Downfall

Downfall

AVERAGE FPS
99
good

This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 55 70 85
1440p QHD 54 90 112 136
1080p Full HD 78 126 158 191

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 85
3840x2160 Medium 70
3840x2160 High 55
3840x2160 Ultra 34
2560x1440 Low 136
2560x1440 Medium 112
2560x1440 High 90
2560x1440 Ultra 54
1920x1080 Low 191
1920x1080 Medium 158
1920x1080 High 126
1920x1080 Ultra 78

Downfall with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

Downfall is a 2016 horror title where the measured data for the AMD Ryzen 5 5600GT and NVIDIA GeForce RTX 3060 Ti combination shows a clear performance hierarchy across its four presets. The benchmark results indicate that the "High" preset provides the most balanced experience, delivering playable frame rates at 4K while offering substantial headroom at lower resolutions. Specifically, the High preset averages 55.1 FPS at 3840x2160, 89.8 FPS at 2560x1440, and 125.8 FPS at 1920x1080. While "Ultra" offers the highest fidelity, its performance cost is steep, dropping to 34 FPS at 4K, which is below the threshold for smooth gameplay. Conversely, "Low" and "Medium" presets sacrifice too much visual quality for performance gains that are only marginally beneficial at 1080p, where the High preset already exceeds 120 FPS.

Settings Recommendations

The optimal settings for this hardware combination in Downfall depend heavily on the target resolution and refresh rate. The data shows a consistent pattern: each step from Low to Ultra incurs a significant performance penalty, but the High preset offers the best compromise between visual fidelity and frame rate. At 1920x1080, the High preset's 125.8 FPS average is more than sufficient for high-refresh-rate displays, while the Ultra preset's 78.4 FPS is still playable but introduces a noticeable drop. The Medium preset, at 158 FPS, provides a buffer for very high refresh rate panels, but the visual upgrade to High is generally worth the 32.2 FPS cost.

For 2560x1440, the High preset again emerges as the recommended choice. Its 89.8 FPS average is smooth for most gaming scenarios, and it maintains a comfortable margin above the 60 FPS threshold. The Medium preset at 112.2 FPS is viable for competitive play, but the Ultra preset's 54.4 FPS dips below ideal smoothness, making it less suitable for consistent gameplay. At 3840x2160, the High preset's 55.1 FPS is the only preset that remains above 50 FPS, making it the sole viable option for 4K gaming. The Medium preset at 69.7 FPS is technically faster, but the visual degradation from High to Medium is noticeable, and the 14.6 FPS gain may not justify the loss in detail. The Ultra preset's 34 FPS is not recommended for any scenario, as it falls well below playable standards. Therefore, the High preset is the clear recommendation across all resolutions, offering the best balance of performance and visual quality.

FAQ

Q: What is the average frame rate at 1080p with the High preset?

A: The benchmark data shows an average of 125.8 FPS at 1920x1080 with the High settings preset.

Q: How does the Ultra preset compare to High at 1440p?

A: At 2560x1440, the Ultra preset averages 54.4 FPS, which is 35.4 FPS lower than the High preset's 89.8 FPS, representing a significant performance drop for the highest visual quality.

Q: Is 4K gaming feasible with this hardware combination?

A: Yes, but only with the High preset, which averages 55.1 FPS at 3840x2160. The Low and Medium presets achieve 84.6 and 69.7 FPS respectively, but the Ultra preset drops to 34 FPS, which is not a smooth experience.

Q: What is the performance difference between the Low and Medium presets at 1080p?

A: At 1920x1080, the Low preset averages 190.9 FPS, while the Medium preset averages 158 FPS. This is a difference of 32.9 FPS, with Medium offering better visuals at a modest performance cost.

Q: Which preset provides the highest average frame rate in the entire measured dataset?

A: The Low preset at 1920x1080 yields the highest average at 190.9 FPS. This is followed closely by the Medium preset at the same resolution, which averages 158 FPS.

Q: Does the performance gap between presets widen at higher resolutions?

A: Yes. The difference between Low and Ultra at 1080p is 112.5 FPS (190.9 vs 78.4). At 1440p, the gap narrows to 81.5 FPS (135.9 vs 54.4), and at 4K, it further reduces to 50.6 FPS (84.6 vs 34). This indicates that the GPU becomes a more significant bottleneck as resolution increases.

GPU Role

The NVIDIA GeForce RTX 3060 Ti is the primary driver of frame rates in Downfall, especially at higher resolutions. Its 8 GB of GDDR6 memory on a 256-bit bus provides 448.0 GB/s of bandwidth, which is sufficient for the game's texture-heavy horror environments. The GPU's core configuration includes 4864 shading units, 152 texture mapping units, and 80 raster operation pipelines, operating at a base clock of 1410 MHz and a boost clock of 1665 MHz. This hardware allows for a peak FP32 throughput of 16.20 TFLOPS, which the measured results show is well-utilized in this title.

