Inside
This combination delivers exceptional performance with an average of 167 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 76 | 80 | 128 | 161 |
| 1440p QHD | 122 | 128 | 204 | 240 |
| 1080p Full HD | 169 | 178 | 247 | 268 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 5060, In-Depth Analysis
How This Combo Ranks
The AMD Ryzen 5 5500X3D paired with the NVIDIA GeForce RTX 5060 holds position 1,442 out of 2,887 tested combinations for Inside. This places the combo almost exactly at the median of the entire database, at roughly the 50th percentile of all tested hardware pairings. The rank reflects a pairing that is neither at the bleeding edge nor struggling, but rather sits in a dense cluster of mid-range configurations where small performance differences separate hundreds of ranks.
The CPU itself performs at the 85th percentile among all processors, with an average benchmark score of 37,018. Its nearest rivals in the database are tightly grouped: the AMD Ryzen 5 5600F scores 36,945 (just 0.2% behind), the AMD Ryzen AI 7 PRO 450 scores 37,093 (0.2% ahead), the Intel Core Ultra 5 225 scores 36,938 (0.2% behind), and the Intel Core i9-12900T scores 37,112 (0.3% ahead). This clustering shows that the 5500X3D is squarely within a performance band where no single processor holds a meaningful advantage in synthetic workloads.
The GPU tells a similar story. The RTX 5060 sits at the 72nd percentile among all GPUs with an average benchmark score of 26,331. Its nearest rivals include the AMD Radeon 860M at 26,401 (0.3% ahead), the NVIDIA GeForce MX550 at 26,421 (0.3% ahead), the AMD Radeon RX 5700 XT 50th Anniversary at 26,553 (0.8% ahead), and the AMD Radeon RX 6750 XT at 26,011 (1.2% behind). The GPU's delta range is slightly wider than the CPU's, suggesting that in the broader GPU landscape, the RTX 5060 has a bit more variance relative to its immediate competitors.
Because the combo rank falls near the middle of the pack, the data suggests that Inside is not pushing either component to its limit in a way that would boost the pairing above its peers. The rank is a product of both components' mid-tier positioning, and the measured frame rates confirm that this configuration delivers smooth gameplay across all tested scenarios.
GPU Role
The RTX 5060 brings 8 GB of GDDR7 memory on a 128-bit bus, yielding 448.0 GB/s of bandwidth. The memory clock runs at 1750 MHz with 28 Gbps effective transfer rate. The GPU's base clock is 2280 MHz with a boost clock of 2497 MHz. These specifications place the card firmly in the mainstream segment, and the measured FPS in Inside reflects a GPU that is capable but not overprovisioned for the game's demands.
The 8 GB VRAM capacity is sufficient for Inside at all tested resolutions and settings, as evidenced by the lack of any stutter or frame time anomalies in the data. The card's 3,840 shading units, 120 texture mapping units, and 48 raster output units provide the raw throughput needed for the game's 2D-forward presentation style. The GPU's pixel rate of 119.9 GPixel/s and texture rate of 299.6 GTexel/s are more than adequate for a puzzle platformer, where the rendering load is typically modest compared to AAA 3D titles.
In synthetic benchmarks, the GPU scores 20,891 in Passmark G3D and 10,899 in Passmark GPU Compute. The DirectX 12 score of 77 and DirectX 11 score of 200 are low absolute numbers but are consistent with the game's older rendering pipeline. The 3DMark Steel Nomad DX12 score of 3,628 gives a more modern reference point. The GPU's FP32 performance of 19.18 TFLOPS, with FP16 at the same rate, indicates balanced compute capability that serves the game's physics and lighting calculations well.
At 4K Ultra, the GPU delivers 76 FPS average, which is the lowest measured result in the entire dataset. This suggests that at the highest settings and resolution, the RTX 5060 is beginning to approach its practical ceiling for this game. However, the 4K Low result of 161 FPS shows that the card has substantial headroom when settings are reduced, indicating that the VRAM and bandwidth are not bottlenecks—the shading and rasterization load is what limits performance at the top end.
FAQ
Q: Is the RTX 5060 sufficient for 4K gaming in Inside?
A: At 4K High settings, the card averages 80 FPS, and at 4K Ultra it averages 76 FPS. Both are playable, but the drop from Low (161 FPS) to Ultra (76 FPS) at 4K shows that the GPU is significantly taxed at the highest settings.
Q: How does the Ryzen 5 5500X3D compare to its closest rivals?
