Evolve
This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 14 | 18 | 24 |
| 1440p QHD | 17 | 25 | 32 | 42 |
| 1080p Full HD | 26 | 38 | 48 | 62 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
The AMD Ryzen 5 5600F paired with the NVIDIA GeForce GTX 1050 Ti is a severely mismatched combination for Evolve, producing a benchmark ranking that places it near the very bottom of all tested configurations. With a combo rank of 2833 out of 2872 tested setups, this pairing lands in the bottom 1.4% of all hardware combinations, indicating that it struggles to deliver a playable experience in nearly every measurable scenario. The data shows a system that is overwhelmingly constrained by its graphics card, with the capable six-core processor unable to compensate for the GPU's limited throughput.
How This Combo Ranks
The ranking data places this combo at 2833 out of 2872 tested combinations, which places it in the 1st percentile of all configurations. This is not a case of the hardware being merely average; it is decisively at the tail end of the performance distribution. To contextualize this, the GPU alone holds a percentile ranking of 25 against all GPUs, while the CPU holds a much stronger 85th percentile against all CPUs. This massive delta between the two components' individual standings is the defining characteristic of this combo — a strong processor paired with a weak graphics adapter.
The GPU's average benchmark score of 4193 places it in direct competition with the AMD Radeon R5 M330, which scores 4170 (a 0.6% delta), and the NVIDIA Quadro K2100M, which scores 4151 (a 1% delta). It is also closely matched with the NVIDIA Quadro K3000M (4241, -1.1% delta) and the AMD Radeon Vega 3 (4268, -1.8% delta). These rivals are all entry-level or mobile-oriented parts, confirming that the GTX 1050 Ti operates in the lowest tier of discrete graphics performance. The fact that this combo ranks so low despite having a modern Zen 3 processor underscores that the GPU is the sole limiting factor for Evolve.
In practical terms, the combo's low rank means that even at the most forgiving settings, the system is barely able to achieve acceptable frame rates. The data shows that the gap between this combo and a mid-range setup is not incremental but massive, with the measured FPS figures reflecting a hardware bottleneck that no amount of CPU headroom can resolve. The 5600F's high single-thread and multi-thread scores are irrelevant when the GPU cannot render frames fast enough to utilize them.
CPU Role
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer, built on a 7 nm TSMC process. It operates with a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a 65W TDP. The processor includes a 32 MB shared L3 cache, alongside 64 KB of L1 and 512 KB of L2 cache per core. In synthetic benchmarks, it achieves a multi-thread score of 19236 and a single-thread score of 2872, with an average benchmark score of 36945.
When comparing the CPU to its nearest rivals, the data shows it is essentially performance-matched with several other processors. The Intel Core Ultra 5 225 scores 36938 (a delta of 0%), the AMD Ryzen 5 5500X3D scores 37018 (-0.2%), the AMD Ryzen AI 7 PRO 450 scores 37093 (-0.4%), and the Intel Core i9-12900T scores 37112 (-0.5%). These tiny deltas indicate that the 5600F is a solid, mid-to-high-tier CPU that will not bottleneck any modern game at standard resolutions.
However, in the context of Evolve, the CPU's role is almost entirely passive. The game's performance is dictated by the GPU, as evidenced by the fact that no matter which settings are used, the frame rates remain low. The CPU's 12 threads and high clock speeds provide more than enough computational headroom for the game's logic and physics, but the GTX 1050 Ti's 768 shading units and 2.138 TFLOPS of FP32 performance are simply insufficient. The processor's 51.2 GB/s of memory bandwidth and PCIe Gen 4 support are also wasted, as the GPU's 112.1 GB/s bandwidth and PCIe 3.0 interface are the limiting hardware factors.
The data suggests that the CPU is not the issue. In a different pairing with a stronger GPU, the 5600F would likely perform admirably. Here, it is relegated to a supporting role, waiting on the GPU to deliver frames that it never can. The PassMark physics score of 1043 and the data compression score of 232836 are irrelevant to the actual gameplay experience, which is entirely GPU-bound.
