Inside
This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 25 | 39 | 49 |
| 1440p QHD | 37 | 39 | 62 | 78 |
| 1080p Full HD | 52 | 54 | 87 | 109 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
Inside is a puzzle platformer that does not ask for much from a modern system, but the data reveals how this particular pairing of an AMD Ryzen 5 5600F and a NVIDIA GeForce GTX 1050 Ti behaves under its stylized, side-scrolling pressure. The measured frames per second tell a story of a GPU that is clearly the limiting factor, while the CPU sits comfortably in the background with plenty of headroom. The benchmark results show a configuration that can handle the game at lower settings, but struggles to maintain smooth motion at the highest visual fidelity, especially at higher resolutions.
Resolution Scaling
The measured FPS data shows a steep penalty as resolution climbs from 1920x1080 to 3840x2160. At 1920x1080 with High settings, the average frame rate is 54 FPS. Moving to 2560x1440 at the same High preset drops the average to 39 FPS, a reduction of 15 frames. Pushing further to 3840x2160 High yields just 25 FPS on average. This pattern of declining performance with increased pixel count strongly indicates that the GPU is the bottleneck. The GTX 1050 Ti, with its 4 GB of GDDR5 memory and 112.1 GB/s bandwidth, is being overwhelmed by the sheer number of pixels it must process at 4K.
The scaling from 1080p to 1440p shows a 27.8% decrease in average FPS at High settings (54 to 39). The jump from 1440p to 4K is even more punishing, with another 35.9% decrease (39 to 25). This non-linear scaling is typical of a GPU that is running out of raw fillrate and memory bandwidth. The game’s art style, while not photorealistic, still requires substantial pixel shading, and the 44.54 GPixel/s pixel rate of the GTX 1050 Ti is insufficient for 4K at high quality.
Interestingly, the gap between resolutions narrows significantly at Low settings. At 1920x1080 Low, the average FPS is 109. At 2560x1440 Low, it drops to 78, and at 3840x2160 Low, it maintains a playable 49 FPS. This suggests that when the visual load is reduced, the GPU can keep up better, but the 4K resolution still exacts a heavy toll. The data implies that for a consistent 60 FPS experience, the user must be willing to compromise heavily on both resolution and quality, as even 1080p Ultra only manages 52 FPS, which is below the 60 FPS mark.
How This Combo Ranks
The combo of the AMD Ryzen 5 5600F and the NVIDIA GeForce GTX 1050 Ti ranks 2837 out of 2887 tested combinations for Inside. This places it in the bottom 1.7% of all tested combos for this game. This low ranking is almost entirely attributable to the GPU. The GTX 1050 Ti sits in the 25th percentile of all GPUs, indicating it is slower than three-quarters of the graphics cards in the database. Its average benchmark score is 4193, which is only slightly above the AMD Radeon R5 M330, which scores 4170 and is a direct rival with a deltaPct of 0.6.
The CPU, on the other hand, is a much stronger component. The Ryzen 5 5600F is in the 85th percentile of all CPUs, with an average benchmark score of 36945. This score places it in the same performance tier as the Intel Core Ultra 5 225, which scores 36938 (deltaPct 0), and the AMD Ryzen 5 5500X3D, which scores 37018 (deltaPct -0.2). The massive disparity between the CPU’s high percentile and the GPU’s low percentile confirms that this is a severely unbalanced pairing for gaming. The CPU is capable of far more than the GPU can deliver, making the graphics card the sole reason for the low combo rank.
This ranking suggests that any other GPU in the database would likely perform better with this CPU in Inside. The data shows that the CPU is not the limiting factor; it is the GPU that holds the entire system back. For a game like Inside, which is not demanding on the processor, the Ryzen 5 5600F’s 6 cores and 12 threads are more than sufficient, but the GTX 1050 Ti’s 768 shading units and 2.138 TFLOPS of FP32 performance are simply not enough to push high frame rates at high resolutions.
FAQ
Q: Can this system run Inside at 4K resolution smoothly?
A: No. At 3840x2160, the highest average FPS recorded is 49, but that is only at Low settings. At Medium, the average drops to 39 FPS, and at High and Ultra, it falls to 25 and 23 FPS respectively, which is not smooth.
Q: What is the best resolution to play Inside with this hardware?
A: The data suggests 1920x1080 is the most viable. At this resolution, the system can achieve 109 FPS on Low and 87 FPS on Medium, which are both above the common 60 FPS target. Higher resolutions result in sub-60 FPS averages on most presets.
Q: Is the CPU or GPU the main bottleneck for this game?
A: The GPU is the clear bottleneck. The GTX 1050 Ti is in the 25th percentile of all GPUs, while the Ryzen 5 5600F is in the 85th percentile. The FPS drops significantly with resolution increases, which is a classic sign of a GPU limitation.
Q: How does the GTX 1050 Ti compare to its closest rivals?
A: Its average benchmark score of 4193 is 0.6% higher than the AMD Radeon R5 M330’s score of 4170 and 1% higher than the NVIDIA Quadro K2100M’s score of 4151. It is 1.1% slower than the NVIDIA Quadro K3000M, which scores 4241.
Q: What is the highest settings preset that maintains an average FPS above 60 at 1080p?
A: Medium settings at 1920x1080 achieve an average of 87 FPS. The High preset drops to 54 FPS, and Ultra falls to 52 FPS, both below the 60 FPS threshold.