A: The CPU scores 37,018 on average, which is 0.2% ahead of the Ryzen 5 5600F (36,945), 0.2% behind the Ryzen AI 7 PRO 450 (37,093), 0.2% ahead of the Core Ultra 5 225 (36,938), and 0.3% behind the Core i9-12900T (37,112).
Q: What is the best resolution for this combo in Inside?
A: At 1440p, the combo delivers 128 FPS on High and 122 FPS on Ultra, both of which are well above typical refresh rates. At 1080p, results range from 169 FPS (Ultra) to 268 FPS (Low), making it suitable for high-refresh monitors.
Q: How much performance is lost going from Low to Ultra settings?
A: At 1080p, Ultra (169 FPS) is 37% slower than Low (268 FPS). At 1440p, Ultra (122 FPS) is 49% slower than Low (240 FPS). At 4K, Ultra (76 FPS) is 53% slower than Low (161 FPS).
Q: Does the 8 GB VRAM cause issues at any tested configuration?
A: No. The measured FPS data shows no anomalies or severe frame drops that would indicate VRAM capacity problems. The minimum FPS recorded is 109 at 4K Medium, which is still playable.
Q: Where does this combo rank among all tested combinations?
A: This pairing ranks 1,442 out of 2,887 tested combos, placing it just above the median of the entire database.
Measured FPS Breakdown
The dataset includes twelve measured configurations: four settings (Low, Medium, High, Ultra) at three resolutions (1080p, 1440p, 4K). At 1080p, the combo produces 268 FPS on Low, 247 FPS on Medium (with a minimum of 210 and maximum of 285), 178 FPS on High, and 169 FPS on Ultra. The spread from Low to Ultra is 99 FPS, which is the narrowest range across all resolutions, indicating that at 1080p, the CPU is more of a limiting factor than the GPU.
At 1440p, the results are 240 FPS on Low, 204 FPS on Medium (minimum 174, maximum 235), 128 FPS on High, and 122 FPS on Ultra. The drop from Low to Ultra is 118 FPS, wider than at 1080p, showing the GPU's increasing influence as resolution rises. The Medium setting at 1440p offers a particularly strong performance point, delivering 204 FPS with a minimum of 174 FPS.
At 4K, the numbers are 161 FPS on Low, 128 FPS on Medium (minimum 109, maximum 148), 80 FPS on High, and 76 FPS on Ultra. The Low-to-Ultra spread is 85 FPS, narrower than at 1440p because the GPU is now heavily loaded even at Low settings. The 4K Medium result of 128 FPS with a 109 FPS minimum is notable—it maintains smooth playback while being the only 4K configuration with frame time data recorded.
The Medium settings consistently provide the most balanced experience with recorded minimums: 210 FPS at 1080p, 174 FPS at 1440p, and 109 FPS at 4K. These minimums are all above the 60 FPS threshold, and even the lowest recorded number (109 FPS at 4K Medium) is nearly double the standard 60 FPS display refresh rate.
Resolution Scaling
The scaling from 1080p to 4K reveals how the workload shifts between components. At Low settings, the frame rate drops from 268 FPS at 1080p to 161 FPS at 4K, a 40% reduction. At Medium, the drop is from 247 FPS to 128 FPS, a 48% reduction. At High, it goes from 178 FPS to 80 FPS, a 55% reduction. At Ultra, 169 FPS at 1080p falls to 76 FPS at 4K, a 55% reduction as well.
The increasing percentage loss as settings rise indicates that the GPU becomes progressively more dominant as the bottleneck. At Low settings, the CPU is more involved, which is why the 1080p-to-4K drop is smaller (40%)—the GPU still has headroom even at 4K Low. As settings increase, the GPU's shading and rasterization load grows, making the 4K results (80 FPS High, 76 FPS Ultra) increasingly GPU-bound.
The 1440p results sit between these extremes. From 1080p to 1440p at Low settings, FPS drops from 268 to 240, an 11% reduction, while at Ultra it drops from 169 to 122, a 28% reduction. The relatively modest 1440p penalty at Low settings (11%) versus the larger penalty at Ultra (28%) confirms that the GPU has more spare capacity at lower settings, but becomes the primary limiter as both resolution and settings increase.
The data indicates that at 1080p and even 1440p, the CPU is the limiting component at lower settings, while the GPU takes over as the bottleneck at 4K and at higher settings across all resolutions. The 4K Ultra result of 76 FPS is the only configuration tested that approaches the 60 FPS threshold, and it still clears it by a comfortable margin.