FAQ
Q: Is the AMD Ryzen 5 5600F strong enough for gaming in general?
A: Yes, the CPU holds an 85th percentile ranking against all CPUs and its average benchmark score of 36945 is nearly identical to the Intel Core Ultra 5 225 (36938) and AMD Ryzen 5 5500X3D (37018), showing it is a capable modern processor.
*Q: Why does the system perform so poorly in Evolve despite having a decent CPU?*
A: The bottleneck is the NVIDIA GeForce GTX 1050 Ti, which holds only a 25th percentile ranking against all GPUs and has an average benchmark score of 4193, placing it near the AMD Radeon R5 M330 (4170) and NVIDIA Quadro K2100M (4151).
*Q: What is the best FPS this combo can achieve in Evolve?*
A: The highest measured average frame rate is 62 FPS, which occurs at 1920x1080 resolution with Low settings.
Q: Can this combo handle 4K resolution?
A: No, at 3840x2160 the highest average FPS is 24 with Low settings, dropping to 14 FPS on High and 10 FPS on Ultra, which is unplayable.
Q: How does the GTX 1050 Ti compare to its direct rivals?
A: The GPU's performance is within a 1.8% delta of the AMD Radeon R5 M330 (4170), NVIDIA Quadro K2100M (4151), NVIDIA Quadro K3000M (4241), and AMD Radeon Vega 3 (4268), confirming it is at the entry-level tier.
Q: Is there a resolution where the frame rate is consistently above 60 FPS?
A: Only at 1920x1080 with Low settings does the average FPS reach 62; all other tested settings and resolutions fall below this threshold.
Measured FPS Breakdown
The measured FPS data for Evolve reveals a consistent pattern of performance degradation as resolution and settings increase. At 1920x1080, the lowest tested resolution, the system delivers 62 FPS on Low settings, which is the only scenario that crosses the 60 FPS threshold. Moving to Medium settings at this resolution drops the average to 48 FPS, with a minimum of 41 FPS and a maximum of 55 FPS. High settings reduce the average further to 38 FPS, while Ultra settings bring it down to just 26 FPS.
At 2560x1440, the performance drops significantly across the board. Low settings yield an average of 42 FPS, which is a 32% reduction from the 1080p Low result. Medium settings average 32 FPS (min 27, max 37), High settings average 25 FPS, and Ultra settings fall to 17 FPS. The gap between Low and Ultra at this resolution is 25 FPS, showing that the GPU struggles to maintain playable frame rates even at lower presets.
At 3840x2160, the results are largely unplayable. Low settings produce an average of 24 FPS, Medium settings average 18 FPS (min 16, max 21), High settings average 14 FPS, and Ultra settings drop to just 10 FPS. The minimum FPS at Medium (16 FPS) indicates significant frame pacing issues, and the maximum of 21 FPS is still far below the playable threshold. The data shows that this combo is not viable for 4K gaming in Evolve, with even the lowest settings failing to sustain a consistent 30 FPS.
Across all resolutions, the delta between Low and Ultra settings is substantial. At 1080p, the difference is 36 FPS (62 to 26); at 1440p, it is 25 FPS (42 to 17); and at 4K, it is 14 FPS (24 to 10). This demonstrates that while the GPU is the primary bottleneck, there is still some scaling headroom in the settings menu, though the absolute numbers remain low.
Resolution Scaling
The resolution scaling data shows a predictable and steep decline in performance as pixel count increases. Moving from 1920x1080 to 2560x1440 with Low settings, the average FPS drops from 62 to 42, a reduction of 32%. With High settings, the drop is from 38 to 25 FPS, a 34% reduction. At Medium settings, the drop is from 48 to 32 FPS (33%), and at Ultra, from 26 to 17 FPS (35%). This consistent ~33% reduction across all settings indicates that the GPU is the limiting component, as the workload scales linearly with resolution.
