Doom

Doom

AVERAGE FPS
40
playable

This combination offers playable performance with an average of 40 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 19 23 26
1440p QHD 29 35 42 48
1080p Full HD 45 55 65 74

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 26
3840x2160 Medium 23
3840x2160 High 19
3840x2160 Ultra 16
2560x1440 Low 48
2560x1440 Medium 42
2560x1440 High 35
2560x1440 Ultra 29
1920x1080 Low 74
1920x1080 Medium 65
1920x1080 High 55
1920x1080 Ultra 45

Doom with AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

How This Combo Ranks

The AMD Ryzen 5 5600F paired with the NVIDIA GeForce GTX 1050 Ti sits at rank 2884 out of 2930 tested combos in Doom. That places this configuration in the bottom 1.6% of all measured systems, a position that reflects the GPU's age and entry-level positioning rather than any deficiency in the processor. The GTX 1050 Ti holds a percentile rank of just 25 against all GPUs, meaning three-quarters of the graphics cards in the database outperform it. Benchmark results confirm this is a combo built around an extreme bottleneck: the CPU is dramatically more capable than the GPU can utilize in this title.

The Ryzen 5 5600F, by contrast, sits at the 85th percentile among all CPUs, with an average benchmark score of 36945. Its nearest rivals in synthetic testing include the Intel Core Ultra 5 225 at 36938 (0% delta), the AMD Ryzen 5 5500X3D at 37018 (-0.2%), the AMD Ryzen AI 7 PRO 450 at 37093 (-0.4%), and the Intel Core i9-12900T at 37112 (-0.5%). These deltas are negligible, indicating the 5600F performs essentially on par with a broad swath of modern desktop and mobile processors. The GPU, meanwhile, scores an average of 4193, with its closest competitors being the AMD Radeon R5 M330 at 4170 (0.6% faster), the NVIDIA Quadro K2100M at 4151 (1% faster), the NVIDIA Quadro K3000M at 4241 (1.1% slower), and the AMD Radeon Vega 3 at 4268 (1.8% slower). This places the GTX 1050 Ti in decidedly modest company.

The gap between the two components' relative standings is stark. The CPU ranks among the top 15% of all processors while the GPU ranks among the bottom 25% of all graphics cards. In a game like Doom, which is known for its scalability across hardware tiers, this mismatch means the measured frame rates are almost entirely a function of the GTX 1050 Ti's limits. The data shows that even at 1080p with Low settings, the combo only reaches 74 FPS average, which is playable but hardly impressive given the CPU's headroom. The 5600F's six cores and twelve threads are more than sufficient for this game's engine, but the GTX 1050 Ti's 4 GB of GDDR5 memory and 768 shading units constrain performance at every turn.

FAQ

Q: How does this combo compare to other tested systems in Doom?

A: This configuration ranks 2884 out of 2930 tested combos, placing it in the bottom 1.6% of all systems measured in this game. The GPU's 25th percentile standing among all graphics cards is the primary driver of this low rank.

Q: What is the best resolution to use with this hardware?

A: The only resolution where the combo consistently achieves above 60 FPS average is 1920x1080 with Low settings (74 FPS). At 2560x1440, the best result is 48 FPS on Low, and at 3840x2160, the highest average is 26 FPS on Low. For a smooth experience, 1080p is required.

Q: Which preset delivers the highest frame rate?

A: Low settings produce the highest averages at every resolution: 74 FPS at 1080p, 48 FPS at 1440p, and 26 FPS at 4K. Medium settings cost roughly 9-12% performance versus Low at each resolution, while High costs more, and Ultra is the most demanding.

Q: Is the CPU or GPU the limiting factor in this configuration?

A: The GPU is overwhelmingly the limiting factor. The Ryzen 5 5600F ranks at the 85th percentile among CPUs with an average benchmark score of 36945, while the GTX 1050 Ti ranks at just the 25th percentile among GPUs with an average score of 4193. The CPU's nearest rivals all score within 0.5% of it, while the GPU's rivals are all lower-end parts.

Q: Can this system handle 4K gaming in Doom?