The data reveals a clear GPU-bound scenario at 4K resolution. Moving from the Low preset (84.6 FPS) to the Ultra preset (34 FPS) at 3840x2160 demonstrates a 50.6 FPS swing, which is entirely attributable to the GPU's workload. The RTX 3060 Ti's performance in this game places it in the 69th percentile of all GPUs, with an average benchmark score of 25120. Its nearest rivals, such as the AMD Radeon RX 6700M and RX 6600, show negligible differences in average score (25180 and 25235 respectively), with deltaPct values of -0.2% and -0.5%, indicating that the RTX 3060 Ti is competitively positioned. The GPU's 38 RT cores and 152 tensor cores are present, but Downfall, being a 2016 title, likely does not utilize ray tracing or DLSS, meaning the raw rasterization performance of the 4864 shading units is the key factor. The 133.2 GPixel/s pixel rate and 253.1 GTexel/s texture rate directly correlate with the frame rates observed, as higher resolutions demand more from these fill-rate limited units.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across three resolutions and four settings presets. At 1920x1080, the frame rates are consistently high. The Low preset averages 190.9 FPS, Medium follows at 158 FPS, High at 125.8 FPS, and Ultra at 78.4 FPS. This shows a linear progression where each preset step costs roughly 30-35 FPS, with the Ultra preset imposing a steeper 47.4 FPS penalty over High. At 2560x1440, the same pattern holds but with lower absolute numbers. Low averages 135.9 FPS, Medium 112.2 FPS, High 89.8 FPS, and Ultra 54.4 FPS. The relative cost of Ultra over High at this resolution is 35.4 FPS, which is proportionally similar to the 1080p result.

At 3840x2160, the GPU begins to struggle with the higher-end presets. Low averages 84.6 FPS, which is still quite playable. Medium drops to 69.7 FPS, and High further reduces to 55.1 FPS. The Ultra preset, however, collapses to just 34 FPS. This represents a 49.6% reduction from the High preset, showing that the 4K Ultra setting is too demanding for the RTX 3060 Ti's 16.20 TFLOPS of compute power. The data also highlights the scaling efficiency; going from 1080p to 1440p reduces the High preset FPS by 36.0 (from 125.8 to 89.8), and going from 1440p to 4K reduces it by 34.7 (from 89.8 to 55.1). This near-consistent drop indicates that the game scales predictably with pixel count, and the GPU's 448.0 GB/s memory bandwidth becomes a limiting factor at 4K.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals the nature of the performance bottleneck. At 1080p with the Low preset, the combination achieves 190.9 FPS. At 1440p, this drops to 135.9 FPS (a 28.8% reduction), and at 4K, it falls to 84.6 FPS (a 55.7% reduction from 1080p). This pattern is consistent across all presets, but the absolute loss is more pronounced at higher settings. For the High preset, the drop from 1080p to 1440p is 36.0 FPS (28.6%), and from 1440p to 4K is 34.7 FPS (38.6%). The Ultra preset shows the steepest decline, falling from 78.4 FPS at 1080p to 54.4 FPS at 1440p (30.6% reduction) and then to 34 FPS at 4K (37.5% reduction from 1440p).

These scaling figures indicate that the RTX 3060 Ti is the primary limiting component. The CPU, with its 6 cores and 12 threads boosting to 4.60 GHz, is capable of feeding the GPU at lower resolutions, as evidenced by the 190.9 FPS result at 1080p Low. However, as resolution increases, the GPU's pixel fill rate and memory bandwidth become saturated. The 133.2 GPixel/s pixel rate is the theoretical ceiling, and the measured data shows the GPU approaching this limit at 4K Ultra. The fact that the FPS drops are roughly proportional to the pixel count increase (1.78x from 1080p to 1440p, and 4x from 1080p to 4K) suggests that the game is heavily fill-rate bound. The RTX 3060 Ti's 80 ROPs are the bottleneck at 4K, as they must process four times the pixels of 1080p.

CPU Role

The AMD Ryzen 5 5600GT, with its Zen 3 architecture and 7 nm process, provides a solid foundation for this gaming configuration. Its 6 cores and 12 threads run at a base clock of 3.60 GHz and a boost clock of 4.60 GHz, which is more than adequate for a 2016 horror title like Downfall. The CPU's benchmark scores confirm its capability: it achieves a Cinebench R23 multi-core score of 17272 and a single-core score of 2438. In the 3DMark suite, it scores 5554 in the max threads test and 913 in the single-thread test. This places the CPU in the 78th percentile of all CPUs, with an average benchmark score of 20740.

The CPU's nearest rivals, such as the Intel Core i7-10700 (avg score 20746, deltaPct 0%) and the AMD Ryzen 5 5600X (avg score 20680, deltaPct 0.3%), show that the 5600GT is performance-competitive with these older but capable chips. In the context of Downfall, the CPU's role is secondary to the GPU, as evidenced by the resolution scaling data. At 1080p, the CPU is able to maintain frame rates well above 150 FPS for the Low and Medium presets, indicating it is not a bottleneck. The 16 MB of L3 cache and 51.2 GB/s of dual-channel DDR4 memory bandwidth are sufficient for the game's data streaming needs. The integrated Radeon Vega 7 graphics are not used in this configuration, as the discrete RTX 3060 Ti handles all rendering duties. The CPU's 65W TDP and 7 nm process node ensure efficient operation, but the benchmark results show that the GPU's performance envelope is the deciding factor in this game's playability, particularly when moving from 1080p to 4K.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 3060 Ti in Downfall

Resolution Settings Avg FPS
3840x2160 Low 84.6
3840x2160 Medium 69.7
3840x2160 High 55.1
3840x2160 Ultra 34.0
2560x1440 Low 135.9
2560x1440 Medium 112.2
2560x1440 High 89.8
2560x1440 Ultra 54.4
1920x1080 Low 190.9
1920x1080 Medium 158.0
1920x1080 High 125.8
1920x1080 Ultra 78.4

Downfall with Ryzen 5 5600GT + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 3060 Ti + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + RTX 3060 Ti

Explore FPS benchmarks for other games using this same hardware combination.