Moving from 2560x1440 to 3840x2160 shows an even more severe drop. With Low settings, the average FPS falls from 42 to 24, a 43% reduction. Medium settings drop from 32 to 18 FPS (44%), High settings from 25 to 14 FPS (44%), and Ultra settings from 17 to 10 FPS (41%). The steeper decline at 4K suggests that the GTX 1050 Ti's 4 GB of GDDR5 memory and 128-bit bus (112.1 GB/s bandwidth) are overwhelmed by the sheer pixel throughput required.
The data indicates that the limiting component is unequivocally the GPU. If the CPU were the bottleneck, we would expect to see less variation in FPS across resolutions, as the CPU workload remains relatively constant regardless of pixel count. Instead, the near-linear scaling of FPS with resolution changes points directly to the graphics card's fill rate and memory bandwidth being insufficient. The CPU's 6 cores and 12 threads are never taxed, as the GPU cannot render frames fast enough to create a CPU-bound scenario.
The percentage drops also reveal that the GPU's performance scaling is not perfectly linear, with 4K presenting a disproportionately larger penalty. This is typical of a GPU that is running out of memory bandwidth or fill rate, as the increased resolution requires more texture fetches and pixel shading operations that the 768 shading units cannot handle efficiently. The result is a system that is only marginally usable at 1080p Low and becomes progressively worse as resolution increases.
Settings Recommendations
Based on the measured FPS data, the only acceptable configuration for a playable experience is 1920x1080 with Low settings, which achieves an average of 62 FPS. This is the sole setting combination that meets the standard of 60 FPS for smooth gameplay. All other settings at this resolution fall below 60 FPS, with Medium at 48 FPS, High at 38 FPS, and Ultra at 26 FPS. For users who prioritize frame rate over visual fidelity, this is the recommended setup.
If a user is willing to accept a lower frame rate for better visuals, 1920x1080 with Medium settings provides a playable 48 FPS average, with a minimum of 41 FPS that should not cause severe stuttering. However, High and Ultra settings at 1080p are not recommended for competitive play, as the average FPS drops below 40, which can lead to noticeable input lag and inconsistent frame pacing.
At 2560x1440, the data suggests that only Low settings (42 FPS) are marginally playable, while Medium (32 FPS) and higher presets fall below the 30 FPS threshold that is generally considered the minimum for a playable game. The 4K resolution is entirely unsuitable, with even Low settings producing only 24 FPS average, which is below the threshold for a smooth experience.
The best experience per the measured rows is unequivocally 1920x1080 with Low settings. This configuration provides the highest average FPS (62) and avoids the sub-30 FPS drops seen at higher settings. While the visual quality will be reduced, the performance is sufficient for a functional gaming session. The data strongly advises against using any setting above Medium at 1080p, and any setting above Low at 1440p, as the GPU's performance ceiling is reached quickly. For users with a 4K monitor, the GPU is not capable of delivering a playable experience in Evolve at any settings, and lowering the resolution to 1080p is the only viable option.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1050 Ti in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 24.0 |
| 3840x2160 | Medium | 18.0 |
| 3840x2160 | High | 14.0 |
| 3840x2160 | Ultra | 10.0 |
| 2560x1440 | Low | 42.0 |
| 2560x1440 | Medium | 32.0 |
| 2560x1440 | High | 25.0 |
| 2560x1440 | Ultra | 17.0 |
| 1920x1080 | Low | 62.0 |
| 1920x1080 | Medium | 48.0 |
| 1920x1080 | High | 38.0 |
| 1920x1080 | Ultra | 26.0 |
Evolve with Ryzen 5 5600F + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with GTX 1050 Ti + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + GTX 1050 Ti
Explore FPS benchmarks for other games using this same hardware combination.