Downfall

Downfall

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 22 27 33
1440p QHD 22 35 43 53
1080p Full HD 31 50 60 74

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 33
3840x2160 Medium 27
3840x2160 High 22
3840x2160 Ultra 14
2560x1440 Low 53
2560x1440 Medium 43
2560x1440 High 35
2560x1440 Ultra 22
1920x1080 Low 74
1920x1080 Medium 60
1920x1080 High 50
1920x1080 Ultra 31

Downfall with AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The AMD Ryzen 5 5600F and NVIDIA GeForce GTX 1050 Ti combination occupies a very specific and challenging position in the Downfall benchmark hierarchy. This pairing of a modern 6-core Zen 3 processor with an older, entry-level Pascal graphics card is heavily skewed towards CPU capability, but the measured results in this horror title show that the GPU becomes the definitive bottleneck at nearly every setting and resolution. The data indicates a system that can produce playable frame rates at 1080p with adjusted settings, but struggles significantly at higher resolutions or with maximum graphical fidelity.

How This Combo Ranks

The measured performance of this combo places it at rank 2888 out of 2928 tested combinations in Downfall. This is a remarkably low standing, placing it in the bottom 1.4% of all tested systems. The rank reflects the severe limitation imposed by the graphics card; the GTX 1050 Ti’s overall benchmark percentile stands at 25, meaning it outperforms only a quarter of all GPUs in the database. In contrast, the CPU’s percentile is 85, indicating it outperforms 85% of all processors. This massive discrepancy between the two components is the defining characteristic of this combo, and the in-game FPS data consistently reflects the GPU as the limiting factor.

Within the context of the database, the GTX 1050 Ti is positioned precariously close to much older or integrated graphics solutions. Its nearest rivals include the AMD Radeon R5 M330, which scores 0.6% higher, and the NVIDIA Quadro K2100M, which is 1% higher. It also sits just ahead of the NVIDIA Quadro K3000M by 1.1% and the AMD Radeon Vega 3 by 1.8%. These are not modern gaming parts, and the performance delta between them is minimal. This confirms that the GPU is not just a weak link; it is a legacy component that is being asked to handle a modern workload. The CPU, on the other hand, is a much more recent and capable part. Its nearest rivals in synthetic benchmarks are the Intel Core Ultra 5 225, which is essentially tied at a 0% delta, and the AMD Ryzen 5 5500X3D, which is only 0.2% faster. This stark contrast in the competitive landscape of the two components underscores the fundamental imbalance of this pairing.

The combination's rank is a direct consequence of the GPU’s low standing. While the CPU is a top-tier performer in its own right, its contribution to the final frame rate is capped by the GPU's inability to process frames quickly enough. The result is a system that, in terms of overall gaming performance, is dragged down to the level of systems with much weaker processors. The data shows that no amount of CPU headroom can compensate for the GTX 1050 Ti's fundamental limitations in this game.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is the primary determinant of this combo's performance in Downfall. It is a Pascal-architecture GPU built on a 14nm process, featuring 768 shading units, 48 TMUs, and 32 ROPs. Its memory configuration is a significant constraint: 4 GB of GDDR5 on a 128-bit bus, delivering a bandwidth of 112.1 GB/s. The GPU's base clock is 1291 MHz, with a boost clock of 1392 MHz, and its memory runs at an effective 7 Gbps. While these specifications were adequate for entry-level gaming in 2016, the measured data in Downfall shows they are insufficient for a smooth experience at higher settings.

The 4 GB VRAM capacity is a primary concern for a modern title like Downfall, a Horror game released in 2016. The data shows a clear and consistent pattern: as resolution and settings increase, the average FPS drops dramatically. At 1920x1080, the GPU manages an average of 74 FPS on Low, which is a playable number. However, this falls to 60 FPS on Medium and 50 FPS on High. The jump to Ultra at 1080p results in a severe drop to 31 FPS. This pattern suggests that the GPU is running out of memory or raw compute power as the graphical load increases. At 2560x1440, the situation worsens, with the average FPS on Low being 53, Medium 43, and High 35. At 3840x2160, the GPU is clearly overwhelmed, with the average FPS on Low being just 33, and on High a mere 22. The 4 GB frame buffer is likely a major contributor to these low scores, as higher resolutions and texture quality settings require more memory than this card can provide.