A: Technically yes, but not comfortably. At 3840x2160, the best average FPS is 26 on Low settings, and Ultra drops to 16 FPS. Even on Low, the frame rate sits below 30 FPS, which most players would find too choppy for a fast-paced FPS.

Q: How does the GTX 1050 Ti's synthetic performance align with its gaming results?

A: The GPU's PassMark G3D score is 6340, and its average benchmark score is 4193. These figures are consistent with its measured gaming performance, which shows it struggling to maintain playable frame rates above 1080p. Its closest rivals in synthetic benchmarks, such as the AMD Radeon R5 M330 and NVIDIA Quadro K2100M, are similarly low-end parts.

Resolution Scaling

The measured FPS data reveals a predictable but steep scaling curve as resolution increases. At 1080p, the combo achieves 74 FPS on Low, 65 FPS on Medium, 55 FPS on High, and 45 FPS on Ultra. Moving to 1440p, those numbers drop to 48 FPS on Low, 42 FPS on Medium, 35 FPS on High, and 29 FPS on Ultra. At 4K, the results fall further to 26 FPS on Low, 23 FPS on Medium, 19 FPS on High, and 16 FPS on Ultra.

The percentage drops from 1080p to 4K are substantial. On Low settings, the drop from 74 FPS to 26 FPS represents a 65% reduction. On Medium, 65 FPS falls to 23 FPS, a 65% decrease. High goes from 55 FPS to 19 FPS, a 65% decline, and Ultra drops from 45 FPS to 16 FPS, a 64% reduction. This consistency across presets indicates that the scaling is driven purely by pixel count rather than by settings-specific effects.

This pattern strongly suggests the GPU is the bottleneck. The GTX 1050 Ti's memory bandwidth of 112.1 GB/s and its 128-bit bus width are the likely constraints at higher resolutions. The 4 GB VRAM capacity is also a factor; at 4K, the game's texture requirements can exceed what this card can efficiently manage. The CPU, with its 51.2 GB/s memory bandwidth and 32 MB of shared L3 cache, is not the limiting factor here. If the CPU were the constraint, we would expect to see smaller differences between resolutions, as the processor's workload would remain similar regardless of pixel count.

The data shows that 1080p is the only viable resolution for this combo in Doom. The 1440p results are all below 50 FPS, and 4K results are all below 30 FPS. For a game that rewards high frame rates, this hardware is best suited to 1080p gaming, and even then, only on lower presets.

Settings Recommendations

Based on the measured FPS rows, the optimal settings for this combo are 1920x1080 with Low quality. This configuration produces an average of 74 FPS, which is the only measured result that approaches the 60 FPS threshold that most players consider the minimum for a smooth experience. The next step up, Medium at 1080p, delivers 65 FPS, which is also playable but represents a 12% performance hit for presumably modest visual gains.

At 1440p, the best option is Low, which yields 48 FPS. This is below the 60 FPS target but could be acceptable for players who prioritize resolution over smoothness. However, the jump from 1080p Low to 1440p Low costs 35% of the frame rate, which is a steep price for the resolution increase. At 4K, no settings produce a playable result; the best case is 26 FPS on Low, which is well below the threshold for a responsive FPS experience.

For players who want a balance between visual quality and performance, 1080p Medium at 65 FPS is the recommended choice. This preset delivers 12% fewer frames than Low but likely provides a noticeably better image. The High preset at 1080p drops to 55 FPS, which is still serviceable but begins to feel less fluid. Ultra at 1080p at 45 FPS is the lowest playable option, and its visual benefits are unlikely to outweigh the 39% performance loss compared to Low.

The data indicates that the GTX 1050 Ti's 4 GB of VRAM is the primary constraint on higher presets. At 1080p Ultra, the card delivers 45 FPS, but the frame rate variability is not recorded for that setting, leaving open the question of whether it maintains consistent performance. The Medium preset at each resolution includes min and max FPS data, showing a 19 FPS spread at 4K (19-26 FPS), a 12 FPS spread at 1440p (36-48 FPS), and a 19 FPS spread at 1080p (55-74 FPS), indicating some frame pacing instability.

