIA GeForce RTX 3060 Ti delivers a competitive mid-range experience in Fivem, ranking 1284th out of 1792 tested combinations. This places the combo in the 28th percentile, meaning it outperforms roughly seven out of ten tested systems but sits below the top quartile. The CPU, with a percentile rank of 78 among all processors, is clearly the stronger component relative to its peer group. Its average benchmark score of 20740 places it within 0.5% of the Intel Core i7-10700, which posts an average score of 20746, and it actually edges out the AMD Ryzen 5 5600X by 0.3% (20680). Meanwhile, the GPU’s percentile rank of 69 among all graphics cards indicates a slightly weaker standing, with its average benchmark score of 25120 sitting within 0.7% of the AMD Radeon RX 580 2048SP (25287). The disparity between the two components' relative strengths suggests the graphics card is more likely to be the limiting factor in demanding scenarios.
How This Combo Ranks
The overall ranking of 1284 out of 1792 combos indicates a system that is solidly mid-pack but not at the top tier for Fivem. The data suggests this pairing is balanced, with neither component being a clear bottleneck across all settings, but the CPU’s higher percentile ranking hints that it has more headroom than the GPU. In multi-threaded workloads, the Ryzen 5 5600GT’s 6 cores and 12 threads deliver a Cinebench R23 multicore score of 17272, which is a strong result for a 65 W part. Its single-thread score of 2438 in the same test is also respectable, showing that the Zen 3 architecture handles lightly threaded tasks well. Relative to its nearest CPU rivals, the 5600GT is virtually tied with the Intel Core i7-10700, differing by only 0.1% in average score, and it leads the Ryzen 5 5600X by a marginal 0.3%. This indicates that in CPU-bound sections of Fivem, the system should perform at a level comparable to those alternatives. For the GPU, the RTX 3060 Ti’s Passmark G3D score of 20349 is modestly behind the AMD Radeon RX 6700M, which posts 25180, but the delta is only 0.2%. This suggests that in GPU-bound scenarios, the 3060 Ti will trade blows with that mobile part, though the desktop card’s 8 GB of GDDR6 memory on a 256-bit bus provides a bandwidth advantage of 448.0 GB/s, which can matter in texture-heavy multiplayer environments.
Settings Recommendations
Benchmark results indicate that the Ultra preset is only viable at 1080p, where the combo achieves an average of 76.4 FPS. Dropping to High at the same resolution yields a substantial improvement to 101.9 FPS, a gain of approximately 33%. At 1440p, High settings produce a playable average of 63.8 FPS, while Medium reaches 83.2 FPS, offering a smoother experience without a dramatic visual compromise. For 4K, the data shows that only the Low preset crosses the 60 FPS threshold, with an average of 58.2 FPS, which is technically below that mark. The Medium preset at 4K drops to 47 FPS, and High falls further to 33.9 FPS, making those settings unsuitable for competitive play. The optimal balance between visual fidelity and frame rate appears to be High at 1080p or Medium at 1440p. The former provides a 62% improvement over Ultra at the same resolution, while the latter delivers a 30% uplift over High at 1440p. For users prioritizing frame rate consistency in Fivem’s multiplayer scenarios, where sudden frame drops can occur during intense action, the data suggests Medium at 1440p as the recommended preset, as it maintains a comfortable margin above 60 FPS.
Resolution Scaling
The measured FPS reveals a predictable scaling pattern as resolution increases, but the magnitude of the drop varies significantly by settings preset. At Low settings, the average FPS falls from 160.2 at 1080p to 103 at 1440p, a 36% reduction, and then to 58.2 at 4K, a further 43% drop. This steep decline at 4K indicates that even the RTX 3060 Ti’s 8 GB frame buffer is stressed by the pixel count, despite the low graphical complexity. At High settings, the drop from 1080p to 1440p is 37% (from 101.9 to 63.8 FPS), and the subsequent drop to 4K is 47% (to 33.9 FPS). The proportionally larger decrease at 4K compared to the 1080p-to-1440p step suggests that the GPU’s memory bandwidth and compute resources become the limiting factor at that resolution. Medium settings show a similar trend: 128.1 FPS at 1080p, 83.2 at 1440p (35% drop), and 47 at 4K (44% drop). The data implies that the CPU, with its boost clock of 4.60 GHz and 16 MB of L3 cache, is capable of feeding the GPU adequately at 1080p, as evidenced by the high frame rates at Low and Medium. However, at 4K, the GPU’s 16.20 TFLOPS of FP32 performance and 133.2 GPixel/s pixel rate become the clear bottleneck, as frame rates drop below 60 FPS across all presets. The transition from 1440p to 4K is consistently the most punishing, with FPS nearly halving in several cases, which aligns with the GPU’s memory bus width of 256 bits being insufficient to maintain throughput at that pixel density.