The GPU's compute capabilities, measured by a Passmark G3D score of 6340 and a Passmark GPU compute score of 2652, are also weak by modern standards. Its FP32 performance is rated at 2.138 TFLOPS, which is quite low. The pixel rate is 44.54 GPixel/s, and the texture rate is 66.82 GTexel/s. These figures are simply not enough to maintain high frame rates with demanding settings. The GPU's DirectX 12 performance, with a Passmark score of just 26, is particularly poor, which could explain the significant FPS drops at higher settings that may rely more heavily on modern API features. The GPU's overall average benchmark score is 4193, and its percentile of 25 puts it in the bottom quarter of all GPUs. It is an end-of-life product, and the data shows why.

FAQ

Q: Is this combo capable of running Downfall at a stable 60 FPS?

A: The measured data shows that a stable 60 FPS is only achievable at 1920x1080 with Medium settings, where the average FPS is exactly 60. At Low settings and the same resolution, the average FPS is 74, but this is not a stable 60. At High settings, the average drops to 50 FPS, which is below the 60 FPS threshold.

Q: What is the best resolution for this combo in Downfall?

A: Based on the measured FPS data, 1920x1080 is the only resolution where the combo achieves playable frame rates across most settings. At 2560x1440, the average FPS on Low is 53, which is borderline, but at higher settings it falls below 43 FPS, which is not ideal. At 3840x2160, the average FPS never exceeds 33, making it unsuitable for smooth gameplay.

Q: How does the GTX 1050 Ti compare to its nearest rivals in synthetic benchmarks?

A: The GTX 1050 Ti's average benchmark score is 4193. Its closest rival, the AMD Radeon R5 M330, scores 0.6% higher, while the NVIDIA Quadro K2100M scores 1% higher. The NVIDIA Quadro K3000M is 1.1% slower, and the AMD Radeon Vega 3 is 1.8% slower. These are all very close scores, indicating the GTX 1050 Ti performs at a similar level to these older or lower-tier parts.

Q: Is the AMD Ryzen 5 5600F a strong processor for gaming?

A: The CPU's benchmark data indicates it is a strong performer. It has an average benchmark score of 36945 and a percentile of 85, outperforming 85% of all CPUs. Its Passmark single-thread score is 2872, and its multithread score is 19236. These scores place it in a completely different performance class than the GPU.

Q: What is the main bottleneck for this combo in Downfall?

A: The data clearly indicates the GPU is the primary bottleneck. The CPU is a high-performer with a percentile of 85, while the GPU is a low-performer with a percentile of 25. The FPS drops are consistent with GPU limitations, such as the 4 GB VRAM capacity and low compute performance, rather than CPU limitations.

Q: What impact does the 4 GB of VRAM have on performance?

A: The 4 GB VRAM is a significant limiting factor. The measured FPS shows a steep decline as settings and resolution increase, which is a classic symptom of VRAM capacity being exceeded. At 3840x2160, the average FPS drops to 33 on Low and 14 on Ultra, suggesting the card cannot handle the memory requirements of higher resolutions in Downfall.

Settings Recommendations

The measured FPS data provides a clear picture of which settings are viable for this combo. The primary goal is to maintain a playable frame rate, ideally above 60 FPS, without sacrificing too much visual quality. The data shows that the "Medium" preset at 1920x1080 is the optimal choice for a balanced experience. This setting yields an average FPS of 60, with a minimum of 51 and a maximum of 69. This is the only preset and resolution combination that achieves a 60 FPS average. It provides a smooth, playable experience that is well within the bounds of what is considered acceptable for a horror game, where consistent frame pacing is important for atmosphere.

If the user prioritizes a higher average frame rate over visual fidelity, the "Low" preset at 1920x1080 offers an average of 74 FPS. This is a significant improvement over Medium and can provide a more responsive feel. However, this comes at the cost of visual details. For users with a 2560x1440 monitor, the "Low" preset is the only viable option, with an average FPS of 53. While this is not a locked 60, it is still playable. The "Medium" preset at this resolution drops to 43 FPS, and "High" to 35 FPS, both of which are less desirable for a smooth experience. At 3840x2160, no setting is recommended for a good experience. The "Low" preset averages 33 FPS, which is below the threshold for smooth gameplay, and all other presets are lower.

The "Ultra" preset is not recommended at any resolution. The data shows that it results in a massive performance penalty, with an average of 31 FPS at 1080p, 22 FPS at 1440p, and just 14 FPS at 4K. This preset appears to be too demanding for the GTX 1050 Ti's hardware. The jump from "High" to "Ultra" is particularly punishing, suggesting a significant increase in graphical complexity that the GPU cannot handle. The "High" preset is also not recommended for a 60 FPS target, as it yields an average of 50 FPS at 1080p. Therefore, for the best experience, the data strongly supports using the "Medium" preset at 1920x1080, which strikes the best balance between visual quality and performance.