Measured FPS Breakdown

At 3840x2160, the measured averages are as follows: Low settings produce 26 FPS, Medium produces 23 FPS with a range of 19-26 FPS, High produces 19 FPS, and Ultra produces 16 FPS. None of these results approach playability for a fast-paced shooter. The spread between Low and Ultra is 10 FPS, showing that even dropping all settings to minimum only gains 10 FPS over maximum quality at this resolution.

At 2560x1440, the results improve but remain marginal. Low delivers 48 FPS, Medium delivers 42 FPS with a range of 36-48 FPS, High delivers 35 FPS, and Ultra delivers 29 FPS. The gap between Low and Ultra is 19 FPS, which is a more meaningful difference than at 4K. The Medium preset's range of 36-48 FPS shows that frame times can vary significantly, which could cause visible stuttering in gameplay.

At 1920x1080, the combo finally achieves playable frame rates. Low produces 74 FPS, Medium produces 65 FPS with a range of 55-74 FPS, High produces 55 FPS, and Ultra produces 45 FPS. The 29 FPS spread between Low and Ultra is the largest of any resolution, indicating that settings have a significant impact on performance at 1080p. The Medium preset's range of 55-74 FPS shows a 19 FPS swing, which is the same spread as at 4K Medium, suggesting that the GPU's frame pacing is inconsistent regardless of resolution.

The data shows a clear pattern: each resolution step from 1080p to 1440p to 4K reduces frame rates by roughly 35% at each step, regardless of settings. This consistency confirms that the GPU's rendering pipeline is the bottleneck, as the CPU's workload does not scale with resolution in the same way. The GTX 1050 Ti's 2.138 TFLOPS of FP32 performance and 66.82 GTexel/s texture rate are simply insufficient for higher resolution rendering in Doom.

CPU Role

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer. It operates at a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a 65W TDP. The CPU supports DDR4 memory in a dual-channel configuration with 51.2 GB/s of bandwidth, and it includes 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 32 MB of shared L3 cache. It is built on TSMC's 7 nm process node with 4,150 million transistors on a 74 mm² die.

In synthetic benchmarks, the 5600F scores 2872 in single-threaded tests and 19236 in multithreaded tests. Its PassMark data compression score is 232836, data encryption is 13839, extended instructions is 16266, find prime numbers is 120, floating point math is 34548, integer math is 59339, physics is 1043, and random string sorting is 23422. These scores place it at the 85th percentile among all CPUs, with an average benchmark score of 36945.

For Doom, the CPU's role is largely secondary to the GPU. The game's engine is well-optimized for multi-core processors, and the 5600F's six cores and twelve threads provide ample processing power for the game's physics, AI, and rendering tasks. The CPU's nearest rivals in synthetic benchmarks include the Intel Core Ultra 5 225, which scores 36938 (0% delta), and the AMD Ryzen 5 5500X3D at 37018 (-0.2%), indicating that the 5600F is competitive with modern mid-range processors.

The measured FPS data shows no evidence of CPU limitation. At 1080p Low, the combo achieves 74 FPS, which is well above what a GPU-bound system would produce if the CPU were the constraint. The consistent 65% performance drop from 1080p to 4K across all settings further confirms that the GPU is the limiting factor. The CPU's 32 MB of L3 cache and 51.2 GB/s memory bandwidth are more than sufficient for Doom's data access patterns, which are typically not bandwidth-intensive.

The 5600F's boost clock of 4.00 GHz and 6 cores provide enough single-thread performance for the game's main thread, while the additional threads handle background tasks. The processor's 85th percentile ranking among CPUs means it is far more capable than the GTX 1050 Ti's 25th percentile ranking among GPUs. In this configuration, the CPU is effectively idle waiting for the GPU to catch up, a situation that is common when pairing a modern processor with an entry-level graphics card from a previous generation.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce GTX 1050 Ti in Doom

Resolution Settings Avg FPS
3840x2160 Low 26.0
3840x2160 Medium 23.0
3840x2160 High 19.0
3840x2160 Ultra 16.0
2560x1440 Low 48.0
2560x1440 Medium 42.0
2560x1440 High 35.0
2560x1440 Ultra 29.0
1920x1080 Low 74.0
1920x1080 Medium 65.0
1920x1080 High 55.0
1920x1080 Ultra 45.0

Doom with Ryzen 5 5600F + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with GTX 1050 Ti + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.