Measured FPS Breakdown
At 1080p, the combo shows a wide performance envelope across presets. Low settings deliver an average of 160.2 FPS, which is more than double the 76.4 FPS seen at Ultra. Medium hits 128.1 FPS, and High lands at 101.9 FPS, creating a clear hierarchy where each step up in quality costs roughly 20-25% in frame rate. The 83.8 FPS difference between Low and Ultra at 1080p demonstrates that the RTX 3060 Ti has substantial headroom at this resolution, and the CPU’s single-thread performance of 913 in 3DMark is sufficient to avoid holding back the frame rate. Moving to 1440p, the same pattern holds but with lower absolute numbers: Low achieves 103 FPS, Medium 83.2 FPS, High 63.8 FPS, and Ultra 50.5 FPS. The gap between Low and Ultra narrows to 52.5 FPS, indicating that the GPU is beginning to struggle with the higher pixel count. At 4K, the performance collapses further: Low averages 58.2 FPS, Medium 47 FPS, High 33.9 FPS, and Ultra 28.8 FPS. The difference between Low and Ultra at 4K is only 29.4 FPS, showing that the GPU is severely constrained. The data shows that the 3060 Ti cannot maintain 60 FPS at 4K on any preset, and even Low settings fall slightly short with 58.2 FPS. At 1440p, only Low and Medium exceed 60 FPS, while at 1080p, all presets except Ultra (76.4 FPS) remain above the 60 FPS threshold, with Low even exceeding 160 FPS for high-refresh-rate monitors.
GPU Role
The NVIDIA GeForce RTX 3060 Ti, built on the Ampere architecture, uses the GA104 chip with 4864 shading units and 152 texture mapping units. Its 8 GB of GDDR6 memory on a 256-bit bus provides a bandwidth of 448.0 GB/s, which is a key factor in Fivem’s open-world environments that stream textures dynamically. The memory clock runs at 1750 MHz, translating to 14 Gbps effective, while the base and boost clocks are 1410 MHz and 1665 MHz, respectively. These specifications allow the card to deliver a pixel rate of 133.2 GPixel/s and a texture rate of 253.1 GTexel/s. In the context of Fivem’s measured results, the GPU’s 38 ray tracing cores and 152 tensor cores are not directly utilized by the game’s default rendering path, as the benchmark data shows no ray tracing-specific settings. Instead, the card’s raw rasterization performance, reflected in its Passmark G3D score of 20349, is what drives the frame rates. The GPU’s percentile rank of 69 indicates it outperforms most cards, but it is closely matched by the AMD Radeon RX 6600, which has an average score of 25235, a delta of only 0.5%. The 3060 Ti’s 16.20 TFLOPS of FP32 compute is ample for Fivem’s physics and draw calls, but the game’s heavy CPU utilization in multiplayer scenarios means the GPU often waits on the processor. The Ryzen 5 5600GT’s 3.60 GHz base and 4.60 GHz boost clocks, combined with its 16 MB of L3 cache, help mitigate this, but the data shows that at 4K, the GPU’s memory bandwidth of 448.0 GB/s becomes the limiting factor, as evidenced by the sub-60 FPS averages even at Low settings. The 200 W TDP and dual-slot design indicate a power-hungry card, but the benchmark results show that its performance scaling is consistent from 1080p to 1440p, with a more pronounced drop at 4K, which is typical for a card with 8 GB of VRAM in a texture-heavy title.
Hardware Specifications
AMD Ryzen 5 5600GT
NVIDIA GeForce RTX 3060 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 3060 Ti in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.2 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 33.9 |
| 3840x2160 | Ultra | 28.8 |
| 2560x1440 | Low | 103.0 |
| 2560x1440 | Medium | 83.2 |
| 2560x1440 | High | 63.8 |
| 2560x1440 | Ultra | 50.5 |
| 1920x1080 | Low | 160.2 |
| 1920x1080 | Medium | 128.1 |
| 1920x1080 | High | 101.9 |
| 1920x1080 | Ultra | 76.4 |
Fivem with Ryzen 5 5600GT + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 3060 Ti + Other CPUs
See how Fivem performs with the same GPU but different processors.
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