Measured FPS Breakdown

The measured FPS data for this combo in Downfall is comprehensive, covering three resolutions and four settings presets. The analysis of this data reveals a consistent and predictable pattern of performance degradation as graphical demands increase.

At 1920x1080, the lowest resolution tested, the combo performs at its best. The "Low" preset delivers an average FPS of 74. Moving to "Medium," the average FPS drops to 60, with a minimum of 51 and a maximum of 69, indicating reasonably stable performance. The "High" preset reduces the average to 50 FPS. The "Ultra" preset causes a dramatic drop to an average of just 31 FPS. This shows a clear linear progression of performance loss from Low to Ultra at this resolution. The difference between Low and Ultra is a 43 FPS drop, which is substantial. The data shows that even at 1080p, the GPU is struggling with the highest settings.

At 2560x1440, the performance penalty is more pronounced. The "Low" preset averages 53 FPS, which is a 21 FPS drop compared to the same settings at 1080p. The "Medium" preset averages 43 FPS, with a minimum of 37 and a maximum of 50. This is a 17 FPS drop from the 1080p Medium result. The "High" preset averages 35 FPS, a 15 FPS drop from its 1080p counterpart. The "Ultra" preset averages 22 FPS, an 11 FPS drop from the 1080p Ultra result. The relative performance gaps between settings remain similar, but the absolute FPS numbers are all significantly lower, reinforcing that 1440p is a heavy load for this GPU.

At 3840x2160, the combo is clearly out of its depth. The "Low" preset averages just 33 FPS, which is below the threshold for smooth gameplay. The "Medium" preset averages 27 FPS, with a minimum of 23 and a maximum of 31. The "High" preset averages 22 FPS. The "Ultra" preset averages only 14 FPS, which is essentially unplayable. The drop from Low to Ultra at this resolution is 19 FPS, and even the best-case scenario of 33 FPS is not a good experience. The data shows that 4K resolution is not viable for this combo in Downfall, regardless of the settings chosen. The GPU's 4 GB VRAM and low compute power are simply insufficient for the demands of 4K rendering in this game.

CPU Role

The AMD Ryzen 5 5600F provides a stark contrast to the GPU, representing a modern and powerful processing foundation. This CPU is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed "Vermeer." It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz. It is built on a 7nm process by TSMC and has a TDP of 65 W, making it an efficient part. The CPU features a substantial 32 MB of shared L3 cache, along with 512 KB of L2 cache per core and 64 KB of L1 cache per core. It supports DDR4 memory with a dual-channel bus and a maximum bandwidth of 51.2 GB/s. The CPU's raw performance is evidenced by its Passmark scores: a single-thread score of 2872 and a multithread score of 19236, with an overall average benchmark score of 36945.

In the context of Downfall, the CPU's role is to handle game logic, physics, and AI. The Passmark physics score for the CPU is 1043, which is a strong result. The data suggests that the CPU is more than capable of feeding the GPU with data. Its high single-thread performance ensures that the game's main thread is not a bottleneck. The CPU's percentile of 85 indicates that it is a top-tier performer, placing it in the 85th percentile of all CPUs. Its nearest rivals in synthetic benchmarks are the Intel Core Ultra 5 225, which is essentially tied, and the AMD Ryzen 5 5500X3D, which is only 0.2% faster. This places the 5600F in very good company, and its performance is not the limiting factor in this combo.

The measured FPS data supports the conclusion that the CPU is not the bottleneck. If the CPU were the limiting factor, we would expect to see similar FPS numbers across different resolutions, as the CPU's workload does not change significantly with resolution. However, the data shows a massive drop in FPS when moving from 1080p to 1440p and then to 4K. For example, at 1080p with Medium settings, the average FPS is 60, but at 1440p with the same settings, it drops to 43, and at 4K, it drops to 27. This pattern is a textbook indication of a GPU bottleneck. The CPU is capable of delivering higher frame rates, but the GPU cannot keep up. The CPU's potential is effectively wasted in this pairing, as the GTX 1050 Ti prevents it from ever being fully utilized in this game. The data shows a system with a clear and significant imbalance, where a high-end processor is paired with a low-end graphics card, resulting in overall performance that is dictated entirely by the weaker component.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1050 Ti in Downfall

Resolution Settings Avg FPS
3840x2160 Low 33.0
3840x2160 Medium 27.0
3840x2160 High 22.0
3840x2160 Ultra 14.0
2560x1440 Low 53.0
2560x1440 Medium 43.0
2560x1440 High 35.0
2560x1440 Ultra 22.0
1920x1080 Low 74.0
1920x1080 Medium 60.0
1920x1080 High 50.0
1920x1080 Ultra 31.0

Downfall with Ryzen 5 5600F + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with GTX 1050 Ti + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.