CPU Role
The Ryzen 5 5500X3D is a 6-core, 12-thread processor based on Zen 3 architecture (codename Vermeer) built on a 7 nm process. Its base clock is 3.00 GHz with a boost clock of 4.00 GHz. The processor features 64 KB of L1 cache per core, 512 KB of L2 cache per core, and a substantial 96 MB of shared L3 cache. This large L3 cache is the defining feature of the X3D variant and is particularly beneficial for games that exhibit cache-sensitive behavior.
The CPU's synthetic benchmark results show strong multi-threaded performance: a Passmark multithread score of 20,363, integer math at 60,033, floating-point math at 34,511, and data compression at 230,392. Single-thread performance is represented by a Passmark single-thread score of 2,941. The CPU's average benchmark score of 37,018 places it at the 85th percentile of all CPUs, which is higher than the GPU's 72nd percentile ranking.
In the context of Inside, the CPU's role is primarily to maintain high frame rates at lower resolutions where the GPU is not saturated. The 1080p Low result of 268 FPS and 1440p Low result of 240 FPS demonstrate that the CPU can drive frame rates well beyond typical display refresh rates. The 1080p Ultra result of 169 FPS is still substantially higher than the 4K Ultra result of 76 FPS, confirming that the CPU is not the primary limiter at 4K.
The 96 MB L3 cache is likely beneficial for the game's physics calculations and entity management, though the measured data does not isolate this effect directly. The CPU's 12 threads provide ample parallelism for the game's workload, which is not heavily threaded by modern standards. The Passmark physics score of 2,282 and find prime numbers score of 170 are moderate, but the game's puzzle-platformer nature does not demand extreme CPU throughput.
The CPU's nearest rivals all score within 0.3% of each other, indicating that the 5500X3D's performance is well-matched to its contemporaries. The 0.2% lead over the Ryzen 5 5600F is negligible, and the 0.3% deficit to the Core i9-12900T is within measurement noise. This level of parity means that the choice between these CPUs would have no noticeable impact on Inside's frame rates.
Settings Recommendations
The measured data provides clear guidance for optimizing the experience with this combo. At 1080p, the Medium preset (247 FPS average, 210 FPS minimum) is the recommended choice for high-refresh displays, as it offers a 39% improvement over High (178 FPS) while maintaining a minimum well above 144 Hz. For users with 60 Hz displays, even the Ultra preset at 169 FPS is overkill, so lowering to High (178 FPS) or Medium (247 FPS) provides headroom for other tasks.
At 1440p, the Medium preset delivers 204 FPS average with a 174 FPS minimum, making it the best balance for 144 Hz monitors. The High preset at 128 FPS is suitable for 120 Hz displays, while Ultra at 122 FPS is nearly identical in performance—the 6 FPS difference between High and Ultra at 1440p suggests that Ultra is essentially free, and users with 120 Hz monitors should select Ultra for maximum visual quality without sacrificing smoothness.
At 4K, the recommendation depends on the display's refresh rate. For 60 Hz displays, Ultra at 76 FPS is playable, but the Medium preset at 128 FPS (with a 109 FPS minimum) provides a 68% improvement over Ultra while still looking significantly better than Low. The High preset at 80 FPS is only 4 FPS faster than Ultra, making it a poor middle ground. The Low preset at 161 FPS is the only 4K option that would satisfy 144 Hz displays, but the visual quality reduction is substantial.
The overall best experience across all resolutions is the Medium preset. It consistently delivers the highest minimum frame rates (210 FPS at 1080p, 174 FPS at 1440p, 109 FPS at 4K) and provides the most headroom above the 60 FPS threshold. The data shows that the step from Low to Medium is more impactful than the step from Medium to High in terms of frame rate percentage loss, making Medium the sweet spot for this hardware combination. For users prioritizing visual fidelity over frame rate, Ultra at 1440p (122 FPS) is the most sensible choice, as it offers the highest quality without dropping below 120 FPS.
Hardware Specifications
AMD Ryzen 5 5500X3D
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 5060 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 161.0 |
| 3840x2160 | Medium | 128.0 |
| 3840x2160 | High | 80.0 |
| 3840x2160 | Ultra | 76.0 |
| 2560x1440 | Low | 240.0 |
| 2560x1440 | Medium | 204.0 |
| 2560x1440 | High | 128.0 |
| 2560x1440 | Ultra | 122.0 |
| 1920x1080 | Low | 268.0 |
| 1920x1080 | Medium | 247.0 |
| 1920x1080 | High | 178.0 |
| 1920x1080 | Ultra | 169.0 |
Inside with Ryzen 5 5500X3D + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5060 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with Ryzen 5 5500X3D + RTX 5060
Explore FPS benchmarks for other games using this same hardware combination.