Q: Does the game performance improve significantly when lowering settings from Ultra to Low at 1440p?
A: Yes, the improvement is substantial. At 2560x1440, the Ultra preset averages 37 FPS, while the Low preset averages 78 FPS. This is more than a doubling of performance, indicating that the game is very sensitive to settings changes on this GPU.
Settings Recommendations
Based on the measured data, the optimal experience for this hardware is at 1920x1080 with the Medium preset. This setting yields an average of 87 FPS, with a minimum of 74 FPS and a maximum of 100 FPS. This configuration provides a smooth and responsive experience that is well above the standard 60 FPS target, ensuring that the game’s subtle animations and physics-based puzzles run fluidly.
For users who prioritize visual fidelity over frame rate, the High preset at 1920x1080 is an option, averaging 54 FPS. While this is below 60, it is still playable. The Ultra preset at 1080p offers no advantage over High, with an average of 52 FPS, suggesting that the extra graphical features are not worth the performance cost on this GPU. At 2560x1440, the Medium preset averages 62 FPS, which is acceptable, but the 53 FPS minimum could be noticeable in demanding scenes. The data strongly suggests avoiding 4K for this game, as even the Low preset only averages 49 FPS. The best balance of smoothness and quality is clearly the 1080p Medium preset.
Measured FPS Breakdown
At 1920x1080, the benchmark results show a clear hierarchy of performance. The Low preset delivers an average of 109 FPS. The Medium preset averages 87 FPS, with a minimum of 74 and a maximum of 100. The High preset averages 54 FPS, and the Ultra preset averages 52 FPS. This shows a steep drop from Medium to High, indicating a heavy increase in GPU load at that quality tier.
Moving to 2560x1440, the frame rates drop across the board. The Low preset averages 78 FPS. The Medium preset averages 62 FPS, with a minimum of 53 and a maximum of 72. The High preset averages 39 FPS, and the Ultra preset averages 37 FPS. The performance at High and Ultra is nearly identical, suggesting that the Ultra preset’s additional features are not the primary cost, but rather the resolution itself.
At 3840x2160, the system is clearly overburdened. The Low preset averages 49 FPS. The Medium preset averages 39 FPS, with a minimum of 33 and a maximum of 45. The High preset averages 25 FPS, and the Ultra preset averages 23 FPS. The data at this resolution shows that even the most modest settings cannot maintain a stable 60 FPS, making 4K an unviable option for this combo.
CPU Role
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz. For a game like Inside, which is a 2D puzzle platformer, the CPU demand is likely minimal. The benchmark results confirm this, as the frame rates are almost entirely dictated by the resolution and GPU settings, not by the CPU’s processing power. The CPU is in the 85th percentile of all CPUs, with a Passmark single-thread score of 2872 and a multithread score of 19236.
This high level of performance means the CPU is never the bottleneck in this configuration. The 32 MB of shared L3 cache and the 51.2 GB/s memory bandwidth provide more than enough data throughput for the game’s logic. The data implies that the Ryzen 5 5600F is vastly overqualified for this task. Its nearest rivals, like the Intel Core Ultra 5 225 with an avgScore of 36938, show that it is a top-tier performer, but that performance is wasted when paired with such a weak GPU. The CPU’s role is to feed the GPU with draw calls and game state information, and it does so without breaking a sweat.
GPU Role
The NVIDIA GeForce GTX 1050 Ti is the definitive limiting factor in this system. With only 4 GB of GDDR5 memory on a 128-bit bus, it has a memory bandwidth of just 112.1 GB/s. Its base clock is 1291 MHz, with a boost clock of 1392 MHz. The GPU is in the 25th percentile of all GPUs, and its average benchmark score of 4193 places it just above the AMD Radeon R5 M330.
The measured FPS data directly reflects the GPU’s capabilities. The 2.138 TFLOPS of FP32 performance is insufficient for demanding resolutions. The low pixel rate of 44.54 GPixel/s means that filling a 4K screen with the game’s visuals is a monumental task, resulting in the sub-30 FPS averages seen at that resolution. The GPU’s 768 shading units are simply too few to handle the pixel shading required for the game’s atmospheric lighting and shadows at high settings. The data shows a clear pattern: the GTX 1050 Ti can handle the game at lower resolutions and settings, but it is out of its depth at 1440p and 4K with higher quality presets. Its 14 nm process node and 75 W TDP are indicators of an older, entry-level design that is not meant for demanding gaming workloads. The performance scaling from Low to Ultra at every resolution highlights this GPU’s struggle to manage the increasing shader complexity.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1050 Ti in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 49.0 |
| 3840x2160 | Medium | 39.0 |
| 3840x2160 | High | 25.0 |
| 3840x2160 | Ultra | 23.0 |
| 2560x1440 | Low | 78.0 |
| 2560x1440 | Medium | 62.0 |
| 2560x1440 | High | 39.0 |
| 2560x1440 | Ultra | 37.0 |
| 1920x1080 | Low | 109.0 |
| 1920x1080 | Medium | 87.0 |
| 1920x1080 | High | 54.0 |
| 1920x1080 | Ultra | 52.0 |
Inside with Ryzen 5 5600F + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with GTX 1050 Ti + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + GTX 1050 Ti
Explore FPS benchmarks for other games using this same hardware combination.